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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 01:25:05 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-10 01:25:05 +0100
commit62ba8f5a207acb3b7fddbc790c45b01447cfe58f (patch)
tree7df696491273f4050db095f5f5ca890be0d47eb6
parentcClientHandles have a unique ID now to distinguish them (diff)
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-rw-r--r--source/cChunk.cpp137
-rw-r--r--source/cChunk.h35
-rw-r--r--source/cChunk.inl.h4
3 files changed, 94 insertions, 82 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 2780af2a8..74aad7a09 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -363,16 +363,14 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_PendingSendBlocks[i];
- unsigned int Y = index % c_ChunkHeight;
- unsigned int Z = (index / c_ChunkHeight) % c_ChunkWidth;
- unsigned int X = (index / (c_ChunkHeight*c_ChunkWidth));
+ Vector3i BlockPos = IndexToCoordinate( index );
#if (MINECRAFT_1_2_2 == 1)
- unsigned int Coords = Y | Z << 8 | X << 12;
+ unsigned int Coords = BlockPos.y | BlockPos.z << 8 | BlockPos.x << 12;
unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockType[index]<<4);
MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
#else
- MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
+ MultiBlock.m_BlockCoordinates[i] = (BlockPos.z&0xf) | (BlockPos.x&0xf)<<4 | (BlockPos.y&0xff)<<8;
//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
MultiBlock.m_BlockTypes[i] = m_BlockType[index];
MultiBlock.m_BlockMetas[i] = GetNibble( m_BlockMeta, index );
@@ -387,14 +385,12 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_PendingSendBlocks[i];
- int Y = index % c_ChunkHeight;
- int Z = (index / c_ChunkHeight) % c_ChunkWidth;
- int X = (index / (c_ChunkHeight*c_ChunkWidth));
+ Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = X + m_PosX*c_ChunkWidth;
- BlockChange.m_PosY = (char)(Y + m_PosY*c_ChunkHeight);
- BlockChange.m_PosZ = Z + m_PosZ*c_ChunkWidth;
+ BlockChange.m_PosX = WorldPos.x;
+ BlockChange.m_PosY = (unsigned char)WorldPos.y;
+ BlockChange.m_PosZ = WorldPos.z;
BlockChange.m_BlockType = m_BlockType[index];
BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
Broadcast( BlockChange );
@@ -428,9 +424,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
unsigned int index = (*itr);
- int Y = index % c_ChunkHeight;
- int Z = (index / c_ChunkHeight) % c_ChunkWidth;
- int X = (index / (c_ChunkHeight*c_ChunkWidth));
+ Vector3i BlockPos = IndexToCoordinate( index );
char BlockID = GetBlock( index );
switch( BlockID )
@@ -454,19 +448,15 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
- if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
+ if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
{
- SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
- int wX, wY, wZ;
- PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
- m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
- if (isRedstone) {
- cRedstone Redstone(m_World);
- Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
- }
- cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
+ m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
+
+ cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
@@ -476,39 +466,32 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
isRedstone = true;
case E_BLOCK_TORCH:
{
- char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
- LOG("MetaData: %i", Dir );
- int XX = X + m_PosX*c_ChunkWidth;
- int YY = Y + m_PosY*c_ChunkHeight;
- int ZZ = Z + m_PosZ*c_ChunkWidth;
- AddDirection( XX, YY, ZZ, Dir, true );
- if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
+ char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
+
+ Vector3i AttachedTo = WorldPos;
+ AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
+ if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
- SetBlock( X, Y, Z, 0, 0 );
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
- Vector3i wPos = PositionToWorldPosition( Vector3i(X, Y, Z) );
+ m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
- m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z);
- if (isRedstone) {
- cRedstone Redstone(m_World);
- Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
- }
- cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
+ cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
break;
case E_BLOCK_LADDER:
{
- char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
- int XX = X + m_PosX*c_ChunkWidth;
- int YY = Y + m_PosY*c_ChunkHeight;
- int ZZ = Z + m_PosZ*c_ChunkWidth;
- AddDirection( XX, YY, ZZ, Dir, true );
- if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
+ char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
+ Vector3i AttachedTo = WorldPos;
+ AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
+ if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
- SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
- cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
+ cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
}
@@ -530,12 +513,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
m_BlockTickY = (m_BlockTickY + RandomY) % c_ChunkHeight;
m_BlockTickZ = (m_BlockTickZ + RandomZ) % c_ChunkWidth;
- //LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
-
if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*c_ChunkWidth ] ) continue; // It's all air up here
- //m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
- unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
+ unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
char ID = m_BlockType[Index];
switch( ID )
{
@@ -669,7 +649,7 @@ void cChunk::CalculateHeightmap()
int index = MakeIndex( x, y, z );
if (m_BlockData[index] != E_BLOCK_AIR)
{
- m_HeightMap[x + z * c_ChunkWidth] = (char)y;
+ m_HeightMap[x + z * c_ChunkWidth] = (unsigned char)y;
break;
}
} // for y
@@ -692,13 +672,13 @@ void cChunk::CalculateLighting()
char sunlight = 0xf;
for (int y = m_HeightMap[x + z*c_ChunkWidth]; y > -1; y--)
{
- int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck(x, y, z);
if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
{
sunlight = 0x0;
}
- SetNibble( m_BlockSkyLight, x, y, z, sunlight );
+ SetNibble( m_BlockSkyLight, index, sunlight );
}
}
}
@@ -735,7 +715,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
// Spread the sunlight
for(int x = 0; x < c_ChunkWidth; x++) for(int z = 0; z < c_ChunkWidth; z++) for(int y = 0; y < c_ChunkHeight; y++)
{
- int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck(x, y, z);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
@@ -744,7 +724,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
for(int x = c_ChunkWidth-1; x > -1; x--) for(int z = c_ChunkWidth-1; z > -1; z--) for(int y = c_ChunkHeight-1; y > -1; y--)
{
- int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck(x, y, z);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
@@ -771,7 +751,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
{
if (LeftSky != NULL)
{
- int index = y + (z * c_ChunkHeight) + (0 * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck( 0, y, z );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, 0, y, z );
@@ -785,7 +765,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
}
if (RightSky != NULL)
{
- int index = y + (z * c_ChunkHeight) + ((c_ChunkWidth-1) * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck( c_ChunkWidth-1, y, z );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, c_ChunkWidth-1, y, z );
@@ -815,7 +795,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
{
if (FrontSky != NULL)
{
- int index = y + (0 * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck( x, y, 0 );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, x, y, 0 );
@@ -829,7 +809,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
}
if (BackSky != NULL)
{
- int index = y + ((c_ChunkWidth-1) * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck( x, y, c_ChunkWidth-1 );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, x, y, c_ChunkWidth-1 );
@@ -863,7 +843,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
ASSERT(IsValid()); // Is this chunk loaded / generated?
- int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
+ int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
char OldBlockMeta = GetNibble( m_BlockMeta, index );
char OldBlockType = m_BlockType[index];
m_BlockType[index] = a_BlockType;
@@ -920,7 +900,8 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
- cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth );
+ Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
+ cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
if( BlockEntity )
{
BlockEntity->Destroy();
@@ -931,18 +912,18 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
{
case E_BLOCK_CHEST:
{
- AddBlockEntity( new cChestEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
+ AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_FURNACE:
{
- AddBlockEntity( new cFurnaceEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
+ AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
- AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
+ AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
} // switch (a_BlockType)
@@ -958,7 +939,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
ASSERT(IsValid());
- const int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
+ const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
const char OldBlock = m_BlockType[index];
const char OldBlockMeta = GetNibble( m_BlockMeta, index );
if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
@@ -998,7 +979,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
{
for (int y = a_Y - 1; y > 0; --y)
{
- if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
+ if (m_BlockData[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
{
m_HeightMap[a_X + a_Z * c_ChunkWidth] = (unsigned char)y;
break;
@@ -1020,7 +1001,11 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
if( index != INDEX_OUT_OF_RANGE )
{
- m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
+ m_PendingSendBlocks.push_back( index );
+ }
+ else
+ {
+ LOGWARN("cChunk::SendBlockTo Index out of range!");
}
return;
}
@@ -1030,10 +1015,11 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
if ( *itr == a_Client )
{
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
+ Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = a_X + m_PosX*c_ChunkWidth;
- BlockChange.m_PosY = (unsigned char)(a_Y + m_PosY*c_ChunkHeight);
- BlockChange.m_PosZ = a_Z + m_PosZ*c_ChunkWidth;
+ BlockChange.m_PosX = WorldPos.x;
+ BlockChange.m_PosY = (unsigned char)WorldPos.y;
+ BlockChange.m_PosZ = WorldPos.z;
if( index != INDEX_OUT_OF_RANGE )
{
BlockChange.m_BlockType = m_BlockType[ index ];
@@ -1264,8 +1250,7 @@ char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
{
if ((a_X < 0) || (a_X >= c_ChunkWidth) || (a_Y < 0) || (a_Y >= c_ChunkHeight) || (a_Z < 0) || (a_Z >= c_ChunkWidth)) return 0; // Clip
- int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
- return m_BlockType[index];
+ return m_BlockType[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
}
@@ -1413,9 +1398,9 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
-Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
+Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
- return Vector3i( m_PosX * c_ChunkWidth + a_InChunkPos.x, m_PosY * c_ChunkHeight + a_InChunkPos.y, m_PosZ * c_ChunkWidth + a_InChunkPos.z );
+ return Vector3i( m_PosX * c_ChunkWidth + a_ChunkX, m_PosY * c_ChunkHeight + a_ChunkY, m_PosZ * c_ChunkWidth + a_ChunkZ );
}
@@ -1423,7 +1408,7 @@ Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
#if !C_CHUNK_USE_INLINE
-# include "cChunk.inc"
+# include "cChunk.inl.h"
#endif
diff --git a/source/cChunk.h b/source/cChunk.h
index 44a4dfbd2..1e250fcdd 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -2,6 +2,7 @@
#pragma once
#include "cEntity.h"
+#include "Vector3i.h"
@@ -166,6 +167,7 @@ public:
// OBSOLETE void SendTo( cClientHandle * a_Client );
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
+ void SetBlock( const Vector3i & a_BlockPos, char a_BlockType, char a_BlockMeta ) { SetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta ); }
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
char GetBlock( int a_X, int a_Y, int a_Z );
char GetBlock( int a_BlockIdx );
@@ -211,21 +213,45 @@ public:
static char GetNibble(char * a_Buffer, int a_BlockIdx);
static char GetNibble(char * a_Buffer, int x, int y, int z);
- static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Light);
- static void SetNibble(char * a_Buffer, int x, int y, int z, char light);
+ static char GetNibble(char * a_Buffer, const Vector3i & a_BlockPos ) { return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
+ static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Value);
+ static void SetNibble(char * a_Buffer, int x, int y, int z, char a_Value);
+ static void SetNibble(char * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) { SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); }
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
- Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos );
+ Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
+ Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
inline static unsigned int MakeIndex(int x, int y, int z )
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
- return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
+ return MakeIndexNoCheck(x, y, z);
}
return INDEX_OUT_OF_RANGE;
}
+
+ inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
+ {
+ return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth); // 1.1 is YZX
+ //return x + (z * c_ChunkWidth) + (y * c_ChunkWidth * c_ChunkHeight); // 1.2 is XZY
+ }
+
+ inline static Vector3i IndexToCoordinate( unsigned int index )
+ {
+// return Vector3i( // 1.2
+// index % c_ChunkWidth, // X
+// index / (c_ChunkHeight * c_ChunkWidth), // Y
+// (index / c_ChunkWidth) % c_ChunkWidth // Z
+// );
+
+ return Vector3i( // 1.1
+ index / (c_ChunkHeight * c_ChunkWidth), // X
+ index % c_ChunkHeight, // Y
+ (index / c_ChunkHeight) % c_ChunkWidth // Z
+ );
+ }
inline void MarkDirty(void)
{
@@ -275,6 +301,7 @@ private:
void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
void AddBlockEntity( cBlockEntity* a_BlockEntity );
cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z );
+ cBlockEntity * GetBlockEntity( const Vector3i & a_BlockPos ) { return GetBlockEntity( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
void SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
diff --git a/source/cChunk.inl.h b/source/cChunk.inl.h
index 16d1855dd..4301f0486 100644
--- a/source/cChunk.inl.h
+++ b/source/cChunk.inl.h
@@ -37,7 +37,7 @@ char cChunk::GetNibble(char* a_Buffer, int x, int y, int z)
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
- const int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
+ const int cindex = MakeIndexNoCheck(x, y, z)/2;
if( (y & 1) == 0 )
{ // First half byte
return (a_Buffer[cindex] & 0x0f);
@@ -82,7 +82,7 @@ void cChunk::SetNibble(char* a_Buffer, int x, int y, int z, char light)
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
- int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
+ int cindex = MakeIndexNoCheck(x, y, z)/2;
if( (y & 1) == 0 )
{ // First half byte
a_Buffer[cindex] &= 0xf0; // Set first half to 0