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authormadmaxoft <madmaxoft@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-13 10:28:24 +0100
committermadmaxoft <madmaxoft@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-03-13 10:28:24 +0100
commitd0a606959bcf7e7eccfdcc715202a77fafe03a95 (patch)
tree0195df662b62a88ec808f0862442ebf6c041de4e
parentGotten rid of stricmp MSVC warnings (diff)
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-rw-r--r--source/NBT.cpp3
-rw-r--r--source/cClientHandle.h2
-rw-r--r--source/cWorldGenerator.cpp18
3 files changed, 2 insertions, 21 deletions
diff --git a/source/NBT.cpp b/source/NBT.cpp
index 928ef8080..da743a8bc 100644
--- a/source/NBT.cpp
+++ b/source/NBT.cpp
@@ -78,7 +78,7 @@ cNBTTag * cNBTTag::CreateTag(cNBTTag * a_Parent, eTagType a_Type, const AString
case TAG_Compound: return new cNBTCompound (a_Parent, a_Name);
default:
{
- ASSERT("Unknown TAG type requested" == NULL);
+ ASSERT(!"Unknown TAG type requested");
return NULL;
}
}
@@ -636,7 +636,6 @@ cNBTTree * cNBTParser::Parse(const char * a_Data, int a_Length)
void DumpTree(const cNBTTree * a_Tree, int a_Level)
{
AString Indent(a_Level, TEXT(' '));
- HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
switch (a_Tree->GetType())
{
CASE_SIMPLE_TAG(Byte, "d")
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 6e1079569..0b868420e 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -64,7 +64,7 @@ public:
E_PRIORITY_NORMAL
};
- static const int MAXBLOCKCHANGEINTERACTIONS = 10; // 5 didn't help, 10 seems to have done the trick
+ static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
static const int MAX_VIEW_DISTANCE = 10;
diff --git a/source/cWorldGenerator.cpp b/source/cWorldGenerator.cpp
index 6884d80b3..410dc4d97 100644
--- a/source/cWorldGenerator.cpp
+++ b/source/cWorldGenerator.cpp
@@ -180,23 +180,6 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
-static float GetOreNoise( float x, float y, float z, cNoise & a_Noise )
-{
- float oct1 = a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f );
- float oct2 = a_Noise.CubicNoise3D( x*0.05f, y*0.5f, z*0.05f );
-
- oct2 *= oct2;
- oct1 = (1 - (oct1 * oct1 *100)) * oct2;
- //if( oct1 < 0.5f ) oct1 = 0;
- //else oct1 = 1.f;
-
- return oct1;
-}
-
-
-
-
-
unsigned int cWorldGenerator::MakeIndex(int x, int y, int z )
{
ASSERT((x < cChunk::c_ChunkWidth) && (x > -1) && (y < cChunk::c_ChunkHeight) && (y > -1) && (z < cChunk::c_ChunkWidth) && (z > -1));
@@ -309,7 +292,6 @@ void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ,
else if (Top > WATER_LEVEL)
{
// This is the sandy shore, generate cacti here
- int index = MakeIndex(x, Top - 1, z);
int TopY = Top - 1;
float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );