summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorTheJumper <maximilian.springer@web.de>2014-02-23 18:13:49 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 18:13:49 +0100
commit1afcc255bfe7153dc397970e0ece41d6d48e63be (patch)
treea6c3ea18af891781c4a7e48528e635def25ba98e
parentFinally corrected the Enchantment constants. (diff)
downloadcuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar.gz
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar.bz2
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar.lz
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar.xz
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.tar.zst
cuberite-1afcc255bfe7153dc397970e0ece41d6d48e63be.zip
-rw-r--r--src/Mobs/Monster.cpp26
-rw-r--r--src/Mobs/Monster.h20
-rw-r--r--src/Mobs/Mooshroom.cpp49
-rw-r--r--src/Mobs/Skeleton.cpp8
-rw-r--r--src/Mobs/Witch.cpp4
-rw-r--r--src/Mobs/Zombie.cpp1
-rw-r--r--src/Mobs/Zombiepigman.cpp1
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp8
-rw-r--r--src/WorldStorage/WSSAnvil.cpp163
-rw-r--r--src/WorldStorage/WSSAnvil.h3
10 files changed, 248 insertions, 35 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index c81f46d6a..23e4219e8 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -81,6 +81,11 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_AttackDamage(1)
, m_AttackRange(2)
, m_AttackInterval(0)
+ , m_DropChanceWeapon(0.085)
+ , m_DropChanceHelmet(0.085)
+ , m_DropChanceChestplate(0.085)
+ , m_DropChanceLeggings(0.085)
+ , m_DropChanceBoots(0.085)
, m_SightDistance(25)
, m_BurnsInDaylight(false)
{
@@ -912,22 +917,22 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a
void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
{
MTRand r1;
- if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
+ if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet());
}
- if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
+ if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate());
}
- if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
+ if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings());
}
- if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
+ if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots());
}
@@ -937,6 +942,19 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
+void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
+{
+ MTRand r1;
+ if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
+ {
+ if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon());
+ }
+}
+
+
+
+
+
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 6f7352b52..b75ac444f 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -119,6 +119,17 @@ public:
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
+ float GetDropChanceWeapon() { return m_DropChanceWeapon; };
+ float GetDropChanceHelmet() { return m_DropChanceHelmet; };
+ float GetDropChanceChestplate() { return m_DropChanceChestplate; };
+ float GetDropChanceLeggings() { return m_DropChanceLeggings; };
+ float GetDropChanceBoots() { return m_DropChanceBoots; };
+ void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; };
+ void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; };
+ void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; };
+ void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; };
+ void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; };
+
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
@@ -221,6 +232,12 @@ protected:
float m_AttackInterval;
int m_SightDistance;
+ float m_DropChanceWeapon;
+ float m_DropChanceHelmet;
+ float m_DropChanceChestplate;
+ float m_DropChanceLeggings;
+ float m_DropChanceBoots;
+
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
@@ -236,6 +253,9 @@ protected:
/** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+ /** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
+ void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
+
} ; // tolua_export
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 5873ec63f..8e4c52ae6 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -39,34 +39,35 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cMooshroom::OnRightClicked(cPlayer & a_Player)
{
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
+ switch (a_Player.GetEquippedItem().m_ItemType)
{
- if (!a_Player.IsGameModeCreative())
+ case E_ITEM_BUCKET:
{
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MILK);
- }
- }
-
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BOWL))
- {
- if (!a_Player.IsGameModeCreative())
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MILK);
+ }
+ } break;
+ case E_ITEM_BOWL:
{
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
- }
- }
-
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS)
- {
- if (!a_Player.IsGameModeCreative())
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
+ }
+ } break;
+ case E_ITEM_SHEARS:
{
- a_Player.UseEquippedItem();
- }
-
- cItems Drops;
- Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.UseEquippedItem();
+ }
+
+ cItems Drops;
+ Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ } break;
}
}
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 661f0712c..47fcdbb26 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -27,19 +27,19 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
if (IsWither())
{
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
}
else
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
+
}
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index bdc9e11de..6956f7b7a 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -39,9 +39,7 @@ void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break;
}
}
- cItems RareDrops;
- if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 999cd4a35..f19e096ee 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -35,6 +35,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
RareDrops.Add(cItem(E_ITEM_POTATO));
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp
index a967d5066..a0142b566 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/Zombiepigman.cpp
@@ -31,6 +31,7 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
RareDrops.Add(cItem(E_ITEM_GOLD));
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 2a1eda523..5bcaf06bd 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -407,6 +407,14 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
} // switch (payload)
+ m_Writer.BeginList("DropChances", TAG_Float);
+ m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
+ m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
+ m_Writer.EndList();
+
m_Writer.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
switch (a_Monster->GetMobType())
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index d4490c7fe..a5f4e1b25 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1485,6 +1485,11 @@ void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1500,6 +1505,11 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1515,6 +1525,11 @@ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1530,6 +1545,11 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1545,6 +1565,11 @@ void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1560,6 +1585,11 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1575,6 +1605,11 @@ void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNB
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1591,6 +1626,11 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT &
return;
}
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
a_Entities.push_back(Monster.release());
}
@@ -1606,6 +1646,11 @@ void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
return;
}
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
a_Entities.push_back(Monster.release());
}
@@ -1620,6 +1665,11 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1646,6 +1696,11 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1661,6 +1716,11 @@ void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1682,6 +1742,11 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1697,6 +1762,11 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1712,6 +1782,11 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1727,6 +1802,11 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1748,6 +1828,11 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1763,6 +1848,11 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1784,6 +1874,11 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1805,6 +1900,11 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1820,6 +1920,11 @@ void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1835,6 +1940,11 @@ void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1850,6 +1960,11 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1871,6 +1986,11 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1886,6 +2006,11 @@ void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1901,6 +2026,11 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1916,6 +2046,10 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
{
return;
}
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
if (OwnerIdx > 0)
{
@@ -1964,6 +2098,11 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
+
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
a_Entities.push_back(Monster.release());
}
@@ -1980,6 +2119,11 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
+ if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
a_Entities.push_back(Monster.release());
}
@@ -2023,6 +2167,25 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
+bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ float DropChance[5];
+ if (!LoadDoublesListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
+ {
+ return false;
+ }
+ a_Monster.SetDropChanceWeapon(DropChance[0]);
+ a_Monster.SetDropChanceHelmet(DropChance[1]);
+ a_Monster.SetDropChanceChestplate(DropChance[2]);
+ a_Monster.SetDropChanceLeggings(DropChance[3]);
+ a_Monster.SetDropChanceBoots(DropChance[4]);
+ return true;
+}
+
+
+
+
+
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 541371560..6c6444dae 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -194,6 +194,9 @@ protected:
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
+ /// Loads monster common data from the NBT compound; returns true if successful
+ bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
+
/// Loads projectile common data from the NBT compound; returns true if successful
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);