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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-22 19:30:31 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-22 19:30:31 +0200
commit18a0b60c12daec4c04fd3cb9c4422e69de4fcbf2 (patch)
tree089b3be905aa030367925762c58bd30b08f5f3f6
parentMerge branch 'master' into saplingsandleaves (diff)
parentUpdated prefabs to current Gallery content. (diff)
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Diffstat (limited to '')
-rw-r--r--.gitignore1
-rw-r--r--src/Bindings/DeprecatedBindings.h2
-rw-r--r--src/Bindings/LuaFunctions.h2
-rw-r--r--src/Bindings/ManualBindings.cpp82
-rw-r--r--src/Bindings/ManualBindings.h2
-rw-r--r--src/Bindings/Plugin.h4
-rw-r--r--src/Bindings/PluginLua.cpp2
-rw-r--r--src/Bindings/PluginLua.h2
-rw-r--r--src/Bindings/PluginManager.cpp8
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/Bindings/WebPlugin.cpp14
-rw-r--r--src/Bindings/WebPlugin.h6
-rw-r--r--src/BlockEntities/BeaconEntity.cpp2
-rw-r--r--src/BlockEntities/BeaconEntity.h2
-rw-r--r--src/BlockEntities/BlockEntity.h2
-rw-r--r--src/BlockEntities/CommandBlockEntity.h4
-rw-r--r--src/BlockEntities/FlowerPotEntity.h4
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp2
-rw-r--r--src/BlockEntities/MobHeadEntity.h4
-rw-r--r--src/BlockEntities/SignEntity.h4
-rw-r--r--src/Blocks/BlockBed.cpp4
-rw-r--r--src/Blocks/BlockHandler.cpp4
-rw-r--r--src/Blocks/BlockTorch.h7
-rw-r--r--src/Blocks/BlockVine.h2
-rw-r--r--src/Blocks/BroadcastInterface.h2
-rw-r--r--src/Blocks/ChunkInterface.h4
-rw-r--r--src/CMakeLists.txt20
-rw-r--r--src/ChatColor.cpp48
-rw-r--r--src/ChatColor.h58
-rw-r--r--src/CheckBasicStyle.lua63
-rw-r--r--src/Chunk.cpp91
-rw-r--r--src/Chunk.h12
-rw-r--r--src/ChunkDef.h8
-rw-r--r--src/ChunkMap.cpp72
-rw-r--r--src/ChunkMap.h8
-rw-r--r--src/ChunkSender.h2
-rw-r--r--src/ClientHandle.cpp14
-rw-r--r--src/ClientHandle.h6
-rw-r--r--src/CraftingRecipes.cpp2
-rw-r--r--src/Cuboid.cpp11
-rw-r--r--src/Cuboid.h6
-rw-r--r--src/Defines.h20
-rw-r--r--src/Enchantments.h2
-rw-r--r--src/Endianness.h10
-rw-r--r--src/Entities/Entity.cpp4
-rw-r--r--src/Entities/ExpOrb.cpp6
-rw-r--r--src/Entities/Player.cpp120
-rw-r--r--src/Entities/Player.h14
-rw-r--r--src/Entities/SplashPotionEntity.cpp13
-rw-r--r--src/FurnaceRecipe.cpp2
-rw-r--r--src/Generating/Caves.cpp6
-rw-r--r--src/Generating/ChunkGenerator.cpp2
-rw-r--r--src/Generating/ComposableGenerator.cpp4
-rw-r--r--src/Generating/FinishGen.cpp67
-rw-r--r--src/Generating/FinishGen.h37
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.cpp38
-rw-r--r--src/Generating/Prefabs/JapaneseVillagePrefabs.cpp48
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp383
-rw-r--r--src/Globals.h10
-rw-r--r--src/Group.cpp10
-rw-r--r--src/Group.h10
-rw-r--r--src/GroupManager.cpp18
-rw-r--r--src/HTTPServer/HTTPConnection.cpp2
-rw-r--r--src/Inventory.cpp20
-rw-r--r--src/Inventory.h2
-rw-r--r--src/Item.cpp6
-rw-r--r--src/Items/ItemFood.h2
-rw-r--r--src/Items/ItemHandler.cpp4
-rw-r--r--src/Items/ItemPickaxe.h4
-rw-r--r--src/LineBlockTracer.cpp40
-rw-r--r--src/Log.cpp30
-rw-r--r--src/MCLogger.cpp8
-rw-r--r--src/MobProximityCounter.cpp4
-rw-r--r--src/MobSpawner.cpp4
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Mobs/SnowGolem.cpp2
-rw-r--r--src/MonsterConfig.cpp2
-rw-r--r--src/Noise.cpp58
-rw-r--r--src/OSSupport/Errors.cpp12
-rw-r--r--src/OSSupport/Event.cpp4
-rw-r--r--src/OSSupport/Semaphore.cpp26
-rw-r--r--src/OSSupport/Semaphore.h2
-rw-r--r--src/OSSupport/Sleep.cpp2
-rw-r--r--src/OSSupport/Sleep.h2
-rw-r--r--src/OSSupport/Thread.cpp32
-rw-r--r--src/OSSupport/Thread.h8
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp8
-rw-r--r--src/Protocol/Protocol125.h4
-rw-r--r--src/Protocol/Protocol132.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp2
-rw-r--r--src/Protocol/Protocol17x.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp6
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/Root.cpp24
-rw-r--r--src/Server.cpp6
-rw-r--r--src/Simulator/FireSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.cpp6
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h2
-rw-r--r--src/Simulator/SimulatorManager.cpp6
-rw-r--r--src/Tracer.cpp102
-rw-r--r--src/Tracer.h6
-rw-r--r--src/UI/Window.cpp4
-rw-r--r--src/UI/Window.h4
-rw-r--r--src/WebAdmin.cpp6
-rw-r--r--src/World.cpp8
-rw-r--r--src/World.h8
-rw-r--r--src/WorldStorage/WSSCompact.cpp108
-rw-r--r--src/WorldStorage/WorldStorage.cpp2
-rw-r--r--src/main.cpp10
111 files changed, 1094 insertions, 937 deletions
diff --git a/.gitignore b/.gitignore
index 4a319c5ef..400bf2c91 100644
--- a/.gitignore
+++ b/.gitignore
@@ -65,6 +65,7 @@ lib/tolua++/tolua
src/Bindings/Bindings.*
src/Bindings/BindingDependecies.txt
MCServer.dir/
+src/AllFiles.lst
#win32 cmake stuff
*.vcxproj
diff --git a/src/Bindings/DeprecatedBindings.h b/src/Bindings/DeprecatedBindings.h
index 5fc3cfa80..037d50489 100644
--- a/src/Bindings/DeprecatedBindings.h
+++ b/src/Bindings/DeprecatedBindings.h
@@ -4,5 +4,5 @@ struct lua_State;
class DeprecatedBindings
{
public:
- static void Bind( lua_State* tolua_S );
+ static void Bind( lua_State* tolua_S);
};
diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h
index 629e2d77d..2ea37d7a4 100644
--- a/src/Bindings/LuaFunctions.h
+++ b/src/Bindings/LuaFunctions.h
@@ -9,7 +9,7 @@ inline unsigned int GetTime()
return (unsigned int)time(0);
}
-inline std::string GetChar( std::string & a_Str, unsigned int a_Idx )
+inline std::string GetChar( std::string & a_Str, unsigned int a_Idx)
{
return std::string(1, a_Str[ a_Idx ]);
}
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 4047adc3a..df9687fc0 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -319,9 +319,9 @@ static int tolua_DoWith(lua_State* tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
+ , TableRef( a_TableRef)
{}
private:
@@ -358,7 +358,7 @@ static int tolua_DoWith(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
+ tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@@ -448,7 +448,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
+ tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@@ -478,7 +478,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
- LOG("x %i y %i z %i", ItemX, ItemY, ItemZ );
+ LOG("x %i y %i z %i", ItemX, ItemY, ItemZ);
if (!lua_isfunction( tolua_S, 5))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
@@ -506,9 +506,9 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
+ , TableRef( a_TableRef)
{}
private:
@@ -544,7 +544,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
+ tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@@ -601,9 +601,9 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
+ , TableRef( a_TableRef)
{}
private:
@@ -640,7 +640,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
+ tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@@ -656,12 +656,12 @@ template<
static int tolua_ForEach(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1 && NumArgs != 2)
+ if ((NumArgs != 1) && (NumArgs != 2))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
+ Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
@@ -694,16 +694,16 @@ static int tolua_ForEach(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
+ , TableRef( a_TableRef)
{}
private:
virtual bool Item(Ty2 * a_Item) override
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() );
+ tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic());
if (TableRef != LUA_REFNIL)
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
@@ -733,7 +733,7 @@ static int tolua_ForEach(lua_State * tolua_S)
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
+ tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
@@ -1360,7 +1360,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1)
+ if (NumArgs != 1)
{
LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs);
return 0;
@@ -1390,8 +1390,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
{}
private:
@@ -1437,7 +1437,7 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1)
+ if (NumArgs != 1)
{
LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs);
return 0;
@@ -1467,8 +1467,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
{
public:
cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
+ : LuaState( a_LuaState)
+ , FuncRef( a_FuncRef)
{}
private:
@@ -1938,16 +1938,16 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
}
- if( Reference != LUA_REFNIL )
+ if (Reference != LUA_REFNIL)
{
- if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) )
+ if (!self->AddWebTab(Title.c_str(), tolua_S, Reference))
{
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, Reference);
}
}
else
{
- LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
+ LOGWARNING("cPluginLua:AddWebTab: invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str());
}
return 0;
@@ -1963,7 +1963,7 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
self->GetName().c_str(), self->GetDirectory().c_str()
);
- return tolua_cPluginLua_AddWebTab( tolua_S );
+ return tolua_cPluginLua_AddWebTab( tolua_S);
}
@@ -2011,12 +2011,12 @@ static int tolua_md5(lua_State* tolua_S)
-static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
+static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap)
{
lua_newtable(tolua_S);
int top = lua_gettop(tolua_S);
- for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it )
+ for (std::map<std::string, std::string>::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it)
{
const char* key = it->first.c_str();
const char* value = it->second.c_str();
@@ -2060,11 +2060,11 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
lua_newtable(tolua_S);
int top = lua_gettop(tolua_S);
- for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it )
+ for (std::map<std::string, HTTPFormData>::iterator it = FormData.begin(); it != FormData.end(); ++it)
{
- lua_pushstring(tolua_S, it->first.c_str() );
- tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
- // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
+ lua_pushstring(tolua_S, it->first.c_str());
+ tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData");
+ // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size()); // Might contain binary data
lua_settable(tolua_S, top);
}
@@ -2109,12 +2109,12 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
lua_newtable(tolua_S);
int index = 1;
cWebPlugin::TabNameList::const_iterator iter = TabNames.begin();
- while(iter != TabNames.end())
+ while (iter != TabNames.end())
{
const AString & FancyName = iter->first;
const AString & WebName = iter->second;
- tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
- tolua_pushstring( tolua_S, FancyName.c_str() );
+ tolua_pushstring( tolua_S, WebName.c_str()); // Because the WebName is supposed to be unique, use it as key
+ tolua_pushstring( tolua_S, FancyName.c_str());
//
lua_rawset(tolua_S, -3);
++iter;
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index f38e26267..36161c6a2 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -4,5 +4,5 @@ struct lua_State;
class ManualBindings
{
public:
- static void Bind( lua_State* tolua_S );
+ static void Bind( lua_State* tolua_S);
};
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index fc8aa1cdb..3882b7474 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -33,7 +33,7 @@ class cPlugin
public:
// tolua_end
- cPlugin( const AString & a_PluginDirectory );
+ cPlugin( const AString & a_PluginDirectory);
virtual ~cPlugin();
virtual void OnDisable(void) {}
@@ -141,7 +141,7 @@ public:
E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
};
PluginLanguage GetLanguage() { return m_Language; }
- void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
+ void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; }
private:
PluginLanguage m_Language;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 5fa8adc66..0f3f25d75 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1655,7 +1655,7 @@ int cPluginLua::CallFunctionFromForeignState(
-AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
+AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request)
{
cCSLock Lock(m_CriticalSection);
std::string RetVal = "";
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index b2979a210..2cea644c1 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -144,7 +144,7 @@ public:
virtual const AString GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
- virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 2c0ce701b..088b92a6d 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -72,7 +72,7 @@ void cPluginManager::FindPlugins(void)
{
PluginMap::iterator thiz = itr;
++thiz;
- m_Plugins.erase( itr );
+ m_Plugins.erase( itr);
itr = thiz;
continue;
}
@@ -1432,11 +1432,11 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player,
-cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const
+cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const
{
- for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
+ for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
{
- if (itr->second == NULL ) continue;
+ if (itr->second == NULL) continue;
if (itr->second->GetName().compare(a_Plugin) == 0)
{
return itr->second;
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index cffd8d04b..44a94e316 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -163,7 +163,7 @@ public:
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
- cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
+ cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
// tolua_begin
diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp
index 57ed9f6a4..1178c127a 100644
--- a/src/Bindings/WebPlugin.cpp
+++ b/src/Bindings/WebPlugin.cpp
@@ -45,12 +45,12 @@ cWebPlugin::~cWebPlugin()
std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void)
{
std::list< std::pair< AString, AString > > NameList;
- for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
+ for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
std::pair< AString, AString > StringPair;
StringPair.first = (*itr)->Title;
StringPair.second = (*itr)->SafeTitle;
- NameList.push_back( StringPair );
+ NameList.push_back( StringPair);
}
return NameList;
}
@@ -69,7 +69,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
sWebPluginTab * Tab = NULL;
if (Split.size() > 2) // If we got the tab name, show that page
{
- for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
+ for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
{
if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one!
{
@@ -80,7 +80,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
}
else // Otherwise show the first tab
{
- if( GetTabs().size() > 0 )
+ if (GetTabs().size() > 0)
Tab = *GetTabs().begin();
}
@@ -100,14 +100,14 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
AString cWebPlugin::SafeString(const AString & a_String)
{
AString RetVal;
- for( unsigned int i = 0; i < a_String.size(); ++i )
+ for (unsigned int i = 0; i < a_String.size(); ++i)
{
char c = a_String[i];
- if( c == ' ' )
+ if (c == ' ')
{
c = '_';
}
- RetVal.push_back( c );
+ RetVal.push_back( c);
}
return RetVal;
}
diff --git a/src/Bindings/WebPlugin.h b/src/Bindings/WebPlugin.h
index 3587ac637..46bc0cd2d 100644
--- a/src/Bindings/WebPlugin.h
+++ b/src/Bindings/WebPlugin.h
@@ -19,9 +19,9 @@ public:
// tolua_begin
virtual const AString GetWebTitle(void) const = 0;
- virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0;
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request) = 0;
- static AString SafeString( const AString & a_String );
+ static AString SafeString( const AString & a_String);
// tolua_end
struct sWebPluginTab
@@ -37,7 +37,7 @@ public:
typedef std::list< std::pair<AString, AString> > TabNameList;
TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS <<
- std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request );
+ std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request);
private:
TabList m_Tabs;
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 9a6d85f1d..4b9662797 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void)
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
- switch(a_BlockType)
+ switch (a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index b1df68bc4..ee1eda391 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -33,7 +33,7 @@ public:
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index 7c6688f8d..24c25e729 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -79,7 +79,7 @@ public:
virtual void SaveToJson (Json::Value & a_Value) = 0;
/// Called when a player uses this entity; should open the UI window
- virtual void UsedBy( cPlayer * a_Player ) = 0;
+ virtual void UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index d7c4eaabe..d02bf7d7b 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -38,8 +38,8 @@ public:
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index 85cb810ad..89901cf2d 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -39,8 +39,8 @@ public:
/** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
virtual void Destroy(void) override;
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 1b1741713..72fd7f2b3 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 2bc072d69..f91a3cc9e 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -37,8 +37,8 @@ public:
/** Creates a new mob head entity at the specified block coords. a_World may be NULL */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index 16e0e23bc..33af100a4 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -37,8 +37,8 @@ public:
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
+ bool LoadFromJson( const Json::Value& a_Value);
+ virtual void SaveToJson(Json::Value& a_Value) override;
// tolua_begin
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index fbc82b440..80ac18560 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
- Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
+ Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ);
+ Vector3i Direction = MetaDataToDirection( OldMeta & 0x7);
if (OldMeta & 0x8)
{
// Was pillow
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 34014af7a..3e16f970a 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -175,7 +175,7 @@ public:
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
- switch(a_BlockType)
+ switch (a_BlockType)
{
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -254,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
- case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( );
+ case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 73f2bf9a8..c73118870 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -99,7 +99,7 @@ public:
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace)
{
- if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) )
+ if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType))
{
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
}
@@ -119,7 +119,8 @@ public:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true);
BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if ( // If on a block that can only hold a torch if torch is standing on it, return that face
+ // If on a block that can only hold a torch if torch is standing on it, return that face
+ if (
((BlockInQuestion == E_BLOCK_GLASS) ||
(BlockInQuestion == E_BLOCK_FENCE) ||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
@@ -167,7 +168,7 @@ public:
// No need to check for upright orientation, it was done when the torch was placed
return true;
}
- else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) )
+ else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion))
{
return false;
}
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index c2d82eb4d..61092af3e 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -59,7 +59,7 @@ public:
static char MetaDataToDirection(NIBBLETYPE a_MetaData)
{
- switch(a_MetaData)
+ switch (a_MetaData)
{
case 0x1: return BLOCK_FACE_NORTH;
case 0x4: return BLOCK_FACE_SOUTH;
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index c8593c76a..cf332b153 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -6,7 +6,7 @@ class cBroadcastInterface
public:
virtual ~cBroadcastInterface() {}
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;
};
diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h
index 3bab60be6..dea9d7c7e 100644
--- a/src/Blocks/ChunkInterface.h
+++ b/src/Blocks/ChunkInterface.h
@@ -61,9 +61,9 @@ public:
m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
- void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
+ void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta );
+ FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta);
}
void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9feaf64fe..f494b52e5 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -228,6 +228,26 @@ else ()
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
+
+# Generate a list of all source files:
+set(ALLFILES "")
+foreach(folder ${FOLDERS})
+ get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
+ foreach (src ${FOLDER_SRCS})
+ list(APPEND ALLFILES "${folder}/${src}")
+ endforeach(src)
+
+ get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
+ foreach (hdr ${FOLDER_HDRS})
+ list(APPEND ALLFILES "${folder}/${hdr}")
+ endforeach(hdr)
+endforeach(folder)
+foreach(arg ${ALLFILES})
+ set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
+endforeach()
+FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
+
+
set(EXECUTABLE MCServer)
if (MSVC)
diff --git a/src/ChatColor.cpp b/src/ChatColor.cpp
index 72a0a6928..e1317c287 100644
--- a/src/ChatColor.cpp
+++ b/src/ChatColor.cpp
@@ -2,31 +2,31 @@
#include "ChatColor.h"
-const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
-const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8
-const std::string cChatColor::Black = cChatColor::Color + "0";
-const std::string cChatColor::Navy = cChatColor::Color + "1";
-const std::string cChatColor::Green = cChatColor::Color + "2";
-const std::string cChatColor::Blue = cChatColor::Color + "3";
-const std::string cChatColor::Red = cChatColor::Color + "4";
-const std::string cChatColor::Purple = cChatColor::Color + "5";
-const std::string cChatColor::Gold = cChatColor::Color + "6";
-const std::string cChatColor::LightGray = cChatColor::Color + "7";
-const std::string cChatColor::Gray = cChatColor::Color + "8";
-const std::string cChatColor::DarkPurple = cChatColor::Color + "9";
-const std::string cChatColor::LightGreen = cChatColor::Color + "a";
-const std::string cChatColor::LightBlue = cChatColor::Color + "b";
-const std::string cChatColor::Rose = cChatColor::Color + "c";
-const std::string cChatColor::LightPurple = cChatColor::Color + "d";
-const std::string cChatColor::Yellow = cChatColor::Color + "e";
-const std::string cChatColor::White = cChatColor::Color + "f";
+const char * cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8
+const char * cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8
+const char * cChatColor::Black = "\xc2\xa7""0";
+const char * cChatColor::Navy = "\xc2\xa7""1";
+const char * cChatColor::Green = "\xc2\xa7""2";
+const char * cChatColor::Blue = "\xc2\xa7""3";
+const char * cChatColor::Red = "\xc2\xa7""4";
+const char * cChatColor::Purple = "\xc2\xa7""5";
+const char * cChatColor::Gold = "\xc2\xa7""6";
+const char * cChatColor::LightGray = "\xc2\xa7""7";
+const char * cChatColor::Gray = "\xc2\xa7""8";
+const char * cChatColor::DarkPurple = "\xc2\xa7""9";
+const char * cChatColor::LightGreen = "\xc2\xa7""a";
+const char * cChatColor::LightBlue = "\xc2\xa7""b";
+const char * cChatColor::Rose = "\xc2\xa7""c";
+const char * cChatColor::LightPurple = "\xc2\xa7""d";
+const char * cChatColor::Yellow = "\xc2\xa7""e";
+const char * cChatColor::White = "\xc2\xa7""f";
-const std::string cChatColor::Random = cChatColor::Color + "k";
-const std::string cChatColor::Bold = cChatColor::Color + "l";
-const std::string cChatColor::Strikethrough = cChatColor::Color + "m";
-const std::string cChatColor::Underlined = cChatColor::Color + "n";
-const std::string cChatColor::Italic = cChatColor::Color + "o";
-const std::string cChatColor::Plain = cChatColor::Color + "r";
+const char * cChatColor::Random = "\xc2\xa7""k";
+const char * cChatColor::Bold = "\xc2\xa7""l";
+const char * cChatColor::Strikethrough = "\xc2\xa7""m";
+const char * cChatColor::Underlined = "\xc2\xa7""n";
+const char * cChatColor::Italic = "\xc2\xa7""o";
+const char * cChatColor::Plain = "\xc2\xa7""r";
diff --git a/src/ChatColor.h b/src/ChatColor.h
index 2189fd395..21377e27f 100644
--- a/src/ChatColor.h
+++ b/src/ChatColor.h
@@ -9,34 +9,36 @@
class cChatColor
{
public:
- static const std::string Color;
- static const std::string Delimiter;
-
- static const std::string Black;
- static const std::string Navy;
- static const std::string Green;
- static const std::string Blue;
- static const std::string Red;
- static const std::string Purple;
- static const std::string Gold;
- static const std::string LightGray;
- static const std::string Gray;
- static const std::string DarkPurple;
- static const std::string LightGreen;
- static const std::string LightBlue;
- static const std::string Rose;
- static const std::string LightPurple;
- static const std::string Yellow;
- static const std::string White;
-
- // Styles ( source: http://wiki.vg/Chat )
- static const std::string Random;
- static const std::string Bold;
- static const std::string Strikethrough;
- static const std::string Underlined;
- static const std::string Italic;
- static const std::string Plain;
-
+ static const char * Delimiter;
+
+ /** @deprecated use ChatColor::Delimiter instead */
+ static const char * Color;
+
+ static const char * Black;
+ static const char * Navy;
+ static const char * Green;
+ static const char * Blue;
+ static const char * Red;
+ static const char * Purple;
+ static const char * Gold;
+ static const char * LightGray;
+ static const char * Gray;
+ static const char * DarkPurple;
+ static const char * LightGreen;
+ static const char * LightBlue;
+ static const char * Rose;
+ static const char * LightPurple;
+ static const char * Yellow;
+ static const char * White;
+
+ // Styles
+ // source: http://wiki.vg/Chat
+ static const char * Random;
+ static const char * Bold;
+ static const char * Strikethrough;
+ static const char * Underlined;
+ static const char * Italic;
+ static const char * Plain;
};
// tolua_end
diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua
index e4597a426..13a6d15d2 100644
--- a/src/CheckBasicStyle.lua
+++ b/src/CheckBasicStyle.lua
@@ -1,3 +1,4 @@
+#!/usr/bin/env lua
-- CheckBasicStyle.lua
@@ -8,7 +9,7 @@ Checks that all source files (*.cpp, *.h) use the basic style requirements of th
- Two spaces between code and line-end comment ("//")
- Spaces after comma, not before
- Opening braces not at the end of a code line
- - (TODO) Spaces after if, for, while
+ - Spaces after if, for, while
- (TODO) Spaces before *, /, &
- (TODO) Hex numbers with even digit length
- (TODO) Hex numbers in lowercase
@@ -23,26 +24,12 @@ the line brings the editor directly to the violation.
Returns 0 on success, 1 on internal failure, 2 if any violations found
-This script requires LuaFileSystem to be available in the current Lua interpreter.
--]]
--- Check that LFS is installed:
-local hasLfs = pcall(require, "lfs")
-if not(hasLfs) then
- print("This script requires LuaFileSystem to be installed")
- os.exit(1)
-end
-local lfs = require("lfs")
-assert(lfs ~= nil)
-
-
-
-
-
-- The list of file extensions that are processed:
local g_ShouldProcessExt =
{
@@ -53,13 +40,12 @@ local g_ShouldProcessExt =
--- The list of files not to be processed:
local g_IgnoredFiles =
{
- "./Bindings/Bindings.cpp",
- "./Bindings/DeprecatedBindings.cpp",
- "./LeakFinder.cpp",
- "./LeakFinder.h",
- "./MersenneTwister.h",
- "./StackWalker.cpp",
- "./StackWalker.h",
+ "Bindings/Bindings.cpp",
+ "LeakFinder.cpp",
+ "LeakFinder.h",
+ "MersenneTwister.h",
+ "StackWalker.cpp",
+ "StackWalker.h",
}
--- The list of files not to be processed, as a dictionary (filename => true), built from g_IgnoredFiles
@@ -125,6 +111,22 @@ local g_ViolationPatterns =
-- Check that opening braces are not at the end of a code line:
{"[^%s].-{\n?$", "Brace should be on a separate line"},
+
+ -- Space after keywords:
+ {"[^_]if%(", "Needs a space after \"if\""},
+ {"for%(", "Needs a space after \"for\""},
+ {"while%(", "Needs a space after \"while\""},
+ {"switch%(", "Needs a space after \"switch\""},
+ {"catch%(", "Needs a space after \"catch\""},
+
+ -- No space after keyword's parenthesis:
+ {"[^%a#]if %( ", "Remove the space after \"(\""},
+ {"for %( ", "Remove the space after \"(\""},
+ {"while %( ", "Remove the space after \"(\""},
+ {"catch %( ", "Remove the space after \"(\""},
+
+ -- No space before a closing parenthesis:
+ {" %)", "Remove the space before \")\""},
}
@@ -182,17 +184,6 @@ local function ProcessItem(a_ItemName)
return
end
- -- If the item is a folder, recurse:
- local attrs = lfs.attributes(a_ItemName)
- if (attrs and (attrs.mode == "directory")) then
- for fnam in lfs.dir(a_ItemName) do
- if ((fnam ~= ".") and (fnam ~= "..")) then
- ProcessItem(a_ItemName .. "/" .. fnam)
- end
- end
- return
- end
-
local ext = a_ItemName:match("%.([^/%.]-)$")
if (g_ShouldProcessExt[ext]) then
ProcessFile(a_ItemName)
@@ -203,8 +194,10 @@ end
--- Process the entire current folder:
-ProcessItem(".")
+-- Process all files in the AllFiles.lst file (generated by cmake):
+for fnam in io.lines("AllFiles.lst") do
+ ProcessItem(fnam)
+end
-- Report final verdict:
print("Number of violations found: " .. g_NumViolations)
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 6e2d3509d..60987b070 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -44,12 +44,12 @@
////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
-sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
- : x( a_BlockX )
- , y( a_BlockY )
- , z( a_BlockZ )
- , BlockType( a_BlockType )
- , BlockMeta( a_BlockMeta )
+sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position
+ : x( a_BlockX)
+ , y( a_BlockY)
+ , z( a_BlockZ)
+ , BlockType( a_BlockType)
+ , BlockMeta( a_BlockMeta)
{
cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
}
@@ -116,7 +116,7 @@ cChunk::~cChunk()
{
cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ);
- // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
+ // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId());
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
@@ -781,7 +781,7 @@ void cChunk::CheckBlocks()
void cChunk::TickBlocks(void)
{
// Tick dem blocks
- // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
+ // _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457
int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
@@ -1394,7 +1394,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int y = Height - 1; y > -1; y--)
{
- int index = MakeIndex( x, y, z );
+ int index = MakeIndex( x, y, z);
if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (HEIGHTTYPE)y;
@@ -1530,11 +1530,12 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
- if ( // Queue block to be sent only if ...
+ // Queue block to be sent only if ...
+ if (
a_SendToClients && // ... we are told to do so AND ...
(
(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
- !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
+ !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them):
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
@@ -1729,9 +1730,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
continue; // Only pickups and projectiles can be picked up
}
- float DiffX = (float)((*itr)->GetPosX() - PosX );
- float DiffY = (float)((*itr)->GetPosY() - PosY );
- float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
+ float DiffX = (float)((*itr)->GetPosX() - PosX);
+ float DiffY = (float)((*itr)->GetPosY() - PosY);
+ float DiffZ = (float)((*itr)->GetPosZ() - PosZ);
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (SqrDist < 1.5f * 1.5f) // 1.5 block
{
@@ -1793,7 +1794,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
-void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
+void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity)
{
MarkDirty();
m_BlockEntities.remove(a_BlockEntity);
@@ -1813,9 +1814,9 @@ bool cChunk::AddClient(cClientHandle* a_Client)
return false;
}
}
- m_LoadedByClient.push_back( a_Client );
+ m_LoadedByClient.push_back( a_Client);
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@@ -1834,7 +1835,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
-void cChunk::RemoveClient( cClientHandle* a_Client )
+void cChunk::RemoveClient( cClientHandle* a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1847,7 +1848,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
if (!a_Client->IsDestroyed())
{
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@@ -1867,7 +1868,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
-bool cChunk::HasClient( cClientHandle* a_Client )
+bool cChunk::HasClient( cClientHandle* a_Client)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -2652,7 +2653,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con
void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
(*itr)->SendAttachEntity(a_Entity, a_Vehicle);
} // for itr - LoadedByClient[]
@@ -2664,7 +2665,7 @@ void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V
void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2680,7 +2681,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2702,7 +2703,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
{
return;
}
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2718,7 +2719,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2734,7 +2735,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie
void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2750,7 +2751,7 @@ void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_
void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2766,7 +2767,7 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl
void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2782,7 +2783,7 @@ void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int
void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2798,7 +2799,7 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum,
void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2814,7 +2815,7 @@ void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2830,7 +2831,7 @@ void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle *
void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2846,7 +2847,7 @@ void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2862,7 +2863,7 @@ void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2878,7 +2879,7 @@ void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, c
void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2894,7 +2895,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons
void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2910,7 +2911,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2926,7 +2927,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2942,7 +2943,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2958,7 +2959,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2974,7 +2975,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -2990,7 +2991,7 @@ void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY
void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -3006,7 +3007,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex
void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
@@ -3020,9 +3021,9 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
(*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
} // for itr - LoadedByClient[]
diff --git a/src/Chunk.h b/src/Chunk.h
index 2e2895c6e..9ab39a0a2 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -82,9 +82,9 @@ public:
/*
To save a chunk, the WSSchema must:
- 1. Mark the chunk as being saved (MarkSaving() )
+ 1. Mark the chunk as being saved (MarkSaving())
2. Get the chunk's data using GetAllData()
- 3. Mark the chunk as saved (MarkSaved() )
+ 3. Mark the chunk as saved (MarkSaved())
If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
*/
void MarkSaving(void); // Marks the chunk as being saved.
@@ -144,7 +144,7 @@ public:
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
- void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
+ void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); }
/** Queues a block change till the specified world tick */
void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
@@ -195,7 +195,7 @@ public:
/** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- int GetHeight( int a_X, int a_Z );
+ int GetHeight( int a_X, int a_Z);
void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
@@ -301,7 +301,7 @@ public:
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
@@ -311,7 +311,7 @@ public:
}
void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ);
- Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ );
+ Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ);
inline void MarkDirty(void)
{
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 334f8a6b9..dbb782d26 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -92,7 +92,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords:
- inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
+ inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
@@ -118,7 +118,7 @@ public:
}
- inline static int MakeIndex(int x, int y, int z )
+ inline static int MakeIndex(int x, int y, int z)
{
if (
(x < Width) && (x > -1) &&
@@ -145,7 +145,7 @@ public:
}
- inline static Vector3i IndexToCoordinate( unsigned int index )
+ inline static Vector3i IndexToCoordinate( unsigned int index)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
return Vector3i( // 1.2
@@ -357,7 +357,7 @@ struct sSetBlock
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
x(a_X), y(a_Y), z(a_Z),
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 49e9245d2..3ef981e94 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -64,7 +64,7 @@ cChunkMap::~cChunkMap()
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
+void cChunkMap::RemoveLayer( cChunkLayer* a_Layer)
{
cCSLock Lock(m_CSLayers);
m_Layers.remove(a_Layer);
@@ -147,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -170,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -197,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -720,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
-void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
@@ -1154,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
@@ -1181,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -1210,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1228,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1246,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1288,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
}
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
@@ -1324,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
@@ -1343,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
@@ -1364,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1385,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1498,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
@@ -1522,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ);
{
cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((DestChunk == NULL) || !DestChunk->IsValid())
{
return false;
}
- DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
}
@@ -2715,10 +2715,10 @@ cChunkMap::cChunkLayer::cChunkLayer(
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
)
- : m_LayerX( a_LayerX )
- , m_LayerZ( a_LayerZ )
- , m_Parent( a_Parent )
- , m_NumChunksLoaded( 0 )
+ : m_LayerX( a_LayerX)
+ , m_LayerZ( a_LayerZ)
+ , m_Parent( a_Parent)
+ , m_NumChunksLoaded( 0)
, m_Pool(a_Pool)
{
memset(m_Chunks, 0, sizeof(m_Chunks));
@@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 0bbd3dab1..4be1a4752 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -60,7 +60,7 @@ public:
static const int LAYER_SIZE = 32;
- cChunkMap(cWorld* a_World );
+ cChunkMap(cWorld* a_World);
~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
@@ -89,7 +89,7 @@ public:
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Sends the block entity, if it is at the coords specified, to a_Client */
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
@@ -289,7 +289,7 @@ public:
/** Sets the sign text. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */
+ /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
@@ -368,7 +368,7 @@ private:
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
- cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
+ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/** Returns the specified chunk, or NULL if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 095a99380..624a3a0bd 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -6,7 +6,7 @@
/*
The whole thing is a thread that runs in a loop, waiting for either:
"finished chunks" (ChunkReady()), or
- "chunks to send" (QueueSendChunkTo() )
+ "chunks to send" (QueueSendChunkTo())
to come to a queue.
And once they do, it requests the chunk data and sends it all away, either
broadcasting (ChunkReady), or
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index cf78b19c5..e4ad218a2 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -210,11 +210,11 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage
{
if (ShouldAppendChatPrefixes)
{
- return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
+ return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue, a_AdditionalData.c_str(), cChatColor::White, cChatColor::Italic);
}
else
{
- return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
+ return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue);
}
}
}
@@ -533,9 +533,9 @@ void cClientHandle::HandlePing(void)
Printf(Reply, "%s%s%i%s%i",
Server.GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
+ cChatColor::Delimiter,
Server.GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
+ cChatColor::Delimiter,
Server.GetMaxPlayers()
);
Kick(Reply);
@@ -1170,7 +1170,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// Only compare ItemType, not meta (torches have different metas)
// The -1 check is there because sometimes the client sends -1 instead of the held item
- // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
);
@@ -2562,7 +2562,7 @@ void cClientHandle::SendUpdateSign(
-void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
@@ -2624,7 +2624,7 @@ const AString & cClientHandle::GetUsername(void) const
-void cClientHandle::SetUsername( const AString & a_Username )
+void cClientHandle::SetUsername( const AString & a_Username)
{
m_Username = a_Username;
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 539e24ef6..538ecdad7 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -181,7 +181,7 @@ public:
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
@@ -190,7 +190,7 @@ public:
// tolua_begin
const AString & GetUsername(void) const;
- void SetUsername( const AString & a_Username );
+ void SetUsername( const AString & a_Username);
inline short GetPing(void) const { return m_Ping; }
@@ -274,7 +274,7 @@ private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
- /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */
+ /** Number of chunks the player can see in each direction */
int m_ViewDistance;
/** Server generates this many chunks AHEAD of player sight. */
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index e60c407d0..1a31a6e90 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -582,7 +582,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin
// Get the real bounds of the crafting grid:
int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
int GridRight = 0, GridBottom = 0;
- for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
+ for (int y = 0; y < a_GridHeight; y++) for (int x = 0; x < a_GridWidth; x++)
{
if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
{
diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp
index d97447412..26e86c77b 100644
--- a/src/Cuboid.cpp
+++ b/src/Cuboid.cpp
@@ -24,6 +24,17 @@ static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2)
////////////////////////////////////////////////////////////////////////////////
// cCuboid:
+cCuboid & cCuboid::operator=(cCuboid a_Other)
+{
+ std::swap(p1, a_Other.p1);
+ std::swap(p2, a_Other.p2);
+ return *this;
+}
+
+
+
+
+
void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
{
p1.x = a_X1;
diff --git a/src/Cuboid.h b/src/Cuboid.h
index 960af130b..d62cf8063 100644
--- a/src/Cuboid.h
+++ b/src/Cuboid.h
@@ -15,10 +15,12 @@ public:
Vector3i p1, p2;
cCuboid(void) {}
- cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
+ cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {}
+
+ cCuboid & operator=(cCuboid a_Other);
void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2);
void Assign(const cCuboid & a_SrcCuboid);
@@ -56,7 +58,7 @@ public:
);
}
- bool IsInside( const Vector3d & v ) const
+ bool IsInside( const Vector3d & v) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&
diff --git a/src/Defines.h b/src/Defines.h
index 2cdb9d96d..0981077c4 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -470,7 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
{
int Y = a_BlockY;
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
- a_BlockY = Clamp<unsigned char>(Y, 0, 255);
+ a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255);
}
@@ -479,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
{
- // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- // a_Y = -sinf ( a_Pitch / 180 * PI );
- // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ // a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
+ // a_Y = -sinf ( a_Pitch / 180 * PI);
+ // a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
a_Z = sin(a_Pitch / 180 * PI);
@@ -519,7 +519,7 @@ inline float GetSignf(float a_Val)
-inline float GetSpecialSignf( float a_Val )
+inline float GetSpecialSignf( float a_Val)
{
return (a_Val <= 0.f) ? -1.f : 1.f;
}
@@ -640,11 +640,11 @@ namespace ItemCategory
inline bool IsTool(short a_ItemID)
{
- return IsPickaxe( a_ItemID )
- || IsAxe ( a_ItemID )
- || IsSword ( a_ItemID )
- || IsHoe ( a_ItemID )
- || IsShovel ( a_ItemID );
+ return IsPickaxe( a_ItemID)
+ || IsAxe ( a_ItemID)
+ || IsSword ( a_ItemID)
+ || IsHoe ( a_ItemID)
+ || IsShovel ( a_ItemID);
}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index 85a316414..98d7c0d36 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil
class cEnchantments
{
public:
- /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ /** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs
*/
enum
diff --git a/src/Endianness.h b/src/Endianness.h
index 78f9a5d99..5997086e0 100644
--- a/src/Endianness.h
+++ b/src/Endianness.h
@@ -11,8 +11,8 @@
inline UInt64 HostToNetwork8(const void * a_Value)
{
unsigned long long __HostToNetwork8;
- memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
- __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32));
+ memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8));
+ __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8)) << 32) + htonl(__HostToNetwork8 >> 32));
return __HostToNetwork8;
}
@@ -20,11 +20,11 @@ inline UInt64 HostToNetwork8(const void * a_Value)
-inline UInt32 HostToNetwork4(const void* a_Value )
+inline UInt32 HostToNetwork4(const void* a_Value)
{
unsigned int __HostToNetwork4;
- memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
- __HostToNetwork4 = ntohl( __HostToNetwork4 );
+ memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4));
+ __HostToNetwork4 = ntohl( __HostToNetwork4);
return __HostToNetwork4;
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 5a3bbcdc4..db0fd0fd6 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -648,7 +648,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
+ BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ);
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
@@ -758,7 +758,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_WaterSpeed *= 0.9f; // Reduce speed each tick
- switch(WaterDir)
+ switch (WaterDir)
{
case X_PLUS:
m_WaterSpeed.x = 0.2f;
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index ed225b8e6..73d5cbfed 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
- SetSpeedX( a_Distance.x );
- SetSpeedY( a_Distance.y );
- SetSpeedZ( a_Distance.z );
+ SetSpeedX( a_Distance.x);
+ SetSpeedY( a_Distance.y);
+ SetSpeedZ( a_Distance.z);
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 698f77bf6..fcc8eb9a0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -140,7 +140,7 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_World->RemovePlayer( this );
+ m_World->RemovePlayer( this);
m_ClientHandle = NULL;
@@ -173,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
}
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
+ a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
+ a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots());
+ a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings());
+ a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate());
+ a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet());
}
@@ -286,19 +286,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
{
// level 0 to 15
- if(a_XpTotal <= XP_TO_LEVEL15)
+ if (a_XpTotal <= XP_TO_LEVEL15)
{
return a_XpTotal / XP_PER_LEVEL_TO15;
}
// level 30+
- if(a_XpTotal > XP_TO_LEVEL30)
+ if (a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
}
// level 16 to 30
- return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
+ return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
}
@@ -308,19 +308,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
short cPlayer::XpForLevel(short a_Level)
{
// level 0 to 15
- if(a_Level <= 15)
+ if (a_Level <= 15)
{
return a_Level * XP_PER_LEVEL_TO15;
}
// level 30+
- if(a_Level >= 31)
+ if (a_Level >= 31)
{
- return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
+ return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
- return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
+ return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
@@ -351,7 +351,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
{
- if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -1007,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const
Vector3d cPlayer::GetEyePosition(void) const
{
- return Vector3d( GetPosX(), m_Stance, GetPosZ() );
+ return Vector3d( GetPosX(), m_Stance, GetPosZ());
}
@@ -1169,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
+void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
{
m_GameMode = a_GameMode;
}
@@ -1305,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
+void cPlayer::MoveTo( const Vector3d & a_NewPos)
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
{
@@ -1328,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
Vector3d DeltaPos = a_NewPos - GetPosition();
UpdateMovementStats(DeltaPos);
- SetPosition( a_NewPos );
+ SetPosition( a_NewPos);
SetStance(a_NewPos.y + 1.62);
}
@@ -1354,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible)
-void cPlayer::AddToGroup( const AString & a_GroupName )
+void cPlayer::AddToGroup( const AString & a_GroupName)
{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() );
+ cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName);
+ m_Groups.push_back( Group);
+ LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
@@ -1367,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
-void cPlayer::RemoveFromGroup( const AString & a_GroupName )
+void cPlayer::RemoveFromGroup( const AString & a_GroupName)
{
bool bRemoved = false;
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr)
{
- if( (*itr)->GetName().compare(a_GroupName ) == 0 )
+ if ((*itr)->GetName().compare(a_GroupName) == 0)
{
- m_Groups.erase( itr );
+ m_Groups.erase( itr);
bRemoved = true;
break;
}
}
- if( bRemoved )
+ if (bRemoved)
{
- LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
+ LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
else
{
- LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() );
+ LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str());
}
}
@@ -1404,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission)
return true;
}
- AStringVector Split = StringSplit( a_Permission, "." );
+ AStringVector Split = StringSplit( a_Permission, ".");
PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
+ while (Possibilities.begin() != Possibilities.end())
{
PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
+ if (itr->second)
{
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
+ AStringVector OtherSplit = StringSplit( itr->first, ".");
+ if (OtherSplit.size() <= Split.size())
{
unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
+ for (i = 0; i < OtherSplit.size(); ++i)
{
- if( OtherSplit[i].compare( Split[i] ) != 0 )
+ if (OtherSplit[i].compare( Split[i]) != 0)
{
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard!
break;
}
}
- if( i == Split.size() ) return true;
+ if (i == Split.size()) return true;
}
}
- Possibilities.erase( itr );
+ Possibilities.erase( itr);
}
// Nothing that matched :(
@@ -1438,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission)
-bool cPlayer::IsInGroup( const AString & a_Group )
+bool cPlayer::IsInGroup( const AString & a_Group)
{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
+ for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr)
{
- if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
+ if (a_Group.compare( (*itr)->GetName().c_str()) == 0)
return true;
}
return false;
@@ -1457,15 +1457,15 @@ void cPlayer::ResolvePermissions()
m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
+ for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
+ for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr)
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
+ for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
@@ -1484,14 +1484,14 @@ void cPlayer::ResolveGroups()
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
+ for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr)
{
- ToIterate.push_back( *GroupItr );
+ ToIterate.push_back( *GroupItr);
}
- while( ToIterate.begin() != ToIterate.end() )
+ while (ToIterate.begin() != ToIterate.end())
{
cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
+ if (AllGroups.find( CurrentGroup) != AllGroups.end())
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
GetName().c_str(), CurrentGroup->GetName().c_str()
@@ -1500,19 +1500,19 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
+ for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr)
{
- if( AllGroups.find( *itr ) != AllGroups.end() )
+ if (AllGroups.find( *itr) != AllGroups.end())
{
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str());
continue;
}
- ToIterate.push_back( *itr );
+ ToIterate.push_back( *itr);
}
}
- ToIterate.erase( ToIterate.begin() );
+ ToIterate.erase( ToIterate.begin());
}
}
@@ -1522,12 +1522,12 @@ void cPlayer::ResolveGroups()
AString cPlayer::GetColor(void) const
{
- if ( m_Color != '-' )
+ if (m_Color != '-')
{
- return cChatColor::Color + m_Color;
+ return cChatColor::Delimiter + m_Color;
}
- if ( m_Groups.size() < 1 )
+ if (m_Groups.size() < 1)
{
return cChatColor::White;
}
@@ -1914,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
StringList Permissions;
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
+ for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr)
{
if (itr->second)
{
- Permissions.push_back( itr->first );
+ Permissions.push_back( itr->first);
}
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7c287d41b..26db2050b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -117,8 +117,8 @@ public:
/** Returns true if the player is currently charging the bow */
bool IsChargingBow(void) const { return m_IsChargingBow; }
- void SetTouchGround( bool a_bTouchGround );
- inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
+ void SetTouchGround( bool a_bTouchGround);
+ inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
@@ -239,15 +239,15 @@ public:
typedef std::list< std::string > StringList;
/** Adds a player to existing group or creates a new group when it doesn't exist */
- void AddToGroup( const AString & a_GroupName ); // tolua_export
+ void AddToGroup( const AString & a_GroupName); // tolua_export
/** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
- void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+ void RemoveFromGroup( const AString & a_GroupName); // tolua_export
- bool HasPermission( const AString & a_Permission ); // tolua_export
+ bool HasPermission( const AString & a_Permission); // tolua_export
const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group ); // tolua_export
+ bool IsInGroup( const AString & a_Group); // tolua_export
// tolua_begin
@@ -328,7 +328,7 @@ public:
void Respawn(void); // tolua_export
- void SetVisible( bool a_bVisible ); // tolua_export
+ void SetVisible( bool a_bVisible); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index c1623845f..6d874e957 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -33,15 +33,16 @@ public:
/** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
virtual bool Item(cEntity * a_Entity) override
{
- double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
- if (SplashDistance >= 20)
+ if (!a_Entity->IsPawn())
{
- // Too far away
+ // Not an entity that can take effects
return false;
}
- if (!a_Entity->IsPawn())
+
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
{
- // Not an entity that can take effects
+ // Too far away
return false;
}
@@ -114,7 +115,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
+ m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor);
}
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index cf29e227f..ab772e97b 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState
cFurnaceRecipe::cFurnaceRecipe()
- : m_pState( new sFurnaceRecipeState )
+ : m_pState( new sFurnaceRecipeState)
{
ReloadRecipes();
}
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 21bfd98b8..3b71efb57 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri
////////////////////////////////////////////////////////////////////////////////
// cStructGenMarbleCaves:
-static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
+static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise)
{
static const float PI_2 = 1.57079633f;
- float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
+ float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4;
oct1 = oct1 * oct1 * oct1;
if (oct1 < 0.f) oct1 = PI_2;
@@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x);
int Top = a_ChunkDesc.GetHeight(x, z);
- for (int y = 1; y < Top; ++y )
+ for (int y = 1; y < Top; ++y)
{
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE)
{
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 9383a3adf..0baf1e991 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -229,7 +229,7 @@ void cChunkGenerator::Execute(void)
}
cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
+ m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 09921abb0..ab6accee7 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -415,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
+ else if (NoCaseCompare(*itr, "TallGrass") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
+ }
else if (NoCaseCompare(*itr, "TestRails") == 0)
{
m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 00a93023d..444af5022 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -160,6 +160,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenTallGrass:
+
+void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z));
+
+ // Choose if we want to place long grass here. If not then bail out:
+ if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity)
+ {
+ continue;
+ }
+
+ // Get the top block + 1. This is the place where the grass would finaly be placed:
+ int y = a_ChunkDesc.GetHeight(x, z) + 1;
+
+ // Check if long grass can be placed:
+ if (
+ (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) ||
+ ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT))
+ )
+ {
+ continue;
+ }
+
+ // Choose what long grass meta we should use:
+ int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100;
+ if (GrassType < 60)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1);
+ }
+ else if (GrassType < 90)
+ {
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2);
+ }
+ else
+ {
+ // If double long grass we have to choose what type we should use:
+ if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
+ {
+ NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3;
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta);
+ a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8);
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
@@ -239,14 +298,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
}
const float xx = (float)BlockX;
- float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
- float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
+ float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f);
+ float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f);
switch (a_ChunkDesc.GetBlockType(x, Top, z))
{
case E_BLOCK_GRASS:
{
- float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
- float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
+ float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10);
+ float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20);
if (val1 + val2 > 0.2f)
{
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index fdeb86e73..a8a0e1e3b 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -69,6 +69,43 @@ protected:
+class cFinishGenTallGrass :
+ public cFinishGen
+{
+public:
+ cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ int GetBiomeDensity(EMCSBiome a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biPlains:
+ {
+ return 70;
+ }
+ default:
+ {
+ return 20;
+ }
+ }
+ }
+};
+
+
+
+
+
class cFinishGenSprinkleFoliage :
public cFinishGen
{
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 3df1a90ff..870ceef7f 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -253,7 +253,7 @@ float cHeiGenClassic::GetNoise(float x, float y)
float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
- float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
+ float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2;
float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
flatness *= flatness * flatness;
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
index 8c935c2a5..c08e53ef6 100644
--- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -2367,9 +2367,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"a: 24: 2\n" /* sandstone */
"b: 4: 0\n" /* cobblestone */
"c: 24: 0\n" /* sandstone */
- "d: 12: 0\n" /* sand */
- "e: 13: 0\n" /* gravel */
- "f: 5: 0\n" /* wood */
+ "d: 13: 0\n" /* gravel */
+ "e: 5: 0\n" /* wood */
+ "f: 12: 0\n" /* sand */
"g: 64: 3\n" /* wooddoorblock */
"h: 85: 0\n" /* fence */
"i: 64: 0\n" /* wooddoorblock */
@@ -2392,26 +2392,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "mmmabbbammmmmmm"
/* 1 */ "mmmmbbbmmmmmmmm"
- /* 2 */ "acccccccccadddd"
- /* 3 */ "cccccccccccdddd"
- /* 4 */ "cccccccccccdddd"
- /* 5 */ "cccccccccccdddd"
- /* 6 */ "cccccccccccdddd"
- /* 7 */ "cccccccccccdddd"
- /* 8 */ "acccccccccadddd"
+ /* 2 */ "acccccccccacccc"
+ /* 3 */ "ccccccccccccccc"
+ /* 4 */ "ccccccccccccccc"
+ /* 5 */ "ccccccccccccccc"
+ /* 6 */ "ccccccccccccccc"
+ /* 7 */ "ccccccccccccccc"
+ /* 8 */ "acccccccccacccc"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "mmmaeeeammmmmmm"
- /* 1 */ "mmmmeeemmmmmmmm"
- /* 2 */ "accccfccccadddd"
- /* 3 */ "cfffffffffcdddd"
- /* 4 */ "cfffffffffcdddd"
- /* 5 */ "cffffffffffdddd"
- /* 6 */ "cfffffffffcdddd"
- /* 7 */ "cfffffffffcdddd"
- /* 8 */ "acccccccccadddd"
+ /* 0 */ "mmmadddammmmmmm"
+ /* 1 */ "mmmmdddmmmmmmmm"
+ /* 2 */ "acccceccccaffff"
+ /* 3 */ "ceeeeeeeeecffff"
+ /* 4 */ "ceeeeeeeeecffff"
+ /* 5 */ "ceeeeeeeeeeffff"
+ /* 6 */ "ceeeeeeeeecffff"
+ /* 7 */ "ceeeeeeeeecffff"
+ /* 8 */ "acccccccccaffff"
// Level 2
/* z\x* 11111 */
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
index c49015e36..0362c9406 100644
--- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
@@ -134,11 +134,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera
{
// Size:
- 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13
+ 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 10, 6, 12, // MaxX, MaxY, MaxZ
+ 10, 7, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -150,6 +150,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"f: 59: 7\n" /* crops */
"g: 83: 0\n" /* reedblock */
"h:113: 0\n" /* netherbrickfence */
+ "i: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -270,7 +271,24 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 9 */ "..........."
/* 10 */ ".h.......h."
/* 11 */ "hhh.....hhh"
- /* 12 */ ".h.......h.",
+ /* 12 */ ".h.......h."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".i.......i."
+ /* 1 */ "i.i.....i.i"
+ /* 2 */ ".i.......i."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ "..........."
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ ".i.......i."
+ /* 11 */ "i.i.....i.i"
+ /* 12 */ ".i.......i.",
// Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
@@ -2195,33 +2213,33 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
// Level 1
/* z\x* 0123456 */
- /* 0 */ "bmmmmmm"
- /* 1 */ "bmmmmmm"
- /* 2 */ "bmmmmmm"
- /* 3 */ "bmmmmmm"
- /* 4 */ "bmmmmmm"
- /* 5 */ "bmmmmmm"
+ /* 0 */ "bbbbbbb"
+ /* 1 */ "bbbbbbb"
+ /* 2 */ "bbbbbbb"
+ /* 3 */ "bbbabbb"
+ /* 4 */ "bbbbbbb"
+ /* 5 */ "bbbbbbb"
/* 6 */ "bbbbbbb"
// Level 2
/* z\x* 0123456 */
- /* 0 */ "......."
- /* 1 */ "..c.c.."
+ /* 0 */ "mm...mm"
+ /* 1 */ "m.c...m"
/* 2 */ ".dccdc."
/* 3 */ "..cefc."
/* 4 */ ".ccfgh."
- /* 5 */ "..ccc.."
- /* 6 */ "......."
+ /* 5 */ "m.ccc.m"
+ /* 6 */ "mm...mm"
// Level 3
/* z\x* 0123456 */
- /* 0 */ "......."
+ /* 0 */ "m.....m"
/* 1 */ "......."
/* 2 */ "......."
/* 3 */ "...e..."
/* 4 */ "......."
/* 5 */ "......."
- /* 6 */ "......."
+ /* 6 */ "m.....m"
// Level 4
/* z\x* 0123456 */
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
index 714a66559..4613f76e2 100644
--- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -356,8 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
"e: 8: 0\n" /* water */
"f: 50: 5\n" /* torch */
"g: 59: 7\n" /* crops */
- "h: 59: 0\n" /* crops */
- "i: 59: 1\n" /* crops */
+ "h: 59: 3\n" /* crops */
+ "i: 59: 5\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -368,7 +368,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaaaa"
- /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaabaaaaaaa"
/* 5 */ "aaaaaaabaaaaaaa"
/* 6 */ "aaaaaaabaaaaaaa"
/* 7 */ "aaaaaaabaaaaaaa"
@@ -405,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "f.....f.f.....f"
/* 1 */ ".gg.gg...gg.gg."
- /* 2 */ ".gh.hg...gg.gg."
- /* 3 */ ".gh.ih...gg.gg."
- /* 4 */ ".gg.hg...gg.gg."
- /* 5 */ ".gg.hg...gg.gg."
- /* 6 */ ".ig.hg...gg.gg."
- /* 7 */ ".hg.gh...gg.gg."
+ /* 2 */ ".gg.hg...gg.gg."
+ /* 3 */ ".gg.gi...gg.gg."
+ /* 4 */ ".gg.gg...gg.gg."
+ /* 5 */ ".gg.gg...gg.gg."
+ /* 6 */ ".gg.gg...gg.gg."
+ /* 7 */ ".gg.gg...gg.gg."
/* 8 */ "f.....f.f.....f"
// Level 4
@@ -3603,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
- "a: 2: 0\n" /* grass */
- "b: 3: 0\n" /* dirt */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
"c: 4: 0\n" /* cobblestone */
"d: 67: 0\n" /* stairs */
"e: 67: 2\n" /* stairs */
@@ -3629,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "aaaabbbaaaa"
- /* 1 */ "abbbbbbbbba"
- /* 2 */ "abbbbbbbbba"
- /* 3 */ "abbbbbbbbba"
- /* 4 */ "abbbbbbbbba"
- /* 5 */ "abbbbbbbbba"
- /* 6 */ "abbbbbbbbba"
- /* 7 */ "abbbbbbbbba"
- /* 8 */ "aabbbbbbbaa"
- /* 9 */ "aabbbbbbbaa"
- /* 10 */ "aabbbbbbbaa"
- /* 11 */ "aabbbbbbbaa"
- /* 12 */ "aabbbbbbbaa"
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaab"
+ /* 5 */ "baaaaaaaaab"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "baaaaaaaaaa"
+ /* 8 */ "baaaaaaaaaa"
+ /* 9 */ "baaaaaaaaab"
+ /* 10 */ "aaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaba"
+ /* 12 */ "aaaaaaaaaba"
// Level 1
/* z\x* 1 */
@@ -3654,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "mcccccccccm"
/* 6 */ "mcccccccccm"
/* 7 */ "mcccccccccm"
- /* 8 */ "mmbbbbbbbmm"
- /* 9 */ "mmbbbbbbbmm"
- /* 10 */ "mmbbbbbbbmm"
- /* 11 */ "mmbbbbbbbmm"
- /* 12 */ "mmbbbbbbbmm"
+ /* 8 */ "mmaaaaaaamm"
+ /* 9 */ "mmaaaaaaamm"
+ /* 10 */ "mmaaaaaaamm"
+ /* 11 */ "mmaaaaaaamm"
+ /* 12 */ "mmaaaaaaamm"
// Level 2
/* z\x* 1 */
@@ -3671,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ ".cggggcccc."
/* 6 */ ".cggggcccc."
/* 7 */ ".ccccccccc."
- /* 8 */ "..aaaaaaa.."
- /* 9 */ "..aaaaaaa.."
- /* 10 */ "..aaaaaaa.."
- /* 11 */ "..aaaaaaa.."
- /* 12 */ "..aaaaaaa.."
+ /* 8 */ "..bbbbbbb.."
+ /* 9 */ "mmbbbbbbbmm"
+ /* 10 */ "mmbbbbbbbmm"
+ /* 11 */ "mmbbbbbbbmm"
+ /* 12 */ "mmbbbbbbbmm"
// Level 3
/* z\x* 1 */
@@ -3689,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ ".hiiijiiih."
/* 8 */ "..l.....l.."
- /* 9 */ "..l.....l.."
- /* 10 */ "..l.....l.."
- /* 11 */ "..l.....l.."
- /* 12 */ "..lllllll.."
+ /* 9 */ "mml.....lmm"
+ /* 10 */ "mml.....lmm"
+ /* 11 */ "mml.....lmm"
+ /* 12 */ "mmlllllllmm"
// Level 4
/* z\x* 1 */
@@ -3706,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".o.......o."
/* 7 */ ".hooipiooh."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 5
/* z\x* 1 */
@@ -3723,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ ".i.......i."
/* 7 */ "uiiiiiiiiiu"
/* 8 */ "kkkkkkkkkkk"
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 6
/* z\x* 1 */
@@ -3740,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "uiiiiiiiiiu"
/* 7 */ "kkkkkkkkkkk"
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 7
/* z\x* 1 */
@@ -3757,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "kkkkkkkkkkk"
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "..........."
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm"
// Level 8
/* z\x* 1 */
@@ -3774,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "..........."
- /* 9 */ "..........."
- /* 10 */ "..........."
- /* 11 */ "..........."
- /* 12 */ "...........",
+ /* 9 */ "mm.......mm"
+ /* 10 */ "mm.......mm"
+ /* 11 */ "mm.......mm"
+ /* 12 */ "mm.......mm",
// Connectors:
"-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
@@ -4237,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
"a: 4: 0\n" /* cobblestone */
- "b: 2: 0\n" /* grass */
- "c: 67: 0\n" /* stairs */
- "d: 67: 2\n" /* stairs */
- "e: 67: 1\n" /* stairs */
- "f: 5: 0\n" /* wood */
- "g: 67: 3\n" /* stairs */
- "h: 17: 0\n" /* tree */
- "i: 64: 7\n" /* wooddoorblock */
- "j: 64: 5\n" /* wooddoorblock */
- "k:102: 0\n" /* glasspane */
- "l: 64:12\n" /* wooddoorblock */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 5: 0\n" /* wood */
+ "f: 67: 3\n" /* stairs */
+ "g: 17: 0\n" /* tree */
+ "h: 64: 7\n" /* wooddoorblock */
+ "i: 64: 5\n" /* wooddoorblock */
+ "j:102: 0\n" /* glasspane */
+ "k: 64:12\n" /* wooddoorblock */
+ "l: 53: 2\n" /* woodstairs */
"m: 19: 0\n" /* sponge */
- "n: 53: 2\n" /* woodstairs */
- "o: 53: 1\n" /* woodstairs */
- "p: 53: 7\n" /* woodstairs */
- "q: 53: 6\n" /* woodstairs */
- "r: 53: 3\n" /* woodstairs */
- "s: 53: 0\n" /* woodstairs */
- "t: 53: 5\n" /* woodstairs */
- "u: 53: 4\n" /* woodstairs */
- "v: 50: 3\n" /* torch */
- "w: 50: 2\n" /* torch */
- "x: 50: 4\n" /* torch */
- "y: 50: 1\n" /* torch */,
+ "n: 53: 1\n" /* woodstairs */
+ "o: 53: 7\n" /* woodstairs */
+ "p: 53: 6\n" /* woodstairs */
+ "q: 53: 3\n" /* woodstairs */
+ "r: 53: 0\n" /* woodstairs */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */
+ "u: 50: 3\n" /* torch */
+ "v: 50: 2\n" /* torch */
+ "w: 50: 4\n" /* torch */
+ "x: 50: 1\n" /* torch */,
// Block data:
// Level 0
@@ -4274,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaaam"
- /* 8 */ "bbbbbaaaaaaaaaam"
- /* 9 */ "bbbbbbbbaaaaaaam"
- /* 10 */ "bbbbbbbbaaaaaaam"
- /* 11 */ "bbbbbbbbaaaaaaam"
- /* 12 */ "bbbbbbbbaaaaaaam"
- /* 13 */ "bbbbbbbbaaaaaaam"
- /* 14 */ "bbbbbbbbaaaaaaam"
- /* 15 */ "bbbbbbbbmmmmmmmm"
+ /* 8 */ "mmmmmaaaaaaaaaam"
+ /* 9 */ "mmmmmmmmaaaaaaam"
+ /* 10 */ "mmmmmmmmaaaaaaam"
+ /* 11 */ "mmmmmmmmaaaaaaam"
+ /* 12 */ "mmmmmmmmaaaaaaam"
+ /* 13 */ "mmmmmmmmaaaaaaam"
+ /* 14 */ "mmmmmmmmaaaaaaam"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "........cde....."
+ /* 0 */ "........bcd....."
/* 1 */ ".aaaaaaaaaaaaaa."
- /* 2 */ ".affffffffffffa."
- /* 3 */ ".affffffffffffa."
- /* 4 */ ".affffffffffffa."
- /* 5 */ ".affffffffffffa."
- /* 6 */ ".affffffffffffa."
- /* 7 */ ".aaaaaaaafffffa."
- /* 8 */ ".....cgeafffffa."
- /* 9 */ "........afffffa."
- /* 10 */ "........afffffa."
- /* 11 */ "........afffffa."
- /* 12 */ "........afffffa."
- /* 13 */ "........afffffa."
- /* 14 */ "........aaaaaaa."
- /* 15 */ "................"
+ /* 2 */ ".aeeeeeeeeeeeea."
+ /* 3 */ ".aeeeeeeeeeeeea."
+ /* 4 */ ".aeeeeeeeeeeeea."
+ /* 5 */ ".aeeeeeeeeeeeea."
+ /* 6 */ ".aeeeeeeeeeeeea."
+ /* 7 */ ".aaaaaaaaeeeeea."
+ /* 8 */ ".....bfdaeeeeea."
+ /* 9 */ "mmmm....aeeeeea."
+ /* 10 */ "mmmmmmm.aeeeeea."
+ /* 11 */ "mmmmmmm.aeeeeea."
+ /* 12 */ "mmmmmmm.aeeeeea."
+ /* 13 */ "mmmmmmm.aeeeeea."
+ /* 14 */ "mmmmmmm.aaaaaaa."
+ /* 15 */ "mmmmmmm........."
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hffffffhihfffh."
- /* 2 */ ".f............f."
- /* 3 */ ".f............f."
- /* 4 */ ".f............f."
- /* 5 */ ".f............f."
- /* 6 */ ".f............f."
- /* 7 */ ".hffffjfh.....f."
- /* 8 */ "........f.....f."
- /* 9 */ "........f.....f."
- /* 10 */ "........f.....f."
- /* 11 */ "........f.....f."
- /* 12 */ "........f.....f."
- /* 13 */ "........f.....f."
- /* 14 */ "........hfffffh."
- /* 15 */ "................"
+ /* 1 */ ".geeeeeeghgeeeg."
+ /* 2 */ ".e............e."
+ /* 3 */ ".e............e."
+ /* 4 */ ".e............e."
+ /* 5 */ ".e............e."
+ /* 6 */ ".e............e."
+ /* 7 */ ".geeeeieg.....e."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....e.....e."
+ /* 10 */ "mmmmmmm.e.....e."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.e.....e."
+ /* 13 */ "mmmmmmm.e.....e."
+ /* 14 */ "mmmmmmm.geeeeeg."
+ /* 15 */ "mmmmmmm........."
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".hfkkfkkhlhkkfh."
- /* 2 */ ".k............f."
- /* 3 */ ".k............k."
- /* 4 */ ".k............k."
- /* 5 */ ".k............f."
- /* 6 */ ".k............k."
- /* 7 */ ".hfkkflfh.....k."
- /* 8 */ "........f.....f."
- /* 9 */ "........k.....k."
- /* 10 */ "........k.....k."
- /* 11 */ "........f.....f."
- /* 12 */ "........k.....k."
- /* 13 */ "........k.....k."
- /* 14 */ "........hkkkkkh."
- /* 15 */ "................"
+ /* 1 */ ".gejjejjgkgjjeg."
+ /* 2 */ ".j............e."
+ /* 3 */ ".j............j."
+ /* 4 */ ".j............j."
+ /* 5 */ ".j............e."
+ /* 6 */ ".j............j."
+ /* 7 */ ".gejjekeg.....j."
+ /* 8 */ "........e.....e."
+ /* 9 */ "mmmm....j.....j."
+ /* 10 */ "mmmmmmm.j.....j."
+ /* 11 */ "mmmmmmm.e.....e."
+ /* 12 */ "mmmmmmm.j.....j."
+ /* 13 */ "mmmmmmm.j.....j."
+ /* 14 */ "mmmmmmm.gjjjjjg."
+ /* 15 */ "mmmmmmm........."
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "nnnnnnnnnnnnnnno"
- /* 1 */ "phffffffhfhfffho"
- /* 2 */ ".f............fo"
- /* 3 */ ".f............fo"
- /* 4 */ ".f............fo"
- /* 5 */ ".f............fo"
- /* 6 */ ".f............fo"
- /* 7 */ "qhffffffh.....fo"
- /* 8 */ "rrrrrrrsf.....fo"
- /* 9 */ ".......sf.....fo"
- /* 10 */ ".......sf.....fo"
- /* 11 */ ".......sf.....fo"
- /* 12 */ ".......sf.....fo"
- /* 13 */ ".......sf.....fo"
- /* 14 */ ".......shfffffho"
- /* 15 */ ".......st.....uo"
+ /* 0 */ "llllllllllllllln"
+ /* 1 */ "ogeeeeeegegeeegn"
+ /* 2 */ ".e............en"
+ /* 3 */ ".e............en"
+ /* 4 */ ".e............en"
+ /* 5 */ ".e............en"
+ /* 6 */ ".e............en"
+ /* 7 */ "pgeeeeeeg.....en"
+ /* 8 */ "qqqqqqqre.....en"
+ /* 9 */ "mmmm...re.....en"
+ /* 10 */ "mmmmmmmre.....en"
+ /* 11 */ "mmmmmmmre.....en"
+ /* 12 */ "mmmmmmmre.....en"
+ /* 13 */ "mmmmmmmre.....en"
+ /* 14 */ "mmmmmmmrgeeeeegn"
+ /* 15 */ "mmmmmmmrs.....tn"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ "nnnnnnnnnnnnnnn."
- /* 2 */ "pfffffffffffffo."
- /* 3 */ ".f.........v.fo."
- /* 4 */ ".f..........wfo."
- /* 5 */ ".f......x....fo."
- /* 6 */ "qfffffffff...fo."
- /* 7 */ "rrrrrrrrsfy..fo."
- /* 8 */ "........sf...fo."
- /* 9 */ "........sf...fo."
- /* 10 */ "........sf...fo."
- /* 11 */ "........sf...fo."
- /* 12 */ "........sf...fo."
- /* 13 */ "........sf...fo."
- /* 14 */ "........sfffffo."
- /* 15 */ "........st...uo."
+ /* 1 */ "lllllllllllllll."
+ /* 2 */ "oeeeeeeeeeeeeen."
+ /* 3 */ ".e.........u.en."
+ /* 4 */ ".e..........ven."
+ /* 5 */ ".e......w....en."
+ /* 6 */ "peeeeeeeee...en."
+ /* 7 */ "qqqqqqqqrex..en."
+ /* 8 */ "........re...en."
+ /* 9 */ "mmmm....re...en."
+ /* 10 */ "mmmmmmm.re...en."
+ /* 11 */ "mmmmmmm.re...en."
+ /* 12 */ "mmmmmmm.re...en."
+ /* 13 */ "mmmmmmm.re...en."
+ /* 14 */ "mmmmmmm.reeeeen."
+ /* 15 */ "mmmmmmm.rs...tn."
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
- /* 2 */ "nnnnnnnnnnnnno.."
- /* 3 */ "pffffffffffffo.."
- /* 4 */ ".fy.........fo.."
- /* 5 */ "qffffffffff.fo.."
- /* 6 */ "rrrrrrrrrsf.fo.."
- /* 7 */ ".........sf.fo.."
- /* 8 */ ".........sf.fo.."
- /* 9 */ ".........sf.fo.."
- /* 10 */ ".........sf.fo.."
- /* 11 */ ".........sf.fo.."
- /* 12 */ ".........sf.fo.."
- /* 13 */ ".........sfxfo.."
- /* 14 */ ".........sfffo.."
- /* 15 */ ".........st.uo.."
+ /* 2 */ "llllllllllllln.."
+ /* 3 */ "oeeeeeeeeeeeen.."
+ /* 4 */ ".ex.........en.."
+ /* 5 */ "peeeeeeeeee.en.."
+ /* 6 */ "qqqqqqqqqre.en.."
+ /* 7 */ ".........re.en.."
+ /* 8 */ ".........re.en.."
+ /* 9 */ "mmmm.....re.en.."
+ /* 10 */ "mmmmmmm..re.en.."
+ /* 11 */ "mmmmmmm..re.en.."
+ /* 12 */ "mmmmmmm..re.en.."
+ /* 13 */ "mmmmmmm..rewen.."
+ /* 14 */ "mmmmmmm..reeen.."
+ /* 15 */ "mmmmmmm..rs.tn.."
// Level 7
/* z\x* 111111 */
@@ -4409,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] =
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
- /* 3 */ "nnnnnnnnnnnnn..."
- /* 4 */ "ffffffffffffo..."
- /* 5 */ "rrrrrrrrrrsfo..."
- /* 6 */ "..........sfo..."
- /* 7 */ "..........sfo..."
- /* 8 */ "..........sfo..."
- /* 9 */ "..........sfo..."
- /* 10 */ "..........sfo..."
- /* 11 */ "..........sfo..."
- /* 12 */ "..........sfo..."
- /* 13 */ "..........sfo..."
- /* 14 */ "..........sfo..."
- /* 15 */ "..........sfo...",
+ /* 3 */ "lllllllllllll..."
+ /* 4 */ "eeeeeeeeeeeen..."
+ /* 5 */ "qqqqqqqqqqren..."
+ /* 6 */ "..........ren..."
+ /* 7 */ "..........ren..."
+ /* 8 */ "..........ren..."
+ /* 9 */ "mmmm......ren..."
+ /* 10 */ "mmmmmmm...ren..."
+ /* 11 */ "mmmmmmm...ren..."
+ /* 12 */ "mmmmmmm...ren..."
+ /* 13 */ "mmmmmmm...ren..."
+ /* 14 */ "mmmmmmm...ren..."
+ /* 15 */ "mmmmmmm...ren...",
// Connectors:
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
diff --git a/src/Globals.h b/src/Globals.h
index 932040ec2..b35af9604 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -272,12 +272,12 @@ void inline LOGERROR(const char* a_Format, ...)
/// Evaluates to the number of elements in an array (compile-time!)
#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
-/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
+/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)")
#define KiB * 1024
#define MiB * 1024 * 1024
/// Faster than (int)floorf((float)x / (float)div)
-#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
+#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
// Own version of assert() that writes failed assertions to the log for review
#ifdef TEST_GLOBALS
@@ -309,19 +309,19 @@ void inline LOGERROR(const char* a_Format, ...)
}
#endif
#define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0)
- #define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0)
+ #define testassert(x) do { if (!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0)
#define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0)
#else
#ifdef _DEBUG
- #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
+ #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0))
#else
#define ASSERT(x) ((void)(x))
#endif
#endif
// Pretty much the same as ASSERT() but stays in Release builds
-#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
+#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0))
// Same as assert but in all Self test builds
#ifdef SELF_TEST
diff --git a/src/Group.cpp b/src/Group.cpp
index 725740905..def585618 100644
--- a/src/Group.cpp
+++ b/src/Group.cpp
@@ -7,7 +7,7 @@
-void cGroup::AddCommand( const AString & a_Command )
+void cGroup::AddCommand( const AString & a_Command)
{
m_Commands[ a_Command ] = true;
}
@@ -16,7 +16,7 @@ void cGroup::AddCommand( const AString & a_Command )
-void cGroup::AddPermission( const AString & a_Permission )
+void cGroup::AddPermission( const AString & a_Permission)
{
m_Permissions[ a_Permission ] = true;
}
@@ -25,10 +25,10 @@ void cGroup::AddPermission( const AString & a_Permission )
-void cGroup::InheritFrom( cGroup* a_Group )
+void cGroup::InheritFrom( cGroup* a_Group)
{
- m_Inherits.remove( a_Group );
- m_Inherits.push_back( a_Group );
+ m_Inherits.remove( a_Group);
+ m_Inherits.push_back( a_Group);
}
diff --git a/src/Group.h b/src/Group.h
index 95063a987..5816f8a06 100644
--- a/src/Group.h
+++ b/src/Group.h
@@ -14,12 +14,12 @@ public:
~cGroup() {}
// tolua_begin
- void SetName( const AString & a_Name ) { m_Name = a_Name; }
+ void SetName( const AString & a_Name) { m_Name = a_Name; }
const AString & GetName() const { return m_Name; }
- void SetColor( const AString & a_Color ) { m_Color = a_Color; }
- void AddCommand( const AString & a_Command );
- void AddPermission( const AString & a_Permission );
- void InheritFrom( cGroup* a_Group );
+ void SetColor( const AString & a_Color) { m_Color = a_Color; }
+ void AddCommand( const AString & a_Command);
+ void AddPermission( const AString & a_Permission);
+ void InheritFrom( cGroup* a_Group);
// tolua_end
typedef std::map< AString, bool > PermissionMap;
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
index 135a1636a..32c2f1c97 100644
--- a/src/GroupManager.cpp
+++ b/src/GroupManager.cpp
@@ -27,7 +27,7 @@ struct cGroupManager::sGroupManagerState
cGroupManager::~cGroupManager()
{
- for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
+ for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr)
{
delete itr->second;
itr->second = NULL;
@@ -43,7 +43,7 @@ cGroupManager::~cGroupManager()
cGroupManager::cGroupManager()
- : m_pState( new sGroupManagerState )
+ : m_pState( new sGroupManagerState)
{
LOGD("-- Loading Groups --");
@@ -153,7 +153,7 @@ bool cGroupManager::LoadGroups()
AString Color = IniFile.GetValue(KeyName, "Color", "-");
if ((Color != "-") && (Color.length() >= 1))
{
- Group->SetColor(cChatColor::Color + Color[0]);
+ Group->SetColor(cChatColor::Delimiter + Color[0]);
}
else
{
@@ -198,20 +198,20 @@ bool cGroupManager::LoadGroups()
-bool cGroupManager::ExistsGroup( const AString & a_Name )
+bool cGroupManager::ExistsGroup( const AString & a_Name)
{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name );
- return ( itr != m_pState->Groups.end() );
+ GroupMap::iterator itr = m_pState->Groups.find( a_Name);
+ return ( itr != m_pState->Groups.end());
}
-cGroup* cGroupManager::GetGroup( const AString & a_Name )
+cGroup* cGroupManager::GetGroup( const AString & a_Name)
{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name );
- if( itr != m_pState->Groups.end() )
+ GroupMap::iterator itr = m_pState->Groups.find( a_Name);
+ if (itr != m_pState->Groups.end())
{
return itr->second;
}
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index 21ff14373..b9c762e7c 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -100,7 +100,7 @@ void cHTTPConnection::AwaitNextRequest(void)
{
case wcsRecvHeaders:
{
- // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() )
+ // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth())
break;
}
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 5f7c24b60..0f9716d89 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
#if 0
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
+bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */)
{
// Fill already present stacks
- if( a_Mode < 2 )
+ if (a_Mode < 2)
{
int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
- for(int i = 0; i < a_Size; i++)
+ for (int i = 0; i < a_Size; i++)
{
- if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage )
+ if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage)
{
int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
- if( NumFree >= a_Item.m_ItemCount )
+ if (NumFree >= a_Item.m_ItemCount)
{
- // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree);
m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
a_Item.m_ItemCount = 0;
a_bChangedSlots[i + a_Offset] = true;
@@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
else
{
- // printf("2. Adding %i items\n", NumFree );
+ // printf("2. Adding %i items\n", NumFree);
m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
a_Item.m_ItemCount -= (char)NumFree;
a_bChangedSlots[i + a_Offset] = true;
@@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
}
- if( a_Mode > 0 )
+ if (a_Mode > 0)
{
// If we got more left, find first empty slot
- for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
+ for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
{
- if( m_Slots[i + a_Offset].m_ItemType == -1 )
+ if (m_Slots[i + a_Offset].m_ItemType == -1)
{
m_Slots[i + a_Offset] = a_Item;
a_Item.m_ItemCount = 0;
diff --git a/src/Inventory.h b/src/Inventory.h
index 5175afd14..ed134aee4 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -169,7 +169,7 @@ public:
bool LoadFromJson(Json::Value & a_Value);
protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
+ bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0);
cItemGrid m_ArmorSlots;
cItemGrid m_InventorySlots;
diff --git a/src/Item.cpp b/src/Item.cpp
index 876abafd0..b44472e38 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -162,11 +162,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const
void cItem::FromJson(const Json::Value & a_Value)
{
- m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
+ m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt();
if (m_ItemType > 0)
{
- m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
- m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
+ m_ItemCount = (char)a_Value.get("Count", -1).asInt();
+ m_ItemDamage = (short)a_Value.get("Health", -1).asInt();
m_Enchantments.Clear();
m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
m_CustomName = a_Value.get("Name", "").asString();
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index 961cf482d..ff1d7991b 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -26,7 +26,7 @@ public:
virtual FoodInfo GetFoodInfo(void) override
{
- switch(m_ItemType)
+ switch (m_ItemType)
{
// Please keep alpha-sorted.
case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2);
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index f11ee783b..1671a8145 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -94,7 +94,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
- switch(a_ItemType)
+ switch (a_ItemType)
{
default: return new cItemHandler(a_ItemType);
@@ -263,7 +263,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
void cItemHandler::Deinit()
{
- for(int i = 0; i < 2267; i++)
+ for (int i = 0; i < 2267; i++)
{
delete m_ItemHandler[i];
m_ItemHandler[i] = NULL;
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index 82bec52d4..647d59b5c 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -17,7 +17,7 @@ public:
char PickaxeLevel()
{
- switch(m_ItemType)
+ switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 1;
case E_ITEM_GOLD_PICKAXE: return 1;
@@ -31,7 +31,7 @@ public:
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
- switch(a_BlockType)
+ switch (a_BlockType)
{
case E_BLOCK_OBSIDIAN:
{
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 2395aa43e..f03e796d1 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -212,6 +212,26 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
return true;
}
+ if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
+ {
+ // We've gone out of the world, that's the end of this trace
+ double IntersectX, IntersectZ;
+ CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
+ if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
+ {
+ // The callback terminated the trace
+ return false;
+ }
+ m_Callbacks->OnNoMoreHits();
+ return true;
+ }
+
+ // Update the current chunk
+ if (a_Chunk != NULL)
+ {
+ a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
+ }
+
if (a_Chunk->IsValid())
{
BLOCKTYPE BlockType;
@@ -233,26 +253,6 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
return false;
}
}
-
- // Update the current chunk
- if (a_Chunk != NULL)
- {
- a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
- }
-
- if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
- {
- // We've gone out of the world, that's the end of this trace
- double IntersectX, IntersectZ;
- CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
- if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
- {
- // The callback terminated the trace
- return false;
- }
- m_Callbacks->OnNoMoreHits();
- return true;
- }
}
}
diff --git a/src/Log.cpp b/src/Log.cpp
index 69b9c13a2..7686a0fb4 100644
--- a/src/Log.cpp
+++ b/src/Log.cpp
@@ -17,7 +17,7 @@
cLog* cLog::s_Log = NULL;
-cLog::cLog(const AString & a_FileName )
+cLog::cLog(const AString & a_FileName)
: m_File(NULL)
{
s_Log = this;
@@ -25,7 +25,7 @@ cLog::cLog(const AString & a_FileName )
// create logs directory
cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
- OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() );
+ OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str());
}
@@ -59,7 +59,7 @@ cLog * cLog::GetInstance()
void cLog::CloseLog()
{
- if( m_File )
+ if (m_File)
fclose (m_File);
m_File = 0;
}
@@ -68,13 +68,13 @@ void cLog::CloseLog()
-void cLog::OpenLog( const char* a_FileName )
+void cLog::OpenLog( const char* a_FileName)
{
- if(m_File) fclose (m_File);
+ if (m_File) fclose (m_File);
#ifdef _MSC_VER
- fopen_s( &m_File, a_FileName, "a+" );
+ fopen_s( &m_File, a_FileName, "a+");
#else
- m_File = fopen(a_FileName, "a+" );
+ m_File = fopen(a_FileName, "a+");
#endif
}
@@ -85,11 +85,11 @@ void cLog::OpenLog( const char* a_FileName )
void cLog::ClearLog()
{
#ifdef _MSC_VER
- if( fopen_s( &m_File, "log.txt", "w" ) == 0)
+ if (fopen_s( &m_File, "log.txt", "w") == 0)
fclose (m_File);
#else
- m_File = fopen("log.txt", "w" );
- if( m_File )
+ m_File = fopen("log.txt", "w");
+ if (m_File)
fclose (m_File);
#endif
m_File = NULL;
@@ -105,15 +105,15 @@ void cLog::Log(const char * a_Format, va_list argList)
AppendVPrintf(Message, a_Format, argList);
time_t rawtime;
- time ( &rawtime );
+ time ( &rawtime);
struct tm* timeinfo;
#ifdef _MSC_VER
struct tm timeinforeal;
timeinfo = &timeinforeal;
- localtime_s(timeinfo, &rawtime );
+ localtime_s(timeinfo, &rawtime);
#else
- timeinfo = localtime( &rawtime );
+ timeinfo = localtime( &rawtime);
#endif
AString Line;
@@ -131,8 +131,8 @@ void cLog::Log(const char * a_Format, va_list argList)
// Print to console:
#if defined(ANDROID_NDK)
// __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList);
- __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() );
- // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
+ __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str());
+ // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line);
#else
printf("%s", Line.c_str());
#endif
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
index 78eb19f3e..044e83937 100644
--- a/src/MCLogger.cpp
+++ b/src/MCLogger.cpp
@@ -234,7 +234,7 @@ void LOG(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
- cMCLogger::GetInstance()->Log( a_Format, argList );
+ cMCLogger::GetInstance()->Log( a_Format, argList);
va_end(argList);
}
@@ -242,7 +242,7 @@ void LOGINFO(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
- cMCLogger::GetInstance()->Info( a_Format, argList );
+ cMCLogger::GetInstance()->Info( a_Format, argList);
va_end(argList);
}
@@ -250,7 +250,7 @@ void LOGWARN(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
- cMCLogger::GetInstance()->Warn( a_Format, argList );
+ cMCLogger::GetInstance()->Warn( a_Format, argList);
va_end(argList);
}
@@ -258,7 +258,7 @@ void LOGERROR(const char* a_Format, ...)
{
va_list argList;
va_start(argList, a_Format);
- cMCLogger::GetInstance()->Error( a_Format, argList );
+ cMCLogger::GetInstance()->Error( a_Format, argList);
va_end(argList);
}
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index f5d3e970c..82ba771ff 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -34,7 +34,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
void cMobProximityCounter::convertMaps()
{
- for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
+ for (tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance, sMonsterAndChunk(*itr->first, *itr->second.m_Chunk)));
}
@@ -55,7 +55,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
convertMaps();
}
- for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr)
+ for (tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr)
{
if (toReturn.m_Begin == m_DistanceToMonster.end())
{
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index ce1187452..454fabce8 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
- switch(a_MobType)
+ switch (a_MobType)
{
case cMonster::mtSquid:
{
@@ -208,7 +208,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
bool HasFloor = false;
for (int x = 0; x < 2; ++x)
{
- for(int z = 0; z < 2; ++z)
+ for (int z = 0; z < 2; ++z)
{
CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 753a44914..c1247c1f8 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -281,7 +281,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
Vector3f Distance = m_Destination - GetPosition();
- if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
+ if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
Distance.Normalize();
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index c1979a495..76334d970 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -30,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
+ if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ()))))
{
TakeDamage(*this);
}
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index f5e746ce8..f5e078213 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -35,7 +35,7 @@ struct cMonsterConfig::sMonsterConfigState
cMonsterConfig::cMonsterConfig(void)
- : m_pState( new sMonsterConfigState )
+ : m_pState( new sMonsterConfigState)
{
Initialize();
}
diff --git a/src/Noise.cpp b/src/Noise.cpp
index a30661fe0..507d05ea5 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -528,10 +528,10 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
};
const NOISE_DATATYPE FracX = (a_X) - BaseX;
- const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
- const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
- const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
- const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
+ const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX);
+ const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX);
+ const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX);
+ const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX);
const NOISE_DATATYPE points2[4][4] =
{
@@ -541,45 +541,45 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
{ IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), },
};
- const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
- const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX );
- const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
- const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
+ const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX);
+ const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX);
+ const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX);
+ const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX);
const NOISE_DATATYPE points3[4][4] =
{
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
};
- const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
- const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX );
- const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
- const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
+ const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX);
+ const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX);
+ const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX);
+ const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX);
const NOISE_DATATYPE points4[4][4] =
{
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), },
+ { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), },
+ { IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), },
+ { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), },
+ { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), },
};
- const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
- const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX );
- const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
- const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
+ const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX);
+ const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX);
+ const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX);
+ const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX);
const NOISE_DATATYPE FracY = (a_Y) - BaseY;
- const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
- const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
- const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
- const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
+ const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY);
+ const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY);
+ const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY);
+ const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY);
const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
- return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
+ return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ);
}
diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp
index 6072b6ac6..9401ec257 100644
--- a/src/OSSupport/Errors.cpp
+++ b/src/OSSupport/Errors.cpp
@@ -3,7 +3,7 @@
#include "Errors.h"
-AString GetOSErrorString( int a_ErrNo )
+AString GetOSErrorString( int a_ErrNo)
{
char buffer[ 1024 ];
AString Out;
@@ -22,10 +22,10 @@ AString GetOSErrorString( int a_ErrNo )
// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
- #if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
+ #if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r()
- char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res != NULL )
+ char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer));
+ if (res != NULL)
{
Printf(Out, "%d: %s", a_ErrNo, res);
return Out;
@@ -33,8 +33,8 @@ AString GetOSErrorString( int a_ErrNo )
#else // XSI version of strerror_r():
- int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res == 0 )
+ int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer));
+ if (res == 0)
{
Printf(Out, "%d: %s", a_ErrNo, buffer);
return Out;
diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
index 72bce4c3c..74f823216 100644
--- a/src/OSSupport/Event.cpp
+++ b/src/OSSupport/Event.cpp
@@ -32,7 +32,7 @@ cEvent::cEvent(void)
AString EventName;
Printf(EventName, "cEvent%p", this);
- m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
+ m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0);
if (m_Event == SEM_FAILED)
{
AString error = GetOSErrorString(errno);
@@ -90,7 +90,7 @@ void cEvent::Wait(void)
}
#else
int res = sem_wait(m_Event);
- if (res != 0 )
+ if (res != 0)
{
AString error = GetOSErrorString(errno);
LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str());
diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp
index d919c4744..c1fc7d9c7 100644
--- a/src/OSSupport/Semaphore.cpp
+++ b/src/OSSupport/Semaphore.cpp
@@ -5,9 +5,9 @@
-cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ )
+cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */)
#ifndef _WIN32
- : m_bNamed( false )
+ : m_bNamed( false)
#endif
{
#ifndef _WIN32
@@ -20,15 +20,15 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /*
m_bNamed = true;
AString Name;
- Printf(Name, "cSemaphore%p", this );
+ Printf(Name, "cSemaphore%p", this);
m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount);
- if( m_Handle == SEM_FAILED )
+ if (m_Handle == SEM_FAILED)
{
- LOG("ERROR: Could not create Semaphore. (%i)", errno );
+ LOG("ERROR: Could not create Semaphore. (%i)", errno);
}
else
{
- if( sem_unlink(Name.c_str()) != 0 )
+ if (sem_unlink(Name.c_str()) != 0)
{
LOG("ERROR: Could not unlink cSemaphore. (%i)", errno);
}
@@ -51,18 +51,18 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /*
cSemaphore::~cSemaphore()
{
#ifdef _WIN32
- CloseHandle( m_Handle );
+ CloseHandle( m_Handle);
#else
- if( m_bNamed )
+ if (m_bNamed)
{
- if( sem_close( (sem_t*)m_Handle ) != 0 )
+ if (sem_close( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not close cSemaphore. (%i)", errno);
}
}
else
{
- sem_destroy( (sem_t*)m_Handle );
+ sem_destroy( (sem_t*)m_Handle);
delete (sem_t*)m_Handle;
}
m_Handle = 0;
@@ -77,7 +77,7 @@ cSemaphore::~cSemaphore()
void cSemaphore::Wait()
{
#ifndef _WIN32
- if( sem_wait( (sem_t*)m_Handle ) != 0)
+ if (sem_wait( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not wait for cSemaphore. (%i)", errno);
}
@@ -93,12 +93,12 @@ void cSemaphore::Wait()
void cSemaphore::Signal()
{
#ifndef _WIN32
- if( sem_post( (sem_t*)m_Handle ) != 0 )
+ if (sem_post( (sem_t*)m_Handle) != 0)
{
LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
}
#else
- ReleaseSemaphore( m_Handle, 1, NULL );
+ ReleaseSemaphore( m_Handle, 1, NULL);
#endif
}
diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h
index ac574e8a1..adc531ed8 100644
--- a/src/OSSupport/Semaphore.h
+++ b/src/OSSupport/Semaphore.h
@@ -3,7 +3,7 @@
class cSemaphore
{
public:
- cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 );
+ cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0);
~cSemaphore();
void Wait();
diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp
index 223a8b855..297d668d7 100644
--- a/src/OSSupport/Sleep.cpp
+++ b/src/OSSupport/Sleep.cpp
@@ -9,7 +9,7 @@
-void cSleep::MilliSleep( unsigned int a_MilliSeconds )
+void cSleep::MilliSleep( unsigned int a_MilliSeconds)
{
#ifdef _WIN32
Sleep(a_MilliSeconds); // Don't tick too much
diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h
index 0ec0adf9d..57d29682c 100644
--- a/src/OSSupport/Sleep.h
+++ b/src/OSSupport/Sleep.h
@@ -3,5 +3,5 @@
class cSleep
{
public:
- static void MilliSleep( unsigned int a_MilliSeconds );
+ static void MilliSleep( unsigned int a_MilliSeconds);
};
diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
index 163c9b0c9..faaccce96 100644
--- a/src/OSSupport/Thread.cpp
+++ b/src/OSSupport/Thread.cpp
@@ -47,13 +47,13 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName)
-cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ )
- : m_ThreadFunction( a_ThreadFunction )
- , m_Param( a_Param )
- , m_Event( new cEvent() )
- , m_StopEvent( 0 )
+cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */)
+ : m_ThreadFunction( a_ThreadFunction)
+ , m_Param( a_Param)
+ , m_Event( new cEvent())
+ , m_StopEvent( 0)
{
- if( a_ThreadName )
+ if (a_ThreadName)
{
m_ThreadName.assign(a_ThreadName);
}
@@ -68,7 +68,7 @@ cThread::~cThread()
delete m_Event;
m_Event = NULL;
- if( m_StopEvent )
+ if (m_StopEvent)
{
m_StopEvent->Wait();
delete m_StopEvent;
@@ -80,14 +80,14 @@ cThread::~cThread()
-void cThread::Start( bool a_bWaitOnDelete /* = true */ )
+void cThread::Start( bool a_bWaitOnDelete /* = true */)
{
- if( a_bWaitOnDelete )
+ if (a_bWaitOnDelete)
m_StopEvent = new cEvent();
#ifndef _WIN32
pthread_t SndThread;
- if( pthread_create( &SndThread, NULL, MyThread, this) )
+ if (pthread_create( &SndThread, NULL, MyThread, this))
LOGERROR("ERROR: Could not create thread!");
#else
DWORD ThreadID = 0;
@@ -96,8 +96,8 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ )
, (LPTHREAD_START_ROUTINE) MyThread // function name
, this // parameters
, 0 // flags
- , &ThreadID ); // thread id
- CloseHandle( hThread );
+ , &ThreadID); // thread id
+ CloseHandle( hThread);
#ifdef _MSC_VER
if (!m_ThreadName.empty())
@@ -116,9 +116,9 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ )
#ifdef _WIN32
-unsigned long cThread::MyThread(void* a_Param )
+unsigned long cThread::MyThread(void* a_Param)
#else
-void *cThread::MyThread( void *a_Param )
+void *cThread::MyThread( void *a_Param)
#endif
{
cThread* self = (cThread*)a_Param;
@@ -130,8 +130,8 @@ void *cThread::MyThread( void *a_Param )
// Set event to let other thread know this thread has been created and it's safe to delete the cThread object
self->m_Event->Set();
- ThreadFunction( ThreadParam );
+ ThreadFunction( ThreadParam);
- if( StopEvent ) StopEvent->Set();
+ if (StopEvent) StopEvent->Set();
return 0;
}
diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h
index 4153b2427..7ee352c82 100644
--- a/src/OSSupport/Thread.h
+++ b/src/OSSupport/Thread.h
@@ -4,18 +4,18 @@ class cThread
{
public:
typedef void (ThreadFunc)(void*);
- cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 );
+ cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0);
~cThread();
- void Start( bool a_bWaitOnDelete = true );
+ void Start( bool a_bWaitOnDelete = true);
void WaitForThread();
private:
ThreadFunc* m_ThreadFunction;
#ifdef _WIN32
- static unsigned long MyThread(void* a_Param );
+ static unsigned long MyThread(void* a_Param);
#else
- static void *MyThread( void *lpParam );
+ static void *MyThread( void *lpParam);
#endif
void* m_Param;
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 00eeadd10..c5ba7a679 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -120,7 +120,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 1ac035e26..cad47e6c2 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign(
-void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_USE_BED);
@@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol125::SendWeather(eWeather a_Weather)
{
cCSLock Lock(m_CSPacket);
- switch( a_Weather )
+ switch (a_Weather)
{
case eWeather_Sunny:
{
@@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void)
LOGD("HANDSHAKE %s", Username.c_str());
- if (!m_Client->HandleHandshake( m_Username ))
+ if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}
@@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
{
WriteByte(0x51);
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
- WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 );
+ WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
WriteByte(0x52);
WriteInt(1); // Shaking direction, doesn't seem to affect anything
WriteByte(0x73);
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 588dd3473..d7ebf535b 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -92,7 +92,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {};
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
@@ -124,7 +124,7 @@ protected:
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
- /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
+ /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ())
virtual int ParsePacket(unsigned char a_PacketType);
// Specific packet parsers:
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 8502702e8..5c58ab0ba 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -474,7 +474,7 @@ int cProtocol132::ParseHandshake(void)
HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
m_Username = Username;
- if (!m_Client->HandleHandshake( m_Username ))
+ if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 2707fbf9f..dadf82716 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1587,7 +1587,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
ASSERT(!"Read wrong number of bytes!");
m_Client->PacketError(PacketType);
}
- } // for(ever)
+ } // for (ever)
// Log any leftover bytes into the logfile:
if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index e635a62c1..1a91d5203 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -124,7 +124,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index e62f9d216..bf46a15ef 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -756,7 +756,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block
-void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
@@ -1021,9 +1021,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
Server->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
+ cChatColor::Delimiter,
Server->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
+ cChatColor::Delimiter,
Server->GetMaxPlayers()
);
break;
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 6bfd73d74..02143f17f 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -127,7 +127,7 @@ public:
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index ba25b97eb..b03a13382 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -191,8 +191,8 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
+ m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
+ m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
#endif
long long finishmseconds = Time.GetNowTime();
@@ -269,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
{
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_pDefaultWorld = new cWorld( DefaultWorldName.c_str());
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
+ unsigned int NumWorlds = IniFile.GetNumValues( KeyNum);
if (NumWorlds <= 0)
{
return;
@@ -283,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
bool FoundAdditionalWorlds = false;
for (unsigned int i = 0; i < NumWorlds; i++)
{
- AString ValueName = IniFile.GetValueName(KeyNum, i );
+ AString ValueName = IniFile.GetValueName(KeyNum, i);
if (ValueName.compare("World") != 0)
{
continue;
}
- AString WorldName = IniFile.GetValue(KeyNum, i );
+ AString WorldName = IniFile.GetValue(KeyNum, i);
if (WorldName.empty())
{
continue;
}
FoundAdditionalWorlds = true;
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
+ cWorld* NewWorld = new cWorld( WorldName.c_str());
m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
@@ -359,7 +359,7 @@ void cRoot::StopWorlds(void)
void cRoot::UnloadWorlds(void)
{
m_pDefaultWorld = NULL;
- for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
}
@@ -379,10 +379,10 @@ cWorld* cRoot::GetDefaultWorld()
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
+cWorld* cRoot::GetWorld( const AString & a_WorldName)
{
- WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
- if( itr != m_WorldsByName.end() )
+ WorldMap::iterator itr = m_WorldsByName.find( a_WorldName);
+ if (itr != m_WorldsByName.end())
return itr->second;
return 0;
}
@@ -509,7 +509,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
- for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
res += itr->second->GetNumChunks();
}
diff --git a/src/Server.cpp b/src/Server.cpp
index 367d507bf..42ad133f1 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -222,12 +222,14 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
bool HasAnyPorts = false;
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
+ m_ListenThreadIPv4.SetReuseAddr(true);
if (m_ListenThreadIPv4.Initialize(Ports))
{
HasAnyPorts = true;
}
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
+ m_ListenThreadIPv6.SetReuseAddr(true);
if (m_ListenThreadIPv6.Initialize(Ports))
{
HasAnyPorts = true;
@@ -396,7 +398,7 @@ void cServer::TickClients(float a_Dt)
{
if ((*itr)->IsDestroyed())
{
- // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
@@ -629,7 +631,7 @@ void cServer::Shutdown(void)
cRoot::Get()->SaveAllChunks();
cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
(*itr)->Destroy();
delete *itr;
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 2164b6b10..69dc7164e 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -140,7 +140,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
continue;
}
- if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
+ if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
{
a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
}
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 499e204a1..58501326f 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -159,18 +159,18 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
- if(IsAllowedBlock(BlockID))
+ if (IsAllowedBlock(BlockID))
{
char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
- if(Meta > LowestPoint)
+ if (Meta > LowestPoint)
{
LowestPoint = Meta;
X = Pos->x;
Z = Pos->z;
}
}
- else if(BlockID == E_BLOCK_AIR)
+ else if (BlockID == E_BLOCK_AIR)
{
LowestPoint = 9; // This always dominates
X = Pos->x;
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index 4301b8aae..f9ed47982 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -28,7 +28,7 @@ public:
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; }
+ virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
{
UNUSED(a_BlockX);
diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp
index 2bc483cbd..918bac7a1 100644
--- a/src/Simulator/SimulatorManager.cpp
+++ b/src/Simulator/SimulatorManager.cpp
@@ -29,7 +29,7 @@ cSimulatorManager::~cSimulatorManager()
void cSimulatorManager::Simulate(float a_Dt)
{
m_Ticks++;
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
if ((m_Ticks % itr->second) == 0)
{
@@ -45,7 +45,7 @@ void cSimulatorManager::Simulate(float a_Dt)
void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
{
// m_Ticks has already been increased in Simulate()
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
if ((m_Ticks % itr->second) == 0)
{
@@ -60,7 +60,7 @@ void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cC
void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
}
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index fd8a297c0..756147a7b 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -37,7 +37,7 @@ cTracer::~cTracer()
-float cTracer::SigNum( float a_Num )
+float cTracer::SigNum( float a_Num)
{
if (a_Num < 0.f) return -1.f;
if (a_Num > 0.f) return 1.f;
@@ -59,7 +59,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
step.z = (int) SigNum(dir.z);
// normalize the direction vector
- if( dir.SqrLength() > 0.f ) dir.Normalize();
+ if (dir.SqrLength() > 0.f) dir.Normalize();
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
@@ -192,7 +192,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
if (step.y > 0.0f)
{
- if(pos.y >= end1.y)
+ if (pos.y >= end1.y)
{
reachedY = true;
}
@@ -229,7 +229,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
{
BlockHitPosition = pos;
- int Normal = GetHitNormal(a_Start, End, pos );
+ int Normal = GetHitNormal(a_Start, End, pos);
if (Normal > 0)
{
HitNormal = m_NormalTable[Normal-1];
@@ -271,13 +271,13 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float
// Return: 0 = disjoint (no intersection)
// 1 = intersection in the unique point *I0
// 2 = the segment lies in the plane
-int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
+int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal)
{
Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0;
Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0;
- float D = a_PlaneNormal.Dot( u ); // dot(Pn.n, u);
- float N = -(a_PlaneNormal.Dot( w ) ); // -dot(a_Plane.n, w);
+ float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u);
+ float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w);
const float EPSILON = 0.0001f;
if (fabs(D) < EPSILON)
@@ -299,7 +299,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
return 0; // no intersection
}
- // Vector3f I ( a_Ray->GetOrigin() + sI * u );// S.P0 + sI * u; // compute segment intersect point
+ // Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point
RealHit = a_Origin + u * sI;
return 1;
}
@@ -311,9 +311,9 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
{
Vector3i SmallBlockPos = a_BlockPos;
- char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
- if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
+ if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
{
return 0;
}
@@ -324,86 +324,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
Vector3f Look = (end - start);
Look.Normalize();
- float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
+ float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1
if (dot < 0)
{
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0));
return 1;
}
}
}
- dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
- if(dot < 0)
+ dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1
+ if (dot < 0)
{
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1));
return 2;
}
}
}
- dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
- if(dot < 0)
+ dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1
+ if (dot < 0)
{
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0));
return 3;
}
}
}
- dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
- if(dot < 0)
+ dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1
+ if (dot < 0)
{
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1));
return 4;
}
}
}
- dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
- if(dot < 0)
+ dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1
+ if (dot < 0)
{
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0));
return 5;
}
}
}
- dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
- if(dot < 0)
+ dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1
+ if (dot < 0)
{
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
- if(Lines == 1)
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1);
+ if (Lines == 1)
{
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
- if(Lines == 1)
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1);
+ if (Lines == 1)
{
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0));
return 6;
}
}
diff --git a/src/Tracer.h b/src/Tracer.h
index 4d932e460..ec87d449e 100644
--- a/src/Tracer.h
+++ b/src/Tracer.h
@@ -48,20 +48,20 @@ public:
private:
/// Preps Tracer object for call of Trace function. Only used internally.
- void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
+ void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction);
/// Calculates where on the block a collision occured, if it does occur
/// Returns 0 if no intersection occured
/// Returns 1 if an intersection occured at a single point
/// Returns 2 if the line segment lies in the plane being checked
- int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
+ int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal);
/// Determines which face on the block a collision occured, if it does occur
/// Returns 0 if the block is air, water or no collision occured
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
- float SigNum( float a_Num );
+ float SigNum( float a_Num);
cWorld* m_World;
Vector3f m_NormalTable[6];
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 2558d15b8..2c22b41bd 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed()
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin())->CloseWindow();
}
- (*m_OpenedBy.begin() )->CloseWindow();
+ (*m_OpenedBy.begin())->CloseWindow();
}
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 1872b2c20..97db0ca88 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -77,7 +77,7 @@ public:
int GetWindowType(void) const { return m_WindowType; } // tolua_export
cWindowOwner * GetOwner(void) { return m_Owner; }
- void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
+ void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; }
/// Returns the total number of slots
int GetNumSlots(void) const;
@@ -134,7 +134,7 @@ public:
// tolua_begin
const AString & GetWindowTitle() const { return m_WindowTitle; }
- void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
+ void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
virtual void SetProperty(int a_Property, int a_Value);
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index be72f2d5a..f5dc6fde7 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -374,7 +374,7 @@ AString cWebAdmin::GetDefaultPage(void)
{
AString Content;
Content += "<h4>Server Name:</h4>";
- Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
+ Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID()) + "</p>";
Content += "<h4>Plugins:</h4><ul>";
cPluginManager * PM = cPluginManager::Get();
@@ -392,7 +392,7 @@ AString cWebAdmin::GetDefaultPage(void)
cPlayerAccum PlayerAccum;
cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
- if( World != NULL )
+ if (World != NULL)
{
World->ForEachPlayer(PlayerAccum);
Content.append(PlayerAccum.m_Contents);
@@ -404,7 +404,7 @@ AString cWebAdmin::GetDefaultPage(void)
-AString cWebAdmin::GetBaseURL( const AString& a_URL )
+AString cWebAdmin::GetBaseURL( const AString& a_URL)
{
return GetBaseURL(StringSplit(a_URL, "/"));
}
diff --git a/src/World.cpp b/src/World.cpp
index d90383884..4ddd11f59 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -617,7 +617,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
+ m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -865,14 +865,14 @@ void cWorld::TickMobs(float a_Dt)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
{
itr->second.m_Monster.Destroy(true);
}
@@ -2469,7 +2469,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
{
if (a_CheckLineOfSight)
{
- if(!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length()))
+ if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length()))
{
ClosestDistance = Distance;
ClosestPlayer = *itr;
diff --git a/src/World.h b/src/World.h
index 5e0af6340..c78bc8c8c 100644
--- a/src/World.h
+++ b/src/World.h
@@ -436,10 +436,10 @@ public:
// tolua_begin
// Vector3i variants:
- void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); }
- BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); }
- NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); }
- void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); }
+ void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); }
+ BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); }
+ NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); }
+ void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); }
// tolua_end
/** Writes the block area into the specified coords.
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index ff43b6905..5382a3e01 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -196,7 +196,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
- Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
+ Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ);
cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
if (f == NULL)
{
@@ -271,12 +271,12 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
if (!AllChests.empty())
{
- for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr)
{
std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST));
if (!ChestEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING CHEST FROM JSON!" );
+ LOGWARNING("ERROR READING CHEST FROM JSON!");
}
else
{
@@ -292,7 +292,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World));
if (!DispenserEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING DISPENSER FROM JSON!" );
+ LOGWARNING("ERROR READING DISPENSER FROM JSON!");
}
else
{
@@ -307,7 +307,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World));
if (!FlowerPotEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" );
+ LOGWARNING("ERROR READING FLOWERPOT FROM JSON!");
}
else
{
@@ -323,7 +323,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World));
if (!FurnaceEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING FURNACE FROM JSON!" );
+ LOGWARNING("ERROR READING FURNACE FROM JSON!");
}
else
{
@@ -353,7 +353,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World));
if (!NoteEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" );
+ LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!");
}
else
{
@@ -368,7 +368,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World));
if (!JukeboxEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING JUKEBOX FROM JSON!" );
+ LOGWARNING("ERROR READING JUKEBOX FROM JSON!");
}
else
{
@@ -383,7 +383,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World));
if (!CommandBlockEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" );
+ LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!");
}
else
{
@@ -398,7 +398,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World));
if (!MobHeadEntity->LoadFromJson(*itr))
{
- LOGWARNING("ERROR READING MOB HEAD FROM JSON!" );
+ LOGWARNING("ERROR READING MOB HEAD FROM JSON!");
}
else
{
@@ -427,8 +427,8 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
m_LayerX(a_LayerX),
m_LayerZ(a_LayerZ),
m_NumDirty(0),
- m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
- m_PakVersion( PAK_VERSION )
+ m_ChunkVersion( CHUNK_VERSION), // Init with latest version
+ m_PakVersion( PAK_VERSION)
{
cFile f;
if (!f.Open(m_FileName, cFile::fmRead))
@@ -445,18 +445,24 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
}
READ(m_ChunkVersion);
- switch( m_ChunkVersion )
+ switch (m_ChunkVersion)
{
- case 1:
- m_ChunkSize.Set(16, 128, 16);
- break;
- case 2:
- case 3:
- m_ChunkSize.Set(16, 256, 16);
- break;
- default:
- LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
- return;
+ case 1:
+ {
+ m_ChunkSize.Set(16, 128, 16);
+ break;
+ }
+ case 2:
+ case 3:
+ {
+ m_ChunkSize.Set(16, 256, 16);
+ break;
+ }
+ default:
+ {
+ LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
+ return;
+ }
};
short NumChunks = 0;
@@ -486,12 +492,12 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
return;
}
- if( m_ChunkVersion == 1 ) // Convert chunks to version 2
+ if (m_ChunkVersion == 1) // Convert chunks to version 2
{
UpdateChunk1To2();
}
#if AXIS_ORDER == AXIS_ORDER_XZY
- if( m_ChunkVersion == 2 ) // Convert chunks to version 3
+ if (m_ChunkVersion == 2) // Convert chunks to version 3
{
UpdateChunk2To3();
}
@@ -574,9 +580,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
{
sChunkHeader * Header = *itr;
- if( ChunksConverted % 32 == 0 )
+ if (ChunksConverted % 32 == 0)
{
- LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
}
ChunksConverted++;
@@ -627,9 +633,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
char ConvertedData[cChunkDef::BlockDataSize];
int Index = 0;
unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z)
{
- for( int y = 0; y < 128; ++y )
+ for (int y = 0; y < 128; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
}
@@ -638,9 +644,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 128;
}
InChunkOffset += (16 * 128 * 16);
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata
{
- for( int y = 0; y < 64; ++y )
+ for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@@ -648,9 +654,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 64;
}
InChunkOffset += (16 * 128 * 16) / 2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light
{
- for( int y = 0; y < 64; ++y )
+ for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@@ -658,9 +664,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
Index += 64;
}
InChunkOffset += (16*128*16)/2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light
{
- for( int y = 0; y < 64; ++y )
+ for (int y = 0; y < 64; ++y)
{
ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
}
@@ -674,7 +680,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
// Add JSON data afterwards
if (UncompressedData.size() > InChunkOffset)
{
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
}
// Re-compress data
@@ -702,7 +708,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
m_ChunkVersion = 2;
SynchronizeFile();
- LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
+ LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str());
}
@@ -718,9 +724,9 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
{
sChunkHeader * Header = *itr;
- if( ChunksConverted % 32 == 0 )
+ if (ChunksConverted % 32 == 0)
{
- LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size());
}
ChunksConverted++;
@@ -771,10 +777,10 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Cannot use cChunk::MakeIndex because it might change again?????????
// For compatibility, use what we know is current
- #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
+ #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16))
unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X
{
ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
++InChunkOffset;
@@ -782,25 +788,25 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
unsigned int index2 = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
index2 = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
index2 = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y)
{
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4);
++index2;
}
InChunkOffset += index2 / 2;
@@ -810,7 +816,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Add JSON data afterwards
if (UncompressedData.size() > InChunkOffset)
{
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end());
}
// Re-compress data
@@ -838,7 +844,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
m_ChunkVersion = 3;
SynchronizeFile();
- LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
+ LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str());
}
@@ -887,7 +893,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
{
Json::Value root; // will contain the root value after parsing.
Json::Reader reader;
- if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
+ if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false))
{
LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
@@ -970,7 +976,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
// Compress the data:
AString CompressedData;
int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
- if ( errorcode != Z_OK )
+ if (errorcode != Z_OK)
{
LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
return false;
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index d0b2acf3b..707e8f929 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -61,7 +61,7 @@ cWorldStorage::~cWorldStorage()
-bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor)
{
m_World = a_World;
m_StorageSchemaName = a_StorageSchemaName;
diff --git a/src/main.cpp b/src/main.cpp
index 3e91149af..106233342 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -174,7 +174,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
////////////////////////////////////////////////////////////////////////////////
// main:
-int main( int argc, char **argv )
+int main( int argc, char **argv)
{
UNUSED(argc);
UNUSED(argv);
@@ -218,7 +218,7 @@ int main( int argc, char **argv )
#endif
#if defined(_DEBUG) && defined(_MSC_VER)
- _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+ _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
// _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
// Only useful when the leak is in the same sequence all the time
@@ -281,11 +281,11 @@ int main( int argc, char **argv )
Root.Start();
}
#if !defined(ANDROID_NDK)
- catch( std::exception& e )
+ catch (std::exception & e)
{
- LOGERROR("Standard exception: %s", e.what() );
+ LOGERROR("Standard exception: %s", e.what());
}
- catch( ... )
+ catch (...)
{
LOGERROR("Unknown exception!");
}