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authorTheJumper <maximilian.springer@web.de>2014-02-22 01:42:49 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-22 01:42:49 +0100
commitf45d7d9769782b5e9a11348c4ef261a2da51091a (patch)
tree93c64eb7520c9ae1e8e3e3ab25b8c82ea58076d0
parentMonster.cpp: Fixed Formatting in AddRandomUncommonDropItem (diff)
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-rw-r--r--src/Mobs/Monster.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 909504213..670e899c5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -223,8 +223,11 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
+ /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
+ /** Adds a item a_Item with the chance of a_Chance to itemdrops a_Drops*/
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
+ /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);