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authordaniel0916 <theschokolps@gmail.com>2014-04-15 22:03:15 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-15 22:03:15 +0200
commit2cb8538e2e60309bc9d1f13dc90dd5cbface8967 (patch)
tree50dd7fb1b9c6bbf09e3bc878e46c6908fc5cf8b0
parentAdded Book Enchanting (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp536
-rw-r--r--src/ClientHandle.h5
2 files changed, 183 insertions, 358 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 905be5438..406ca6e19 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -2757,89 +2757,89 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
}
@@ -2848,39 +2848,39 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
}
@@ -2889,87 +2889,87 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
@@ -2978,21 +2978,21 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
}
@@ -3001,19 +3001,19 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
}
}
@@ -3023,36 +3023,36 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
}
@@ -3061,18 +3061,18 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
}
@@ -3083,303 +3083,303 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Sharpness
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
}
// Smite
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
}
// Bane of Arthropods
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
}
// Knockback
if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
}
// Fire Aspect
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
}
// Looting
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
}
// Efficiency
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
}
// Silk Touch
if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
}
// Fortune
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
}
// Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
}
else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
}
// Fire Protection
if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
}
else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
}
else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
}
// Blast Protection
if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
}
// Projectile Protection
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
}
else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
}
else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
}
// Thorns
if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
}
else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
}
// Respiration
if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
}
else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
}
else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
}
// Aqua Affinity
if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
}
// Feather Fall
if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
}
else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
}
// Power
if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
}
else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
}
else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
}
else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
{
- enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
}
// Punch
if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
}
else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
}
// Flame and Infinity
if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
{
- enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
}
// Luck of the Sea and Lure
if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
}
else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
}
else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
{
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
- enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
}
Item.m_ItemType = E_ITEM_ENCHANTED_BOOK;
@@ -3388,15 +3388,15 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
// Unbreaking
if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
}
else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
}
else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
{
- enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
}
int RandomEnchantment1 = (int) floor(Random.NextFloat(1) * enchantments.size());
@@ -3412,7 +3412,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
if (Random.NextFloat(100) <= SecondEnchantmentChance)
{
// Checking for conflicting enchantments
- enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1);
+ CheckEnchantmentConflicts(enchantments, Enchantment1);
if (enchantments.size() > 0)
{
@@ -3423,7 +3423,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
- enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2);
+ CheckEnchantmentConflicts(enchantments, Enchantment2);
}
}
@@ -3440,7 +3440,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
// Checking for conflicting enchantments
- enchantments = CheckEnchantmentConflicts(enchantments, Enchantment3);
+ CheckEnchantmentConflicts(enchantments, Enchantment3);
}
}
@@ -3474,264 +3474,88 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
-cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
+void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
{
for (int i = 0; i < a_Weight; i++)
{
a_Enchantments.push_back(a_Enchantment);
}
-
- return a_Enchantments;
}
-cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment)
+void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID)
{
- int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
-
- if (FirstEnchantmentID == cEnchantments::enchProtection)
+ for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
+ int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
- if (EnchantmentID == cEnchantments::enchFireProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ if (EnchantmentID == a_EnchantmentID)
{
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchFireProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
+ a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
+ break;
}
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
+ }
+}
- if (EnchantmentID == cEnchantments::enchBlastProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
- if (EnchantmentID == cEnchantments::enchProjectileProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- }
- else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
- {
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
- if (EnchantmentID == cEnchantments::enchProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
- if (EnchantmentID == cEnchantments::enchBlastProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
- if (EnchantmentID == cEnchantments::enchProjectileProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
+
+ if (FirstEnchantmentID == cEnchantments::enchProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchFireProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchProjectileProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchFireProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchBlastProtection)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
}
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchSmite)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchBaneOfArthropods)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchSmite)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchSharpness)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchBaneOfArthropods)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
}
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchSharpness)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchSmite)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
}
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchFortune)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune);
}
else if (FirstEnchantmentID == cEnchantments::enchFortune)
{
- for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
- {
- int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
-
- if (EnchantmentID == cEnchantments::enchSilkTouch)
- {
- a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
- break;
- }
- }
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
}
-
- return a_Enchantments;
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index b9e470653..f6d0af3b4 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -234,8 +234,9 @@ public:
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
- cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
- cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment);
+ void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
+ void RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID);
+ void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment);
private: