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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
commit6f883cba2d9e5089c50be3a377f4308ed3541908 (patch)
treebfbc2d78f824f9a6b2e5fc99817abd637de2f5ef
parentRemoved the Classic fluid simulator, it was too unstable (2nd attempt) (diff)
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-rw-r--r--source/Chunk.cpp59
-rw-r--r--source/Chunk.h2
-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp7
-rw-r--r--source/Simulator/DelayedFluidSimulator.h4
4 files changed, 41 insertions, 31 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 26212bed1..8165ee5b6 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -489,14 +489,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
{
return;
}
- Changes.reserve(m_PendingSendBlocks.size());
- for (std::vector<unsigned int>::iterator itr = m_PendingSendBlocks.begin(), end = m_PendingSendBlocks.end(); itr != end; ++itr)
- {
- unsigned int index = *itr;
- Vector3i RelPos = IndexToCoordinate(index);
- Changes.push_back(sSetBlock(m_PosX, m_PosZ, RelPos.x, RelPos.y, RelPos.z, GetBlock(index), GetMeta(index)));
- } // for itr - m_PendingSendBlocks[]
- m_PendingSendBlocks.clear();
+ std::swap(Changes, m_PendingSendBlocks);
}
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
@@ -1146,9 +1139,16 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
MarkDirty();
+ // The client doesn't need to distinguish between stationary and nonstationary fluids:
+ if (!(
+ ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
+ ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ ))
{
cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
}
// ONLY recalculate lighting if it's necessary!
@@ -1276,16 +1276,16 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
-void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{
- ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
+ ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
ASSERT(IsValid());
- const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
- const BLOCKTYPE OldBlock = m_BlockTypes[index];
- const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
- if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
+ const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
+ if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
return;
}
@@ -1294,37 +1294,44 @@ void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOC
m_BlockTypes[index] = a_BlockType;
+ // The client doesn't need to distinguish between stationary and nonstationary fluids:
+ if (!(
+ ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
+ ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ ))
{
cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
}
- SetNibble( m_BlockMeta, index, a_BlockMeta );
+ SetNibble(m_BlockMeta, index, a_BlockMeta);
// ONLY recalculate lighting if it's necessary!
if(
- (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
- (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
- (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
+ (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
+ (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
+ (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
)
{
m_IsLightValid = false;
}
// Update heightmap, if needed:
- if (a_Y >= m_HeightMap[a_X + a_Z * Width])
+ if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
{
if (a_BlockType != E_BLOCK_AIR)
{
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
}
else
{
- for (int y = a_Y - 1; y > 0; --y)
+ for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
+ if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
{
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
+ m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
}
} // for y - column in m_BlockData
@@ -1345,7 +1352,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C
if (a_Client == NULL)
{
// Queue the block for all clients in the chunk (will be sent in Tick())
- m_PendingSendBlocks.push_back(index);
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
return;
}
diff --git a/source/Chunk.h b/source/Chunk.h
index 629e3a6b9..ee80a0be8 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -287,7 +287,7 @@ private:
cCriticalSection m_CSBlockLists;
std::deque< unsigned int > m_ToTickBlocks;
- std::vector< unsigned int > m_PendingSendBlocks;
+ sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index f6b3e5547..25179d55a 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -76,18 +76,19 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum];
-
+
// Check for duplicates:
+ int Index = cChunkDef::MakeIndexNoCheck(RelX, a_BlockY, RelZ);
for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ if ((itr->Data == Index))
{
return;
}
}
++m_TotalBlocks;
- Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
+ Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, Index));
}
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h
index fc1a59f69..5f8c6e073 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/source/Simulator/DelayedFluidSimulator.h
@@ -22,7 +22,9 @@ public:
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
- /// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
+ /** Slots, one for each delay tick, each containing the blocks to simulate; relative coords.
+ Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock())
+ */
cCoordWithIntVector * m_Slots;
} ;