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authorHowaner <franzi.moos@googlemail.com>2014-06-16 22:57:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-06-16 22:57:27 +0200
commitb45e85a6784861e225c7a4ecfd7838a6d32c7875 (patch)
tree098503734ff14e62b47d90e61ea2993eb6644735
parentFix bow sound and creative arrow pickup. (diff)
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-rw-r--r--src/Items/ItemBow.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index a8fac13cc..a2f740ba7 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -70,7 +70,6 @@ public:
}
cFastRandom Random;
- a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)std::floor(a_Player->GetPosX() * 8.0), (int)std::floor(a_Player->GetPosY() * 8.0), (int)std::floor(a_Player->GetPosZ() * 8.0), 1.0F, 1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F);
if (!a_Player->IsGameModeCreative())