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authorarchshift <admin@archshift.com>2014-06-07 06:48:20 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:39:19 +0200
commit481f05b011230cba42901df939306b803bd670b6 (patch)
treeeaea1ab673ade4a85fc51ea3be9c3ceaf34999e7
parentAdded iterator on tick to manage entity effect duration (diff)
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-rw-r--r--src/Entities/Pawn.cpp95
-rw-r--r--src/Entities/Pawn.h2
-rw-r--r--src/Entities/Player.cpp51
-rw-r--r--src/Entities/Player.h3
4 files changed, 138 insertions, 13 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 95d1b113e..1d2542d58 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -24,6 +24,9 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
iter != m_EntityEffects.end();
++iter)
{
+ // Apply entity effect
+ HandleEntityEffects(iter->first, iter->second);
+
// Reduce the effect's duration
iter->second.m_Ticks--;
@@ -58,3 +61,95 @@ void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
m_EntityEffects.erase(a_EffectType);
//m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
}
+
+
+
+
+
+void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
+{
+ switch (a_EffectType)
+ {
+ // Default effect behaviors
+ case cEntityEffect::efInstantHealth:
+ {
+ // Base heal = 6, doubles for every increase in intensity
+ Heal(6 * std::pow(2, a_Effect.GetIntensity()));
+
+ // TODO: Harms undead
+ return;
+ }
+ case cEntityEffect::efInstantDamage:
+ {
+ // Base damage = 6, doubles for every increase in intensity
+ int damage = 6 * std::pow(2, a_Effect.GetIntensity());
+ TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0);
+
+ // TODO: Heals undead
+ return;
+ }
+ case cEntityEffect::efStrength:
+ {
+ // TODO: Implement me!
+ return;
+ }
+ case cEntityEffect::efWeakness:
+ {
+ // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
+ //double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
+
+ // TODO: Implement me!
+ // TODO: Weakened villager zombies can be turned back to villagers with the god apple
+ return;
+ }
+ case cEntityEffect::efRegeneration:
+ {
+ // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
+ int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
+
+ static short counter = 0;
+ if (++counter >= frequency)
+ {
+ Heal(1);
+ counter = 0;
+ }
+
+ // TODO: Doesn't effect undead
+ return;
+ }
+ case cEntityEffect::efPoison:
+ {
+ // Poison frequency = 25 ticks, divided by potion level (Poison II = 25 ticks)
+ int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
+
+ static short counter = 0;
+ if (++counter >= frequency)
+ {
+ // Cannot take poison damage when health is at 1
+ if (GetHealth() > 1)
+ {
+ TakeDamage(dtPoisoning, a_Effect.GetUser(), 1, 0);
+ }
+ counter = 0;
+ }
+
+ // TODO: Doesn't effect undead or spiders
+ return;
+ }
+ case cEntityEffect::efFireResistance:
+ {
+ // TODO: Implement me!
+ return;
+ }
+ case cEntityEffect::efSpeed:
+ {
+ // TODO: Implement me!
+ return;
+ }
+ case cEntityEffect::efSlowness:
+ {
+ // TODO: Implement me!
+ return;
+ }
+ }
+}
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index a954f4a70..f7d7213ff 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -27,6 +27,8 @@ public:
protected:
std::map<cEntityEffect::eType, cEntityEffect> m_EntityEffects;
+
+ virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
} ; // tolua_export
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 035973a16..95ee8b39d 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -584,12 +584,11 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
- m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger);
SendHealth();
}
else
{
- m_World->BroadcastEntityEffect(*this, cEntityEffect::efHunger, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
+ AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(0, 400)); // Give the player the "Hunger" effect for 20 seconds.
}
}
@@ -1887,6 +1886,43 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
+void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
+{
+ switch (a_EffectType)
+ {
+ // Effects whose behaviors are overridden
+ case cEntityEffect::efMiningFatigue:
+ {
+ // TODO: Implement me!
+ return;
+ }
+ case cEntityEffect::efHunger:
+ {
+ m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
+ return;
+ }
+ case cEntityEffect::efSaturation:
+ {
+ // Increase saturation 1 per tick, adds 1 for every increase in level
+ m_FoodSaturationLevel += (1 + a_Effect.GetIntensity());
+ return;
+ }
+
+ // Client-side-only effects
+ case cEntityEffect::efNausia:
+ case cEntityEffect::efNightVision:
+ {
+ return;
+ }
+ }
+
+ super::HandleEntityEffects(a_EffectType, a_Effect);
+}
+
+
+
+
+
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
@@ -1921,17 +1957,6 @@ void cPlayer::HandleFood(void)
}
}
}
-
- // Apply food poisoning food exhaustion:
- if (m_FoodPoisonedTicksRemaining > 0)
- {
- m_FoodPoisonedTicksRemaining--;
- m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
- }
- else
- {
- m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); // Remove the "Hunger" effect.
- }
// Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4)
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b2142a18b..88f732096 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -526,6 +526,9 @@ protected:
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;
+ /** Called each tick to handle entity effects*/
+ virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
+
/** Called in each tick to handle food-related processing */
void HandleFood(void);