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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-02 22:44:15 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-02 22:44:15 +0200
commita7c87e92ce35092f3abd1ea59ba15ea7cb369343 (patch)
treef694bc5f18b2d04f40cf3902c96a5c1862216760
parentClientHandle dumps the contents of all packets in the queue if the packet queue gets overloaded to the point of client-kicking. Use this to debug FS #197. (diff)
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-rw-r--r--source/CompoGen.cpp225
-rw-r--r--source/CompoGen.h49
-rw-r--r--source/StructGen.cpp7
-rw-r--r--source/cChunkGenerator.cpp19
-rw-r--r--source/cChunkGenerator.h1
5 files changed, 283 insertions, 18 deletions
diff --git a/source/CompoGen.cpp b/source/CompoGen.cpp
index f340e0ad4..7487d223b 100644
--- a/source/CompoGen.cpp
+++ b/source/CompoGen.cpp
@@ -23,6 +23,7 @@ void cCompoGenSameBlock::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -63,6 +64,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -97,14 +99,11 @@ void cCompoGenDebugBiomes::ComposeTerrain(
memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
- cChunkDef::BiomeMap BiomeMap;
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
-
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
+ BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
{
cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
@@ -136,6 +135,7 @@ void cCompoGenClassic::ComposeTerrain(
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
)
@@ -163,7 +163,7 @@ void cCompoGenClassic::ComposeTerrain(
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- int Height = a_HeightMap[x + cChunkDef::Width * z];
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
const BLOCKTYPE * Pattern;
if (Height > m_SeaLevel + m_BeachHeight)
{
@@ -199,3 +199,218 @@ void cCompoGenClassic::ComposeTerrain(
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenBiomal:
+
+void cCompoGenBiomal::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Height > m_SeaLevel)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biOcean:
+ case biPlains:
+ case biExtremeHills:
+ case biForest:
+ case biTaiga:
+ case biSwampland:
+ case biRiver:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biDesertHills:
+ case biForestHills:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biJungle:
+ case biJungleHills:
+ {
+ FillColumnGrass(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biDesert:
+ case biBeach:
+ {
+ FillColumnSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ FillColumnMycelium(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // TODO
+ ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biDesert:
+ case biBeach:
+ {
+ // Fill with water, sand, sandstone and stone
+ FillColumnWaterSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // Fill with water, sand/dirt/clay mix and stone
+ FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_GRASS,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SANDSTONE,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_MYCELIUM,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
+ {
+ FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ }
+ else
+ {
+ // Dirt
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
+{
+ for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
+ }
+}
+
+
+
+
diff --git a/source/CompoGen.h b/source/CompoGen.h
index a3a524533..74e38757b 100644
--- a/source/CompoGen.h
+++ b/source/CompoGen.h
@@ -5,6 +5,7 @@
- cCompoGenSameBlock
- cCompoGenDebugBiomes
- cCompoGenClassic
+ - cCompoGenBiomal
*/
@@ -14,6 +15,7 @@
#pragma once
#include "cChunkGenerator.h"
+#include "cNoise.h"
@@ -39,6 +41,7 @@ protected:
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
) override;
@@ -52,11 +55,9 @@ class cCompoGenDebugBiomes :
public cTerrainCompositionGen
{
public:
- cCompoGenDebugBiomes(cBiomeGen * a_BiomeGen) : m_BiomeGen(a_BiomeGen) {}
+ cCompoGenDebugBiomes(void) {}
protected:
-
- cBiomeGen * m_BiomeGen;
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(
@@ -64,6 +65,7 @@ protected:
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
) override;
@@ -91,9 +93,50 @@ protected:
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) override;
+} ;
+
+
+
+
+
+class cCompoGenBiomal :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
+ m_Noise(a_Seed + 1000),
+ m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
+ {
+ }
+
+protected:
+
+ cNoise m_Noise;
+ int m_SeaLevel;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
) override;
+
+ void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+
+ void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+
+ void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
} ;
diff --git a/source/StructGen.cpp b/source/StructGen.cpp
index a15b0bcb9..5f1d9da74 100644
--- a/source/StructGen.cpp
+++ b/source/StructGen.cpp
@@ -82,6 +82,9 @@ void cStructGenTrees::GenStructures(
cChunkDef::BlockNibbles * BlM;
cChunkDef::HeightMap * Hei;
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
+
if ((x != 1) || (z != 1))
{
BlT = &WorkerBlockTypes;
@@ -89,7 +92,7 @@ void cStructGenTrees::GenStructures(
Hei = &WorkerHeight;
m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei);
- m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Entities, BlockEntities);
+ m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities);
// TODO: Free the entity lists
}
else
@@ -99,8 +102,6 @@ void cStructGenTrees::GenStructures(
Hei = &a_HeightMap;
}
- cChunkDef::BiomeMap Biomes;
- m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes);
for (int i = 0; i < NumTrees; i++)
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index 23d6b8422..31df6ba5d 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -251,19 +251,24 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
{
- m_CompositionGen = new cCompoGenDebugBiomes(m_BiomeGen);
+ m_CompositionGen = new cCompoGenDebugBiomes;
}
- else
+ else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
- if (NoCaseCompare(CompoGenName, "classic") != 0)
- {
- LOGWARN("Unknown CompositionGen \"%s\", using \"classic\" instead.", CompoGenName.c_str());
- }
int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
m_CompositionGen = new cCompoGenClassic(SeaLevel, BeachHeight, BeachDepth);
}
+ else
+ {
+ if (NoCaseCompare(CompoGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
+ }
+ int SeaLevel = a_IniFile.GetValueI("Generator", "BiomalSeaLevel", 62);
+ m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
+ }
}
@@ -461,7 +466,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
// Use the composed generator:
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
+ m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
{
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
diff --git a/source/cChunkGenerator.h b/source/cChunkGenerator.h
index 0cf11b74c..126d94fb8 100644
--- a/source/cChunkGenerator.h
+++ b/source/cChunkGenerator.h
@@ -93,6 +93,7 @@ public:
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entitites may be generated along with the terrain
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
) = 0;