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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-18 21:45:10 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-18 21:45:10 +0100
commit23ffaa19b7c93f076a2d5a85018f7fb1a2260ea8 (patch)
tree1a296ced512584e7e04d22263375ba3a6f38f813
parentMerge remote-tracking branch 'origin/master' into awesometnt (diff)
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-rw-r--r--src/ChunkMap.cpp10
-rw-r--r--src/World.cpp4
-rw-r--r--src/World.h12
3 files changed, 18 insertions, 8 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index ab4e01334..6ce928252 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1832,13 +1832,17 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
}
- else if (m_World->IsTNTShrapnelEnabled() && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
+ else if ((m_World->GetTNTShrapnelLevel() > 0) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
{
- if (!cBlockInfo::FullyOccupiesVoxel(area.GetBlockType(bx + x, by + y, bz + z)))
+ if (!cBlockInfo::FullyOccupiesVoxel(Block))
{
break;
}
- m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, area.GetBlockType(bx + x, by + y, bz + z), area.GetBlockMeta(bx + x, by + y, bz + z));
+ else if ((m_World->GetTNTShrapnelLevel() == 1) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
+ {
+ break;
+ }
+ m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
}
area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
diff --git a/src/World.cpp b/src/World.cpp
index cf18e3a45..18109b2af 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -578,13 +578,15 @@ void cWorld::Start(void)
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
- m_bTNTSpawnsShrapnel = IniFile.GetValueSetB("Physics", "IsTNTShrapnelEnabled", true);
+ m_TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", 2);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
+ if (m_TNTShrapnelLevel > 2)
+ m_TNTShrapnelLevel = 2;
// Load allowed mobs:
const char * DefaultMonsters = "";
diff --git a/src/World.h b/src/World.h
index ea24c39d5..2804e8386 100644
--- a/src/World.h
+++ b/src/World.h
@@ -605,8 +605,8 @@ public:
bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; }
void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; }
- bool IsTNTShrapnelEnabled(void) const { return m_bTNTSpawnsShrapnel; }
- void SetTNTShrapnelEnabled(bool a_Flag) { m_bTNTSpawnsShrapnel = a_Flag; }
+ unsigned char GetTNTShrapnelLevel(void) const { return m_TNTShrapnelLevel; }
+ void SetTNTShrapnelLevel(int a_Flag) { m_TNTShrapnelLevel = a_Flag; }
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
@@ -866,8 +866,12 @@ private:
/** Whether prefixes such as [INFO] are prepended to SendMessageXXX() / BroadcastChatXXX() functions */
bool m_bUseChatPrefixes;
- /** Whether TNT explosions, done via cWorld::DoExplosionAt(), should project random affected blocks as FallingBlock entities */
- bool m_bTNTSpawnsShrapnel;
+ /** The level of DoExplosionAt() projecting random affected blocks as FallingBlock entities
+ 0 = None
+ 1 = Only sand and gravel
+ 2 = All blocks
+ */
+ int m_TNTShrapnelLevel;
cChunkGenerator m_Generator;