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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
commit912a1e7adc650d20b0302a3dfe45816b5e541bc7 (patch)
tree65e7ffbf33d8f1335a4997fc5a727739f9dcdd34
parentExtended player inventory by direct r/o access to armor slots (diff)
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-rw-r--r--source/Bindings.cpp1726
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ClientHandle.cpp10
-rw-r--r--source/Mobs/Bat.cpp23
-rw-r--r--source/Mobs/Bat.h21
-rw-r--r--source/Mobs/Blaze.cpp23
-rw-r--r--source/Mobs/Blaze.h23
-rw-r--r--source/Mobs/Cavespider.cpp27
-rw-r--r--source/Mobs/Cavespider.h25
-rw-r--r--source/Mobs/Chicken.cpp27
-rw-r--r--source/Mobs/Chicken.h23
-rw-r--r--source/Mobs/Cow.cpp25
-rw-r--r--source/Mobs/Cow.h21
-rw-r--r--source/Mobs/Creeper.cpp24
-rw-r--r--source/Mobs/Creeper.h23
-rw-r--r--source/Mobs/Enderman.cpp23
-rw-r--r--source/Mobs/Enderman.h25
-rw-r--r--source/Mobs/Ghast.cpp24
-rw-r--r--source/Mobs/Ghast.h23
-rw-r--r--source/Mobs/Magmacube.cpp21
-rw-r--r--source/Mobs/Magmacube.h21
-rw-r--r--source/Mobs/Monster.cpp21
-rw-r--r--source/Mobs/Monster.h25
-rw-r--r--source/Mobs/Mooshroom.cpp25
-rw-r--r--source/Mobs/Mooshroom.h23
-rw-r--r--source/Mobs/Ocelot.cpp21
-rw-r--r--source/Mobs/Ocelot.h19
-rw-r--r--source/Mobs/PassiveAggressiveMonster.cpp23
-rw-r--r--source/Mobs/PassiveAggressiveMonster.h22
-rw-r--r--source/Mobs/PassiveMonster.cpp35
-rw-r--r--source/Mobs/PassiveMonster.h24
-rw-r--r--source/Mobs/Pig.cpp25
-rw-r--r--source/Mobs/Pig.h23
-rw-r--r--source/Mobs/Sheep.cpp37
-rw-r--r--source/Mobs/Sheep.h23
-rw-r--r--source/Mobs/Silverfish.h2
-rw-r--r--source/Mobs/Skeleton.cpp23
-rw-r--r--source/Mobs/Skeleton.h24
-rw-r--r--source/Mobs/Slime.cpp27
-rw-r--r--source/Mobs/Slime.h17
-rw-r--r--source/Mobs/Spider.cpp23
-rw-r--r--source/Mobs/Spider.h21
-rw-r--r--source/Mobs/Squid.cpp33
-rw-r--r--source/Mobs/Squid.h26
-rw-r--r--source/Mobs/Villager.cpp22
-rw-r--r--source/Mobs/Villager.h19
-rw-r--r--source/Mobs/Witch.cpp33
-rw-r--r--source/Mobs/Witch.h21
-rw-r--r--source/Mobs/Zombie.cpp24
-rw-r--r--source/Mobs/Zombie.h22
-rw-r--r--source/Mobs/Zombiepigman.cpp39
-rw-r--r--source/Mobs/Zombiepigman.h24
-rw-r--r--source/Pawn.cpp272
-rw-r--r--source/Pawn.h139
-rw-r--r--source/Player.cpp39
-rw-r--r--source/Player.h55
-rw-r--r--source/Plugin.cpp4
-rw-r--r--source/Plugin.h2
-rw-r--r--source/PluginManager.cpp60
-rw-r--r--source/PluginManager.h15
-rw-r--r--source/Plugin_NewLua.cpp23
-rw-r--r--source/Plugin_NewLua.h13
62 files changed, 2460 insertions, 1068 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 1c6f25351..c6c5c65a4 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/20/12 22:18:11.
+** Generated automatically by tolua++-1.0.92 on 12/21/12 19:26:06.
*/
#ifndef __cplusplus
@@ -4182,7 +4182,7 @@ static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetPosX();
+ double tolua_ret = (double) self->GetPosX();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -4214,7 +4214,7 @@ static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetPosY();
+ double tolua_ret = (double) self->GetPosY();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -4246,7 +4246,7 @@ static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetPosZ();
+ double tolua_ret = (double) self->GetPosZ();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -4541,16 +4541,15 @@ static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S)
#endif
{
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL);
#endif
{
self->SetPosX(a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
}
}
- return 1;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err);
@@ -4575,16 +4574,15 @@ static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S)
#endif
{
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL);
#endif
{
self->SetPosY(a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
}
}
- return 1;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err);
@@ -4609,16 +4607,15 @@ static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S)
#endif
{
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,2,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL);
#endif
{
self->SetPosZ(a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
}
}
- return 1;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err);
@@ -4645,20 +4642,17 @@ static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S)
#endif
{
cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
#endif
{
self->SetPosition(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
}
}
- return 3;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err);
@@ -5067,7 +5061,7 @@ public:
void cEntity__SpawnOn( cClientHandle& a_Client) {
return ( void )cEntity::SpawnOn(a_Client);
};
- Lua__cEntity( const double& a_X, const double& a_Y, const double& a_Z): cEntity(a_X,a_Y,a_Z){};
+ Lua__cEntity( double a_X, double a_Y, double a_Z): cEntity(a_X,a_Y,a_Z){};
};
/* method: tolua__set_instance of class Lua__cEntity */
@@ -5284,18 +5278,15 @@ static int tolua_AllToLua_Lua__cEntity_new00(lua_State* tolua_S)
else
#endif
{
- const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
+ double a_X = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
{
Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
- tolua_pushnumber(tolua_S,(lua_Number)a_X);
- tolua_pushnumber(tolua_S,(lua_Number)a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)a_Z);
}
}
- return 4;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
@@ -5321,19 +5312,16 @@ static int tolua_AllToLua_Lua__cEntity_new00_local(lua_State* tolua_S)
else
#endif
{
- const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
+ double a_X = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
{
Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushnumber(tolua_S,(lua_Number)a_X);
- tolua_pushnumber(tolua_S,(lua_Number)a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)a_Z);
}
}
- return 4;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
@@ -5383,61 +5371,151 @@ static int tolua_collect_Lua__cEntity (lua_State* tolua_S)
}
#endif
-/* get function: Damage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Damage
-static int tolua_get_TakeDamageInfo_Damage(lua_State* tolua_S)
+/* get function: DamageType of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_DamageType
+static int tolua_get_TakeDamageInfo_DamageType(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->DamageType);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: DamageType of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_DamageType
+static int tolua_set_TakeDamageInfo_DamageType(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Attacker of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Attacker_ptr
+static int tolua_get_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)self->Attacker,"cPawn");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Attacker of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Attacker_ptr
+static int tolua_set_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
+ if (!tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Attacker = ((cPawn*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: RawDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_RawDamage
+static int tolua_get_TakeDamageInfo_RawDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->RawDamage);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: RawDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_RawDamage
+static int tolua_set_TakeDamageInfo_RawDamage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->RawDamage = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: FinalDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_FinalDamage
+static int tolua_get_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
{
TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->Damage);
+ tolua_pushnumber(tolua_S,(lua_Number)self->FinalDamage);
return 1;
}
#endif //#ifndef TOLUA_DISABLE
-/* set function: Damage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Damage
-static int tolua_set_TakeDamageInfo_Damage(lua_State* tolua_S)
+/* set function: FinalDamage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_FinalDamage
+static int tolua_set_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
{
TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
#endif
- self->Damage = ((int) tolua_tonumber(tolua_S,2,0))
+ self->FinalDamage = ((int) tolua_tonumber(tolua_S,2,0))
;
return 0;
}
#endif //#ifndef TOLUA_DISABLE
-/* get function: Instigator of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Instigator_ptr
-static int tolua_get_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
+/* get function: Knockback of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Knockback
+static int tolua_get_TakeDamageInfo_Knockback(lua_State* tolua_S)
{
TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
#endif
- tolua_pushusertype(tolua_S,(void*)self->Instigator,"cEntity");
+ tolua_pushusertype(tolua_S,(void*)&self->Knockback,"Vector3d");
return 1;
}
#endif //#ifndef TOLUA_DISABLE
-/* set function: Instigator of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Instigator_ptr
-static int tolua_set_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
+/* set function: Knockback of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Knockback
+static int tolua_set_TakeDamageInfo_Knockback(lua_State* tolua_S)
{
TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
- if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err))
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)))
tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
#endif
- self->Instigator = ((cEntity*) tolua_tousertype(tolua_S,2,0))
+ self->Knockback = *((Vector3d*) tolua_tousertype(tolua_S,2,0))
;
return 0;
}
@@ -5451,7 +5529,7 @@ static int tolua_AllToLua_cPawn_TeleportToEntity00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -5464,7 +5542,7 @@ static int tolua_AllToLua_cPawn_TeleportToEntity00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL);
#endif
{
- self->TeleportToEntity(a_Entity);
+ self->TeleportToEntity(*a_Entity);
}
}
return 0;
@@ -5494,20 +5572,17 @@ static int tolua_AllToLua_cPawn_TeleportTo00(lua_State* tolua_S)
#endif
{
cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
#endif
{
self->TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
}
}
- return 3;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
@@ -5532,12 +5607,12 @@ static int tolua_AllToLua_cPawn_Heal00(lua_State* tolua_S)
#endif
{
cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_HitPoints = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
#endif
{
- self->Heal(a_Health);
+ self->Heal(a_HitPoints);
}
}
return 0;
@@ -5549,6 +5624,38 @@ static int tolua_AllToLua_cPawn_Heal00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetHealth of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetHealth00
+static int tolua_AllToLua_cPawn_GetHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHealth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: TakeDamage of class cPawn */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TakeDamage00
static int tolua_AllToLua_cPawn_TakeDamage00(lua_State* tolua_S)
@@ -5557,22 +5664,20 @@ static int tolua_AllToLua_cPawn_TakeDamage00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+ cPawn* a_Attacker = ((cPawn*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
#endif
{
- self->TakeDamage(a_Damage,a_Instigator);
+ self->TakeDamage(*a_Attacker);
}
}
return 0;
@@ -5584,6 +5689,109 @@ static int tolua_AllToLua_cPawn_TakeDamage00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: TakeDamage of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TakeDamage01
+static int tolua_AllToLua_cPawn_TakeDamage01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
+ cPawn* a_Attacker = ((cPawn*) tolua_tousertype(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+ double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_KnockbackAmount);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cPawn_TakeDamage00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TakeDamage02
+static int tolua_AllToLua_cPawn_TakeDamage02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
+ cPawn* a_Attacker = ((cPawn*) tolua_tousertype(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+ int a_FinalDamage = ((int) tolua_tonumber(tolua_S,5,0));
+ double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_FinalDamage,a_KnockbackAmount);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cPawn_TakeDamage01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DoTakeDamage of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_DoTakeDamage00
+static int tolua_AllToLua_cPawn_DoTakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"TakeDamageInfo",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ TakeDamageInfo* a_TDI = ((TakeDamageInfo*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoTakeDamage'", NULL);
+#endif
+ {
+ self->DoTakeDamage(*a_TDI);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DoTakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: KilledBy of class cPawn */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_KilledBy00
static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
@@ -5592,7 +5800,7 @@ static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -5600,7 +5808,7 @@ static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
#endif
{
cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+ cPawn* a_Killer = ((cPawn*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
#endif
@@ -5617,33 +5825,317 @@ static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetHealth of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetHealth00
-static int tolua_AllToLua_cPawn_GetHealth00(lua_State* tolua_S)
+/* method: GetRawDamageAgainst of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetRawDamageAgainst00
+static int tolua_AllToLua_cPawn_GetRawDamageAgainst00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Receiver = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRawDamageAgainst'", NULL);
#endif
{
- int tolua_ret = (int) self->GetHealth();
+ int tolua_ret = (int) self->GetRawDamageAgainst(*a_Receiver);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetRawDamageAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetArmorCoverAgainst of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetArmorCoverAgainst00
+static int tolua_AllToLua_cPawn_GetArmorCoverAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Attacker = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorCoverAgainst'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorCoverAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKnockbackAmountAgainst of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetKnockbackAmountAgainst00
+static int tolua_AllToLua_cPawn_GetKnockbackAmountAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Receiver = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKnockbackAmountAgainst'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetKnockbackAmountAgainst(*a_Receiver);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetKnockbackAmountAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedWeapon of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetEquippedWeapon00
+static int tolua_AllToLua_cPawn_GetEquippedWeapon00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedWeapon'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedWeapon();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedWeapon'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedHelmet of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetEquippedHelmet00
+static int tolua_AllToLua_cPawn_GetEquippedHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedHelmet();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedChestplate of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetEquippedChestplate00
+static int tolua_AllToLua_cPawn_GetEquippedChestplate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedChestplate();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedLeggings of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetEquippedLeggings00
+static int tolua_AllToLua_cPawn_GetEquippedLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedLeggings();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedBoots of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetEquippedBoots00
+static int tolua_AllToLua_cPawn_GetEquippedBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPawn* self = (const cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->GetEquippedBoots();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
return 0;
#endif
}
@@ -5651,15 +6143,15 @@ static int tolua_AllToLua_cPawn_GetHealth00(lua_State* tolua_S)
class Lua__cPawn : public cPawn, public ToluaBase {
public:
- void TeleportToEntity( cEntity* a_Entity) {
+ void TeleportToEntity( cEntity& a_Entity) {
if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
- tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
+ tolua_pushusertype(lua_state, (void*)&a_Entity, "cEntity");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPawn:: TeleportToEntity(a_Entity);
};
};
- void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ void TeleportTo( double a_PosX, double a_PosY, double a_PosZ) {
if (push_method("TeleportTo", tolua_AllToLua_cPawn_TeleportTo00)) {
tolua_pushnumber(lua_state, (lua_Number)a_PosX);
tolua_pushnumber(lua_state, (lua_Number)a_PosY);
@@ -5669,23 +6161,107 @@ public:
return ( void ) cPawn:: TeleportTo(a_PosX,a_PosY,a_PosZ);
};
};
- void TakeDamage( int a_Damage, cEntity* a_Instigator) {
- if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Damage);
- tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 0);
+ void DoTakeDamage( TakeDamageInfo& a_TDI) {
+ if (push_method("DoTakeDamage", tolua_AllToLua_cPawn_DoTakeDamage00)) {
+ tolua_pushusertype(lua_state, (void*)&a_TDI, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 2, 0);
} else {
- return ( void ) cPawn:: TakeDamage(a_Damage,a_Instigator);
+ return ( void ) cPawn:: DoTakeDamage(a_TDI);
};
};
- void KilledBy( cEntity* a_Killer) {
+ void KilledBy( cPawn* a_Killer) {
if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cPawn");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPawn:: KilledBy(a_Killer);
};
};
+ int GetRawDamageAgainst( const cPawn& a_Receiver) {
+ if (push_method("GetRawDamageAgainst", tolua_AllToLua_cPawn_GetRawDamageAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "const cPawn");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ int tolua_ret = ( int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( int ) cPawn:: GetRawDamageAgainst(a_Receiver);
+ };
+ };
+ int GetArmorCoverAgainst( const cPawn* a_Attacker, eDamageType a_DamageType, int a_RawDamage) {
+ if (push_method("GetArmorCoverAgainst", tolua_AllToLua_cPawn_GetArmorCoverAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)a_Attacker, "const cPawn");
+ tolua_pushnumber(lua_state, (lua_Number)a_DamageType);
+ tolua_pushnumber(lua_state, (lua_Number)a_RawDamage);
+ ToluaBase::dbcall(lua_state, 4, 1);
+ int tolua_ret = ( int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( int ) cPawn:: GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ };
+ };
+ double GetKnockbackAmountAgainst( const cPawn& a_Receiver) {
+ if (push_method("GetKnockbackAmountAgainst", tolua_AllToLua_cPawn_GetKnockbackAmountAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "const cPawn");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ double tolua_ret = ( double )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( double ) cPawn:: GetKnockbackAmountAgainst(a_Receiver);
+ };
+ };
+ cItem GetEquippedWeapon( void )const {
+ if (push_method("GetEquippedWeapon", tolua_AllToLua_cPawn_GetEquippedWeapon00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPawn:: GetEquippedWeapon();
+ };
+ };
+ cItem GetEquippedHelmet( void )const {
+ if (push_method("GetEquippedHelmet", tolua_AllToLua_cPawn_GetEquippedHelmet00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPawn:: GetEquippedHelmet();
+ };
+ };
+ cItem GetEquippedChestplate( void )const {
+ if (push_method("GetEquippedChestplate", tolua_AllToLua_cPawn_GetEquippedChestplate00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPawn:: GetEquippedChestplate();
+ };
+ };
+ cItem GetEquippedLeggings( void )const {
+ if (push_method("GetEquippedLeggings", tolua_AllToLua_cPawn_GetEquippedLeggings00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPawn:: GetEquippedLeggings();
+ };
+ };
+ cItem GetEquippedBoots( void )const {
+ if (push_method("GetEquippedBoots", tolua_AllToLua_cPawn_GetEquippedBoots00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPawn:: GetEquippedBoots();
+ };
+ };
void Initialize( cWorld* a_World) {
if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
@@ -5748,18 +6324,42 @@ public:
};
};
- void cPawn__TeleportToEntity( cEntity* a_Entity) {
+ void cPawn__TeleportToEntity( cEntity& a_Entity) {
return ( void )cPawn::TeleportToEntity(a_Entity);
};
- void cPawn__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ void cPawn__TeleportTo( double a_PosX, double a_PosY, double a_PosZ) {
return ( void )cPawn::TeleportTo(a_PosX,a_PosY,a_PosZ);
};
- void cPawn__TakeDamage( int a_Damage, cEntity* a_Instigator) {
- return ( void )cPawn::TakeDamage(a_Damage,a_Instigator);
+ void cPawn__DoTakeDamage( TakeDamageInfo& a_TDI) {
+ return ( void )cPawn::DoTakeDamage(a_TDI);
};
- void cPawn__KilledBy( cEntity* a_Killer) {
+ void cPawn__KilledBy( cPawn* a_Killer) {
return ( void )cPawn::KilledBy(a_Killer);
};
+ int cPawn__GetRawDamageAgainst( const cPawn& a_Receiver) {
+ return ( int )cPawn::GetRawDamageAgainst(a_Receiver);
+ };
+ int cPawn__GetArmorCoverAgainst( const cPawn* a_Attacker, eDamageType a_DamageType, int a_RawDamage) {
+ return ( int )cPawn::GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ };
+ double cPawn__GetKnockbackAmountAgainst( const cPawn& a_Receiver) {
+ return ( double )cPawn::GetKnockbackAmountAgainst(a_Receiver);
+ };
+ cItem cPawn__GetEquippedWeapon( void ) {
+ return ( cItem )cPawn::GetEquippedWeapon();
+ };
+ cItem cPawn__GetEquippedHelmet( void ) {
+ return ( cItem )cPawn::GetEquippedHelmet();
+ };
+ cItem cPawn__GetEquippedChestplate( void ) {
+ return ( cItem )cPawn::GetEquippedChestplate();
+ };
+ cItem cPawn__GetEquippedLeggings( void ) {
+ return ( cItem )cPawn::GetEquippedLeggings();
+ };
+ cItem cPawn__GetEquippedBoots( void ) {
+ return ( cItem )cPawn::GetEquippedBoots();
+ };
void cPawn__Initialize( cWorld* a_World) {
return ( void )cPawn::Initialize(a_World);
};
@@ -5818,7 +6418,7 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00(lua_State* tolua_
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -5831,7 +6431,7 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00(lua_State* tolua_
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportToEntity'", NULL);
#endif
{
- self->cPawn__TeleportToEntity(a_Entity);
+ self->cPawn__TeleportToEntity(*a_Entity);
}
}
return 0;
@@ -5861,20 +6461,17 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00(lua_State* tolua_S)
#endif
{
Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+ double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportTo'", NULL);
#endif
{
self->cPawn__TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
}
}
- return 3;
+ return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cPawn__TeleportTo'.",&tolua_err);
@@ -5883,36 +6480,34 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: cPawn__TakeDamage of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00
-static int tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00(lua_State* tolua_S)
+/* method: cPawn__DoTakeDamage of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__DoTakeDamage00
+static int tolua_AllToLua_Lua__cPawn_cPawn__DoTakeDamage00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"TakeDamageInfo",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+ TakeDamageInfo* a_TDI = ((TakeDamageInfo*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TakeDamage'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__DoTakeDamage'", NULL);
#endif
{
- self->cPawn__TakeDamage(a_Damage,a_Instigator);
+ self->cPawn__DoTakeDamage(*a_TDI);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPawn__TakeDamage'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'cPawn__DoTakeDamage'.",&tolua_err);
return 0;
#endif
}
@@ -5926,7 +6521,7 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -5934,7 +6529,7 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00(lua_State* tolua_S)
#endif
{
Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+ cPawn* a_Killer = ((cPawn*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__KilledBy'", NULL);
#endif
@@ -5951,6 +6546,322 @@ static int tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: cPawn__GetRawDamageAgainst of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetRawDamageAgainst00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetRawDamageAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Receiver = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetRawDamageAgainst'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->cPawn__GetRawDamageAgainst(*a_Receiver);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetRawDamageAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetArmorCoverAgainst of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetArmorCoverAgainst00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetArmorCoverAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Attacker = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
+ eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0));
+ int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetArmorCoverAgainst'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->cPawn__GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetArmorCoverAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetKnockbackAmountAgainst of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetKnockbackAmountAgainst00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetKnockbackAmountAgainst00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPawn",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ const cPawn* a_Receiver = ((const cPawn*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetKnockbackAmountAgainst'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->cPawn__GetKnockbackAmountAgainst(*a_Receiver);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetKnockbackAmountAgainst'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetEquippedWeapon of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedWeapon00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedWeapon00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetEquippedWeapon'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->cPawn__GetEquippedWeapon();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetEquippedWeapon'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetEquippedHelmet of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedHelmet00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetEquippedHelmet'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->cPawn__GetEquippedHelmet();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetEquippedHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetEquippedChestplate of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedChestplate00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedChestplate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetEquippedChestplate'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->cPawn__GetEquippedChestplate();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetEquippedChestplate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetEquippedLeggings of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedLeggings00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetEquippedLeggings'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->cPawn__GetEquippedLeggings();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetEquippedLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__GetEquippedBoots of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedBoots00
+static int tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__GetEquippedBoots'", NULL);
+#endif
+ {
+ cItem tolua_ret = (cItem) self->cPawn__GetEquippedBoots();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
+ tolua_pushusertype(tolua_S,tolua_obj,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__GetEquippedBoots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: Initialize of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Initialize00
static int tolua_AllToLua_cPlayer_Initialize00(lua_State* tolua_S)
@@ -6186,46 +7097,6 @@ static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: TeleportTo of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TeleportTo00
-static int tolua_AllToLua_cPlayer_TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
-#endif
- {
- self->TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: GetGameMode of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
@@ -7090,74 +7961,6 @@ static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: TakeDamage of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TakeDamage00
-static int tolua_AllToLua_cPlayer_TakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(a_Damage,a_Instigator);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KilledBy of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_KilledBy00
-static int tolua_AllToLua_cPlayer_KilledBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
-#endif
- {
- self->KilledBy(a_Killer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: Respawn of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
@@ -7229,14 +8032,14 @@ static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL);
#endif
@@ -7329,16 +8132,6 @@ public:
return ( void ) cPlayer:: Initialize(a_World);
};
};
- void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- if (push_method("TeleportTo", tolua_AllToLua_cPlayer_TeleportTo00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_PosX);
- tolua_pushnumber(lua_state, (lua_Number)a_PosY);
- tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
- ToluaBase::dbcall(lua_state, 4, 0);
- } else {
- return ( void ) cPlayer:: TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
- };
void MoveTo( const Vector3d& a_NewPos) {
if (push_method("MoveTo", tolua_AllToLua_cPlayer_MoveTo00)) {
tolua_pushusertype(lua_state, (void*)&a_NewPos, "const Vector3d");
@@ -7347,31 +8140,125 @@ public:
return ( void ) cPlayer:: MoveTo(a_NewPos);
};
};
- void TeleportToEntity( cEntity* a_Entity) {
+ void TeleportToEntity( cEntity& a_Entity) {
if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
- tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
+ tolua_pushusertype(lua_state, (void*)&a_Entity, "cEntity");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPlayer:: TeleportToEntity(a_Entity);
};
};
- void TakeDamage( int a_Damage, cEntity* a_Instigator) {
- if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Damage);
- tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 0);
+ void TeleportTo( double a_PosX, double a_PosY, double a_PosZ) {
+ if (push_method("TeleportTo", tolua_AllToLua_cPawn_TeleportTo00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_PosX);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosY);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
+ ToluaBase::dbcall(lua_state, 4, 0);
+ } else {
+ return ( void ) cPlayer:: TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ };
+ void DoTakeDamage( TakeDamageInfo& a_TDI) {
+ if (push_method("DoTakeDamage", tolua_AllToLua_cPawn_DoTakeDamage00)) {
+ tolua_pushusertype(lua_state, (void*)&a_TDI, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 2, 0);
} else {
- return ( void ) cPlayer:: TakeDamage(a_Damage,a_Instigator);
+ return ( void ) cPlayer:: DoTakeDamage(a_TDI);
};
};
- void KilledBy( cEntity* a_Killer) {
+ void KilledBy( cPawn* a_Killer) {
if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cPawn");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPlayer:: KilledBy(a_Killer);
};
};
+ int GetRawDamageAgainst( const cPawn& a_Receiver) {
+ if (push_method("GetRawDamageAgainst", tolua_AllToLua_cPawn_GetRawDamageAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "const cPawn");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ int tolua_ret = ( int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( int ) cPlayer:: GetRawDamageAgainst(a_Receiver);
+ };
+ };
+ int GetArmorCoverAgainst( const cPawn* a_Attacker, eDamageType a_DamageType, int a_RawDamage) {
+ if (push_method("GetArmorCoverAgainst", tolua_AllToLua_cPawn_GetArmorCoverAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)a_Attacker, "const cPawn");
+ tolua_pushnumber(lua_state, (lua_Number)a_DamageType);
+ tolua_pushnumber(lua_state, (lua_Number)a_RawDamage);
+ ToluaBase::dbcall(lua_state, 4, 1);
+ int tolua_ret = ( int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( int ) cPlayer:: GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ };
+ };
+ double GetKnockbackAmountAgainst( const cPawn& a_Receiver) {
+ if (push_method("GetKnockbackAmountAgainst", tolua_AllToLua_cPawn_GetKnockbackAmountAgainst00)) {
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "const cPawn");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ double tolua_ret = ( double )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( double ) cPlayer:: GetKnockbackAmountAgainst(a_Receiver);
+ };
+ };
+ cItem GetEquippedWeapon( void )const {
+ if (push_method("GetEquippedWeapon", tolua_AllToLua_cPawn_GetEquippedWeapon00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPlayer:: GetEquippedWeapon();
+ };
+ };
+ cItem GetEquippedHelmet( void )const {
+ if (push_method("GetEquippedHelmet", tolua_AllToLua_cPawn_GetEquippedHelmet00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPlayer:: GetEquippedHelmet();
+ };
+ };
+ cItem GetEquippedChestplate( void )const {
+ if (push_method("GetEquippedChestplate", tolua_AllToLua_cPawn_GetEquippedChestplate00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPlayer:: GetEquippedChestplate();
+ };
+ };
+ cItem GetEquippedLeggings( void )const {
+ if (push_method("GetEquippedLeggings", tolua_AllToLua_cPawn_GetEquippedLeggings00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPlayer:: GetEquippedLeggings();
+ };
+ };
+ cItem GetEquippedBoots( void )const {
+ if (push_method("GetEquippedBoots", tolua_AllToLua_cPawn_GetEquippedBoots00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cItem tolua_ret = ( cItem )*(cItem*)tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cItem ) cPlayer:: GetEquippedBoots();
+ };
+ };
unsigned int GetEntityType( void ) {
if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
ToluaBase::dbcall(lua_state, 1, 1);
@@ -7429,21 +8316,45 @@ public:
void cPlayer__Initialize( cWorld* a_World) {
return ( void )cPlayer::Initialize(a_World);
};
- void cPlayer__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- return ( void )cPlayer::TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
void cPlayer__MoveTo( const Vector3d& a_NewPos) {
return ( void )cPlayer::MoveTo(a_NewPos);
};
- void cPlayer__TeleportToEntity( cEntity* a_Entity) {
+ void cPlayer__TeleportToEntity( cEntity& a_Entity) {
return ( void )cPlayer::TeleportToEntity(a_Entity);
};
- void cPlayer__TakeDamage( int a_Damage, cEntity* a_Instigator) {
- return ( void )cPlayer::TakeDamage(a_Damage,a_Instigator);
+ void cPlayer__TeleportTo( double a_PosX, double a_PosY, double a_PosZ) {
+ return ( void )cPlayer::TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ void cPlayer__DoTakeDamage( TakeDamageInfo& a_TDI) {
+ return ( void )cPlayer::DoTakeDamage(a_TDI);
};
- void cPlayer__KilledBy( cEntity* a_Killer) {
+ void cPlayer__KilledBy( cPawn* a_Killer) {
return ( void )cPlayer::KilledBy(a_Killer);
};
+ int cPlayer__GetRawDamageAgainst( const cPawn& a_Receiver) {
+ return ( int )cPlayer::GetRawDamageAgainst(a_Receiver);
+ };
+ int cPlayer__GetArmorCoverAgainst( const cPawn* a_Attacker, eDamageType a_DamageType, int a_RawDamage) {
+ return ( int )cPlayer::GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
+ };
+ double cPlayer__GetKnockbackAmountAgainst( const cPawn& a_Receiver) {
+ return ( double )cPlayer::GetKnockbackAmountAgainst(a_Receiver);
+ };
+ cItem cPlayer__GetEquippedWeapon( void ) {
+ return ( cItem )cPlayer::GetEquippedWeapon();
+ };
+ cItem cPlayer__GetEquippedHelmet( void ) {
+ return ( cItem )cPlayer::GetEquippedHelmet();
+ };
+ cItem cPlayer__GetEquippedChestplate( void ) {
+ return ( cItem )cPlayer::GetEquippedChestplate();
+ };
+ cItem cPlayer__GetEquippedLeggings( void ) {
+ return ( cItem )cPlayer::GetEquippedLeggings();
+ };
+ cItem cPlayer__GetEquippedBoots( void ) {
+ return ( cItem )cPlayer::GetEquippedBoots();
+ };
unsigned int cPlayer__GetEntityType( void ) {
return (unsigned int )cPlayer::GetEntityType();
};
@@ -7524,46 +8435,6 @@ static int tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: cPlayer__TeleportTo of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00
-static int tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__TeleportTo'", NULL);
-#endif
- {
- self->cPlayer__TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlayer__TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: cPlayer__MoveTo of class Lua__cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00
static int tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00(lua_State* tolua_S)
@@ -8602,8 +9473,8 @@ static int tolua_AllToLua_cPlugin_OnTakeDamage00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
@@ -8611,16 +9482,17 @@ static int tolua_AllToLua_cPlugin_OnTakeDamage00(lua_State* tolua_S)
#endif
{
cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ cPawn* a_Receiver = ((cPawn*) tolua_tousertype(tolua_S,2,0));
TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnTakeDamage'", NULL);
#endif
{
- self->OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ bool tolua_ret = (bool) self->OnTakeDamage(*a_Receiver,*a_TakeDamageInfo);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
- return 0;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'OnTakeDamage'.",&tolua_err);
@@ -9366,13 +10238,16 @@ public:
return ( bool ) cPlugin:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
};
};
- void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ bool OnTakeDamage( cPawn& a_Receiver, TakeDamageInfo& a_TakeDamageInfo) {
if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
- tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
- ToluaBase::dbcall(lua_state, 3, 0);
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "cPawn");
+ tolua_pushusertype(lua_state, (void*)&a_TakeDamageInfo, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
} else {
- return ( void ) cPlugin:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ return ( bool ) cPlugin:: OnTakeDamage(a_Receiver,a_TakeDamageInfo);
};
};
bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
@@ -9499,8 +10374,8 @@ public:
bool cPlugin__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
return ( bool )cPlugin::OnPreCrafting(a_Player,a_Grid,a_Recipe);
};
- void cPlugin__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- return ( void )cPlugin::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ bool cPlugin__OnTakeDamage( cPawn& a_Receiver, TakeDamageInfo& a_TakeDamageInfo) {
+ return ( bool )cPlugin::OnTakeDamage(a_Receiver,a_TakeDamageInfo);
};
bool cPlugin__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
return ( bool )cPlugin::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
@@ -10235,8 +11110,8 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00(lua_State* tolua_
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
@@ -10244,16 +11119,17 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00(lua_State* tolua_
#endif
{
Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ cPawn* a_Receiver = ((cPawn*) tolua_tousertype(tolua_S,2,0));
TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnTakeDamage'", NULL);
#endif
{
- self->cPlugin__OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ bool tolua_ret = (bool) self->cPlugin__OnTakeDamage(*a_Receiver,*a_TakeDamageInfo);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
- return 0;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cPlugin__OnTakeDamage'.",&tolua_err);
@@ -10919,13 +11795,16 @@ public:
return ( bool ) cPlugin_NewLua:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
};
};
- void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ bool OnTakeDamage( cPawn& a_Receiver, TakeDamageInfo& a_TakeDamageInfo) {
if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
- tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
- ToluaBase::dbcall(lua_state, 3, 0);
+ tolua_pushusertype(lua_state, (void*)&a_Receiver, "cPawn");
+ tolua_pushusertype(lua_state, (void*)&a_TakeDamageInfo, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
} else {
- return ( void ) cPlugin_NewLua:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ return ( bool ) cPlugin_NewLua:: OnTakeDamage(a_Receiver,a_TakeDamageInfo);
};
};
bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
@@ -11055,8 +11934,8 @@ public:
bool cPlugin_NewLua__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
return ( bool )cPlugin_NewLua::OnPreCrafting(a_Player,a_Grid,a_Recipe);
};
- void cPlugin_NewLua__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- return ( void )cPlugin_NewLua::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ bool cPlugin_NewLua__OnTakeDamage( cPawn& a_Receiver, TakeDamageInfo& a_TakeDamageInfo) {
+ return ( bool )cPlugin_NewLua::OnTakeDamage(a_Receiver,a_TakeDamageInfo);
};
bool cPlugin_NewLua__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
return ( bool )cPlugin_NewLua::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
@@ -12458,7 +13337,7 @@ static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetSpawnX();
+ double tolua_ret = (double) self->GetSpawnX();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -12490,7 +13369,7 @@ static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetSpawnY();
+ double tolua_ret = (double) self->GetSpawnY();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -12522,7 +13401,7 @@ static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL);
#endif
{
- const double tolua_ret = (const double) self->GetSpawnZ();
+ double tolua_ret = (double) self->GetSpawnZ();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -13763,6 +14642,134 @@ static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetEquippedHelmet of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedHelmet00
+static int tolua_AllToLua_cInventory_GetEquippedHelmet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedHelmet();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedChestplate of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedChestplate00
+static int tolua_AllToLua_cInventory_GetEquippedChestplate00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedChestplate();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedLeggings of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedLeggings00
+static int tolua_AllToLua_cInventory_GetEquippedLeggings00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedLeggings();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedBoots of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedBoots00
+static int tolua_AllToLua_cInventory_GetEquippedBoots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetEquippedBoots();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: SendSlot of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SendSlot00
static int tolua_AllToLua_cInventory_SendSlot00(lua_State* tolua_S)
@@ -22429,8 +23436,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"E_ITEM_WOODEN_PRESSURE_PLATE",E_ITEM_WOODEN_PRESSURE_PLATE);
tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE",E_ITEM_REDSTONE_ORE);
tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE_GLOWING",E_ITEM_REDSTONE_ORE_GLOWING);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_ON",E_ITEM_REDSTONE_TORCH_ON);
tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_OFF",E_ITEM_REDSTONE_TORCH_OFF);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_ON",E_ITEM_REDSTONE_TORCH_ON);
tolua_constant(tolua_S,"E_ITEM_STONE_BUTTON",E_ITEM_STONE_BUTTON);
tolua_constant(tolua_S,"E_ITEM_SNOW",E_ITEM_SNOW);
tolua_constant(tolua_S,"E_ITEM_ICE",E_ITEM_ICE);
@@ -22813,6 +23820,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"eGameMode_NotSet",eGameMode_NotSet);
tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival);
tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative);
+ tolua_constant(tolua_S,"eGameMode_Adventure",eGameMode_Adventure);
tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny);
tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain);
tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm);
@@ -22929,30 +23937,82 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cEntity_new00_local);
tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cEntity_delete00);
tolua_endmodule(tolua_S);
+ tolua_constant(tolua_S,"dtAttack",dtAttack);
+ tolua_constant(tolua_S,"dtLightning",dtLightning);
+ tolua_constant(tolua_S,"dtFalling",dtFalling);
+ tolua_constant(tolua_S,"dtDrowning",dtDrowning);
+ tolua_constant(tolua_S,"dtSuffocating",dtSuffocating);
+ tolua_constant(tolua_S,"dtStarving",dtStarving);
+ tolua_constant(tolua_S,"dtCactusContact",dtCactusContact);
+ tolua_constant(tolua_S,"dtLavaContact",dtLavaContact);
+ tolua_constant(tolua_S,"dtPoisoning",dtPoisoning);
+ tolua_constant(tolua_S,"dtOnFire",dtOnFire);
+ tolua_constant(tolua_S,"dtFireContact",dtFireContact);
+ tolua_constant(tolua_S,"dtInVoid",dtInVoid);
+ tolua_constant(tolua_S,"dtPotionOfHarming",dtPotionOfHarming);
+ tolua_constant(tolua_S,"dtPawnAttack",dtPawnAttack);
+ tolua_constant(tolua_S,"dtEntityAttack",dtEntityAttack);
+ tolua_constant(tolua_S,"dtMob",dtMob);
+ tolua_constant(tolua_S,"dtMobAttack",dtMobAttack);
+ tolua_constant(tolua_S,"dtFall",dtFall);
+ tolua_constant(tolua_S,"dtDrown",dtDrown);
+ tolua_constant(tolua_S,"dtSuffocation",dtSuffocation);
+ tolua_constant(tolua_S,"dtStarvation",dtStarvation);
+ tolua_constant(tolua_S,"dtHunger",dtHunger);
+ tolua_constant(tolua_S,"dtCactus",dtCactus);
+ tolua_constant(tolua_S,"dtCactuses",dtCactuses);
+ tolua_constant(tolua_S,"dtCacti",dtCacti);
+ tolua_constant(tolua_S,"dtLava",dtLava);
+ tolua_constant(tolua_S,"dtPoison",dtPoison);
+ tolua_constant(tolua_S,"dtBurning",dtBurning);
+ tolua_constant(tolua_S,"dtInFire",dtInFire);
tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL);
tolua_beginmodule(tolua_S,"TakeDamageInfo");
- tolua_variable(tolua_S,"Damage",tolua_get_TakeDamageInfo_Damage,tolua_set_TakeDamageInfo_Damage);
- tolua_variable(tolua_S,"Instigator",tolua_get_TakeDamageInfo_Instigator_ptr,tolua_set_TakeDamageInfo_Instigator_ptr);
+ tolua_variable(tolua_S,"DamageType",tolua_get_TakeDamageInfo_DamageType,tolua_set_TakeDamageInfo_DamageType);
+ tolua_variable(tolua_S,"Attacker",tolua_get_TakeDamageInfo_Attacker_ptr,tolua_set_TakeDamageInfo_Attacker_ptr);
+ tolua_variable(tolua_S,"RawDamage",tolua_get_TakeDamageInfo_RawDamage,tolua_set_TakeDamageInfo_RawDamage);
+ tolua_variable(tolua_S,"FinalDamage",tolua_get_TakeDamageInfo_FinalDamage,tolua_set_TakeDamageInfo_FinalDamage);
+ tolua_variable(tolua_S,"Knockback",tolua_get_TakeDamageInfo_Knockback,tolua_set_TakeDamageInfo_Knockback);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
tolua_beginmodule(tolua_S,"cPawn");
tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cPawn_TeleportToEntity00);
tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPawn_TeleportTo00);
tolua_function(tolua_S,"Heal",tolua_AllToLua_cPawn_Heal00);
+ tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cPawn_GetHealth00);
tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPawn_TakeDamage00);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPawn_TakeDamage01);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPawn_TakeDamage02);
+ tolua_function(tolua_S,"DoTakeDamage",tolua_AllToLua_cPawn_DoTakeDamage00);
tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPawn_KilledBy00);
- tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cPawn_GetHealth00);
+ tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cPawn_GetRawDamageAgainst00);
+ tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cPawn_GetArmorCoverAgainst00);
+ tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cPawn_GetKnockbackAmountAgainst00);
+ tolua_function(tolua_S,"GetEquippedWeapon",tolua_AllToLua_cPawn_GetEquippedWeapon00);
+ tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cPawn_GetEquippedHelmet00);
+ tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cPawn_GetEquippedChestplate00);
+ tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cPawn_GetEquippedLeggings00);
+ tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cPawn_GetEquippedBoots00);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"Lua__cPawn","Lua__cPawn","cPawn",NULL);
tolua_beginmodule(tolua_S,"Lua__cPawn");
tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPawn_tolua__set_instance00);
tolua_function(tolua_S,"cPawn__TeleportToEntity",tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00);
tolua_function(tolua_S,"cPawn__TeleportTo",tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00);
- tolua_function(tolua_S,"cPawn__TakeDamage",tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00);
+ tolua_function(tolua_S,"cPawn__DoTakeDamage",tolua_AllToLua_Lua__cPawn_cPawn__DoTakeDamage00);
tolua_function(tolua_S,"cPawn__KilledBy",tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00);
+ tolua_function(tolua_S,"cPawn__GetRawDamageAgainst",tolua_AllToLua_Lua__cPawn_cPawn__GetRawDamageAgainst00);
+ tolua_function(tolua_S,"cPawn__GetArmorCoverAgainst",tolua_AllToLua_Lua__cPawn_cPawn__GetArmorCoverAgainst00);
+ tolua_function(tolua_S,"cPawn__GetKnockbackAmountAgainst",tolua_AllToLua_Lua__cPawn_cPawn__GetKnockbackAmountAgainst00);
+ tolua_function(tolua_S,"cPawn__GetEquippedWeapon",tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedWeapon00);
+ tolua_function(tolua_S,"cPawn__GetEquippedHelmet",tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedHelmet00);
+ tolua_function(tolua_S,"cPawn__GetEquippedChestplate",tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedChestplate00);
+ tolua_function(tolua_S,"cPawn__GetEquippedLeggings",tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedLeggings00);
+ tolua_function(tolua_S,"cPawn__GetEquippedBoots",tolua_AllToLua_Lua__cPawn_cPawn__GetEquippedBoots00);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
tolua_beginmodule(tolua_S,"cPlayer");
+ tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH);
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlayer_Initialize00);
tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
@@ -22960,7 +24020,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00);
- tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
tolua_function(tolua_S,"GetLastBlockActionTime",tolua_AllToLua_cPlayer_GetLastBlockActionTime00);
@@ -22987,8 +24046,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetMaxFoodSaturationLevel",tolua_AllToLua_cPlayer_GetMaxFoodSaturationLevel00);
tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00);
tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPlayer_TakeDamage00);
- tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPlayer_KilledBy00);
tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
@@ -22999,7 +24056,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_beginmodule(tolua_S,"Lua__cPlayer");
tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlayer_tolua__set_instance00);
tolua_function(tolua_S,"cPlayer__Initialize",tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00);
- tolua_function(tolua_S,"cPlayer__TeleportTo",tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00);
tolua_function(tolua_S,"cPlayer__MoveTo",tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
@@ -23229,6 +24285,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00);
tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00);
+ tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00);
+ tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00);
+ tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00);
+ tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cInventory_GetEquippedBoots00);
tolua_function(tolua_S,"SendSlot",tolua_AllToLua_cInventory_SendSlot00);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
diff --git a/source/Bindings.h b/source/Bindings.h
index b51c94b8f..ccf2051d8 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/20/12 22:18:11.
+** Generated automatically by tolua++-1.0.92 on 12/21/12 19:26:06.
*/
/* Exported function */
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 8148c081e..ffcda9bda 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -918,7 +918,7 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
if (!a_Entity->GetWorld()->IsPVPEnabled())
{
// PVP is disabled
- if (a_Entity->IsA("cPlayer") && Instigator->IsA("cPlayer"))
+ if (a_Entity->IsA("cPlayer") && m_Attacker->IsA("cPlayer"))
{
// Player is hurting another player which is not allowed when PVP is disabled so ignore it
return true;
@@ -926,17 +926,15 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
}
if (a_Entity->IsA("cPawn"))
{
- reinterpret_cast<cPawn *>(a_Entity)->TakeDamage(Damage, Instigator);
+ reinterpret_cast<cPawn *>(a_Entity)->TakeDamage(*m_Attacker);
}
return true;
}
public:
- int Damage;
- cEntity * Instigator;
+ cPawn * m_Attacker;
} Callback;
- Callback.Damage = 1; // TODO: Find proper damage from current item equipped
- Callback.Instigator = m_Player;
+ Callback.m_Attacker = m_Player;
cWorld * World = m_Player->GetWorld();
World->DoWithEntityByID(a_TargetEntityID, Callback);
diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp
index 4cc74ec2b..24ce88184 100644
--- a/source/Mobs/Bat.cpp
+++ b/source/Mobs/Bat.cpp
@@ -7,7 +7,7 @@
-cBat::cBat()
+cBat::cBat(void)
{
m_MobType = 65;
GetMonsterConfig("Bat");
@@ -17,29 +17,12 @@ cBat::cBat()
-cBat::~cBat()
+bool cBat::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cBat") == 0) || super::IsA(a_EntityType));
}
-bool cBat::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cBat" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cBat::KilledBy( cEntity* a_Killer )
-{
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h
index 94ae595d0..7965072fc 100644
--- a/source/Mobs/Bat.h
+++ b/source/Mobs/Bat.h
@@ -1,14 +1,23 @@
+
#pragma once
#include "PassiveMonster.h"
-class cBat : public cPassiveMonster
+
+
+
+
+class cBat :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
- cBat();
- ~cBat();
+ cBat(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
index c3e68518f..e53cbb44d 100644
--- a/source/Mobs/Blaze.cpp
+++ b/source/Mobs/Blaze.cpp
@@ -7,7 +7,7 @@
-cBlaze::cBlaze()
+cBlaze::cBlaze(void)
{
m_MobType = 61;
GetMonsterConfig("Blaze");
@@ -17,31 +17,18 @@ cBlaze::cBlaze()
-cBlaze::~cBlaze()
+bool cBlaze::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cBlaze") == 0) || super::IsA(a_EntityType));
}
-bool cBlaze::IsA( const char* a_EntityType )
+void cBlaze::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cBlaze" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cBlaze::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_BLAZE_ROD);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
}
diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h
index bd722d529..6dca7fed0 100644
--- a/source/Mobs/Blaze.h
+++ b/source/Mobs/Blaze.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cBlaze : public cAggressiveMonster
+
+
+
+
+class cBlaze :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
- cBlaze();
- ~cBlaze();
+ cBlaze(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
index 6c7ed0a7a..9336f8f5b 100644
--- a/source/Mobs/Cavespider.cpp
+++ b/source/Mobs/Cavespider.cpp
@@ -7,7 +7,7 @@
-cCavespider::cCavespider()
+cCavespider::cCavespider(void)
{
m_MobType = 59;
GetMonsterConfig("Cavespider");
@@ -17,18 +17,9 @@ cCavespider::cCavespider()
-cCavespider::~cCavespider()
+bool cCavespider::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cCavespider::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cCaveSpider") == 0) || super::IsA(a_EntityType));
}
@@ -37,7 +28,8 @@ bool cCavespider::IsA( const char* a_EntityType )
void cCavespider::Tick(float a_Dt)
{
- cMonster::Tick(a_Dt);
+ super::Tick(a_Dt);
+ // TODO: Check vanilla if cavespiders really get passive during the day
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
@@ -45,13 +37,10 @@ void cCavespider::Tick(float a_Dt)
-void cCavespider::KilledBy( cEntity* a_Killer )
+void cCavespider::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
}
diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h
index 163bb1f92..10b462bea 100644
--- a/source/Mobs/Cavespider.h
+++ b/source/Mobs/Cavespider.h
@@ -1,15 +1,26 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cCavespider : public cAggressiveMonster
+
+
+
+
+class cCavespider :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
- cCavespider();
- ~cCavespider();
+ cCavespider(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void Tick(float a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp
index 940491ad4..cd282f5ed 100644
--- a/source/Mobs/Chicken.cpp
+++ b/source/Mobs/Chicken.cpp
@@ -7,13 +7,13 @@
-// TODO Drop egg every 5-10 minutes
+// TODO: Drop egg every 5-10 minutes
-cChicken::cChicken()
+cChicken::cChicken(void)
{
m_MobType = 93;
GetMonsterConfig("Chicken");
@@ -23,32 +23,19 @@ cChicken::cChicken()
-cChicken::~cChicken()
+bool cChicken::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cChicken") == 0) || super::IsA(a_EntityType));
}
-bool cChicken::IsA( const char* a_EntityType )
+void cChicken::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cChicken::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER);
- Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
+ a_Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
}
diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h
index acfb202e3..49c88a059 100644
--- a/source/Mobs/Chicken.h
+++ b/source/Mobs/Chicken.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "PassiveMonster.h"
-class cChicken : public cPassiveMonster
+
+
+
+
+class cChicken :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
- cChicken();
- ~cChicken();
+ cChicken(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp
index 0d107e1b5..8e1837434 100644
--- a/source/Mobs/Cow.cpp
+++ b/source/Mobs/Cow.cpp
@@ -13,7 +13,7 @@
-cCow::cCow()
+cCow::cCow(void)
{
m_MobType = 92;
GetMonsterConfig("Cow");
@@ -23,32 +23,19 @@ cCow::cCow()
-cCow::~cCow()
+bool cCow::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cCow") == 0) || super::IsA(a_EntityType));
}
-bool cCow::IsA( const char* a_EntityType )
+void cCow::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCow::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h
index bb604bad4..cc7db7af9 100644
--- a/source/Mobs/Cow.h
+++ b/source/Mobs/Cow.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "PassiveMonster.h"
-class cCow : public cPassiveMonster
+
+
+
+
+class cCow :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
cCow();
- ~cCow();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp
index b42d5690b..d247df96c 100644
--- a/source/Mobs/Creeper.cpp
+++ b/source/Mobs/Creeper.cpp
@@ -7,7 +7,7 @@
-cCreeper::cCreeper()
+cCreeper::cCreeper(void)
{
m_MobType = 50;
GetMonsterConfig("Creeper");
@@ -17,34 +17,20 @@ cCreeper::cCreeper()
-cCreeper::~cCreeper()
+bool cCreeper::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cCreeper") == 0) || super::IsA(a_EntityType));
}
-bool cCreeper::IsA( const char* a_EntityType )
+void cCreeper::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCreeper::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
// TODO Check if killed by a skeleton, then drop random music disk
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
}
diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h
index e5c755103..bd6b1e992 100644
--- a/source/Mobs/Creeper.h
+++ b/source/Mobs/Creeper.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cCreeper : public cAggressiveMonster
+
+
+
+
+class cCreeper :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
- cCreeper();
- ~cCreeper();
+ cCreeper(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
index 216fab85f..b41f8f405 100644
--- a/source/Mobs/Enderman.cpp
+++ b/source/Mobs/Enderman.cpp
@@ -7,7 +7,7 @@
-cEnderman::cEnderman()
+cEnderman::cEnderman(void)
{
m_MobType = 58;
GetMonsterConfig("Enderman");
@@ -17,18 +17,9 @@ cEnderman::cEnderman()
-cEnderman::~cEnderman()
+bool cEnderman::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cEnderman::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cEnderman") == 0) || super::IsA(a_EntityType));
}
@@ -50,13 +41,9 @@ void cEnderman::Tick(float a_Dt)
-void cEnderman::KilledBy( cEntity* a_Killer )
+void cEnderman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
}
diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h
index 788cc1314..b175e8b1b 100644
--- a/source/Mobs/Enderman.h
+++ b/source/Mobs/Enderman.h
@@ -1,15 +1,26 @@
+
#pragma once
#include "PassiveAggressiveMonster.h"
-class cEnderman : public cPassiveAggressiveMonster
+
+
+
+
+class cEnderman :
+ public cPassiveAggressiveMonster
{
+ typedef cPassiveAggressiveMonster super;
+
public:
- cEnderman();
- ~cEnderman();
+ cEnderman(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void Tick(float a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
index 4993f25c0..3bcb5e4ab 100644
--- a/source/Mobs/Ghast.cpp
+++ b/source/Mobs/Ghast.cpp
@@ -7,7 +7,7 @@
-cGhast::cGhast()
+cGhast::cGhast(void)
{
m_MobType = 56;
GetMonsterConfig("Ghast");
@@ -17,31 +17,19 @@ cGhast::cGhast()
-cGhast::~cGhast()
+bool cGhast::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cGhast") == 0) || super::IsA(a_EntityType));
}
-bool cGhast::IsA( const char* a_EntityType )
+void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cGhast::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
}
diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h
index 6991419e7..e6248b656 100644
--- a/source/Mobs/Ghast.h
+++ b/source/Mobs/Ghast.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cGhast : public cAggressiveMonster
+
+
+
+
+class cGhast :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
- cGhast();
- ~cGhast();
+ cGhast(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp
index d73041baf..21c6f17b3 100644
--- a/source/Mobs/Magmacube.cpp
+++ b/source/Mobs/Magmacube.cpp
@@ -17,31 +17,18 @@ cMagmacube::cMagmacube()
-cMagmacube::~cMagmacube()
+bool cMagmacube::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cMagmacube") == 0) || super::IsA(a_EntityType));
}
-bool cMagmacube::IsA( const char* a_EntityType )
+void cMagmacube::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cMagmacube" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cMagmacube::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_MAGMA_CREAM);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
}
diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h
index 1a36ef2c1..8c61a7853 100644
--- a/source/Mobs/Magmacube.h
+++ b/source/Mobs/Magmacube.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cMagmacube : public cAggressiveMonster
+
+
+
+
+class cMagmacube :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cMagmacube();
- ~cMagmacube();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 82d69df57..88cfcd992 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -28,8 +28,8 @@
-cMonster::cMonster()
- : m_Target(0)
+cMonster::cMonster(void)
+ : m_Target(NULL)
, m_bMovingToDestination(false)
, m_DestinationTime( 0 )
, m_Gravity( -9.81f)
@@ -318,20 +318,23 @@ void cMonster::HandlePhysics(float a_Dt)
-void cMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- cPawn::TakeDamage( a_Damage, a_Instigator );
- m_Target = a_Instigator;
- AddReference( m_Target );
+ super::DoTakeDamage(a_TDI);
+ if (a_TDI.Attacker != NULL)
+ {
+ m_Target = a_TDI.Attacker;
+ AddReference(m_Target);
+ }
}
-void cMonster::KilledBy( cEntity* a_Killer )
+void cMonster::KilledBy(cPawn * a_Killer)
{
- cPawn::KilledBy( a_Killer );
+ super::KilledBy(a_Killer);
m_DestroyTimer = 0;
}
@@ -513,7 +516,7 @@ void cMonster::Attack(float a_Dt)
{
// Setting this higher gives us more wiggle room for attackrate
m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage((int)m_AttackDamage, this);
+ ((cPawn *)m_Target)->TakeDamage(*this);
}
}
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index f0da23977..6d3d1d775 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -17,14 +17,18 @@ class cClientHandle;
-class cMonster : public cPawn //tolua_export
-{ //tolua_export
+// tolua_begin
+class cMonster :
+ public cPawn
+{
+ typedef cPawn super;
public:
-
- cMonster();
+ // tolua_end
+
+ cMonster(void);
virtual ~cMonster();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType);
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
@@ -33,8 +37,9 @@ public:
virtual void HandlePhysics(float a_Dt);
virtual void ReplicateMovement(void);
- virtual void TakeDamage(int a_Damage, cEntity * a_Instigator) override;
- virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ virtual void KilledBy(cPawn * a_Killer) override;
virtual void MoveToPosition(const Vector3f & a_Position);
virtual bool ReachedDestination(void);
@@ -47,7 +52,7 @@ public:
virtual void CheckEventSeePlayer();
virtual void EventSeePlayer(cEntity *);
float m_SightDistance;
- virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo
+ virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
virtual void GetMonsterConfig(const char* pm_name);
virtual void EventLosePlayer();
virtual void CheckEventLostPlayer();
@@ -69,7 +74,7 @@ public:
protected:
- cEntity* m_Target;
+ cEntity * m_Target;
float m_AttackRate;
float idle_interval;
@@ -94,7 +99,7 @@ protected:
float m_AttackInterval;
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-}; //tolua_export
+} ; // tolua_export
diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp
index f70349e97..0732b3fea 100644
--- a/source/Mobs/Mooshroom.cpp
+++ b/source/Mobs/Mooshroom.cpp
@@ -13,7 +13,7 @@
-cMooshroom::cMooshroom()
+cMooshroom::cMooshroom(void)
{
m_MobType = 96;
GetMonsterConfig("Mooshroom");
@@ -23,32 +23,19 @@ cMooshroom::cMooshroom()
-cMooshroom::~cMooshroom()
+bool cMooshroom::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cMooshroom") == 0) || super::IsA(a_EntityType));
}
-bool cMooshroom::IsA( const char* a_EntityType )
+void cMooshroom::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cMooshroom" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cMooshroom::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
diff --git a/source/Mobs/Mooshroom.h b/source/Mobs/Mooshroom.h
index ea8ed5b08..b15bfc76f 100644
--- a/source/Mobs/Mooshroom.h
+++ b/source/Mobs/Mooshroom.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "PassiveMonster.h"
-class cMooshroom : public cPassiveMonster
+
+
+
+
+class cMooshroom :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
- cMooshroom();
- ~cMooshroom();
+ cMooshroom(void);
+
+ virtual bool IsA(const char * a_EntityType);
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Ocelot.cpp b/source/Mobs/Ocelot.cpp
index ec50a9656..374161bde 100644
--- a/source/Mobs/Ocelot.cpp
+++ b/source/Mobs/Ocelot.cpp
@@ -17,29 +17,12 @@ cOcelot::cOcelot()
-cOcelot::~cOcelot()
+bool cOcelot::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cOcelot") == 0) || super::IsA(a_EntityType));
}
-bool cOcelot::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cOcelot" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cOcelot::KilledBy( cEntity* a_Killer )
-{
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h
index 87571022f..07095c660 100644
--- a/source/Mobs/Ocelot.h
+++ b/source/Mobs/Ocelot.h
@@ -1,14 +1,23 @@
+
#pragma once
#include "PassiveMonster.h"
-class cOcelot : public cPassiveMonster
+
+
+
+
+class cOcelot :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
cOcelot();
- ~cOcelot();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp
index 9d9e156ee..465c302a1 100644
--- a/source/Mobs/PassiveAggressiveMonster.cpp
+++ b/source/Mobs/PassiveAggressiveMonster.cpp
@@ -9,30 +9,27 @@
-cPassiveAggressiveMonster::cPassiveAggressiveMonster()
+cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
{
m_EMPersonality = PASSIVE;
}
-cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
-{
-}
-void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+
+
+
+void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
+ if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player))
{
cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() != 1)
+ if (Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
-
}
-void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- return cMonster::EventSeePlayer(a_Entity);
-} \ No newline at end of file
+
+
+
diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h
index 972d2a11d..e6e50677d 100644
--- a/source/Mobs/PassiveAggressiveMonster.h
+++ b/source/Mobs/PassiveAggressiveMonster.h
@@ -1,13 +1,23 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cPassiveAggressiveMonster : public cAggressiveMonster
+
+
+
+
+class cPassiveAggressiveMonster :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
- cPassiveAggressiveMonster();
- ~cPassiveAggressiveMonster();
+ cPassiveAggressiveMonster(void);
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+} ;
+
+
+
- virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
- void EventSeePlayer(cEntity *a_Entity);
-};
diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp
index bc3f70b4b..6224b284a 100644
--- a/source/Mobs/PassiveMonster.cpp
+++ b/source/Mobs/PassiveMonster.cpp
@@ -8,39 +8,50 @@
-cPassiveMonster::cPassiveMonster()
+cPassiveMonster::cPassiveMonster(void)
{
m_EMPersonality = PASSIVE;
}
-cPassiveMonster::~cPassiveMonster()
-{
-}
-void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+
+
+
+void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(a_Instigator != this)
+ super::DoTakeDamage(a_TDI);
+ if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
+ {
m_EMState = ESCAPING;
+ }
}
+
+
+
+
void cPassiveMonster::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_SeePlayerInterval += a_Dt;
- if(m_SeePlayerInterval > 1)
+ if (m_SeePlayerInterval > 1) // Check every second
{
MTRand r1;
- int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
+ int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
- if(rem >= 2) {
- if(m_EMState == ESCAPING)
+ if (rem >= 2)
+ {
+ if (m_EMState == ESCAPING)
{
CheckEventLostPlayer();
}
}
}
-} \ No newline at end of file
+}
+
+
+
+
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
index 1265dc737..14a4e9d24 100644
--- a/source/Mobs/PassiveMonster.h
+++ b/source/Mobs/PassiveMonster.h
@@ -1,14 +1,26 @@
+
#pragma once
#include "Monster.h"
-class cPassiveMonster : public cMonster
+
+
+
+
+class cPassiveMonster :
+ public cMonster
{
+ typedef cMonster super;
+
public:
- cPassiveMonster();
- ~cPassiveMonster();
+ cPassiveMonster(void);
+
+ virtual void Tick(float a_Dt) override;
+
+ /// When hit by someone, run away
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+} ;
+
+
- virtual void Tick(float a_Dt);
- virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
-};
diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp
index 48954dc73..8abd0a10e 100644
--- a/source/Mobs/Pig.cpp
+++ b/source/Mobs/Pig.cpp
@@ -7,7 +7,7 @@
-cPig::cPig()
+cPig::cPig(void)
{
m_MobType = 90;
GetMonsterConfig("Pig");
@@ -17,33 +17,18 @@ cPig::cPig()
-cPig::~cPig()
+bool cPig::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cPig") == 0) || super::IsA(a_EntityType));
}
-bool cPig::IsA( const char* a_EntityType )
+void cPig::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cPig::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- // TODO: Check for burning state
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_MEAT);
}
diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h
index e701535ba..018477778 100644
--- a/source/Mobs/Pig.h
+++ b/source/Mobs/Pig.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "PassiveMonster.h"
-class cPig : public cPassiveMonster
+
+
+
+
+class cPig :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
- cPig();
- ~cPig();
+ cPig(void);
+
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
index 1f5f1815f..9c67aba29 100644
--- a/source/Mobs/Sheep.cpp
+++ b/source/Mobs/Sheep.cpp
@@ -2,12 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Sheep.h"
-
-
-
-
-
-//Todo: Implement color
+#include "../BlockID.h"
@@ -15,7 +10,7 @@
cSheep::cSheep(void) :
m_IsSheared(false),
- m_WoolColor(0) // TODO: E_META_WOOL_WHITE
+ m_WoolColor(E_META_WOOL_WHITE)
{
m_MobType = 91;
GetMonsterConfig("Sheep");
@@ -25,41 +20,23 @@ cSheep::cSheep(void) :
-cSheep::~cSheep()
+bool cSheep::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cSheep") == 0) || super::IsA(a_EntityType));
}
-bool cSheep::IsA( const char* a_EntityType )
+void cSheep::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if (strcmp( a_EntityType, "cSheep" ) == 0)
- {
- return true;
- }
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSheep::KilledBy( cEntity* a_Killer )
-{
- // TODO: Check whether it is sheared
- // TODO: Check color
-
if (!m_IsSheared)
{
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+ a_Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
}
-
- cMonster::KilledBy( a_Killer );
}
+
diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h
index 28c2b97dc..ea43537cc 100644
--- a/source/Mobs/Sheep.h
+++ b/source/Mobs/Sheep.h
@@ -1,17 +1,28 @@
+
#pragma once
#include "PassiveMonster.h"
-class cSheep : public cPassiveMonster
+
+
+
+
+class cSheep :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
- cSheep();
- ~cSheep();
+ cSheep(void);
bool m_IsSheared;
NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
- virtual bool IsA(const char * a_EntityType);
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy(cEntity * a_Killer);
-};
diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h
index fe23a4ba1..453995ec6 100644
--- a/source/Mobs/Silverfish.h
+++ b/source/Mobs/Silverfish.h
@@ -8,5 +8,5 @@ public:
cSilverfish();
~cSilverfish();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType);
};
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index b35cdb68e..f219713e0 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -7,7 +7,7 @@
-cSkeleton::cSkeleton()
+cSkeleton::cSkeleton(void)
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
@@ -17,18 +17,9 @@ cSkeleton::cSkeleton()
-cSkeleton::~cSkeleton()
-{
-}
-
-
-
-
-
bool cSkeleton::IsA( const char* a_EntityType )
{
- if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cSkeleton") == 0) || super::IsA(a_EntityType));
}
@@ -51,14 +42,10 @@ void cSkeleton::Tick(float a_Dt)
-void cSkeleton::KilledBy( cEntity* a_Killer )
+void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
index 84a434905..101358f18 100644
--- a/source/Mobs/Skeleton.h
+++ b/source/Mobs/Skeleton.h
@@ -1,16 +1,26 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cSkeleton : public cAggressiveMonster
+
+
+
+
+class cSkeleton :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cSkeleton();
- ~cSkeleton();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void Tick(float a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-
-};
diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp
index b8dc52d7c..d85b97c97 100644
--- a/source/Mobs/Slime.cpp
+++ b/source/Mobs/Slime.cpp
@@ -3,13 +3,13 @@
#include "Slime.h"
-//TODO Implement sized slimes
+// TODO: Implement sized slimes
-cSlime::cSlime()
+cSlime::cSlime(void)
{
m_MobType = 55;
GetMonsterConfig("Slime");
@@ -19,32 +19,19 @@ cSlime::cSlime()
-cSlime::~cSlime()
+bool cSlime::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cSlime") == 0) || super::IsA(a_EntityType));
}
-bool cSlime::IsA( const char* a_EntityType )
+void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSlime::KilledBy( cEntity* a_Killer )
-{
- //TODO: only when tiny
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ // TODO: only when tiny
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
}
diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h
index cceac617d..1f155e6f8 100644
--- a/source/Mobs/Slime.h
+++ b/source/Mobs/Slime.h
@@ -1,14 +1,21 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cSlime : public cAggressiveMonster
+class cSlime :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cSlime();
- ~cSlime();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp
index dfa7a8a6a..82a24f9b3 100644
--- a/source/Mobs/Spider.cpp
+++ b/source/Mobs/Spider.cpp
@@ -17,32 +17,19 @@ cSpider::cSpider()
-cSpider::~cSpider()
+bool cSpider::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cSpider") == 0) || super::IsA(a_EntityType));
}
-bool cSpider::IsA( const char* a_EntityType )
+void cSpider::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSpider::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
}
diff --git a/source/Mobs/Spider.h b/source/Mobs/Spider.h
index 12133bdb8..c375df593 100644
--- a/source/Mobs/Spider.h
+++ b/source/Mobs/Spider.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cSpider : public cAggressiveMonster
+
+
+
+
+class cSpider :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cSpider();
- ~cSpider();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
index f88c295a4..720eb05e5 100644
--- a/source/Mobs/Squid.cpp
+++ b/source/Mobs/Squid.cpp
@@ -12,32 +12,25 @@ cSquid::cSquid()
{
m_MobType = 94;
GetMonsterConfig("Squid");
- m_NoWater = 0.f;
}
-cSquid::~cSquid()
-{
-
-}
-bool cSquid::IsA( const char* a_EntityType )
+
+
+
+bool cSquid::IsA(const char * a_EntityType)
{
- if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cSquid") == 0) || super::IsA(a_EntityType));
}
-void cSquid::KilledBy( cEntity* a_Killer )
+void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
// Drops 0-3 Ink Sacs
- cItems Drops;
- AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
}
@@ -46,15 +39,17 @@ void cSquid::KilledBy( cEntity* a_Killer )
void cSquid::Tick(float a_Dt)
{
- cPassiveMonster::Tick(a_Dt);
+ super::Tick(a_Dt);
Vector3d Pos = GetPosition();
-
- //TODO Not a real behavior, but cool :D
- if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
+ // TODO: Not a real behavior, but cool :D
+ if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
{
SetMetaData(BURNING);
}
+}
+
+
+
-} \ No newline at end of file
diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h
index eaf13b5c7..6500a3fea 100644
--- a/source/Mobs/Squid.h
+++ b/source/Mobs/Squid.h
@@ -1,18 +1,26 @@
+
#pragma once
#include "PassiveMonster.h"
-class cSquid : public cPassiveMonster
+
+
+
+
+class cSquid :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
cSquid();
- ~cSquid();
- virtual void Tick(float a_Dt);
+ virtual void Tick(float a_Dt) override;
+
+ virtual bool IsA(const char * a_EntityType) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-
-protected:
- float m_NoWater;
-};
diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp
index 65b2ac5b5..0e6d364d7 100644
--- a/source/Mobs/Villager.cpp
+++ b/source/Mobs/Villager.cpp
@@ -17,27 +17,9 @@ cVillager::cVillager()
-cVillager::~cVillager()
+bool cVillager::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cVillager::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cVillager" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cVillager::KilledBy( cEntity* a_Killer )
-{
- cMonster::KilledBy( a_Killer );
+ return ((strcmp(a_EntityType, "cVillager") == 0) || super::IsA(a_EntityType));
}
diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h
index 02272378b..74a6af868 100644
--- a/source/Mobs/Villager.h
+++ b/source/Mobs/Villager.h
@@ -1,14 +1,23 @@
+
#pragma once
#include "PassiveMonster.h"
-class cVillager : public cPassiveMonster
+
+
+
+
+class cVillager :
+ public cPassiveMonster
{
+ typedef cPassiveMonster super;
+
public:
cVillager();
- ~cVillager();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp
index 02d1de4fe..5077f0cdd 100644
--- a/source/Mobs/Witch.cpp
+++ b/source/Mobs/Witch.cpp
@@ -17,37 +17,24 @@ cWitch::cWitch()
-cWitch::~cWitch()
+bool cWitch::IsA(const char * a_EntityType)
{
+ return ((strcmp(a_EntityType, "cWitch") == 0) || super::IsA(a_EntityType));
}
-bool cWitch::IsA( const char* a_EntityType )
+void cWitch::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- if( strcmp( a_EntityType, "cWitch" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cWitch::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_GUNPOWDER);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_REDSTONE_DUST);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_SPIDER_EYE);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_STICK);
- AddRandomDropItem(Drops, 0, 6, E_ITEM_SUGAR);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
+ AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
}
diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h
index 303aa7595..2d21037bb 100644
--- a/source/Mobs/Witch.h
+++ b/source/Mobs/Witch.h
@@ -1,14 +1,25 @@
+
#pragma once
#include "AggressiveMonster.h"
-class cWitch : public cAggressiveMonster
+
+
+
+
+class cWitch :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cWitch();
- ~cWitch();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char* a_EntityType) override;
+
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
index b0a429f25..5d753c4f8 100644
--- a/source/Mobs/Zombie.cpp
+++ b/source/Mobs/Zombie.cpp
@@ -17,18 +17,9 @@ cZombie::cZombie()
-cZombie::~cZombie()
+bool cZombie::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cZombie::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cZombie") == 0) || super::IsA(a_EntityType));
}
@@ -37,7 +28,7 @@ bool cZombie::IsA( const char* a_EntityType )
void cZombie::Tick(float a_Dt)
{
- cMonster::Tick(a_Dt);
+ super::Tick(a_Dt);
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
@@ -50,16 +41,11 @@ void cZombie::Tick(float a_Dt)
-void cZombie::KilledBy( cEntity* a_Killer )
+void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
}
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
index 6adaaf41f..8256c040a 100644
--- a/source/Mobs/Zombie.h
+++ b/source/Mobs/Zombie.h
@@ -2,14 +2,24 @@
#include "AggressiveMonster.h"
-class cZombie : public cAggressiveMonster
+
+
+
+
+class cZombie :
+ public cAggressiveMonster
{
+ typedef cAggressiveMonster super;
+
public:
cZombie();
- ~cZombie();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void Tick(float a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+} ;
+
+
+
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
index a33d78efa..9d3106829 100644
--- a/source/Mobs/Zombiepigman.cpp
+++ b/source/Mobs/Zombiepigman.cpp
@@ -17,18 +17,9 @@ cZombiepigman::cZombiepigman()
-cZombiepigman::~cZombiepigman()
+bool cZombiepigman::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cZombiepigman::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cZombiepigman") == 0) || super::IsA(a_EntityType));
}
@@ -37,7 +28,7 @@ bool cZombiepigman::IsA( const char* a_EntityType )
void cZombiepigman::Tick(float a_Dt)
{
- cMonster::Tick(a_Dt);
+ super::Tick(a_Dt);
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
@@ -50,17 +41,27 @@ void cZombiepigman::Tick(float a_Dt)
-void cZombiepigman::KilledBy(cEntity * a_Killer)
+void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
// TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+}
- cMonster::KilledBy( a_Killer );
+
+
+
+
+void cZombiepigman::KilledBy(cPawn * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ if ((a_Killer != NULL) && (a_Killer->GetEntityType() == eEntityType_Player))
+ {
+ // TODO: Anger all nearby zombie pigmen
+ // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
+ }
}
diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h
index 93fe2d607..02ad21562 100644
--- a/source/Mobs/Zombiepigman.h
+++ b/source/Mobs/Zombiepigman.h
@@ -1,15 +1,27 @@
+
#pragma once
#include "PassiveAggressiveMonster.h"
-class cZombiepigman : public cPassiveAggressiveMonster
+
+
+
+
+class cZombiepigman :
+ public cPassiveAggressiveMonster
{
+ typedef cPassiveAggressiveMonster super;
+
public:
cZombiepigman();
- ~cZombiepigman();
- virtual bool IsA( const char* a_EntityType );
+ virtual bool IsA(const char * a_EntityType) override;
+
+ virtual void Tick(float a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
+ virtual void KilledBy(cPawn * a_Killer) override;
+} ;
+
+
+
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
diff --git a/source/Pawn.cpp b/source/Pawn.cpp
index da878bf49..8d530abb4 100644
--- a/source/Pawn.cpp
+++ b/source/Pawn.cpp
@@ -21,8 +21,10 @@ CLASS_DEFINITION( cPawn, cEntity )
-cPawn::cPawn()
+cPawn::cPawn(void)
: cEntity( 0, 0, 0 )
+ , m_Health(1)
+ , m_MaxHealth(1)
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
@@ -30,7 +32,6 @@ cPawn::cPawn()
, m_bBurnable(true)
, m_MetaData(NORMAL)
{
- SetMaxHealth(20);
}
@@ -39,40 +40,83 @@ cPawn::cPawn()
cPawn::~cPawn()
{
+ // Nothing needed yet
+}
+
+
+
+
+void cPawn::Heal(int a_HitPoints)
+{
+ m_Health += a_HitPoints;
+ if (m_Health > m_MaxHealth)
+ {
+ m_Health = m_MaxHealth;
+ }
}
-void cPawn::Heal( int a_Health )
+void cPawn::TakeDamage(cPawn & a_Attacker)
{
- (void)a_Health;
+ int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
+
+ TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
}
-void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
+void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
+{
+ int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
+ TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
+}
+
+
+
+
+
+void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount)
{
TakeDamageInfo TDI;
- TDI.Damage = a_Damage;
- TDI.Instigator = a_Instigator;
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI);
+ TDI.DamageType = a_DamageType;
+ TDI.Attacker = a_Attacker;
+ TDI.RawDamage = a_RawDamage;
+ TDI.FinalDamage = a_FinalDamage;
+ Vector3d Heading;
+ Heading.x = sin(m_Rot.x);
+ Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
+ Heading.z = cos(m_Rot.x);
+ TDI.Knockback = Heading * a_KnockbackAmount;
+ DoTakeDamage(TDI);
+}
+
- if (TDI.Damage == 0)
+
+
+
+void cPawn::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
return;
}
+
if (m_Health <= 0)
{
// Can't take damage if already dead
return;
}
- m_Health -= (short)TDI.Damage;
+ m_Health -= (short)a_TDI.FinalDamage;
+
+ // TODO: Apply damage to armor
+
if (m_Health < 0)
{
m_Health = 0;
@@ -82,7 +126,7 @@ void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
if (m_Health <= 0)
{
- KilledBy(TDI.Instigator);
+ KilledBy(a_TDI.Attacker);
}
}
@@ -90,15 +134,23 @@ void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
-void cPawn::KilledBy(cEntity * a_Killer)
+void cPawn::KilledBy(cPawn * a_Killer)
{
+ short OldHealth = m_Health;
m_Health = 0;
- if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
+ if (cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer))
{
- return; // Give plugins a chance to 'unkill' the pawn.
+ // Plugin wants to 'unkill' the pawn. Set health back and abort
+ m_Health = OldHealth;
+ return;
}
+ // Drop loot:
+ cItems Drops;
+ GetDrops(Drops, a_Killer);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
}
@@ -106,18 +158,147 @@ void cPawn::KilledBy(cEntity * a_Killer)
-void cPawn::TeleportToEntity(cEntity * a_Entity)
+int cPawn::GetRawDamageAgainst(const cPawn & a_Receiver)
{
- TeleportTo(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
+ // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
+ // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
+ switch (this->GetEquippedWeapon().m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: return 4;
+ case E_ITEM_GOLD_SWORD: return 4;
+ case E_ITEM_STONE_SWORD: return 5;
+ case E_ITEM_IRON_SWORD: return 6;
+ case E_ITEM_DIAMOND_SWORD: return 7;
+
+ case E_ITEM_WOODEN_AXE: return 3;
+ case E_ITEM_GOLD_AXE: return 3;
+ case E_ITEM_STONE_AXE: return 4;
+ case E_ITEM_IRON_AXE: return 5;
+ case E_ITEM_DIAMOND_AXE: return 6;
+
+ case E_ITEM_WOODEN_PICKAXE: return 2;
+ case E_ITEM_GOLD_PICKAXE: return 2;
+ case E_ITEM_STONE_PICKAXE: return 3;
+ case E_ITEM_IRON_PICKAXE: return 4;
+ case E_ITEM_DIAMOND_PICKAXE: return 5;
+
+ case E_ITEM_WOODEN_SHOVEL: return 1;
+ case E_ITEM_GOLD_SHOVEL: return 1;
+ case E_ITEM_STONE_SHOVEL: return 2;
+ case E_ITEM_IRON_SHOVEL: return 3;
+ case E_ITEM_DIAMOND_SHOVEL: return 4;
+ }
+ // All other equipped items give a damage of 1:
+ return 1;
}
-void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+int cPawn::GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
- SetPosition( a_PosX, a_PosY, a_PosZ );
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
+ switch (a_DamageType)
+ {
+ case dtOnFire:
+ case dtSuffocating:
+ case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
+ case dtStarving:
+ case dtInVoid:
+ case dtPoisoning:
+ case dtPotionOfHarming:
+ case dtFalling:
+ case dtLightning:
+ {
+ return 0;
+ }
+ }
+
+ // Add up all armor points:
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
+ int ArmorValue = 0;
+ switch (GetEquippedHelmet().m_ItemType)
+ {
+ case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
+ case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
+ case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
+ case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
+ case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
+ }
+ switch (GetEquippedChestplate().m_ItemType)
+ {
+ case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
+ case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
+ case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
+ case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
+ }
+ switch (GetEquippedLeggings().m_ItemType)
+ {
+ case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
+ case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
+ case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
+ case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
+ case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
+ }
+ switch (GetEquippedBoots().m_ItemType)
+ {
+ case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
+ case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
+ case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
+ }
+
+ // TODO: Special armor cases, such as wool, saddles, dog's collar
+ // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
+
+ // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
+ return a_Damage * (ArmorValue * 4) / 100;
+}
+
+
+
+
+
+double cPawn::GetKnockbackAmountAgainst(const cPawn & a_Receiver)
+{
+ // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
+
+ // TODO: Enchantments
+ return 1;
+}
+
+
+
+
+
+void cPawn::GetDrops(cItems & a_Drops, cPawn * a_Killer)
+{
+ UNUSED(a_Drops);
+ UNUSED(a_Killer);
+}
+
+
+
+
+
+void cPawn::TeleportToEntity(cEntity & a_Entity)
+{
+ TeleportTo(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
+}
+
+
+
+
+
+void cPawn::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
+{
+ SetPosition(a_PosX, a_PosY, a_PosZ);
GetWorld()->BroadcastTeleportEntity(*this);
}
@@ -155,9 +336,9 @@ void cPawn::SetMetaData(MetaData a_MetaData)
//----Change Entity MetaData
void cPawn::CheckMetaDataBurn()
{
- char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
- char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
- char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
+ BLOCKTYPE Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
+ BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
+ BLOCKTYPE BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
if (
(GetMetaData() == BURNING) &&
@@ -184,35 +365,36 @@ void cPawn::CheckMetaDataBurn()
-//What to do if On fire
+// What to do if On fire
void cPawn::InStateBurning(float a_Dt)
{
m_FireDamageInterval += a_Dt;
- char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
- char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
- if (m_FireDamageInterval > 800)
+ if (m_FireDamageInterval < 800)
{
+ return;
+ }
- m_FireDamageInterval = 0;
- TakeDamage(1, this);
+ BLOCKTYPE Block = GetWorld()->GetBlock((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z);
+ BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z);
+ m_FireDamageInterval = 0;
+ TakeDamage(dtOnFire, NULL, 1, 0);
- m_BurnPeriod++;
- if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
- || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
- {
- m_BurnPeriod = 0;
- TakeDamage(6, this);
- }
- else
- {
- TakeDamage(1, this);
- }
-
- if (m_BurnPeriod > 7)
- {
- SetMetaData(NORMAL);
- m_BurnPeriod = 0;
- }
+ m_BurnPeriod++;
+ if (
+ IsBlockLava(Block) ||
+ (Block == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockAbove) ||
+ (BlockAbove == E_BLOCK_FIRE)
+ )
+ {
+ m_BurnPeriod = 0;
+ TakeDamage(dtLavaContact, NULL, 6, 0);
+ }
+
+ if (m_BurnPeriod > 7)
+ {
+ SetMetaData(NORMAL);
+ m_BurnPeriod = 0;
}
}
@@ -224,7 +406,7 @@ void cPawn::SetMaxHealth(short a_MaxHealth)
{
this->m_MaxHealth = a_MaxHealth;
- //Reset health
+ // Reset health
m_Health = a_MaxHealth;
}
diff --git a/source/Pawn.h b/source/Pawn.h
index cb3381644..8c20ee1e6 100644
--- a/source/Pawn.h
+++ b/source/Pawn.h
@@ -2,38 +2,145 @@
#pragma once
#include "Entity.h"
+#include "Item.h"
-struct TakeDamageInfo //tolua_export
-{ //tolua_export
- int Damage; //tolua_export
- cEntity* Instigator; //tolua_export
-}; //tolua_export
+// fwd:
+class cPawn;
-class cPawn : public cEntity //tolua_export
-{ //tolua_export
+// tolua_begin
+enum eDamageType
+{
+ // Canonical names for the types (as documented in the plugin wiki):
+ dtAttack, // Being attacked by a mob
+ dtLightning, // Hit by a lightning strike
+ dtFalling, // Falling down; dealt when hitting the ground
+ dtDrowning, // Drowning in water / lava
+ dtSuffocating, // Suffocating inside a block
+ dtStarving, // Hunger
+ dtCactusContact, // Contact with a cactus block
+ dtLavaContact, // Contact with a lava block
+ dtPoisoning, // Having the poison effect
+ dtOnFire, // Being on fire
+ dtFireContact, // Standing inside a fire block
+ dtInVoid, // Falling into the Void (Y < 0)
+ dtPotionOfHarming,
+
+ // Some common synonyms:
+ dtPawnAttack = dtAttack,
+ dtEntityAttack = dtAttack,
+ dtMob = dtAttack,
+ dtMobAttack = dtAttack,
+ dtFall = dtFalling,
+ dtDrown = dtDrowning,
+ dtSuffocation = dtSuffocating,
+ dtStarvation = dtStarving,
+ dtHunger = dtStarving,
+ dtCactus = dtCactusContact,
+ dtCactuses = dtCactusContact,
+ dtCacti = dtCactusContact,
+ dtLava = dtLavaContact,
+ dtPoison = dtPoisoning,
+ dtBurning = dtOnFire,
+ dtInFire = dtFireContact,
+} ;
+
+
+
+
+
+struct TakeDamageInfo
+{
+ eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ...
+ cPawn * Attacker; // The attacking pawn; valid only for dtAttack
+ int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons
+ int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor
+ Vector3d Knockback; // The amount and direction of knockback received from the damage
+ // TODO: Effects - list of effects that the hit is causing. Unknown representation yet
+} ;
+// tolua_end
+
+
+
+
+
+// tolua_begin
+class cPawn :
+ public cEntity
+{
+ // tolua_end
public:
CLASS_PROTOTYPE()
- cPawn();
+ cPawn(void);
virtual ~cPawn();
- virtual void TeleportToEntity( cEntity* a_Entity ); //tolua_export
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
-
virtual void Tick(float a_Dt) override;
- void Heal( int a_Health ); //tolua_export
- virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- virtual void KilledBy( cEntity* a_Killer ); //tolua_export
- int GetHealth() { return m_Health; } //tolua_export
+ // tolua_begin
+
+ /// Teleports to the entity specified
+ virtual void TeleportToEntity(cEntity & a_Entity);
+
+ /// Teleports to the coordinates specified
+ virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ);
+
+ /// Heals the specified amount of HPs
+ void Heal(int a_HitPoints);
+
+ /// Returns the health of this pawn
+ int GetHealth(void) const { return m_Health; }
+
+ /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called
+ void TakeDamage(cPawn & a_Attacker);
+
+ /// Makes this pawn take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called
+ void TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
+
+ /// Makes this pawn take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
+ void TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
+
+ /// Makes this pawn take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+
+ /// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
+ virtual void KilledBy(cPawn * a_Killer);
+
+ /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
+ virtual int GetRawDamageAgainst(const cPawn & a_Receiver);
+
+ /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+ virtual int GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
+
+ /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
+ virtual double GetKnockbackAmountAgainst(const cPawn & a_Receiver);
+
+ /// Returns the curently equipped weapon; empty item if none
+ virtual cItem GetEquippedWeapon(void) const { return cItem(); }
+
+ /// Returns the currently equipped helmet; empty item if nonte
+ virtual cItem GetEquippedHelmet(void) const { return cItem(); }
+
+ /// Returns the currently equipped chestplate; empty item if nonte
+ virtual cItem GetEquippedChestplate(void) const { return cItem(); }
+
+ /// Returns the currently equipped leggings; empty item if nonte
+ virtual cItem GetEquippedLeggings(void) const { return cItem(); }
+
+ /// Returns the currently equipped boots; empty item if nonte
+ virtual cItem GetEquippedBoots(void) const { return cItem(); }
+
+ // tolua_end
+
+ /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
+ virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL);
enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
@@ -48,10 +155,8 @@ public:
virtual short GetMaxHealth() { return m_MaxHealth; }
protected:
-
short m_Health;
short m_MaxHealth;
-
bool m_bBurnable;
diff --git a/source/Player.cpp b/source/Player.cpp
index 555b8d3f9..9460bfd97 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -70,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
SetMaxHealth(20);
+
m_MaxFoodLevel = 20;
m_MaxFoodSaturationLevel = 20.f;
@@ -222,18 +223,19 @@ void cPlayer::Tick(float a_Dt)
{
m_World->CollectPickupsByPlayer(this);
- //Handle Health:
+ // Handle Health:
m_FoodTickTimer++;
- if(m_FoodTickTimer >= 80)
+ if (m_FoodTickTimer >= 80)
{
m_FoodTickTimer = 0;
- if(m_FoodLevel >= 17)
+ if (m_FoodLevel >= 17)
{
Heal(1);
- }else if(m_FoodLevel == 0)
+ }
+ else if (m_FoodLevel == 0)
{
- TakeDamage(1, NULL);
+ super::TakeDamage(dtStarving, NULL, 1, 1, 0);
}
}
@@ -248,7 +250,7 @@ void cPlayer::Tick(float a_Dt)
}
else
{
- m_FoodLevel = MAX(m_FoodLevel -1, 0);
+ m_FoodLevel = MAX(m_FoodLevel - 1, 0);
}
SendHealth();
@@ -297,7 +299,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_LastJumpHeight = (float)m_Pos.y;
if (Damage > 0)
{
- TakeDamage(Damage, 0);
+ super::TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
m_LastGroundHeight = (float)m_Pos.y;
@@ -353,23 +355,30 @@ void cPlayer::SendHealth()
-void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
+void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- if (m_GameMode != eGameMode_Creative)
+ if (m_GameMode == eGameMode_Creative)
{
- cPawn::TakeDamage( a_Damage, a_Instigator );
-
+ // No damage / health in creative mode
+ return;
+ }
+
+ super::DoTakeDamage(a_TDI);
+
+ if (a_TDI.Attacker != NULL)
+ {
+ // Only increase hunger if being attacked by a mob
AddFoodExhaustion(0.3f);
-
- SendHealth();
}
+
+ SendHealth();
}
-void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::KilledBy(cPawn * a_Killer)
{
cPawn::KilledBy(a_Killer);
@@ -544,7 +553,7 @@ void cPlayer::SendMessage(const AString & a_Message)
-void cPlayer::TeleportTo(const double & a_PosX, const double & a_PosY, const double & a_PosZ)
+void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition( a_PosX, a_PosY, a_PosZ );
diff --git a/source/Player.h b/source/Player.h
index d24850a19..a220e8fee 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -17,9 +17,17 @@ class cClientHandle;
-class cPlayer : public cPawn //tolua_export
-{ //tolua_export
+// tolua_begin
+class cPlayer :
+ public cPawn
+{
public:
+ enum
+ {
+ MAX_HEALTH = 20,
+ } ;
+ // tolua_end
+
typedef cPawn super;
CLASS_PROTOTYPE()
@@ -33,6 +41,21 @@ public:
virtual void Tick(float a_Dt) override;
+ /// Returns the curently equipped weapon; empty item if none
+ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
+
+ /// Returns the currently equipped helmet; empty item if nonte
+ virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
+
+ /// Returns the currently equipped chestplate; empty item if none
+ virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
+
+ /// Returns the currently equipped leggings; empty item if none
+ virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
+
+ /// Returns the currently equipped boots; empty item if none
+ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
double GetEyeHeight(); //tolua_export
@@ -44,7 +67,7 @@ public:
inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); } // tolua_export
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+ virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ) override;
eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
std::string GetIP() { return m_IP; } //tolua_export
@@ -100,18 +123,18 @@ public:
void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } //tolua_export
- void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- void KilledBy( cEntity* a_Killer ); //tolua_export
- void Respawn(); //tolua_export
+ virtual void KilledBy(cPawn * a_Killer) override;
+
+ void Respawn(void); //tolua_export
void SetVisible( bool a_bVisible ); //tolua_export
- bool IsVisible() { return m_bVisible; } //tolua_export
+ bool IsVisible(void) const { return m_bVisible; } //tolua_export
- bool MoveToWorld( const char* a_WorldName ); //tolua_export
+ bool MoveToWorld(const char * a_WorldName ); //tolua_export
- bool SaveToDisk();
- bool LoadFromDisk();
- void LoadPermissionsFromDisk(); //tolua_export
+ bool SaveToDisk(void);
+ bool LoadFromDisk(void);
+ void LoadPermissionsFromDisk(void); //tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
@@ -171,4 +194,12 @@ protected:
static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
cClientHandle* m_ClientHandle;
-}; //tolua_export
+
+ /// Filters out damage for creative mode
+ virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+
+} ; //tolua_export
+
+
+
+
diff --git a/source/Plugin.cpp b/source/Plugin.cpp
index 7a22f803e..427c30a69 100644
--- a/source/Plugin.cpp
+++ b/source/Plugin.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Plugin.h"
+#include "Pawn.h"
@@ -228,10 +229,11 @@ bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Gr
-void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
+bool cPlugin::OnTakeDamage(cPawn & a_Pawn, TakeDamageInfo & a_TakeDamageInfo)
{
UNUSED(a_Pawn);
UNUSED(a_TakeDamageInfo);
+ return false;
}
diff --git a/source/Plugin.h b/source/Plugin.h
index 52508eb6a..9ee06e369 100644
--- a/source/Plugin.h
+++ b/source/Plugin.h
@@ -57,7 +57,7 @@ public:
virtual void OnPlayerSpawn (cPlayer* a_Player );
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo );
+ virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
virtual bool OnWeatherChanged (cWorld * a_World);
diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp
index 1123f3615..162aaf2e3 100644
--- a/source/PluginManager.cpp
+++ b/source/PluginManager.cpp
@@ -253,21 +253,6 @@ bool cPluginManager::CallHook(PluginHook a_Hook, unsigned int a_NumArgs, ...)
break;
}
- case HOOK_TAKE_DAMAGE:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPawn* Pawn = va_arg(argptr, cPawn* );
- TakeDamageInfo* TDI = va_arg(argptr, TakeDamageInfo* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- (*itr)->OnTakeDamage( Pawn, TDI );
- }
- break;
- }
-
case HOOK_KILLED:
{
if( a_NumArgs != 2 ) break;
@@ -482,16 +467,16 @@ bool cPluginManager::CallHookCollectPickup(cPlayer * a_Player, cPickup & a_Picku
-bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
+ if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
{
return true;
}
@@ -503,16 +488,16 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
-bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason)
{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
+ if ((*itr)->OnDisconnect(a_Player, a_Reason))
{
return true;
}
@@ -524,16 +509,16 @@ bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cC
-bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason)
+bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnDisconnect(a_Player, a_Reason))
+ if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
{
return true;
}
@@ -545,16 +530,37 @@ bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Re
-bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
+ if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookTakeDamage(cPawn & a_Receiver, TakeDamageInfo & a_TDI)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnTakeDamage(a_Receiver, a_TDI))
{
return true;
}
diff --git a/source/PluginManager.h b/source/PluginManager.h
index ebbd0ca89..8dacc3ccb 100644
--- a/source/PluginManager.h
+++ b/source/PluginManager.h
@@ -12,22 +12,26 @@ class cLuaCommandBinder;
class cPlugin;
-// fwd: cWorld.h
+// fwd: World.h
class cWorld;
-// fwd: cLuaChunk.h
+// fwd: LuaChunk.h
class cLuaChunk;
-// fwd: cPlayer.h
+// fwd: Player.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
-// fwd: cPickup.h
+// fwd: Pickup.h
class cPickup;
+// fwd: Pawn.h
+struct TakeDamageInfo;
+class cPawn;
+
@@ -54,7 +58,7 @@ public: //tolua_export
HOOK_PLAYER_SPAWN,
HOOK_PLAYER_JOIN,
HOOK_PLAYER_MOVE,
- HOOK_TAKE_DAMAGE,
+ HOOK_TAKE_DAMAGE, // cPawn, TakeDamageInfo
HOOK_KILLED,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
@@ -115,6 +119,7 @@ public: //tolua_export
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld * a_World);
diff --git a/source/Plugin_NewLua.cpp b/source/Plugin_NewLua.cpp
index 373f990c2..8003dffbc 100644
--- a/source/Plugin_NewLua.cpp
+++ b/source/Plugin_NewLua.cpp
@@ -366,16 +366,25 @@ void cPlugin_NewLua::OnPlayerMove( cPlayer* a_Player )
-void cPlugin_NewLua::OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo )
+bool cPlugin_NewLua::OnTakeDamage(cPawn & a_Receiver, TakeDamageInfo & a_TDI)
{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnTakeDamage") )
- return;
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnTakeDamage"))
+ {
+ return false;
+ }
- tolua_pushusertype(m_LuaState, a_Pawn, "cPawn");
- tolua_pushusertype(m_LuaState, a_TakeDamageInfo, "TakeDamageInfo");
+ tolua_pushusertype(m_LuaState, &a_Receiver, "cPawn");
+ tolua_pushusertype(m_LuaState, &a_TDI, "TakeDamageInfo");
- CallFunction(2, 0, "OnTakeDamage");
+ if (!CallFunction(2, 1, "OnTakeDamage"))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) != 0);
+ lua_pop(m_LuaState, 1);
+ return bRetVal;
}
diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h
index 88fd98963..dbaf3b6c6 100644
--- a/source/Plugin_NewLua.h
+++ b/source/Plugin_NewLua.h
@@ -14,9 +14,14 @@ typedef struct lua_State lua_State;
-class cPlugin_NewLua : public cPlugin, public cWebPlugin //tolua_export
-{ //tolua_export
-public: //tolua_export
+// tolua_begin
+class cPlugin_NewLua :
+ public cPlugin,
+ public cWebPlugin
+{
+public:
+ // tolua_end
+
cPlugin_NewLua( const AString & a_PluginDirectory );
~cPlugin_NewLua();
@@ -41,7 +46,7 @@ public: //tolua_export
virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
+ virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld * a_World) override;