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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-18 20:20:05 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-18 20:20:05 +0100
commit993bdab1e8c5d61f25c549c2177e2ad2ef12bd67 (patch)
tree504ba98f74bdcf51fa853f5219bc8adc43dd5eaf
parentRe-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. (diff)
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-rw-r--r--source/cWorld.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 2cde3ac7b..41b9c5068 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -431,9 +431,7 @@ void cWorld::InitializeSpawn()
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
- // DEBUG:
- // int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
- int ViewDist = 5; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
LOG("Preparing spawn area in world \"%s\"", m_WorldName.c_str());
for (int x = 0; x < ViewDist; x++)