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authorSamuel Barney <samjbarney@gmail.com>2013-10-04 05:39:07 +0200
committerSamuel Barney <samjbarney@gmail.com>2013-10-04 05:39:07 +0200
commitd1448d12a052b1ab9edf22447cff621c7e171593 (patch)
treecfa8067b4209b6b88c368cd84585c2aec10d2745
parentRain now waters farmland. (diff)
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-rw-r--r--source/Blocks/BlockFarmland.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h
index 16d94d435..5aef10556 100644
--- a/source/Blocks/BlockFarmland.h
+++ b/source/Blocks/BlockFarmland.h
@@ -43,7 +43,8 @@ public:
}
bool Found = false;
- if (a_World->GetWeather() != eWeather_Rain || a_World->GetBiomeAt(a_BlockX, a_BlockZ) == 1)
+ int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ);
+ if (a_World->GetWeather() != eWeather_Rain || Biome == biDesert || Biome == biDesertHills)
{
int NumBlocks = Area.GetBlockCount();
BLOCKTYPE * BlockTypes = Area.GetBlockTypes();