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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-20 21:45:52 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-20 21:45:52 +0100
commite8aa03f8df037f60e4f9e6a34ac05f21bfe3c2cd (patch)
treef5a28d82586bf69532ae1ef293c7c6224f0b6ca9
parentHeiGenBiomal: added a fast but ugly-looking optimization, disabled by default. (diff)
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-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp61
-rw-r--r--source/Simulator/DelayedFluidSimulator.h21
2 files changed, 62 insertions, 20 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index 25179d55a..b69718977 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -15,10 +15,36 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDelayedFluidSimulatorChunkData::cSlot
+
+bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
+{
+ ASSERT(a_RelZ >= 0);
+ ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
+
+ cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ if (itr->Data == Index)
+ {
+ // Already present
+ return false;
+ }
+ } // for itr - Blocks[]
+ Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index));
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cDelayedFluidSimulatorChunkData:
cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) :
- m_Slots(new cCoordWithIntVector[a_TickDelay])
+ m_Slots(new cSlot[a_TickDelay])
{
}
@@ -75,20 +101,15 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum];
+ cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
- // Check for duplicates:
- int Index = cChunkDef::MakeIndexNoCheck(RelX, a_BlockY, RelZ);
- for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ // Add, if not already present:
+ if (!Slot.Add(RelX, a_BlockY, RelZ))
{
- if ((itr->Data == Index))
- {
- return;
- }
+ return;
}
++m_TotalBlocks;
- Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, Index));
}
@@ -113,15 +134,23 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk
{
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_SimSlotNum];
+ cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
- // Simulate the blocks in the scheduled slot:
- for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ // Simulate all the blocks in the scheduled slot:
+ for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
{
- SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
+ cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
+ if (Blocks.empty())
+ {
+ continue;
+ }
+ for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
+ }
+ m_TotalBlocks -= Blocks.size();
+ Blocks.clear();
}
- m_TotalBlocks -= Blocks.size();
- Blocks.clear();
}
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h
index 5f8c6e073..6f7433877 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/source/Simulator/DelayedFluidSimulator.h
@@ -19,13 +19,26 @@ class cDelayedFluidSimulatorChunkData :
public cFluidSimulatorData
{
public:
+ class cSlot
+ {
+ public:
+ /// Returns true if the specified block is stored
+ bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Adds the specified block unless already present; returns true if added, false if the block was already present
+ bool Add(int a_RelX, int a_RelY, int a_RelZ);
+
+ /** Array of block containers, each item stores blocks for one Z coord
+ Int param is the block index (for faster duplicate comparison in Add())
+ */
+ cCoordWithIntVector m_Blocks[16];
+ } ;
+
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
- /** Slots, one for each delay tick, each containing the blocks to simulate; relative coords.
- Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock())
- */
- cCoordWithIntVector * m_Slots;
+ /// Slots, one for each delay tick, each containing the blocks to simulate
+ cSlot * m_Slots;
} ;