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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-13 20:54:26 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-13 20:54:26 +0100
commit90cec2146a81189a50844dd3ccc3860e2318a3d2 (patch)
tree1b27ed29bfa6255e9c100b8b4e16ab7b40aae44b
parentAdded HOOK_WEATHER_CHANGING. (diff)
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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua1
-rw-r--r--source/BlockArea.cpp136
-rw-r--r--source/BlockArea.h6
3 files changed, 142 insertions, 1 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 926e1df73..e715b4095 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -70,6 +70,7 @@ function Initialize(Plugin)
-- Debug block area cuboid filling:
BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
+ BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
BA1:SaveToSchematicFile("schematics/fillrel.schematic");
return true
diff --git a/source/BlockArea.cpp b/source/BlockArea.cpp
index 8ec77944e..66994f613 100644
--- a/source/BlockArea.cpp
+++ b/source/BlockArea.cpp
@@ -727,7 +727,113 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
)
{
- // TODO
+ // Bresenham-3D algorithm for drawing lines:
+ int dx = abs(a_RelX2 - a_RelX1);
+ int dy = abs(a_RelY2 - a_RelY1);
+ int dz = abs(a_RelZ2 - a_RelZ1);
+ int sx = (a_RelX1 < a_RelX2) ? 1 : -1;
+ int sy = (a_RelY1 < a_RelY2) ? 1 : -1;
+ int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1;
+ int err = dx - dz;
+
+ if (dx >= std::max(dy, dz)) // x dominant
+ {
+ int yd = dy - dx / 2;
+ int zd = dz - dx / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelX1 == a_RelX2)
+ {
+ break;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ a_RelY1 += sy;
+ yd -= dx;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ a_RelZ1 += sz;
+ zd -= dx;
+ }
+
+ // move along x
+ a_RelX1 += sx;
+ yd += dy;
+ zd += dz;
+ }
+ }
+ else if (dy >= std::max(dx, dz)) // y dominant
+ {
+ int xd = dx - dy / 2;
+ int zd = dz - dy / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelY1 == a_RelY2)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ a_RelX1 += sx;
+ xd -= dy;
+ }
+
+ if (zd >= 0) // move along z
+ {
+ a_RelZ1 += sz;
+ zd -= dy;
+ }
+
+ // move along y
+ a_RelY1 += sy;
+ xd += dx;
+ zd += dz;
+ }
+ }
+ else
+ {
+ // z dominant
+ ASSERT(dz >= std::max(dx, dy));
+ int xd = dx - dz / 2;
+ int yd = dy - dz / 2;
+
+ while (true)
+ {
+ RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
+
+ if (a_RelZ1 == a_RelZ2)
+ {
+ break;
+ }
+
+ if (xd >= 0) // move along x
+ {
+ a_RelX1 += sx;
+ xd -= dz;
+ }
+
+ if (yd >= 0) // move along y
+ {
+ a_RelY1 += sy;
+ yd -= dz;
+ }
+
+ // move along z
+ a_RelZ1 += sz;
+ xd += dx;
+ yd += dy;
+ }
+ } // if (which dimension is dominant)
}
@@ -1489,3 +1595,31 @@ bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT)
+void cBlockArea::RelSetData(
+ int a_RelX, int a_RelY, int a_RelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+)
+{
+ int Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
+ if ((a_DataTypes & baTypes) != 0)
+ {
+ m_BlockTypes[Index] = a_BlockType;
+ }
+ if ((a_DataTypes & baMetas) != 0)
+ {
+ m_BlockMetas[Index] = a_BlockMeta;
+ }
+ if ((a_DataTypes & baLight) != 0)
+ {
+ m_BlockLight[Index] = a_BlockLight;
+ }
+ if ((a_DataTypes & baSkyLight) != 0)
+ {
+ m_BlockSkyLight[Index] = a_BlockSkyLight;
+ }
+}
+
+
+
+
diff --git a/source/BlockArea.h b/source/BlockArea.h
index 5cb19b416..653e52a70 100644
--- a/source/BlockArea.h
+++ b/source/BlockArea.h
@@ -246,6 +246,12 @@ protected:
/// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
bool LoadFromSchematicNBT(cParsedNBT & a_NBT);
+ /// Sets the specified datatypes at the specified location.
+ void RelSetData(
+ int a_RelX, int a_RelY, int a_RelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+ );
// tolua_begin
} ;
// tolua_end