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authorarchshift <admin@archshift.com>2014-07-20 10:38:36 +0200
committerarchshift <admin@archshift.com>2014-07-20 10:38:36 +0200
commit9e155c6add9a6108ee86d775910e9a396466ee7b (patch)
tree06dd1aab714ca878b327d00a588ac645076b8a6e
parentMerge pull request #1227 from mc-server/fixes (diff)
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-rw-r--r--src/Entities/SplashPotionEntity.cpp7
-rw-r--r--src/Entities/SplashPotionEntity.h20
2 files changed, 24 insertions, 3 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 13cbcb0fc..c1623845f 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -78,7 +78,8 @@ cSplashPotionEntity::cSplashPotionEntity(
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionColor(a_PotionColor)
+ m_PotionColor(a_PotionColor),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -90,7 +91,7 @@ cSplashPotionEntity::cSplashPotionEntity(
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Splash(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -101,7 +102,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
- Destroy(true);
+ m_DestroyTimer = 5;
}
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index a33b06990..290dd81d4 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -52,10 +52,30 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override;
+
+private:
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
} ; // tolua_export