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authormadmaxoft <github@xoft.cz>2014-02-08 22:33:42 +0100
committermadmaxoft <github@xoft.cz>2014-02-08 22:33:42 +0100
commitdf0ecc6c078cf06c5aba025bb8d77569ca91c748 (patch)
tree2e73acadd2aa772787b43ebc9493523a0ca4967a
parentFixed ChunkStay initialization. (diff)
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-rw-r--r--src/LightingThread.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index b665066ee..8fbfb29db 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -136,11 +136,13 @@ void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback
ASSERT(m_World != NULL); // Did you call Start() properly?
cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter);
+ {
+ cCSLock Lock(m_CS);
+ m_PendingQueue.push_back(ChunkStay);
+ }
ChunkStay->Enable(*m_World->GetChunkMap());
// The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded
// In the meantime, put it into the PendingQueue so that it can be removed when stopping the thread
- cCSLock Lock(m_CS);
- m_PendingQueue.push_back(ChunkStay);
}