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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-19 22:44:10 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-19 22:44:10 +0100
commita1ce0a6d73f5d13e1c4391ecec87f6c814f4cf55 (patch)
tree0c961b64d9a7eb5e028d18af9f76a9e2b9ae2f44
parentThe floater now actualy dives under water. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Floater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index c467961c6..1aa0413d9 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -2,7 +2,7 @@
#include "Floater.h"
#include "Player.h"
-#include "../Clienthandle.h"
+#include "../ClientHandle.h"
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),