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authorMattes D <github@xoft.cz>2014-05-09 18:31:48 +0200
committerMattes D <github@xoft.cz>2014-05-09 18:32:04 +0200
commitdd350bc1f3df51a6e4b956ee5cdbc3ecae8ddeb6 (patch)
tree6eae6890257b43af8517ea7d40b70a58fbb7b72b
parentLighting thread disabled its chunkstays before deleting them. (diff)
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-rw-r--r--src/World.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/World.cpp b/src/World.cpp
index b20e017bc..807065bfa 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -394,10 +394,14 @@ void cWorld::InitializeSpawn(void)
// For the debugging builds, don't make the server build too much world upon start:
#if defined(_DEBUG) || defined(ANDROID_NDK)
- int ViewDist = 9;
+ const int DefaultViewDist = 9;
#else
- int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
#endif // _DEBUG
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
+ IniFile.WriteFile(m_IniFileName);
LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
for (int x = 0; x < ViewDist; x++)