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authormadmaxoft <github@xoft.cz>2014-06-20 22:45:08 +0200
committermadmaxoft <github@xoft.cz>2014-06-20 22:45:08 +0200
commitb4ba86d75897900b63186fa6a6420619f8cdd897 (patch)
tree0f9dab0b424fc90433f3af4bba5fd24fe497cc79
parentMCA saver marks chunks as populated. (diff)
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-rw-r--r--src/Generating/Prefabs/SandVillagePrefabs.cpp1472
-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.cpp2
2 files changed, 824 insertions, 650 deletions
diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp
index a062f8cd4..72881a678 100644
--- a/src/Generating/Prefabs/SandVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp
@@ -20,11 +20,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999
{
// Size:
- 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9
+ 13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 12, 1, 8, // MaxX, MaxY, MaxZ
+ -1, 0, -1, // MinX, MinY, MinZ
+ 13, 2, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -40,6 +40,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
/* 1 */ "abbcbbabbcbba"
/* 2 */ "abbcbbabbcbba"
/* 3 */ "abbcbbabbcbba"
@@ -49,21 +62,21 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 7 */ "abbcbbabbcbba"
/* 8 */ "aaaaaaaaaaaaa"
- // Level 1
+ // Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "d.....d.....d"
- /* 1 */ ".......ee.ee."
- /* 2 */ ".......ee.ee."
- /* 3 */ ".......ee.ee."
- /* 4 */ ".......ee.ee."
- /* 5 */ ".......ee.ee."
- /* 6 */ ".......ee.ee."
- /* 7 */ ".......ee.ee."
+ /* 1 */ ".ee.ee.ee.ee."
+ /* 2 */ ".ee.ee.ee.ee."
+ /* 3 */ ".ee.ee.ee.ee."
+ /* 4 */ ".ee.ee.ee.ee."
+ /* 5 */ ".ee.ee.ee.ee."
+ /* 6 */ ".ee.ee.ee.ee."
+ /* 7 */ ".ee.ee.ee.ee."
/* 8 */ "d.....d.....d",
// Connectors:
- "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */,
+ "-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -94,18 +107,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera
{
// Size:
- 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7
+ 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 5, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -122,71 +135,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "....abc...."
- /* 1 */ ".ddddddddd."
- /* 2 */ ".ddddddddd."
- /* 3 */ ".ddddddddd."
- /* 4 */ ".ddddddddd."
- /* 5 */ ".ddddddddd."
- /* 6 */ "..........."
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "..........."
- /* 1 */ ".ddddedddd."
- /* 2 */ ".d.......d."
- /* 3 */ ".d.......d."
- /* 4 */ ".d.......d."
- /* 5 */ ".ddddddddd."
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
/* 6 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".dffdgdffd."
+ /* 1 */ ".aaaaeaaaa."
+ /* 2 */ ".a.......a."
+ /* 3 */ ".a.......a."
+ /* 4 */ ".a.......a."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".affagaffa."
/* 2 */ ".f.......f."
/* 3 */ ".f.......f."
/* 4 */ ".f.......f."
- /* 5 */ ".dffdfdffd."
+ /* 5 */ ".affafaffa."
/* 6 */ "..........."
- // Level 3
+ // Level 4
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "bbbbbbbbbbb"
- /* 1 */ "hdddddddddh"
- /* 2 */ ".d..i.i..d."
- /* 3 */ ".d.......d."
- /* 4 */ ".d..j.j..d."
- /* 5 */ "kdddddddddk"
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "haaaaaaaaah"
+ /* 2 */ ".a..i.i..a."
+ /* 3 */ ".a.......a."
+ /* 4 */ ".a..j.j..a."
+ /* 5 */ "kaaaaaaaaak"
/* 6 */ "lllllllllll"
- // Level 4
+ // Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ "bbbbbbbbbbb"
- /* 2 */ "hdddddddddh"
- /* 3 */ ".dn.....od."
- /* 4 */ "kdddddddddk"
+ /* 1 */ "ccccccccccc"
+ /* 2 */ "haaaaaaaaah"
+ /* 3 */ ".an.....oa."
+ /* 4 */ "kaaaaaaaaak"
/* 5 */ "lllllllllll"
/* 6 */ "..........."
- // Level 5
+ // Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
- /* 2 */ "bbbbbbbbbbb"
- /* 3 */ "ddddddddddd"
+ /* 2 */ "ccccccccccc"
+ /* 3 */ "aaaaaaaaaaa"
/* 4 */ "lllllllllll"
/* 5 */ "..........."
/* 6 */ "...........",
// Connectors:
- "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -217,18 +241,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft
{
// Size:
- 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9
+ 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 10, 6, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -243,96 +267,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "....abc...."
- /* 1 */ ".ddddddddd."
- /* 2 */ ".ddddddddd."
- /* 3 */ ".ddddddddd."
- /* 4 */ ".ddddddddd."
- /* 5 */ ".ddddddddd."
- /* 6 */ ".ddddddddd."
- /* 7 */ ".ddddddddd."
- /* 8 */ "..........."
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "maaaaaaaaam"
+ /* 7 */ "maaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "..........."
- /* 1 */ ".ddddedddd."
- /* 2 */ ".d.......d."
- /* 3 */ ".d.......d."
- /* 4 */ ".d.......d."
- /* 5 */ ".d.......d."
- /* 6 */ ".d.......d."
- /* 7 */ ".ddddddddd."
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ ".aaaaaaaaa."
+ /* 7 */ ".aaaaaaaaa."
/* 8 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".dffdgdffd."
+ /* 1 */ ".aaaaeaaaa."
+ /* 2 */ ".a.......a."
+ /* 3 */ ".a.......a."
+ /* 4 */ ".a.......a."
+ /* 5 */ ".a.......a."
+ /* 6 */ ".a.......a."
+ /* 7 */ ".aaaaaaaaa."
+ /* 8 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".affagaffa."
/* 2 */ ".f.......f."
/* 3 */ ".f.......f."
- /* 4 */ ".d.......d."
+ /* 4 */ ".a.......a."
/* 5 */ ".f.......f."
/* 6 */ ".f.......f."
- /* 7 */ ".dfffdfffd."
+ /* 7 */ ".afffafffa."
/* 8 */ "..........."
- // Level 3
+ // Level 4
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "bbbbbbbbbbb"
- /* 1 */ "hdddddddddh"
- /* 2 */ ".d..i.i..d."
- /* 3 */ ".d.......d."
- /* 4 */ ".d.......d."
- /* 5 */ ".d.......d."
- /* 6 */ ".d...j...d."
- /* 7 */ "kdddddddddk"
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "haaaaaaaaah"
+ /* 2 */ ".a..i.i..a."
+ /* 3 */ ".a.......a."
+ /* 4 */ ".a.......a."
+ /* 5 */ ".a.......a."
+ /* 6 */ ".a...j...a."
+ /* 7 */ "kaaaaaaaaak"
/* 8 */ "lllllllllll"
- // Level 4
+ // Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ "bbbbbbbbbbb"
- /* 2 */ "hdddddddddh"
- /* 3 */ ".d.......d."
- /* 4 */ ".d.......d."
- /* 5 */ ".d.......d."
- /* 6 */ "kdddddddddk"
+ /* 1 */ "ccccccccccc"
+ /* 2 */ "haaaaaaaaah"
+ /* 3 */ ".a.......a."
+ /* 4 */ ".a.......a."
+ /* 5 */ ".a.......a."
+ /* 6 */ "kaaaaaaaaak"
/* 7 */ "lllllllllll"
/* 8 */ "..........."
- // Level 5
+ // Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
- /* 2 */ "bbbbbbbbbbb"
- /* 3 */ "hdddddddddh"
- /* 4 */ ".d.......d."
- /* 5 */ "kdddddddddk"
+ /* 2 */ "ccccccccccc"
+ /* 3 */ "haaaaaaaaah"
+ /* 4 */ ".a.......a."
+ /* 5 */ "kaaaaaaaaak"
/* 6 */ "lllllllllll"
/* 7 */ "..........."
/* 8 */ "..........."
- // Level 6
+ // Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ "bbbbbbbbbbb"
- /* 4 */ "ddddddddddd"
+ /* 3 */ "ccccccccccc"
+ /* 4 */ "aaaaaaaaaaa"
/* 5 */ "lllllllllll"
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "...........",
// Connectors:
- "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -363,18 +400,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera
{
// Size:
- 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7
+ 13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 12, 5, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -389,71 +426,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ ".....abc....."
- /* 1 */ ".ddddddddddd."
- /* 2 */ ".ddddddddddd."
- /* 3 */ ".ddddddddddd."
- /* 4 */ ".ddddddddddd."
- /* 5 */ ".ddddddddddd."
- /* 6 */ "............."
+ /* 0 */ "mmmmmaaammmmm"
+ /* 1 */ "maaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmmmm"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ "............."
- /* 1 */ ".dddddeddddd."
- /* 2 */ ".d.........d."
- /* 3 */ ".d.........d."
- /* 4 */ ".d.........d."
- /* 5 */ ".ddddddddddd."
+ /* 0 */ ".....bcd....."
+ /* 1 */ ".aaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaa."
/* 6 */ "............."
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
- /* 1 */ ".dfffdgdfffd."
+ /* 1 */ ".aaaaaeaaaaa."
+ /* 2 */ ".a.........a."
+ /* 3 */ ".a.........a."
+ /* 4 */ ".a.........a."
+ /* 5 */ ".aaaaaaaaaaa."
+ /* 6 */ "............."
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".afffagafffa."
/* 2 */ ".f.........f."
/* 3 */ ".f.........f."
/* 4 */ ".f.........f."
- /* 5 */ ".dffdfffdffd."
+ /* 5 */ ".affafffaffa."
/* 6 */ "............."
- // Level 3
+ // Level 4
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ "bbbbbbbbbbbbb"
- /* 1 */ "hdddddddddddh"
- /* 2 */ ".d...i.i...d."
- /* 3 */ ".d.........d."
- /* 4 */ ".d..j...j..d."
- /* 5 */ "kdddddddddddk"
+ /* 0 */ "ccccccccccccc"
+ /* 1 */ "haaaaaaaaaaah"
+ /* 2 */ ".a...i.i...a."
+ /* 3 */ ".a.........a."
+ /* 4 */ ".a..j...j..a."
+ /* 5 */ "kaaaaaaaaaaak"
/* 6 */ "lllllllllllll"
- // Level 4
+ // Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
- /* 1 */ "bbbbbbbbbbbbb"
- /* 2 */ "hdddddddddddh"
- /* 3 */ ".d.........d."
- /* 4 */ "kdddddddddddk"
+ /* 1 */ "ccccccccccccc"
+ /* 2 */ "haaaaaaaaaaah"
+ /* 3 */ ".a.........a."
+ /* 4 */ "kaaaaaaaaaaak"
/* 5 */ "lllllllllllll"
/* 6 */ "............."
- // Level 5
+ // Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
- /* 2 */ "bbbbbbbbbbbbb"
- /* 3 */ "ddddddddddddd"
+ /* 2 */ "ccccccccccccc"
+ /* 3 */ "aaaaaaaaaaaaa"
/* 4 */ "lllllllllllll"
/* 5 */ "............."
/* 6 */ ".............",
// Connectors:
- "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -484,18 +532,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft
{
// Size:
- 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
+ 13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 12, 6, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 13, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -510,96 +558,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ ".....abc....."
- /* 1 */ ".ddddddddddd."
- /* 2 */ ".ddddddddddd."
- /* 3 */ ".ddddddddddd."
- /* 4 */ ".ddddddddddd."
- /* 5 */ ".ddddddddddd."
- /* 6 */ ".ddddddddddd."
- /* 7 */ ".ddddddddddd."
- /* 8 */ "............."
+ /* 0 */ "mmmmmaaammmmm"
+ /* 1 */ "maaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmmmm"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ "............."
- /* 1 */ ".dddddeddddd."
- /* 2 */ ".d.........d."
- /* 3 */ ".d.........d."
- /* 4 */ ".d.........d."
- /* 5 */ ".d.........d."
- /* 6 */ ".d.........d."
- /* 7 */ ".ddddddddddd."
+ /* 0 */ ".....bcd....."
+ /* 1 */ ".aaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaaa."
/* 8 */ "............."
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
- /* 1 */ ".dfffdgdfffd."
+ /* 1 */ ".aaaaaeaaaaa."
+ /* 2 */ ".a.........a."
+ /* 3 */ ".a.........a."
+ /* 4 */ ".a.........a."
+ /* 5 */ ".a.........a."
+ /* 6 */ ".a.........a."
+ /* 7 */ ".aaaaaaaaaaa."
+ /* 8 */ "............."
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".afffagafffa."
/* 2 */ ".f.........f."
/* 3 */ ".f.........f."
- /* 4 */ ".d.........d."
+ /* 4 */ ".a.........a."
/* 5 */ ".f.........f."
/* 6 */ ".f.........f."
- /* 7 */ ".dffdffdfffd."
+ /* 7 */ ".affaffafffa."
/* 8 */ "............."
- // Level 3
+ // Level 4
/* z\x* 111 */
/* * 0123456789012 */
- /* 0 */ "bbbbbbbbbbbbb"
- /* 1 */ "hdddddddddddh"
- /* 2 */ ".d...i.i...d."
- /* 3 */ ".d.........d."
- /* 4 */ ".d.........d."
- /* 5 */ ".d.........d."
- /* 6 */ ".d..j..j...d."
- /* 7 */ "kdddddddddddk"
+ /* 0 */ "ccccccccccccc"
+ /* 1 */ "haaaaaaaaaaah"
+ /* 2 */ ".a...i.i...a."
+ /* 3 */ ".a.........a."
+ /* 4 */ ".a.........a."
+ /* 5 */ ".a.........a."
+ /* 6 */ ".a..j..j...a."
+ /* 7 */ "kaaaaaaaaaaak"
/* 8 */ "lllllllllllll"
- // Level 4
+ // Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
- /* 1 */ "bbbbbbbbbbbbb"
- /* 2 */ "hdddddddddddh"
- /* 3 */ ".d.........d."
- /* 4 */ ".d.........d."
- /* 5 */ ".d.........d."
- /* 6 */ "kdddddddddddk"
+ /* 1 */ "ccccccccccccc"
+ /* 2 */ "haaaaaaaaaaah"
+ /* 3 */ ".a.........a."
+ /* 4 */ ".a.........a."
+ /* 5 */ ".a.........a."
+ /* 6 */ "kaaaaaaaaaaak"
/* 7 */ "lllllllllllll"
/* 8 */ "............."
- // Level 5
+ // Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
- /* 2 */ "bbbbbbbbbbbbb"
- /* 3 */ "hdddddddddddh"
- /* 4 */ ".d.........d."
- /* 5 */ "kdddddddddddk"
+ /* 2 */ "ccccccccccccc"
+ /* 3 */ "haaaaaaaaaaah"
+ /* 4 */ ".a.........a."
+ /* 5 */ "kaaaaaaaaaaak"
/* 6 */ "lllllllllllll"
/* 7 */ "............."
/* 8 */ "............."
- // Level 6
+ // Level 7
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
- /* 3 */ "bbbbbbbbbbbbb"
- /* 4 */ "ddddddddddddd"
+ /* 3 */ "ccccccccccccc"
+ /* 4 */ "aaaaaaaaaaaaa"
/* 5 */ "lllllllllllll"
/* 6 */ "............."
/* 7 */ "............."
/* 8 */ ".............",
// Connectors:
- "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -630,18 +691,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft
{
// Size:
- 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9
+ 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 14, 6, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 15, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -656,96 +717,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ ".....abc......."
- /* 1 */ ".ddddddddddddd."
- /* 2 */ ".ddddddddddddd."
- /* 3 */ ".ddddddddddddd."
- /* 4 */ ".ddddddddddddd."
- /* 5 */ ".ddddddddddddd."
- /* 6 */ ".ddddddddddddd."
- /* 7 */ ".ddddddddddddd."
- /* 8 */ "..............."
+ /* 0 */ "mmmmmaaammmmmmm"
+ /* 1 */ "maaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmmmmmm"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "..............."
- /* 1 */ ".dddddeddddddd."
- /* 2 */ ".d...........d."
- /* 3 */ ".d...........d."
- /* 4 */ ".d...........d."
- /* 5 */ ".d...........d."
- /* 6 */ ".d...........d."
- /* 7 */ ".ddddddddddddd."
+ /* 0 */ ".....bcd......."
+ /* 1 */ ".aaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaaaaa."
/* 8 */ "..............."
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ ".dfffdgdffdffd."
+ /* 1 */ ".aaaaaeaaaaaaa."
+ /* 2 */ ".a...........a."
+ /* 3 */ ".a...........a."
+ /* 4 */ ".a...........a."
+ /* 5 */ ".a...........a."
+ /* 6 */ ".a...........a."
+ /* 7 */ ".aaaaaaaaaaaaa."
+ /* 8 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".afffagaffaffa."
/* 2 */ ".f...........f."
/* 3 */ ".f...........f."
- /* 4 */ ".d...........d."
+ /* 4 */ ".a...........a."
/* 5 */ ".f...........f."
/* 6 */ ".f...........f."
- /* 7 */ ".dffdffdffdffd."
+ /* 7 */ ".affaffaffaffa."
/* 8 */ "..............."
- // Level 3
+ // Level 4
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "bbbbbbbbbbbbbbb"
- /* 1 */ "hdddddddddddddh"
- /* 2 */ ".d...i.i..i..d."
- /* 3 */ ".d...........d."
- /* 4 */ ".d...........d."
- /* 5 */ ".d...........d."
- /* 6 */ ".d..j..j..j..d."
- /* 7 */ "kdddddddddddddk"
+ /* 0 */ "ccccccccccccccc"
+ /* 1 */ "haaaaaaaaaaaaah"
+ /* 2 */ ".a...i.i..i..a."
+ /* 3 */ ".a...........a."
+ /* 4 */ ".a...........a."
+ /* 5 */ ".a...........a."
+ /* 6 */ ".a..j..j..j..a."
+ /* 7 */ "kaaaaaaaaaaaaak"
/* 8 */ "lllllllllllllll"
- // Level 4
+ // Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ "bbbbbbbbbbbbbbb"
- /* 2 */ "hdddddddddddddh"
- /* 3 */ ".d...........d."
- /* 4 */ ".d...........d."
- /* 5 */ ".d...........d."
- /* 6 */ "kdddddddddddddk"
+ /* 1 */ "ccccccccccccccc"
+ /* 2 */ "haaaaaaaaaaaaah"
+ /* 3 */ ".a...........a."
+ /* 4 */ ".a...........a."
+ /* 5 */ ".a...........a."
+ /* 6 */ "kaaaaaaaaaaaaak"
/* 7 */ "lllllllllllllll"
/* 8 */ "..............."
- // Level 5
+ // Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ "bbbbbbbbbbbbbbb"
- /* 3 */ "hdddddddddddddh"
- /* 4 */ ".d...........d."
- /* 5 */ "kdddddddddddddk"
+ /* 2 */ "ccccccccccccccc"
+ /* 3 */ "haaaaaaaaaaaaah"
+ /* 4 */ ".a...........a."
+ /* 5 */ "kaaaaaaaaaaaaak"
/* 6 */ "lllllllllllllll"
/* 7 */ "..............."
/* 8 */ "..............."
- // Level 6
+ // Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
- /* 3 */ "bbbbbbbbbbbbbbb"
- /* 4 */ "ddddddddddddddd"
+ /* 3 */ "ccccccccccccccc"
+ /* 4 */ "aaaaaaaaaaaaaaa"
/* 5 */ "lllllllllllllll"
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "...............",
// Connectors:
- "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -776,18 +850,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera
{
// Size:
- 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9
+ 16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 15, 6, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 16, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -802,96 +876,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "........abc....."
- /* 1 */ ".dddddddddddddd."
- /* 2 */ ".dddddddddddddd."
- /* 3 */ ".dddddddddddddd."
- /* 4 */ ".dddddddddddddd."
- /* 5 */ ".dddddddddddddd."
- /* 6 */ ".dddddddddddddd."
- /* 7 */ ".dddddddddddddd."
- /* 8 */ "................"
+ /* 0 */ "mmmmmmmmaaammmmm"
+ /* 1 */ "maaaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "................"
- /* 1 */ ".ddddddddeddddd."
- /* 2 */ ".d............d."
- /* 3 */ ".d............d."
- /* 4 */ ".d............d."
- /* 5 */ ".d............d."
- /* 6 */ ".d............d."
- /* 7 */ ".dddddddddddddd."
+ /* 0 */ "........bcd....."
+ /* 1 */ ".aaaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaaaaaa."
/* 8 */ "................"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ ".dffdfffdgdfffd."
+ /* 1 */ ".aaaaaaaaeaaaaa."
+ /* 2 */ ".a............a."
+ /* 3 */ ".a............a."
+ /* 4 */ ".a............a."
+ /* 5 */ ".a............a."
+ /* 6 */ ".a............a."
+ /* 7 */ ".aaaaaaaaaaaaaa."
+ /* 8 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".affafffagafffa."
/* 2 */ ".f............f."
/* 3 */ ".f............f."
- /* 4 */ ".d............d."
+ /* 4 */ ".a............a."
/* 5 */ ".f............f."
/* 6 */ ".f............f."
- /* 7 */ ".dffdffdfffdffd."
+ /* 7 */ ".affaffafffaffa."
/* 8 */ "................"
- // Level 3
+ // Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "bbbbbbbbbbbbbbbb"
- /* 1 */ "hddddddddddddddh"
- /* 2 */ ".d..i...i.i...d."
- /* 3 */ ".d............d."
- /* 4 */ ".d............d."
- /* 5 */ ".d............d."
- /* 6 */ ".d..j..j...j..d."
- /* 7 */ "kddddddddddddddk"
+ /* 0 */ "cccccccccccccccc"
+ /* 1 */ "haaaaaaaaaaaaaah"
+ /* 2 */ ".a..i...i.i...a."
+ /* 3 */ ".a............a."
+ /* 4 */ ".a............a."
+ /* 5 */ ".a............a."
+ /* 6 */ ".a..j..j...j..a."
+ /* 7 */ "kaaaaaaaaaaaaaak"
/* 8 */ "llllllllllllllll"
- // Level 4
+ // Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
- /* 1 */ "bbbbbbbbbbbbbbbb"
- /* 2 */ "hddddddddddddddh"
- /* 3 */ ".d............d."
- /* 4 */ ".d............d."
- /* 5 */ ".d............d."
- /* 6 */ "kddddddddddddddk"
+ /* 1 */ "cccccccccccccccc"
+ /* 2 */ "haaaaaaaaaaaaaah"
+ /* 3 */ ".a............a."
+ /* 4 */ ".a............a."
+ /* 5 */ ".a............a."
+ /* 6 */ "kaaaaaaaaaaaaaak"
/* 7 */ "llllllllllllllll"
/* 8 */ "................"
- // Level 5
+ // Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
- /* 2 */ "bbbbbbbbbbbbbbbb"
- /* 3 */ "hddddddddddddddh"
- /* 4 */ ".d............d."
- /* 5 */ "kddddddddddddddk"
+ /* 2 */ "cccccccccccccccc"
+ /* 3 */ "haaaaaaaaaaaaaah"
+ /* 4 */ ".a............a."
+ /* 5 */ "kaaaaaaaaaaaaaak"
/* 6 */ "llllllllllllllll"
/* 7 */ "................"
/* 8 */ "................"
- // Level 6
+ // Level 7
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
- /* 3 */ "bbbbbbbbbbbbbbbb"
- /* 4 */ "dddddddddddddddd"
+ /* 3 */ "cccccccccccccccc"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
/* 5 */ "llllllllllllllll"
/* 6 */ "................"
/* 7 */ "................"
/* 8 */ "................",
// Connectors:
- "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -922,18 +1009,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera
{
// Size:
- 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 6, 5, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -946,66 +1033,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Block data:
// Level 0
/* z\x* 0123456 */
- /* 0 */ "...abc."
- /* 1 */ ".ddddd."
- /* 2 */ ".ddddd."
- /* 3 */ ".ddddd."
- /* 4 */ ".ddddd."
- /* 5 */ ".ddddd."
- /* 6 */ "......."
+ /* 0 */ "mmmaaam"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
- /* 0 */ "......."
- /* 1 */ ".ddded."
- /* 2 */ ".d...d."
- /* 3 */ ".d...d."
- /* 4 */ ".d...d."
- /* 5 */ ".ddddd."
+ /* 0 */ "...bcd."
+ /* 1 */ ".aaaaa."
+ /* 2 */ ".aaaaa."
+ /* 3 */ ".aaaaa."
+ /* 4 */ ".aaaaa."
+ /* 5 */ ".aaaaa."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ ".dfdgd."
+ /* 1 */ ".aaaea."
+ /* 2 */ ".a...a."
+ /* 3 */ ".a...a."
+ /* 4 */ ".a...a."
+ /* 5 */ ".aaaaa."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".afaga."
/* 2 */ ".f...f."
/* 3 */ ".f...f."
/* 4 */ ".f...f."
- /* 5 */ ".dfffd."
+ /* 5 */ ".afffa."
/* 6 */ "......."
- // Level 3
+ // Level 4
/* z\x* 0123456 */
- /* 0 */ "bbbbbbb"
- /* 1 */ "hdddddh"
- /* 2 */ ".d.i.d."
- /* 3 */ ".d...d."
- /* 4 */ ".d...d."
- /* 5 */ "jdddddj"
+ /* 0 */ "ccccccc"
+ /* 1 */ "haaaaah"
+ /* 2 */ ".a.i.a."
+ /* 3 */ ".a...a."
+ /* 4 */ ".a...a."
+ /* 5 */ "jaaaaaj"
/* 6 */ "kkkkkkk"
- // Level 4
+ // Level 5
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ "bbbbbbb"
- /* 2 */ "hdddddh"
- /* 3 */ ".d...d."
- /* 4 */ "jdddddj"
+ /* 1 */ "ccccccc"
+ /* 2 */ "haaaaah"
+ /* 3 */ ".a...a."
+ /* 4 */ "jaaaaaj"
/* 5 */ "kkkkkkk"
/* 6 */ "......."
- // Level 5
+ // Level 6
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
- /* 2 */ "bbbbbbb"
- /* 3 */ "ddddddd"
+ /* 2 */ "ccccccc"
+ /* 3 */ "aaaaaaa"
/* 4 */ "kkkkkkk"
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
- "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1036,18 +1133,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft
{
// Size:
- 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
+ 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 5, 6, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -1061,66 +1158,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Block data:
// Level 0
/* z\x* 012345678 */
- /* 0 */ "...abc..."
- /* 1 */ ".ddddddd."
- /* 2 */ ".ddddddd."
- /* 3 */ ".ddddddd."
- /* 4 */ ".ddddddd."
- /* 5 */ ".ddddddd."
- /* 6 */ "........."
+ /* 0 */ "mmmaaammm"
+ /* 1 */ "maaaaaaam"
+ /* 2 */ "maaaaaaam"
+ /* 3 */ "maaaaaaam"
+ /* 4 */ "maaaaaaam"
+ /* 5 */ "maaaaaaam"
+ /* 6 */ "mmmmmmmmm"
// Level 1
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ ".dddeddd."
- /* 2 */ ".d.....d."
- /* 3 */ ".d.....d."
- /* 4 */ ".d.....d."
- /* 5 */ ".ddddddd."
+ /* 0 */ "...bcd..."
+ /* 1 */ ".aaaaaaa."
+ /* 2 */ ".aaaaaaa."
+ /* 3 */ ".aaaaaaa."
+ /* 4 */ ".aaaaaaa."
+ /* 5 */ ".aaaaaaa."
/* 6 */ "........."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
- /* 1 */ ".dfdgdfd."
+ /* 1 */ ".aaaeaaa."
+ /* 2 */ ".a.....a."
+ /* 3 */ ".a.....a."
+ /* 4 */ ".a.....a."
+ /* 5 */ ".aaaaaaa."
+ /* 6 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".afagafa."
/* 2 */ ".f.....f."
/* 3 */ ".f.....f."
/* 4 */ ".f.....f."
- /* 5 */ ".dffdffd."
+ /* 5 */ ".affaffa."
/* 6 */ "........."
- // Level 3
+ // Level 4
/* z\x* 012345678 */
- /* 0 */ "bbbbbbbbb"
- /* 1 */ "hdddddddh"
- /* 2 */ ".d.i.i.d."
- /* 3 */ ".d.....d."
- /* 4 */ ".d..j..d."
- /* 5 */ "kdddddddk"
+ /* 0 */ "ccccccccc"
+ /* 1 */ "haaaaaaah"
+ /* 2 */ ".a.i.i.a."
+ /* 3 */ ".a.....a."
+ /* 4 */ ".a..j..a."
+ /* 5 */ "kaaaaaaak"
/* 6 */ "lllllllll"
- // Level 4
+ // Level 5
/* z\x* 012345678 */
/* 0 */ "........."
- /* 1 */ "bbbbbbbbb"
- /* 2 */ "hdddddddh"
- /* 3 */ ".d.....d."
- /* 4 */ "kdddddddk"
+ /* 1 */ "ccccccccc"
+ /* 2 */ "haaaaaaah"
+ /* 3 */ ".a.....a."
+ /* 4 */ "kaaaaaaak"
/* 5 */ "lllllllll"
/* 6 */ "........."
- // Level 5
+ // Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
- /* 2 */ "bbbbbbbbb"
- /* 3 */ "ddddddddd"
+ /* 2 */ "ccccccccc"
+ /* 3 */ "aaaaaaaaa"
/* 4 */ "lllllllll"
/* 5 */ "........."
/* 6 */ ".........",
// Connectors:
- "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1151,18 +1258,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft
{
// Size:
- 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9
+ 9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 8, 6, 8, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
@@ -1176,90 +1283,102 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Block data:
// Level 0
/* z\x* 012345678 */
- /* 0 */ "...abc..."
- /* 1 */ ".ddddddd."
- /* 2 */ ".ddddddd."
- /* 3 */ ".ddddddd."
- /* 4 */ ".ddddddd."
- /* 5 */ ".ddddddd."
- /* 6 */ ".ddddddd."
- /* 7 */ ".ddddddd."
- /* 8 */ "........."
+ /* 0 */ "mmmaaammm"
+ /* 1 */ "maaaaaaam"
+ /* 2 */ "maaaaaaam"
+ /* 3 */ "maaaaaaam"
+ /* 4 */ "maaaaaaam"
+ /* 5 */ "maaaaaaam"
+ /* 6 */ "maaaaaaam"
+ /* 7 */ "maaaaaaam"
+ /* 8 */ "mmmmmmmmm"
// Level 1
/* z\x* 012345678 */
- /* 0 */ "........."
- /* 1 */ ".dddeddd."
- /* 2 */ ".d.....d."
- /* 3 */ ".d.....d."
- /* 4 */ ".d.....d."
- /* 5 */ ".d.....d."
- /* 6 */ ".d.....d."
- /* 7 */ ".ddddddd."
+ /* 0 */ "...bcd..."
+ /* 1 */ ".aaaaaaa."
+ /* 2 */ ".aaaaaaa."
+ /* 3 */ ".aaaaaaa."
+ /* 4 */ ".aaaaaaa."
+ /* 5 */ ".aaaaaaa."
+ /* 6 */ ".aaaaaaa."
+ /* 7 */ ".aaaaaaa."
/* 8 */ "........."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
- /* 1 */ ".dfdgdfd."
+ /* 1 */ ".aaaeaaa."
+ /* 2 */ ".a.....a."
+ /* 3 */ ".a.....a."
+ /* 4 */ ".a.....a."
+ /* 5 */ ".a.....a."
+ /* 6 */ ".a.....a."
+ /* 7 */ ".aaaaaaa."
+ /* 8 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".afagafa."
/* 2 */ ".f.....f."
/* 3 */ ".f.....f."
- /* 4 */ ".d.....d."
+ /* 4 */ ".a.....a."
/* 5 */ ".f.....f."
/* 6 */ ".f.....f."
- /* 7 */ ".dffdffd."
+ /* 7 */ ".affaffa."
/* 8 */ "........."
- // Level 3
+ // Level 4
/* z\x* 012345678 */
- /* 0 */ "bbbbbbbbb"
- /* 1 */ "hdddddddh"
- /* 2 */ ".d.i.i.d."
- /* 3 */ ".d.....d."
- /* 4 */ ".d.....d."
- /* 5 */ ".d.....d."
- /* 6 */ ".d..j..d."
- /* 7 */ "kdddddddk"
+ /* 0 */ "ccccccccc"
+ /* 1 */ "haaaaaaah"
+ /* 2 */ ".a.i.i.a."
+ /* 3 */ ".a.....a."
+ /* 4 */ ".a.....a."
+ /* 5 */ ".a.....a."
+ /* 6 */ ".a..j..a."
+ /* 7 */ "kaaaaaaak"
/* 8 */ "lllllllll"
- // Level 4
+ // Level 5
/* z\x* 012345678 */
/* 0 */ "........."
- /* 1 */ "bbbbbbbbb"
- /* 2 */ "hdddddddh"
- /* 3 */ ".d.....d."
- /* 4 */ ".d.....d."
- /* 5 */ ".d.....d."
- /* 6 */ "kdddddddk"
+ /* 1 */ "ccccccccc"
+ /* 2 */ "haaaaaaah"
+ /* 3 */ ".a.....a."
+ /* 4 */ ".a.....a."
+ /* 5 */ ".a.....a."
+ /* 6 */ "kaaaaaaak"
/* 7 */ "lllllllll"
/* 8 */ "........."
- // Level 5
+ // Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
- /* 2 */ "bbbbbbbbb"
- /* 3 */ "hdddddddh"
- /* 4 */ ".d.....d."
- /* 5 */ "kdddddddk"
+ /* 2 */ "ccccccccc"
+ /* 3 */ "haaaaaaah"
+ /* 4 */ ".a.....a."
+ /* 5 */ "kaaaaaaak"
/* 6 */ "lllllllll"
/* 7 */ "........."
/* 8 */ "........."
- // Level 6
+ // Level 7
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
- /* 3 */ "bbbbbbbbb"
- /* 4 */ "ddddddddd"
+ /* 3 */ "ccccccccc"
+ /* 4 */ "aaaaaaaaa"
/* 5 */ "lllllllll"
/* 6 */ "........."
/* 7 */ "........."
/* 8 */ ".........",
// Connectors:
- "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1290,147 +1409,164 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera
{
// Size:
- 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+ 14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 13, 6, 11, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 14, 7, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */
- "f: 64: 7\n" /* wooddoorblock */
- "g:102: 0\n" /* glasspane */
- "h: 64:12\n" /* wooddoorblock */
- "i:128: 7\n" /* sandstonestairs */
- "j: 50: 3\n" /* torch */
- "k: 50: 2\n" /* torch */
- "l: 50: 4\n" /* torch */
+ "f: 64: 3\n" /* wooddoorblock */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j:128: 7\n" /* sandstonestairs */
+ "k: 50: 3\n" /* torch */
+ "l: 50: 2\n" /* torch */
"m: 19: 0\n" /* sponge */
- "n:128: 6\n" /* sandstonestairs */
- "o: 50: 1\n" /* torch */
- "p:128: 5\n" /* sandstonestairs */
- "q:128: 4\n" /* sandstonestairs */,
+ "n: 50: 4\n" /* torch */
+ "o:128: 6\n" /* sandstonestairs */
+ "p: 50: 1\n" /* torch */
+ "q:128: 5\n" /* sandstonestairs */
+ "r:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ "....abc......."
- /* 1 */ ".dddddddddddd."
- /* 2 */ ".dddddddddddd."
- /* 3 */ ".dddddddddddd."
- /* 4 */ ".dddddddddddd."
- /* 5 */ ".dddddddddddd."
- /* 6 */ ".dddddddddddd."
- /* 7 */ ".dddddddddddd."
- /* 8 */ "....aeddddddd."
- /* 9 */ "mmmmm.ddddddd."
- /* 10 */ "mmmmm.ddddddd."
- /* 11 */ "mmmmm........."
+ /* 0 */ "mmmmaaammmmmmm"
+ /* 1 */ "maaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaam"
+ /* 8 */ "mmmmaaaaaaaaam"
+ /* 9 */ "mmmmmmaaaaaaam"
+ /* 10 */ "mmmmmmaaaaaaam"
+ /* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ ".............."
- /* 1 */ ".ddddfddddddd."
- /* 2 */ ".d..........d."
- /* 3 */ ".d..........d."
- /* 4 */ ".d..........d."
- /* 5 */ ".d..........d."
- /* 6 */ ".d..........d."
- /* 7 */ ".ddddfd.....d."
- /* 8 */ "......d.....d."
- /* 9 */ "mmmmm.d.....d."
- /* 10 */ "mmmmm.ddddddd."
+ /* 0 */ "....bcd......."
+ /* 1 */ ".aaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaaaa."
+ /* 8 */ "....beaaaaaaa."
+ /* 9 */ "mmmmm.aaaaaaa."
+ /* 10 */ "mmmmm.aaaaaaa."
/* 11 */ "mmmmm........."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
- /* 1 */ ".dggdhdggdggd."
- /* 2 */ ".g..........g."
- /* 3 */ ".g..........g."
- /* 4 */ ".d..........d."
- /* 5 */ ".g..........g."
- /* 6 */ ".g..........g."
- /* 7 */ ".dggdhd.....d."
- /* 8 */ "......g.....g."
- /* 9 */ "mmmmm.g.....g."
- /* 10 */ "mmmmm.dggdggd."
+ /* 1 */ ".aaaafaaaaaaa."
+ /* 2 */ ".a..........a."
+ /* 3 */ ".a..........a."
+ /* 4 */ ".a..........a."
+ /* 5 */ ".a..........a."
+ /* 6 */ ".a..........a."
+ /* 7 */ ".aaaaga.....a."
+ /* 8 */ "......a.....a."
+ /* 9 */ "mmmmm.a.....a."
+ /* 10 */ "mmmmm.aaaaaaa."
/* 11 */ "mmmmm........."
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ "bbbbbbbbbbbbbb"
- /* 1 */ "iddddddddddddc"
- /* 2 */ ".d..j.j.....dc"
- /* 3 */ ".d..........dc"
- /* 4 */ ".d.........kdc"
- /* 5 */ ".d..........dc"
- /* 6 */ ".d..l.l.....dc"
- /* 7 */ "nddddddo...kdc"
- /* 8 */ "eeeeead.....dc"
- /* 9 */ "mmmmmad.....dc"
- /* 10 */ "mmmmmadddddddc"
- /* 11 */ "mmmmmap.....qc"
+ /* 0 */ ".............."
+ /* 1 */ ".ahhaiahhahha."
+ /* 2 */ ".h..........h."
+ /* 3 */ ".h..........h."
+ /* 4 */ ".a..........a."
+ /* 5 */ ".h..........h."
+ /* 6 */ ".h..........h."
+ /* 7 */ ".ahhaia.....a."
+ /* 8 */ "......h.....h."
+ /* 9 */ "mmmmm.h.....h."
+ /* 10 */ "mmmmm.ahhahha."
+ /* 11 */ "mmmmm........."
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ ".............."
- /* 1 */ "bbbbbbbbbbbbc."
- /* 2 */ "idddddddddddc."
- /* 3 */ ".d.........dc."
- /* 4 */ ".d.........dc."
- /* 5 */ ".d.........dc."
- /* 6 */ "nddddddd...dc."
- /* 7 */ "eeeeeead...dc."
- /* 8 */ "......ad...dc."
- /* 9 */ "mmmmm.ad...dc."
- /* 10 */ "mmmmm.adddddc."
- /* 11 */ "mmmmm.ap...qc."
+ /* 0 */ "cccccccccccccc"
+ /* 1 */ "jaaaaaaaaaaaad"
+ /* 2 */ ".a..k.k.....ad"
+ /* 3 */ ".a..........ad"
+ /* 4 */ ".a.........lad"
+ /* 5 */ ".a..........ad"
+ /* 6 */ ".a..n.n.....ad"
+ /* 7 */ "oaaaaaap...lad"
+ /* 8 */ "eeeeeba.....ad"
+ /* 9 */ "mmmmmba.....ad"
+ /* 10 */ "mmmmmbaaaaaaad"
+ /* 11 */ "mmmmmbq.....rd"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
- /* 1 */ ".............."
- /* 2 */ "bbbbbbbbbbbb.."
- /* 3 */ "iddddddddddc.."
- /* 4 */ ".d........dc.."
- /* 5 */ "ndddddddd.dc.."
- /* 6 */ "eeeeeeeed.dc.."
- /* 7 */ ".......ad.dc.."
- /* 8 */ ".......ad.dc.."
- /* 9 */ "mmmmm..ad.dc.."
- /* 10 */ "mmmmm..adddc.."
- /* 11 */ "mmmmm..ap.qc.."
+ /* 1 */ "ccccccccccccd."
+ /* 2 */ "jaaaaaaaaaaad."
+ /* 3 */ ".a.........ad."
+ /* 4 */ ".a.........ad."
+ /* 5 */ ".a.........ad."
+ /* 6 */ "oaaaaaaa...ad."
+ /* 7 */ "eeeeeeba...ad."
+ /* 8 */ "......ba...ad."
+ /* 9 */ "mmmmm.ba...ad."
+ /* 10 */ "mmmmm.baaaaad."
+ /* 11 */ "mmmmm.bq...rd."
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
+ /* 2 */ "cccccccccccc.."
+ /* 3 */ "jaaaaaaaaaad.."
+ /* 4 */ ".a........ad.."
+ /* 5 */ "oaaaaaaaa.ad.."
+ /* 6 */ "eeeeeeeea.ad.."
+ /* 7 */ ".......ba.ad.."
+ /* 8 */ ".......ba.ad.."
+ /* 9 */ "mmmmm..ba.ad.."
+ /* 10 */ "mmmmm..baaad.."
+ /* 11 */ "mmmmm..bq.rd.."
+
+ // Level 7
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".............."
/* 2 */ ".............."
- /* 3 */ "bbbbbbbbbbb..."
- /* 4 */ "ddddddddddc..."
- /* 5 */ "eeeeeeeeadc..."
- /* 6 */ "........adc..."
- /* 7 */ "........adc..."
- /* 8 */ "........adc..."
- /* 9 */ "mmmmm...adc..."
- /* 10 */ "mmmmm...adc..."
- /* 11 */ "mmmmm...adc...",
+ /* 3 */ "ccccccccccc..."
+ /* 4 */ "aaaaaaaaaad..."
+ /* 5 */ "eeeeeeeebad..."
+ /* 6 */ "........bad..."
+ /* 7 */ "........bad..."
+ /* 8 */ "........bad..."
+ /* 9 */ "mmmmm...bad..."
+ /* 10 */ "mmmmm...bad..."
+ /* 11 */ "mmmmm...bad...",
// Connectors:
- "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1461,18 +1597,18 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
{
// Size:
- 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 13, 5, 11, // MaxX, MaxY, MaxZ
+ -1, 0, 0, // MinX, MinY, MinZ
+ 14, 6, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "a:128: 0\n" /* sandstonestairs */
- "b:128: 2\n" /* sandstonestairs */
- "c:128: 1\n" /* sandstonestairs */
- "d: 24: 0\n" /* sandstone */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 0\n" /* sandstonestairs */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */
@@ -1491,101 +1627,117 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ ".......abc...."
- /* 1 */ ".dddddddddddd."
- /* 2 */ ".dddddddddddd."
- /* 3 */ ".dddddddddddd."
- /* 4 */ ".dddddddddddd."
- /* 5 */ ".dddddddddddd."
- /* 6 */ "....aec.ddddd."
- /* 7 */ "mmmmmmm.ddddd."
- /* 8 */ "mmmmmmm.ddddd."
- /* 9 */ "mmmmmmm.ddddd."
- /* 10 */ "mmmmmmm.ddddd."
- /* 11 */ "mmmmmmm......."
+ /* 0 */ "mmmmmmmaaammmm"
+ /* 1 */ "maaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaam"
+ /* 6 */ "mmmmaaamaaaaam"
+ /* 7 */ "mmmmmmmmaaaaam"
+ /* 8 */ "mmmmmmmmaaaaam"
+ /* 9 */ "mmmmmmmmaaaaam"
+ /* 10 */ "mmmmmmmmaaaaam"
+ /* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ ".............."
- /* 1 */ ".dddddddfdddd."
- /* 2 */ ".d..........d."
- /* 3 */ ".d..........d."
- /* 4 */ ".d..........d."
- /* 5 */ ".ddddgddd...d."
- /* 6 */ "........d...d."
- /* 7 */ "mmmmmmm.d...d."
- /* 8 */ "mmmmmmm.d...d."
- /* 9 */ "mmmmmmm.d...d."
- /* 10 */ "mmmmmmm.ddddd."
- /* 11 */ "mmmmmmm......."
+ /* 0 */ ".......bcd...."
+ /* 1 */ ".aaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaa."
+ /* 6 */ "....bed.aaaaa."
+ /* 7 */ "........aaaaa."
+ /* 8 */ "........aaaaa."
+ /* 9 */ "........aaaaa."
+ /* 10 */ "........aaaaa."
+ /* 11 */ ".............."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
- /* 1 */ ".dhhdhhdidhhd."
+ /* 1 */ ".aaaaaaafaaaa."
+ /* 2 */ ".a..........a."
+ /* 3 */ ".a..........a."
+ /* 4 */ ".a..........a."
+ /* 5 */ ".aaaagaaa...a."
+ /* 6 */ "........a...a."
+ /* 7 */ "........a...a."
+ /* 8 */ "........a...a."
+ /* 9 */ "........a...a."
+ /* 10 */ "........aaaaa."
+ /* 11 */ ".............."
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".ahhahhaiahha."
/* 2 */ ".h..........h."
/* 3 */ ".h..........h."
- /* 4 */ ".h..........d."
- /* 5 */ ".dhhdidhh...h."
+ /* 4 */ ".h..........a."
+ /* 5 */ ".ahhaiahh...h."
/* 6 */ "........h...h."
- /* 7 */ "mmmmmmm.d...d."
- /* 8 */ "mmmmmmm.h...h."
- /* 9 */ "mmmmmmm.h...h."
- /* 10 */ "mmmmmmm.dhhhd."
- /* 11 */ "mmmmmmm......."
+ /* 7 */ "........a...a."
+ /* 8 */ "........h...h."
+ /* 9 */ "........h...h."
+ /* 10 */ "........ahhha."
+ /* 11 */ ".............."
- // Level 3
+ // Level 4
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ "bbbbbbbbbbbbbb"
- /* 1 */ "jddddddddddddc"
- /* 2 */ ".d.....k.k..dc"
- /* 3 */ ".d..........dc"
- /* 4 */ ".d..l.l.....dc"
- /* 5 */ "ndddddddd...dc"
- /* 6 */ "eeeeeeead...dc"
- /* 7 */ "mmmmmmmad...dc"
- /* 8 */ "mmmmmmmad...dc"
- /* 9 */ "mmmmmmmad...dc"
- /* 10 */ "mmmmmmmadddddc"
- /* 11 */ "mmmmmmmao...pc"
+ /* 0 */ "cccccccccccccc"
+ /* 1 */ "jaaaaaaaaaaaad"
+ /* 2 */ ".a.....k.k..ad"
+ /* 3 */ ".a..........ad"
+ /* 4 */ ".a..l.l.....ad"
+ /* 5 */ "naaaaaaaa...ad"
+ /* 6 */ "eeeeeeeba...ad"
+ /* 7 */ ".......ba...ad"
+ /* 8 */ ".......ba...ad"
+ /* 9 */ ".......ba...ad"
+ /* 10 */ ".......baaaaad"
+ /* 11 */ ".......bo...pd"
- // Level 4
+ // Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
- /* 1 */ "bbbbbbbbbbbbb."
- /* 2 */ "jdddddddddddc."
- /* 3 */ ".dq........dc."
- /* 4 */ "nddddddddd.dc."
- /* 5 */ "eeeeeeeead.dc."
- /* 6 */ "........ad.dc."
- /* 7 */ "mmmmmmm.ad.dc."
- /* 8 */ "mmmmmmm.ad.dc."
- /* 9 */ "mmmmmmm.adldc."
- /* 10 */ "mmmmmmm.adddc."
- /* 11 */ "mmmmmmm.ao.pc."
+ /* 1 */ "ccccccccccccc."
+ /* 2 */ "jaaaaaaaaaaad."
+ /* 3 */ ".aq........ad."
+ /* 4 */ "naaaaaaaaa.ad."
+ /* 5 */ "eeeeeeeeba.ad."
+ /* 6 */ "........ba.ad."
+ /* 7 */ "........ba.ad."
+ /* 8 */ "........ba.ad."
+ /* 9 */ "........balad."
+ /* 10 */ "........baaad."
+ /* 11 */ "........bo.pd."
- // Level 5
+ // Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
- /* 2 */ "bbbbbbbbbbbb.."
- /* 3 */ "dddddddddddc.."
- /* 4 */ "eeeeeeeeeadc.."
- /* 5 */ ".........adc.."
- /* 6 */ ".........adc.."
- /* 7 */ "mmmmmmm..adc.."
- /* 8 */ "mmmmmmm..adc.."
- /* 9 */ "mmmmmmm..adc.."
- /* 10 */ "mmmmmmm..adc.."
- /* 11 */ "mmmmmmm..adc..",
+ /* 2 */ "cccccccccccc.."
+ /* 3 */ "aaaaaaaaaaad.."
+ /* 4 */ "eeeeeeeeebad.."
+ /* 5 */ ".........bad.."
+ /* 6 */ ".........bad.."
+ /* 7 */ ".........bad.."
+ /* 8 */ ".........bad.."
+ /* 9 */ ".........bad.."
+ /* 10 */ ".........bad.."
+ /* 11 */ ".........bad..",
// Connectors:
- "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
+ "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1616,11 +1768,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera
{
// Size:
- 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7
+ 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 9, 1, 6, // MaxX, MaxY, MaxZ
+ 0, 0, -1, // MinX, MinY, MinZ
+ 10, 2, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1636,6 +1788,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* z\x* */
/* * 0123456789 */
/* 0 */ "aaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaa"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "aaaaaaaaaa"
/* 1 */ "abbbbbbbba"
/* 2 */ "abbbbbbbba"
/* 3 */ "acccccccca"
@@ -1643,7 +1806,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 5 */ "abbbbbbbba"
/* 6 */ "aaaaaaaaaa"
- // Level 1
+ // Level 2
/* z\x* */
/* * 0123456789 */
/* 0 */ "d........d"
@@ -1655,7 +1818,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 6 */ "d........d",
// Connectors:
- "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */,
+ "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1686,11 +1849,11 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999
{
// Size:
- 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6
+ 5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6
// Hitbox (relative to bounding box):
- 0, 0, 0, // MinX, MinY, MinZ
- 4, 4, 5, // MaxX, MaxY, MaxZ
+ -1, 0, -1, // MinX, MinY, MinZ
+ 5, 5, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1712,10 +1875,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 2 */ "aaaaa"
/* 3 */ "aaaaa"
/* 4 */ "aaaaa"
- /* 5 */ "..b.."
+ /* 5 */ "mmamm"
// Level 1
/* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+ /* 5 */ "..b.."
+
+ // Level 2
+ /* z\x* 01234 */
/* 0 */ "accca"
/* 1 */ "cdedc"
/* 2 */ "c.f.c"
@@ -1723,7 +1895,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 4 */ "acgca"
/* 5 */ "....."
- // Level 2
+ // Level 3
/* z\x* 01234 */
/* 0 */ "ac.ca"
/* 1 */ "c...c"
@@ -1732,7 +1904,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 4 */ "achca"
/* 5 */ "....."
- // Level 3
+ // Level 4
/* z\x* 01234 */
/* 0 */ "accca"
/* 1 */ "c...c"
@@ -1741,7 +1913,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 4 */ "accca"
/* 5 */ "....."
- // Level 4
+ // Level 5
/* z\x* 01234 */
/* 0 */ ".aaa."
/* 1 */ "aaaaa"
@@ -1751,7 +1923,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] =
/* 5 */ ".....",
// Connectors:
- "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */,
+ "-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -1800,15 +1972,17 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
"b: 24: 0\n" /* sandstone */
"c: 8: 0\n" /* water */
"d: 12: 0\n" /* sand */
- "e:118: 3\n" /* cauldronblock */
- "f: 85: 0\n" /* fence */
- "g:128: 2\n" /* sandstonestairs */
- "h:128: 7\n" /* sandstonestairs */
- "i:128: 4\n" /* sandstonestairs */
- "j:128: 5\n" /* sandstonestairs */
- "k:128: 6\n" /* sandstonestairs */
- "l:128: 3\n" /* sandstonestairs */
- "m: 19: 0\n" /* sponge */,
+ "e: 4: 0\n" /* cobblestone */
+ "f: 13: 0\n" /* gravel */
+ "g:118: 3\n" /* cauldronblock */
+ "h: 85: 0\n" /* fence */
+ "i:128: 2\n" /* sandstonestairs */
+ "j:128: 7\n" /* sandstonestairs */
+ "k:128: 4\n" /* sandstonestairs */
+ "l:128: 5\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 3\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -1873,30 +2047,30 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
// Level 6
/* z\x* 0123456 */
- /* 0 */ "ddddddd"
+ /* 0 */ "ddeeedd"
/* 1 */ "dbbbbbd"
- /* 2 */ "dbcccbd"
- /* 3 */ "dbcccbd"
- /* 4 */ "dbcccbd"
+ /* 2 */ "ebcccbe"
+ /* 3 */ "ebcccbe"
+ /* 4 */ "ebcccbe"
/* 5 */ "dbbbbbd"
- /* 6 */ "ddddddd"
+ /* 6 */ "ddeeedd"
// Level 7
/* z\x* 0123456 */
- /* 0 */ "ddbbbdd"
+ /* 0 */ "ddfffdd"
/* 1 */ "dbbbbbd"
- /* 2 */ "bbcccbb"
- /* 3 */ "bbcccbb"
- /* 4 */ "bbcccbb"
+ /* 2 */ "fbcccbf"
+ /* 3 */ "fbcccbf"
+ /* 4 */ "fbcccbf"
/* 5 */ "dbbbbbd"
- /* 6 */ "ddbbbdd"
+ /* 6 */ "ddfffdd"
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bbbbb."
/* 2 */ ".b...b."
- /* 3 */ ".b.e.b."
+ /* 3 */ ".b.g.b."
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "......."
@@ -1904,50 +2078,50 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] =
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ ".f...f."
+ /* 1 */ ".h...h."
/* 2 */ "......."
- /* 3 */ "...f..."
+ /* 3 */ "...h..."
/* 4 */ "......."
- /* 5 */ ".f...f."
+ /* 5 */ ".h...h."
/* 6 */ "......."
// Level 10
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ ".f...f."
+ /* 1 */ ".h...h."
/* 2 */ "......."
- /* 3 */ "...f..."
+ /* 3 */ "...h..."
/* 4 */ "......."
- /* 5 */ ".f...f."
+ /* 5 */ ".h...h."
/* 6 */ "......."
// Level 11
/* z\x* 0123456 */
- /* 0 */ "ggggggg"
- /* 1 */ "hbhhhbh"
- /* 2 */ ".i...j."
- /* 3 */ ".i.f.j."
- /* 4 */ ".i...j."
- /* 5 */ "kbkkkbk"
- /* 6 */ "lllllll"
+ /* 0 */ "iiiiiii"
+ /* 1 */ "jbjjjbj"
+ /* 2 */ ".k...l."
+ /* 3 */ ".k.h.l."
+ /* 4 */ ".k...l."
+ /* 5 */ "nbnnnbn"
+ /* 6 */ "ooooooo"
// Level 12
/* z\x* 0123456 */
/* 0 */ "......."
- /* 1 */ "ggggggg"
- /* 2 */ "hb...bh"
- /* 3 */ ".b.f.b."
- /* 4 */ "kb...bk"
- /* 5 */ "lllllll"
+ /* 1 */ "iiiiiii"
+ /* 2 */ "jb...bj"
+ /* 3 */ ".b.h.b."
+ /* 4 */ "nb...bn"
+ /* 5 */ "ooooooo"
/* 6 */ "......."
// Level 13
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
- /* 2 */ "ggggggg"
+ /* 2 */ "iiiiiii"
/* 3 */ "bbbbbbb"
- /* 4 */ "lllllll"
+ /* 4 */ "ooooooo"
/* 5 */ "......."
/* 6 */ ".......",
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
index 39748a223..691d8aa9d 100644
--- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
@@ -366,7 +366,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 200,
// DepthWeight:
"",