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authorarchshift <admin@archshift.com>2014-06-08 06:56:01 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:39:20 +0200
commit58f35af6e71f11844b9c6c1d1ebd2d7390439cca (patch)
treeba93d854c83bebfc32f691be795564c975a734cc
parentEntity: only fire critical hit if damage type is physical (diff)
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-rw-r--r--src/Entities/EntityEffects.h4
-rw-r--r--src/Entities/Pawn.cpp7
-rw-r--r--src/Entities/ProjectileEntity.cpp2
-rw-r--r--src/Entities/SplashPotionEntity.cpp58
-rw-r--r--src/Entities/SplashPotionEntity.h30
-rw-r--r--src/Items/ItemPotion.h36
6 files changed, 122 insertions, 15 deletions
diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h
index 137eb6480..e6b5bdd5d 100644
--- a/src/Entities/EntityEffects.h
+++ b/src/Entities/EntityEffects.h
@@ -47,6 +47,10 @@ public:
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
+ void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
+ void SetUser(cPawn *a_User) { m_User = a_User; }
+ void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+
/**
* An empty entity effect
*/
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 5cf270006..5cd493a06 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -69,7 +69,8 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
}
m_EntityEffects[a_EffectType] = a_Effect;
- m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks);
+ m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(),
+ a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
}
@@ -114,7 +115,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
case cEntityEffect::efInstantHealth:
{
// Base heal = 6, doubles for every increase in intensity
- Heal(6 * std::pow(2, a_Effect.GetIntensity()));
+ Heal(6 * std::pow(2, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
// TODO: Harms undead
return;
@@ -123,7 +124,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
{
// Base damage = 6, doubles for every increase in intensity
int damage = 6 * std::pow(2, a_Effect.GetIntensity());
- TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0);
+ TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage * a_Effect.GetDistanceModifier(), 0);
// TODO: Heals undead
return;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index ee3890f23..664f929f6 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -18,7 +18,6 @@
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
-#include "SplashPotionEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
@@ -252,7 +251,6 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index c6be2baf7..5dcea2385 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -1,14 +1,17 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SplashPotionEntity.h"
-#include "../World.h"
+#include "Player.h"
-cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
-super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName) :
+ super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect),
+ m_PotionName(a_PotionName)
{
SetSpeed(a_Speed);
}
@@ -19,7 +22,7 @@ super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- // TODO: Apply potion effect to entities nearby
+ Splash(a_HitPos);
Destroy();
}
@@ -30,8 +33,51 @@ void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace
void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
+ Splash(a_HitPos);
+ Destroy(true);
+}
+
+
+
+
+
+void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
+{
+ cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
+ m_World->ForEachPlayer(Callback);
+ // TODO: Should be for each pawn
- // TODO: Apply potion effect to entity and others nearby
+ m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionName);
+}
+
+
+
+
+
+cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect):
+ m_HitPos(a_HitPos),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect)
+{
- Destroy(true);
+}
+
+
+
+
+
+bool cSplashPotionEntity::cSplashPotionCallback::Item(cPlayer * a_Player)
+{
+ double distance_splash = (a_Player->GetPosition() - m_HitPos).Length();
+ if (distance_splash < 20)
+ {
+ // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
+ // TODO: better equation
+ double reduction = -0.25 * distance_splash + 1.0;
+ if (reduction < 0) reduction = 0;
+
+ m_EntityEffect.SetDistanceModifier(reduction);
+ a_Player->AddEntityEffect(m_EntityEffectType, m_EntityEffect);
+ }
+ return false;
}
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index d82a7bfcd..b64b668a5 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -5,7 +5,8 @@
#pragma once
#include "ProjectileEntity.h"
-
+#include "EntityEffects.h"
+#include "../World.h"
@@ -13,7 +14,7 @@
// tolua_begin
class cSplashPotionEntity :
-public cProjectileEntity
+ public cProjectileEntity
{
typedef cProjectileEntity super;
@@ -23,7 +24,7 @@ public:
CLASS_PROTODEF(cSplashPotionEntity);
- cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+ cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName);
protected:
@@ -31,4 +32,27 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ /** Splashes the potion, fires its particle effects and sounds
+ * @param a_HitPos The position where the potion will splash
+ */
+ void Splash(const Vector3d & a_HitPos);
+
+ cEntityEffect::eType m_EntityEffectType;
+ cEntityEffect m_EntityEffect;
+ int m_PotionName;
+
+ class cSplashPotionCallback :
+ public cPlayerListCallback
+ {
+ public:
+ cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect);
+
+ virtual bool Item(cPlayer * a_Player) override;
+
+ private:
+ const Vector3d &m_HitPos;
+ cEntityEffect::eType &m_EntityEffectType;
+ cEntityEffect &m_EntityEffect;
+ };
+
} ; // tolua_export
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index e34b251aa..528268cfe 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -2,12 +2,18 @@
#pragma once
#include "../Entities/EntityEffects.h"
+#include "../Entities/SplashPotionEntity.h"
class cItemPotionHandler:
-public cItemHandler
+ public cItemHandler
{
typedef cItemHandler super;
+ int GetPotionName(short a_ItemDamage)
+ {
+ return a_ItemDamage & 63;
+ }
+
cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
{
// Potion effect bits are different from entity effect values
@@ -118,6 +124,34 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
+ Vector3d Speed = a_Player->GetLookVector() * 10;
+
+ short potion_damage = a_Item.m_ItemDamage;
+ cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
+ (double)a_BlockX,
+ (double)a_BlockY,
+ (double)a_BlockZ,
+ &Speed,
+ GetEntityEffectType(potion_damage),
+ cEntityEffect(GetEntityEffectDuration(potion_damage),
+ GetEntityEffectIntensity(potion_damage),
+ a_Player),
+ GetPotionName(potion_damage));
+ if (Projectile == NULL)
+ {
+ return false;
+ }
+ if (!Projectile->Initialize(*a_World))
+ {
+ delete Projectile;
+ return false;
+ }
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
// Called when potion is a splash potion
return true;
}