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authormadmaxoft <github@xoft.cz>2014-03-05 18:56:32 +0100
committermadmaxoft <github@xoft.cz>2014-03-05 18:56:32 +0100
commit036608c6453857e7faf3b32f05fa5d9f62b93fa0 (patch)
tree3c7ad75c087749af3d639c1253489caa41927f7c
parentAPIDump: Ignoring classes by exact match. (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua52
1 files changed, 52 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 1d30ea72d..94cdd0063 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -483,6 +483,58 @@ end
},
}, -- cClientHandle
+ cCompositeChat =
+ {
+ Desc = [[
+ Encapsulates a chat message that can contain various formatting, URLs, commands executed on click
+ and commands suggested on click. The chat message can be sent by the regular chat-sending functions,
+ {{cPlayer}}:SendMessage(), {{cWorld}}:BroadcastChat() and {{cRoot}}:BroadcastChat().</p>
+ <p>
+ Note that most of the functions in this class are so-called modifiers - they modify the object and
+ then return the object itself, so that they can be chained one after another.
+ ]],
+ Functions =
+ {
+ constructor =
+ {
+ { Params = "", Return = "", Notes = "Creates an empty chat message" },
+ { Params = "Text", Return = "", Notes = "Creates a chat message containing the specified text, parsed by the ParseText() function. This allows easy migration from old chat messages." },
+ },
+ AddRunCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, runs the specified command. Chaining." },
+ AddSuggestCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, puts the specified command into the player's chat input area. Chaining." },
+ AddTextPart = { Params = "Text, [Style]", Return = "self", Notes = "Adds a regular text. Chaining." },
+ AddUrlPart = { Params = "Text, Url, [Style]", Return = "self", Notes = "Adds a text which, when clicked, opens up a browser at the specified URL. Chaining." },
+ Clear = { Params = "", Return = "", Notes = "Removes all parts from this object" },
+ GetMessageType = { Params = "", Return = "MessageType", Notes = "Returns the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.)" },
+ ParseText = { Params = "Text", Return = "self", Notes = "Adds text, while recognizing http and https URLs and old-style formatting codes (\"@2\"). Chaining." },
+ SetMessageType = { Params = "MessageType", Return = "self", Notes = "Sets the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.) Chaining." },
+ UnderlineUrls = { Params = "", Return = "self", Notes = "Makes all URL parts contained in the message underlined. Doesn't affect parts added in the future. Chaining." },
+ },
+
+ AdditionalInfo =
+ {
+ {
+ Header = "Chaining example",
+ Contents = [[
+ Sending a chat message that is composed of multiple different parts has been made easy thanks to
+ chaining. Consider the following example that shows how a message containing all kinds of parts
+ is sent (adapted from the Debuggers plugin):
+<pre class="prettyprint lang-lua">
+function OnPlayerJoined(a_Player)
+ -- Send an example composite chat message to the player:
+ a_Player:SendMessage(cCompositeChat()
+ :AddTextPart("Hello, ")
+ :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") -- Colored underlined link
+ :AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command
+ :AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked
+ :SetMessageType(mtJoin) -- It is a join-message
+ )
+end</pre>
+ ]],
+ },
+ }, -- AdditionalInfo
+ }, -- cCompositeChat
+
cCraftingGrid =
{
Desc = [[