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author | Mat <mail@mathias.is> | 2020-03-27 01:40:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-27 01:40:40 +0100 |
commit | f5beeccd25447ab5f88083ef5dc1a63d8db1459b (patch) | |
tree | cfe56ff32f66d13e14dd44a99d789e1645cd2c4a | |
parent | Fix typo in block break particle coordinate (#4555) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 7b0314ae5..c4c89890b 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -104,7 +104,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)) - && (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSX_TOINT) == 0)) + && (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSZ_TOINT) == 0)) { if ((!m_CanPickupItem) && (m_AttachedMobID == cEntity::INVALID_ID)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. { |