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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-12 16:21:07 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-12 16:21:07 +0200
commit29567c56107c86b70da130f995564beb2eaf424c (patch)
treebe7b996042b28d8ebac0c7c665963d1d7e991600
parentMerge branch 'master' into portals (diff)
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-rw-r--r--MCServer/furnace.txt2
-rw-r--r--src/Chunk.cpp74
-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkMap.cpp1
-rw-r--r--src/ClientHandle.cpp7
-rw-r--r--src/ClientHandle.h2
-rw-r--r--src/Entities/Entity.cpp121
-rw-r--r--src/Entities/Entity.h10
-rw-r--r--src/Entities/Player.cpp21
-rw-r--r--src/Entities/Player.h10
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp8
-rw-r--r--src/Protocol/Protocol125.h2
-rw-r--r--src/Protocol/Protocol16x.cpp4
-rw-r--r--src/Protocol/Protocol16x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp8
-rw-r--r--src/Protocol/Protocol17x.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp4
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/World.cpp9
20 files changed, 175 insertions, 118 deletions
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt
index 1e98583ba..229a939ff 100644
--- a/MCServer/furnace.txt
+++ b/MCServer/furnace.txt
@@ -87,4 +87,4 @@
! 271:1 = 200 # 1 Wooden Axe -> 10 sec
! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
-! 268:1 = 200 # 1 Wooden Sword -> 10 sec
+! 268:1 = 200 # 1 Wooden Sword -> 10 sec \ No newline at end of file
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 399c8b9c7..c9e4f5411 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -85,7 +85,8 @@ cChunk::cChunk(
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
- m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
+ m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
+ m_EntityTickIteratorData(std::make_pair(false, &m_Entities.end()))
{
if (a_NeighborXM != NULL)
{
@@ -576,26 +577,38 @@ void cChunk::Tick(float a_Dt)
}
// Tick all entities in this chunk (except mobs):
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ m_EntityTickIteratorData.first = true;
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
// Don't tick things queued to be removed
- if (
- !((*itr)->IsMob()) &&
- (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end())
- )
+ if (!((*itr)->IsMob()))
{
+ m_EntityTickIteratorData.second = &itr;
(*itr)->Tick(a_Dt, *this);
+
+ if (itr != *m_EntityTickIteratorData.second)
+ {
+ itr = *m_EntityTickIteratorData.second;
+ }
+ else
+ {
+ ++itr;
+ }
+ continue;
}
+ ++itr;
} // for itr - m_Entitites[]
+ m_EntityTickIteratorData.first = false;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID());
- if (itr2 != m_EntitiesToRemove.end())
+ if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
{
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
- m_EntitiesToRemove.erase(itr2);
+ delete ToDelete;
}
else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
@@ -607,17 +620,7 @@ void cChunk::Tick(float a_Dt)
}
else
{
- if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- }
- else
- {
- ++itr;
- }
+ ++itr;
}
} // for itr - m_Entitites[]
@@ -1860,20 +1863,7 @@ void cChunk::AddEntity(cEntity * a_Entity)
MarkDirty();
}
- if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end())
- {
- // Not there already
- std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID());
- if (itr != m_EntitiesToRemove.end())
- {
- m_EntitiesToRemove.erase(itr);
- return;
- }
- else
- {
- ASSERT(!"Entity already present when AddEntity was called!");
- }
- }
+ ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());
m_Entities.push_back(a_Entity);
}
@@ -1884,7 +1874,14 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- m_EntitiesToRemove.push_back(a_Entity->GetUniqueID());
+ if (m_EntityTickIteratorData.first)
+ {
+ *m_EntityTickIteratorData.second = m_Entities.erase(*m_EntityTickIteratorData.second);
+ }
+ else
+ {
+ m_Entities.remove(a_Entity);
+ }
// Mark as dirty if it was a server-generated entity:
if (!a_Entity->IsPlayer())
@@ -1899,11 +1896,6 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::HasEntity(int a_EntityID)
{
- if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end())
- {
- return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon
- }
-
for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
{
if ((*itr)->GetUniqueID() == a_EntityID)
diff --git a/src/Chunk.h b/src/Chunk.h
index 8123ac062..3046b2efe 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -425,7 +425,7 @@ private:
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;
cEntityList m_Entities;
- std::vector<int> m_EntitiesToRemove;
+ std::pair<bool, cEntityList::iterator *> m_EntityTickIteratorData;
cBlockEntityList m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index dba6f3f41..d06b67b67 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2398,6 +2398,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
+ LOG("Request %i %i", x, z);
cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 256dad7da..84f096d67 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1766,8 +1766,7 @@ void cClientHandle::RemoveFromWorld(void)
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
- // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
- // Meanwhile here, we set last streamed values to bogus ones so everything is resent
+ // Here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
m_HasSentPlayerChunk = false;
@@ -2367,9 +2366,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
-void cClientHandle::SendRespawn(const cWorld & a_World)
+void cClientHandle::SendRespawn(eDimension a_Dimension)
{
- m_Protocol->SendRespawn(a_World);
+ m_Protocol->SendRespawn(a_Dimension);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 0d883f3af..99d10c3aa 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -149,7 +149,7 @@ public:
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (const cWorld & a_World);
+ void SendRespawn (eDimension a_Dimension);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 334cf5aa7..a7b6cca27 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1051,15 +1051,16 @@ void cEntity::DetectPortal()
class cPortalChunkLoader : public cChunkStay
{
public:
- cPortalChunkLoader(cEntity * a_Entity, Vector3i & a_PortalPos) :
+ cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, Vector3i & a_PortalPos) :
m_Entity(a_Entity),
- m_PortalPos(a_PortalPos)
+ m_PortalPos(a_PortalPos),
+ m_World(a_World)
{}
private:
virtual bool OnAllChunksAvailable(void) override
{
- m_Entity->CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z);
+ cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID());
return true;
}
@@ -1068,6 +1069,7 @@ void cEntity::DetectPortal()
cEntity * m_Entity;
Vector3i m_PortalPos;
+ cWorld & m_World;
};
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
@@ -1077,106 +1079,167 @@ void cEntity::DetectPortal()
{
case E_BLOCK_NETHER_PORTAL:
{
- if (!GetWorld()->AreNetherPortalsEnabled())
+ if (!GetWorld()->AreNetherPortalsEnabled() || m_PortalCooldownData.second)
{
return;
}
+ if (m_PortalCooldownData.first != 80)
+ {
+ m_PortalCooldownData.first++;
+ return;
+ }
+ m_PortalCooldownData.first = 0;
+
switch (GetWorld()->GetDimension())
{
- case dimNether: MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName())); break;
+ case dimNether:
+ {
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
+ }
+ MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+
+ return;
+ }
case dimOverworld:
{
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterPortal);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
- MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()));
+ MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
- cChunkStay * Stay = new cPortalChunkLoader(this, Vector3i(X, Y, Z));
+ cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z));
int MinChunkX, MaxChunkX;
int MinChunkZ, MaxChunkZ;
cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
- for (int OtherMinChunkX = MinChunkX; OtherMinChunkX <= MaxChunkX; ++OtherMinChunkX)
+ for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX)
{
- for (int OtherMinChunkZ = MinChunkZ; OtherMinChunkZ <= MaxChunkZ; ++OtherMinChunkZ)
+ for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ)
{
- Stay->Add(OtherMinChunkX, OtherMinChunkZ);
+ LOG("Queue %i %i", ChunkX, ChunkZ);
+ Stay->Add(ChunkX, ChunkZ);
}
}
Stay->Enable(*GetWorld()->GetChunkMap());
- break;
+ return;
}
default: break;
}
- break;
+ return;
}
case E_BLOCK_END_PORTAL:
{
- if (!GetWorld()->AreEndPortalsEnabled())
+ if (!GetWorld()->AreEndPortalsEnabled() || m_PortalCooldownData.second)
+ {
+ return;
+ }
+
+ if (m_PortalCooldownData.first != 80)
{
+ m_PortalCooldownData.first++;
return;
}
+ m_PortalCooldownData.first = 0;
switch (GetWorld()->GetDimension())
{
case dimEnd:
{
- MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()));
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
{
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
+ Player->GetClientHandle()->SendRespawn(dimOverworld);
}
- break;
+ MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+
+ return;
}
case dimOverworld:
{
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
- MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()));
- break;
+ MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
+
+ return;
}
default: break;
}
+ return;
}
default: break;
}
}
+
+ // Allow portals to work again
+ m_PortalCooldownData.second = false;
+ m_PortalCooldownData.first = 0;
}
-void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport)
{
cBlockArea Area;
- Area.Read(GetWorld(), a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
+ Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
{
if (
(Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
(
- (Area.GetBlockType(x, (int)floor(y + GetHeight()), z) == E_BLOCK_NETHER_PORTAL) ||
- (Area.GetBlockType(x, (int)floor(y - GetHeight()), z) == E_BLOCK_NETHER_PORTAL)
+ (Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ||
+ (Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL)
)
)
{
- TeleportToCoords(x, y, z);
+ class cTeleportEntityToPortalCallback : public cEntityCallback
+ {
+ public:
+ cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) :
+ m_X(a_X),
+ m_Y(a_Y),
+ m_Z(a_Z)
+ {}
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ a_Entity->TeleportToCoords(m_X, m_Y, m_Z);
+ return true;
+ }
+
+ private:
+ int m_X, m_Y, m_Z;
+ };
+
+ cTeleportEntityToPortalCallback TETPC(x, y, z);
+ a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC);
return;
}
}
- int MinX = std::max(a_BlockX - (int)ceil(GetWidth()), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(GetWidth()), a_BlockX + 1);
- int MinY = std::max(a_BlockY - (int)ceil(GetHeight()), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(GetHeight()), a_BlockY + 1);
+ int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1);
+ int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1);
for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
{
@@ -1187,15 +1250,17 @@ void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ)
Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
}
- Area.Write(GetWorld(), MinX, MinY, a_BlockZ);
+ Area.Write(&a_World, MinX, MinY, a_BlockZ);
}
-bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
+bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
+ UNUSED(a_ShouldSendRespawn);
+
cWorld * World;
if (a_World == NULL)
{
@@ -1213,6 +1278,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
if (GetWorld() == World)
{
+ // Don't move to same world
return false;
}
@@ -1220,8 +1286,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
GetWorld()->RemoveEntity(this);
GetWorld()->BroadcastDestroyEntity(*this);
- // Add to all the necessary parts of the new world
- SetWorld(World);
+ // Queue add to new world
World->AddEntity(this);
return true;
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 934e0302b..4d922aa11 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -338,7 +338,7 @@ public:
virtual void OnFinishedBurning(void);
/** Creates exit portal at given coordinates */
- void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ);
+ static void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport);
// tolua_begin
@@ -374,7 +374,7 @@ public:
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
/** Moves entity to specified world */
- virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL);
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true);
// tolua_end
@@ -510,6 +510,12 @@ protected:
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
+
+ /** Portal delay timer and cooldown boolean
+ First value is to delay sending the repsawn packet (which triggers the Entering the {Dimension} screen).
+ Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of.
+ */
+ std::pair<unsigned short, bool> m_PortalCooldownData;
private:
/** Measured in degrees, [-180, +180) */
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 4d6688694..a346e68cf 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -948,7 +948,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*GetWorld());
+ m_ClientHandle->SendRespawn(GetWorld()->GetDimension());
// Extinguish the fire:
StopBurning();
@@ -1570,7 +1570,7 @@ void cPlayer::TossItems(const cItems & a_Items)
-bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
+bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
cWorld * World;
if (a_World == NULL)
@@ -1589,31 +1589,22 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
if (GetWorld() == World)
{
+ // Don't move to same world
return false;
}
// Send the respawn packet:
- if (m_ClientHandle != NULL)
+ if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
{
- m_ClientHandle->SendRespawn(*World);
+ m_ClientHandle->SendRespawn(World->GetDimension());
}
- // Remove all links to the old world
+ // Remove player from old world
m_World->RemovePlayer(this);
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
-
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
- if (GetWorld()->GetDimension() != World->GetDimension())
- {
- GetClientHandle()->SendPlayerMoveLook();
- GetClientHandle()->SendHealth();
- GetClientHandle()->SendWholeInventory(*GetWindow());
- }
-
return true;
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 99a0e601c..8f319f1ae 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -323,14 +323,14 @@ public:
virtual void Killed(cEntity * a_Victim) override;
- void Respawn(void); // tolua_export
+ void Respawn(void); // tolua_export
- void SetVisible( bool a_bVisible ); // tolua_export
- bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ void SetVisible(bool a_bVisible); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export
/** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
@@ -339,7 +339,7 @@ public:
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
*/
bool LoadFromDisk(cWorld *& a_World);
- void LoadPermissionsFromDisk(void); // tolua_export
+ void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index c6e569919..5b69d32a0 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -100,7 +100,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
- virtual void SendRespawn (const cWorld & a_World) = 0;
+ virtual void SendRespawn (eDimension a_Dimension) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 5796ba271..f33965cb9 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -833,23 +833,23 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol125::SendRespawn(const cWorld & a_World)
+void cProtocol125::SendRespawn(eDimension a_Dimension)
{
cCSLock Lock(m_CSPacket);
- if (m_LastSentDimension == a_World.GetDimension())
+ if (m_LastSentDimension == a_Dimension)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
return;
}
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt ((int)(a_World.GetDimension()));
+ WriteInt ((int)(a_Dimension));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
Flush();
- m_LastSentDimension = a_World.GetDimension();
+ m_LastSentDimension = a_Dimension;
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 85418f71f..dbf30a8e6 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -72,7 +72,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World) override;
+ virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 9e0f3f852..cc675c075 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(const cWorld & a_World)
+void cProtocol161::SendRespawn(eDimension a_Dimension)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn(a_World);
+ super::SendRespawn(a_Dimension);
SendPlayerMaxSpeed();
}
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index e91dc8a1c..2d50749ec 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -42,7 +42,7 @@ protected:
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
- virtual void SendRespawn (const cWorld & a_World) override;
+ virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index f5b176e54..2460a4914 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -986,9 +986,9 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol172::SendRespawn(const cWorld & a_World)
+void cProtocol172::SendRespawn(eDimension a_Dimension)
{
- if (m_LastSentDimension == a_World.GetDimension())
+ if (m_LastSentDimension == a_Dimension)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
return;
@@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World)
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteInt((int)a_World.GetDimension());
+ Pkt.WriteInt((int)a_Dimension);
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
- m_LastSentDimension = a_World.GetDimension();
+ m_LastSentDimension = a_Dimension;
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 8be1d9211..5e3bf0e2a 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -104,7 +104,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World) override;
+ virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 35a331f43..4b9d2e97a 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
-void cProtocolRecognizer::SendRespawn(const cWorld & a_World)
+void cProtocolRecognizer::SendRespawn(eDimension a_Dimension)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendRespawn(a_World);
+ m_Protocol->SendRespawn(a_Dimension);
}
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 5e178447c..eb83fb0c0 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -107,7 +107,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World) override;
+ virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
diff --git a/src/World.cpp b/src/World.cpp
index 6904000ea..c86827080 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2416,7 +2416,6 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
-
m_ChunkMap->RemoveEntity(a_Player);
{
cCSLock Lock(m_CSPlayersToAdd);
@@ -2424,7 +2423,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player)
}
{
cCSLock Lock(m_CSPlayers);
- LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
+ LOGD("Removing player %s from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
m_Players.remove(a_Player);
}
@@ -3213,7 +3212,8 @@ void cWorld::AddQueuedPlayers(void)
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
-
+
+ LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
m_Players.push_back(*itr);
(*itr)->SetWorld(this);
@@ -3242,6 +3242,9 @@ void cWorld::AddQueuedPlayers(void)
if (Client != NULL)
{
Client->StreamChunks();
+ Client->SendPlayerMoveLook();
+ Client->SendHealth();
+ Client->SendWholeInventory(*(*itr)->GetWindow());
}
} // for itr - PlayersToAdd[]
}