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authorTycho <work.tycho+git@gmail.com>2014-06-16 19:06:09 +0200
committerTycho <work.tycho+git@gmail.com>2014-06-16 19:06:09 +0200
commit74cd73058955683c277baf29f3cd7378c79292a9 (patch)
tree64d74b43bb37c4e98c6146faff84cc1431b07611
parentRefactored reversing logic into seperate function (diff)
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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index a49d0fb50..1e7ff543d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -549,26 +549,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
eBlockFace Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta);
- switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
- {
- case BLOCK_FACE_XP:
- case BLOCK_FACE_ZP:
- {
- Dir--;
- break;
- }
- case BLOCK_FACE_XM:
- case BLOCK_FACE_ZM:
- {
- Dir++;
- break;
- }
- default:
- {
- ASSERT(!"Unhandled button metadata!");
- return;
- }
- }
+ Dir = ReverseBlockFace(Dir);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}