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authorSTRWarrior <niels.breuker@hotmail.nl>2014-05-22 10:54:07 +0200
committerSTRWarrior <niels.breuker@hotmail.nl>2014-05-22 10:54:07 +0200
commit5ef6c8fe72f96dec20e2305ba190759c17512861 (patch)
tree06910de86f8769df8583cde5dafb9449b6d06d78
parentFixed MCADefrag compilation. (diff)
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-rw-r--r--src/Entities/Entity.h13
-rw-r--r--src/Entities/Player.cpp20
-rw-r--r--src/Entities/Player.h5
3 files changed, 32 insertions, 6 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 0c393c0f5..0ea27ef10 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -214,8 +214,14 @@ public:
void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
- void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
+ // tolua_end
+
+ /** Measured in meter/second (m/s) */
+ Vector3d m_Speed;
+
+ // tolua_begin
+ virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+ virtual void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
void SetSpeedX (double a_SpeedX);
void SetSpeedY (double a_SpeedY);
void SetSpeedZ (double a_SpeedZ);
@@ -504,9 +510,6 @@ private:
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
- /** Measured in meter/second (m/s) */
- Vector3d m_Speed;
-
/** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c3b763278..48320b6c9 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1252,6 +1252,26 @@ void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
+void cPlayer::SetSpeed(const Vector3d & a_Speed)
+{
+ m_Speed.Set(a_Speed.x, a_Speed.y, a_Speed.z);
+ m_ClientHandle->SendEntityVelocity(*this);
+}
+
+
+
+
+
+void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+{
+ m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
+ m_ClientHandle->SendEntityVelocity(*this);
+}
+
+
+
+
+
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 78b534d83..43f27e045 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -191,9 +191,12 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction. */
+ /** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
+ virtual void SetSpeed(const Vector3d & a_Speed) override;
+ virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override
+
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export