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authorarchshift <admin@archshift.com>2014-07-20 10:43:07 +0200
committerarchshift <admin@archshift.com>2014-07-20 10:43:07 +0200
commit726312602d293117fc4999897ef56869f2fef534 (patch)
treedfaa3c6349c91fc70d8b351496a9c0b3d8d12784
parentAdded destroy-timer system to splash potion entities (diff)
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-rw-r--r--src/Entities/Entity.cpp3
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/ProjectileEntity.cpp8
3 files changed, 14 insertions, 3 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index f9331ede8..5a3bbcdc4 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -49,6 +49,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_IsSubmerged(false)
, m_AirLevel(0)
, m_AirTickTimer(0)
+ , m_TicksAlive(0)
, m_HeadYaw(0.0)
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@@ -559,6 +560,8 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ m_TicksAlive++;
+
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 88f8528e9..83fe76e7e 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -416,6 +416,9 @@ public:
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+ /** Gets number of ticks this entity has existed for */
+ long int GetTicksAlive(void) const { return m_TicksAlive; }
+
/** Gets the invulnerable ticks from the entity */
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
@@ -521,6 +524,9 @@ protected:
int m_AirLevel;
int m_AirTickTimer;
+ /** The number of ticks this entity has been alive for */
+ long int m_TicksAlive;
+
private:
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a55c9b895..b5e81bc0c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -146,9 +146,11 @@ public:
(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
- // TODO: Don't check creator only for the first 5 ticks
- // so that arrows stuck in ground and dug up can hurt the player
- return false;
+ // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator
+ if (m_Projectile->GetTicksAlive() <= 5)
+ {
+ return false;
+ }
}
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());