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authormadmaxoft <github@xoft.cz>2013-12-15 21:17:03 +0100
committermadmaxoft <github@xoft.cz>2013-12-16 10:41:50 +0100
commite024278b026c34abaccd46593deefde0ee39ee18 (patch)
tree7f81302b08d862b94b9b7369696faec3afb75e3b
parentServer saves if a player is flying. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index f3deefe0b..d082725b6 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -270,9 +270,6 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
- // Broadcast this player's spawning to all other players in the same chunk
- m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
-
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}