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authormadmaxoft <github@xoft.cz>2014-06-01 10:07:57 +0200
committermadmaxoft <github@xoft.cz>2014-06-01 10:07:57 +0200
commit046c1497979cf96a2fc4d1847dad2d7daf050e60 (patch)
tree55f7248fed0ecc12a5c474ab332ed29f1eeccaa9
parentAdded an initial version of the underwater base generator. (diff)
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-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.cpp226
1 files changed, 123 insertions, 103 deletions
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
index 54d1b6745..a20ff9e26 100644
--- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
@@ -60,8 +60,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abeebbbeebbbeeba"
- /* 1 */ "f.........g....h"
- /* 2 */ "h....i.........f"
+ /* 1 */ "f...g......g...h"
+ /* 2 */ "h...i......i...f"
/* 3 */ "abeebbbeebbbeeba"
// Level 3
@@ -88,7 +88,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 2000,
// DepthWeight:
"",
@@ -125,8 +125,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"h: 64:12\n" /* wooddoorblock */
"i: 76: 3\n" /* redstonetorchon */
"j: 64: 8\n" /* wooddoorblock */
- "k: 76: 2\n" /* redstonetorchon */
- "m: 19: 0\n" /* sponge */,
+ "k: 76: 4\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 1\n" /* redstonetorchon */,
// Block data:
// Level 0
@@ -163,10 +165,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "abggbbmmmm"
/* 1 */ "h...i.bbmm"
/* 2 */ "j.......bm"
- /* 3 */ "abb.....bm"
+ /* 3 */ "abbk....bm"
/* 4 */ "mmmbb....b"
- /* 5 */ "mmmmmb..kb"
- /* 6 */ "mmmmmb...g"
+ /* 5 */ "mmmmmb..lb"
+ /* 6 */ "mmmmmbn..g"
/* 7 */ "mmmmmmb..g"
/* 8 */ "mmmmmmb..b"
/* 9 */ "mmmmmmahja"
@@ -241,10 +243,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"k: 20: 0\n" /* glass */
"l: 76: 1\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
- "n: 76: 3\n" /* redstonetorchon */
- "o: 76: 4\n" /* redstonetorchon */
- "p: 64: 9\n" /* wooddoorblock */
- "q: 76: 2\n" /* redstonetorchon */,
+ "n: 76: 2\n" /* redstonetorchon */
+ "o: 76: 3\n" /* redstonetorchon */
+ "p: 76: 4\n" /* redstonetorchon */
+ "q: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
@@ -294,18 +296,18 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmk..kmmmmmm"
/* 3 */ "mmmmmmk..kmmmmmm"
- /* 4 */ "mmmmmmb..bmmmmmm"
- /* 5 */ "mmmmmmbl.bmmmmmm"
+ /* 4 */ "mmmmmmblnbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abkkbbb..bbbkkba"
- /* 7 */ "j.........n....i"
- /* 8 */ "i....o.........p"
+ /* 7 */ "j...o......o...i"
+ /* 8 */ "i...p......p...q"
/* 9 */ "abkkbbb..bbbkkba"
- /* 10 */ "mmmmmmb.qbmmmmmm"
- /* 11 */ "mmmmmmb..bmmmmmm"
+ /* 10 */ "mmmmmmb..bmmmmmm"
+ /* 11 */ "mmmmmmblnbmmmmmm"
/* 12 */ "mmmmmmk..kmmmmmm"
/* 13 */ "mmmmmmk..kmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
- /* 15 */ "mmmmmmapiammmmmm"
+ /* 15 */ "mmmmmmaqiammmmmm"
// Level 3
/* z\x* 111111 */
@@ -380,11 +382,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"d: 53: 0\n" /* woodstairs */
"e: 20: 0\n" /* glass */
"f: 64: 9\n" /* wooddoorblock */
- "g: 64: 8\n" /* wooddoorblock */
- "h: 76: 4\n" /* redstonetorchon */
- "i: 64: 0\n" /* wooddoorblock */
- "j: 64: 7\n" /* wooddoorblock */
- "k: 76: 3\n" /* redstonetorchon */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 76: 4\n" /* redstonetorchon */
+ "j: 64: 0\n" /* wooddoorblock */
+ "k: 64: 7\n" /* wooddoorblock */
"l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
@@ -409,8 +411,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "abeebbbbbmmmmmmm"
- /* 1 */ "f......dbbmmmmmm"
- /* 2 */ "g...h..dbbmmmmmm"
+ /* 1 */ "f...g..dbbmmmmmm"
+ /* 2 */ "h...i..dbbmmmmmm"
/* 3 */ "abeebbbbbmmmmmmm"
// Level 3
@@ -441,16 +443,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmbbbbbbbba"
- /* 1 */ "mmmmmmmb.......i"
- /* 2 */ "mmmmmmmb.......j"
+ /* 1 */ "mmmmmmmb.......j"
+ /* 2 */ "mmmmmmmb.......k"
/* 3 */ "mmmmmmmbbbbbbbba"
// Level 7
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmbbbeebba"
- /* 1 */ "mmmmmmmmb.k....g"
- /* 2 */ "mmmmmmmmb......l"
+ /* 1 */ "mmmmmmmmb.g....h"
+ /* 2 */ "mmmmmmmmb.i....l"
/* 3 */ "mmmmmmmmbbbeebba"
// Level 8
@@ -515,10 +517,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"i: 64:12\n" /* wooddoorblock */
"j: 20: 0\n" /* glass */
"k: 76: 1\n" /* redstonetorchon */
- "l: 76: 3\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */
- "n: 76: 4\n" /* redstonetorchon */
- "o: 64: 9\n" /* wooddoorblock */,
+ "n: 76: 3\n" /* redstonetorchon */
+ "o: 76: 4\n" /* redstonetorchon */
+ "p: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
@@ -556,11 +559,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmj..jmmmmmm"
/* 3 */ "mmmmmmj..jmmmmmm"
- /* 4 */ "mmmmmmb..bmmmmmm"
- /* 5 */ "mmmmmmbk.bmmmmmm"
+ /* 4 */ "mmmmmmbklbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
/* 6 */ "abjjbbb..bbbjjba"
- /* 7 */ "i.........l....h"
- /* 8 */ "h....n.........o"
+ /* 7 */ "i...n......n...h"
+ /* 8 */ "h...o......o...p"
/* 9 */ "abjjbbbjjbbbjjba"
// Level 3
@@ -625,10 +628,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
- "d: 64: 0\n" /* wooddoorblock */
- "e: 64: 1\n" /* wooddoorblock */
- "f: 64: 8\n" /* wooddoorblock */
- "g: 64: 9\n" /* wooddoorblock */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 76: 2\n" /* redstonetorchon */
+ "i: 64: 1\n" /* wooddoorblock */
+ "j: 64: 8\n" /* wooddoorblock */
+ "k: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -654,19 +661,19 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
- /* 1 */ "mmmaa..aammmmm"
+ /* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm"
/* 4 */ "ma........aaac"
- /* 5 */ "a............d"
- /* 6 */ "a............d"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
/* 7 */ "ma........aaac"
/* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm"
- /* 10 */ "mmmaa..aammmmm"
+ /* 10 */ "mmmaaehaammmmm"
/* 11 */ "mmmma..ammmmmm"
/* 12 */ "mmmma..ammmmmm"
- /* 13 */ "mmmmceecmmmmmm"
+ /* 13 */ "mmmmciicmmmmmm"
// Level 2
/* z\x* 1111 */
@@ -676,15 +683,15 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
- /* 5 */ "b............f"
- /* 6 */ "b............g"
+ /* 5 */ "b............j"
+ /* 6 */ "b............k"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
/* 10 */ "mmmbb..bbmmmmm"
/* 11 */ "mmmmb..bmmmmmm"
/* 12 */ "mmmma..ammmmmm"
- /* 13 */ "mmmmcgfcmmmmmm"
+ /* 13 */ "mmmmckjcmmmmmm"
// Level 3
/* z\x* 1111 */
@@ -804,12 +811,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */
"b: 5: 5\n" /* wood */
"c: 20: 0\n" /* glass */
- "d: 64: 1\n" /* wooddoorblock */
+ "d: 64: 5\n" /* wooddoorblock */
"e: 64: 0\n" /* wooddoorblock */
- "f: 64: 6\n" /* wooddoorblock */
+ "f: 64: 2\n" /* wooddoorblock */
"g: 76: 3\n" /* redstonetorchon */
- "h: 64: 8\n" /* wooddoorblock */
- "i: 64:12\n" /* wooddoorblock */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
"j: 64: 9\n" /* wooddoorblock */
"k: 76: 4\n" /* redstonetorchon */
"m: 19: 0\n" /* sponge */,
@@ -840,7 +847,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* * 0123456789012345 */
/* 0 */ "mmaccccccccccamm"
/* 1 */ "bag..........gab"
- /* 2 */ "h..............h"
+ /* 2 */ "h..............i"
/* 3 */ "i..............j"
/* 4 */ "bak..........kab"
/* 5 */ "mmaccccccccccamm"
@@ -912,9 +919,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
- "e: 64: 1\n" /* wooddoorblock */
- "f: 64: 8\n" /* wooddoorblock */
- "g: 64: 9\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -944,24 +953,24 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmaddammmm"
/* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmb..bmmmm"
- /* 3 */ "mmmbb..bbmmm"
+ /* 3 */ "mmmbbefbbmmm"
/* 4 */ "mmbb....bbmm"
/* 5 */ "mbb......bbm"
/* 6 */ "mb........bm"
- /* 7 */ "b..........b"
- /* 8 */ "b..........b"
+ /* 7 */ "be........fb"
+ /* 8 */ "be........fb"
/* 9 */ "mb........bm"
/* 10 */ "mbb......bbm"
/* 11 */ "mmbb....bbmm"
- /* 12 */ "mmmbb..bbmmm"
+ /* 12 */ "mmmbbefbbmmm"
/* 13 */ "mmmmb..bmmmm"
/* 14 */ "mmmmb..bmmmm"
- /* 15 */ "mmmmaeeammmm"
+ /* 15 */ "mmmmaggammmm"
// Level 2
/* z\x* 11 */
/* * 012345678901 */
- /* 0 */ "mmmmaffammmm"
+ /* 0 */ "mmmmahiammmm"
/* 1 */ "mmmmb..bmmmm"
/* 2 */ "mmmmc..cmmmm"
/* 3 */ "mmmcc..ccmmm"
@@ -976,7 +985,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 12 */ "mmmcc..ccmmm"
/* 13 */ "mmmmc..cmmmm"
/* 14 */ "mmmmb..bmmmm"
- /* 15 */ "mmmmagfammmm"
+ /* 15 */ "mmmmaihammmm"
// Level 3
/* z\x* 11 */
@@ -1125,12 +1134,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"b: 5: 0\n" /* wood */
"c: 20: 0\n" /* glass */
"d: 64: 3\n" /* wooddoorblock */
- "e: 64: 2\n" /* wooddoorblock */
- "f: 64: 0\n" /* wooddoorblock */
- "g: 64: 1\n" /* wooddoorblock */
- "h: 64: 8\n" /* wooddoorblock */
- "i: 64: 9\n" /* wooddoorblock */
- "m: 19: 0\n" /* sponge */,
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 9\n" /* wooddoorblock */,
// Block data:
// Level 0
@@ -1159,39 +1172,39 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmmmaddammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmb..bmmmmmm"
- /* 3 */ "mmmmmbb..bbmmmmm"
+ /* 3 */ "mmmmmbbefbbmmmmm"
/* 4 */ "mmmmbb....bbmmmm"
/* 5 */ "mmmbb......bbmmm"
/* 6 */ "abbb........bbba"
- /* 7 */ "e..............f"
- /* 8 */ "e..............f"
+ /* 7 */ "g..h........h..i"
+ /* 8 */ "g..j........j..i"
/* 9 */ "abbb........bbba"
/* 10 */ "mmmbb......bbmmm"
/* 11 */ "mmmmbb....bbmmmm"
- /* 12 */ "mmmmmbb..bbmmmmm"
+ /* 12 */ "mmmmmbbefbbmmmmm"
/* 13 */ "mmmmmmb..bmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
- /* 15 */ "mmmmmmaggammmmmm"
+ /* 15 */ "mmmmmmakkammmmmm"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
- /* 0 */ "mmmmmmahiammmmmm"
+ /* 0 */ "mmmmmmalnammmmmm"
/* 1 */ "mmmmmmb..bmmmmmm"
/* 2 */ "mmmmmmc..cmmmmmm"
/* 3 */ "mmmmmcc..ccmmmmm"
/* 4 */ "mmmmcc....ccmmmm"
/* 5 */ "mmmcc......ccmmm"
/* 6 */ "abcc........ccba"
- /* 7 */ "i..............h"
- /* 8 */ "h..............i"
+ /* 7 */ "n..............l"
+ /* 8 */ "l..............n"
/* 9 */ "abcc........ccba"
/* 10 */ "mmmcc......ccmmm"
/* 11 */ "mmmmcc....ccmmmm"
/* 12 */ "mmmmmcc..ccmmmmm"
/* 13 */ "mmmmmmc..cmmmmmm"
/* 14 */ "mmmmmmb..bmmmmmm"
- /* 15 */ "mmmmmmaihammmmmm"
+ /* 15 */ "mmmmmmanlammmmmm"
// Level 3
/* z\x* 111111 */
@@ -1293,7 +1306,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 50,
// DepthWeight:
"",
@@ -1323,9 +1336,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"a: 5: 0\n" /* wood */
"b: 20: 0\n" /* glass */
"c: 5: 5\n" /* wood */
- "d: 64: 0\n" /* wooddoorblock */
- "e: 64: 8\n" /* wooddoorblock */
- "f: 64: 9\n" /* wooddoorblock */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -1349,16 +1365,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmaammmmmmm"
- /* 1 */ "mmmaa..aammmmm"
+ /* 1 */ "mmmaaddaammmmm"
/* 2 */ "mmaa....aammmm"
/* 3 */ "maa......aammm"
/* 4 */ "ma........aaac"
- /* 5 */ "a............d"
- /* 6 */ "a............d"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
/* 7 */ "ma........aaac"
/* 8 */ "maa......aammm"
/* 9 */ "mmaa....aammmm"
- /* 10 */ "mmmaa..aammmmm"
+ /* 10 */ "mmmaaggaammmmm"
/* 11 */ "mmmmmaammmmmmm"
// Level 2
@@ -1369,8 +1385,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 2 */ "mmbb....bbmmmm"
/* 3 */ "mbb......bbmmm"
/* 4 */ "mb........bbac"
- /* 5 */ "b............e"
- /* 6 */ "b............f"
+ /* 5 */ "b............h"
+ /* 6 */ "b............i"
/* 7 */ "mb........bbac"
/* 8 */ "mbb......bbmmm"
/* 9 */ "mmbb....bbmmmm"
@@ -1455,7 +1471,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 200,
// DepthWeight:
"",
@@ -1487,9 +1503,13 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
"c: 20: 0\n" /* glass */
"d: 1: 0\n" /* stone */
"e: 64: 3\n" /* wooddoorblock */
- "f: 64: 0\n" /* wooddoorblock */
- "g: 64: 1\n" /* wooddoorblock */
- "h: 64: 8\n" /* wooddoorblock */
+ "f: 76: 1\n" /* redstonetorchon */
+ "g: 76: 2\n" /* redstonetorchon */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -1520,40 +1540,40 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
/* 0 */ "mmmmaeeammmmmm"
/* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmb..bmmmmmm"
- /* 3 */ "mmmbb..bbmmmmm"
+ /* 3 */ "mmmbbfgbbmmmmm"
/* 4 */ "mmbb....bbmmmm"
/* 5 */ "mbb......bbmmm"
/* 6 */ "mb........bbba"
- /* 7 */ "b............f"
- /* 8 */ "b............f"
+ /* 7 */ "bf........h..i"
+ /* 8 */ "bf........j..i"
/* 9 */ "mb........bbba"
/* 10 */ "mbb......bbmmm"
/* 11 */ "mmbb....bbmmmm"
- /* 12 */ "mmmbb..bbmmmmm"
+ /* 12 */ "mmmbbfgbbmmmmm"
/* 13 */ "mmmmb..bmmmmmm"
/* 14 */ "mmmmb..bmmmmmm"
- /* 15 */ "mmmmaggammmmmm"
+ /* 15 */ "mmmmakkammmmmm"
/* 16 */ "dddddddddddddd"
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
- /* 0 */ "mmmmahhammmmmm"
+ /* 0 */ "mmmmallammmmmm"
/* 1 */ "mmmmb..bmmmmmm"
/* 2 */ "mmmmc..cmmmmmm"
/* 3 */ "mmmcc..ccmmmmm"
/* 4 */ "mmcc....ccmmmm"
/* 5 */ "mcc......ccmmm"
/* 6 */ "mc........ccba"
- /* 7 */ "c............h"
- /* 8 */ "c............h"
+ /* 7 */ "c............l"
+ /* 8 */ "c............l"
/* 9 */ "mc........ccba"
/* 10 */ "mcc......ccmmm"
/* 11 */ "mmcc....ccmmmm"
/* 12 */ "mmmcc..ccmmmmm"
/* 13 */ "mmmmc..cmmmmmm"
/* 14 */ "mmmmb..bmmmmmm"
- /* 15 */ "mmmmahhammmmmm"
+ /* 15 */ "mmmmallammmmmm"
/* 16 */ "dddddddddddddd"
// Level 3
@@ -1653,7 +1673,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 75,
// DepthWeight:
"",