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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-26 13:27:35 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-26 13:27:35 +0100 |
commit | 4c780e7b4490c34694e9f76e6944d5959299eb84 (patch) | |
tree | e021178b37a74e24400ccde9546268c4ef049bb4 | |
parent | Small fix since the new AI and a new small feature. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Wolf.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 217834eb1..c0c7892e3 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -202,7 +202,10 @@ void cWolf::TickFollowPlayer() double Distance = (Callback.OwnerPos - GetPosition()).Length(); if (Distance > 30) { - TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + if (!IsSitting()) + { + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + } } else { |