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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-08-20 22:12:48 +0200 |
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committer | GitHub <noreply@github.com> | 2016-08-20 22:12:48 +0200 |
commit | 2f11655f00b12125a56b4ec3ea44b787c6d76d1a (patch) | |
tree | 84b27dd89cddd52941bec2c0f352a7234753cfcd | |
parent | Fixed minecraft with chest destruction crash (#3335) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Minecart.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 130ea955f..3b58a1ef9 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -1215,7 +1215,7 @@ void cMinecartWithChest::Destroyed() // This makes the command not execute if the world is in the midst of destruction :) - GetWorld()->ScheduleTask(1, [this, &Pickups](cWorld & World) + GetWorld()->ScheduleTask(1, [this, Pickups](cWorld & World) { World.SpawnItemPickups(Pickups, GetPosX(), GetPosY() + 1, GetPosZ(), 4); }); |