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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-01 19:27:17 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-01 19:27:17 +0200
commit8aa6f08959c55708994a69fc06a11a07023a81b2 (patch)
tree9a7eaf6fd34c1412a31bff49b83bfcd08b2e762f
parentStringUtils: Fixed StringSplit to work with multiple delimiters (diff)
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-rw-r--r--Tools/BlockZapper/BlockZapper.cpp97
-rw-r--r--Tools/BlockZapper/BlockZapper.sln34
-rw-r--r--Tools/BlockZapper/BlockZapper.txt19
-rw-r--r--Tools/BlockZapper/BlockZapper.vcproj313
-rw-r--r--Tools/BlockZapper/GNUmakefile185
-rw-r--r--Tools/BlockZapper/Globals.cpp10
-rw-r--r--Tools/BlockZapper/Globals.h14
-rw-r--r--Tools/BlockZapper/Regions.cpp167
-rw-r--r--Tools/BlockZapper/Regions.h58
-rw-r--r--Tools/BlockZapper/Zapper.cpp440
-rw-r--r--Tools/BlockZapper/Zapper.h80
-rw-r--r--VC2008/MCServer.vcproj4
12 files changed, 1421 insertions, 0 deletions
diff --git a/Tools/BlockZapper/BlockZapper.cpp b/Tools/BlockZapper/BlockZapper.cpp
new file mode 100644
index 000000000..fb2050d56
--- /dev/null
+++ b/Tools/BlockZapper/BlockZapper.cpp
@@ -0,0 +1,97 @@
+
+// BlockZapper.cpp
+
+// Implements the main app entrypoint
+
+#include "Globals.h"
+
+#include <fstream>
+
+#include "Regions.h"
+#include "Zapper.h"
+
+
+
+
+
+#ifdef _MSC_VER
+ // Under MSVC, link to WinSock2 (needed by FastNBT's byteswapping)
+ #pragma comment(lib, "ws2_32.lib")
+#endif
+
+
+
+
+
+void ShowHelp(const char * a_ProgramFullName)
+{
+ AString ProgramName(a_ProgramFullName);
+ size_t idx = ProgramName.rfind(cFile::PathSeparator);
+ if (idx != AString::npos)
+ {
+ ProgramName.erase(0, idx + 1);
+ }
+ printf("Tool written by _Xoft(o), code is public domain.\n");
+ printf("Usage:\n");
+ printf("%s [-w <MCAFolder>]\n", ProgramName.c_str());
+ printf("Zaps blocks and / or entities in specified regions.\n");
+ printf("Regions are read from stdin, the format is:\n");
+ printf(" x1 x2 y1 y2 z1 z2 [B|E|BE]\n");
+ printf("B or no specifier zaps blocks only\n");
+ printf("E zaps entities only\n");
+ printf("BE zaps blocks and entities\n");
+ printf("MCA files are searched in the <MCAFolder>; if not specified, in the current folder.\n");
+}
+
+
+
+
+
+int main(int argc, char * argv[])
+{
+ new cMCLogger; // Create a new logger, it will assign itself as the main logger instance
+
+ AString MCAFolder = ".";
+ for (int i = 1; i < argc; i++)
+ {
+ if (strcmp(argv[i], "-w") == 0)
+ {
+ if (i < argc - 1)
+ {
+ MCAFolder = argv[i + 1];
+ }
+ i++;
+ }
+ else if (
+ (strcmp(argv[i], "help") == 0) ||
+ (strcmp(argv[i], "-?") == 0) ||
+ (strcmp(argv[i], "/?") == 0) ||
+ (strcmp(argv[i], "-h") == 0) ||
+ (strcmp(argv[i], "--help") == 0)
+ )
+ {
+ ShowHelp(argv[0]);
+ return 0;
+ }
+ }
+
+ cRegions Regions;
+
+ /*
+ // DEBUG: Read input from a file instead of stdin:
+ std::fstream fs("test_in.txt");
+ Regions.Read(fs);
+ //*/
+
+ Regions.Read(std::cin);
+
+ cZapper Zapper(MCAFolder);
+ Zapper.ZapRegions(Regions.GetAll());
+
+ LOGINFO("Done");
+ return 0;
+} ;
+
+
+
+
diff --git a/Tools/BlockZapper/BlockZapper.sln b/Tools/BlockZapper/BlockZapper.sln
new file mode 100644
index 000000000..fd8029ed0
--- /dev/null
+++ b/Tools/BlockZapper/BlockZapper.sln
@@ -0,0 +1,34 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual C++ Express 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BlockZapper", "BlockZapper.vcproj", "{CE317695-CCCC-4B11-B07B-21729A110FC2}"
+ ProjectSection(ProjectDependencies) = postProject
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} = {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\mc-server.clean\VC2008\zlib.vcproj", "{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release profiled|Win32 = Release profiled|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Debug|Win32.Build.0 = Debug|Win32
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Release profiled|Win32.ActiveCfg = Release|Win32
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Release profiled|Win32.Build.0 = Release|Win32
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Release|Win32.ActiveCfg = Release|Win32
+ {CE317695-CCCC-4B11-B07B-21729A110FC2}.Release|Win32.Build.0 = Release|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.ActiveCfg = Release|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Tools/BlockZapper/BlockZapper.txt b/Tools/BlockZapper/BlockZapper.txt
new file mode 100644
index 000000000..af6b94054
--- /dev/null
+++ b/Tools/BlockZapper/BlockZapper.txt
@@ -0,0 +1,19 @@
+
+// BlockZapper.txt
+
+/*
+This project implements a simple tool that can "zap" blocks out of an Anvil-stored MineCraft world.
+It is usually used by server admins when their servers fail with a bug and store an invalid block in the world.
+This tool takes a coord triplet and a radius triplet and replaces all blocks within the (new york-metric) radius of the coords with air.
+The triplets pair is given on stdin, and multiple such specifiers are allowed, each on a separate file.
+If the specifier line ends with an additional " E", entities within that radius are zapped instead of blocks
+If the specifier line ends with an additional " BE", both blocks and entities are zapped.
+
+The tool is aware of extended blocktypes (256 .. 4096).
+
+The source code for this tool is public domain, but note that it depends on a few shared sources in MCServer that may be under other licenses.
+*/
+
+
+
+
diff --git a/Tools/BlockZapper/BlockZapper.vcproj b/Tools/BlockZapper/BlockZapper.vcproj
new file mode 100644
index 000000000..195cdafbe
--- /dev/null
+++ b/Tools/BlockZapper/BlockZapper.vcproj
@@ -0,0 +1,313 @@
+<?xml version="1.0" encoding="windows-1250"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BlockZapper"
+ ProjectGUID="{CE317695-CCCC-4B11-B07B-21729A110FC2}"
+ RootNamespace="BlockZapper"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="196613"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../source;../../zlib-1.2.7"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="Globals.h"
+ WarningLevel="3"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ LinkIncremental="2"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ EnableIntrinsicFunctions="true"
+ AdditionalIncludeDirectories="../../source;../../zlib-1.2.7"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="Globals.h"
+ WarningLevel="3"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ LinkIncremental="1"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath=".\BlockZapper.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Globals.cpp"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath=".\Globals.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Regions.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Regions.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Zapper.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Zapper.h"
+ >
+ </File>
+ <Filter
+ Name="shared"
+ >
+ <File
+ RelativePath="..\..\source\Log.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\Log.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\MCLogger.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\MCLogger.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\StringCompression.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\StringCompression.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\StringUtils.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\StringUtils.h"
+ >
+ </File>
+ <Filter
+ Name="OSSupport"
+ >
+ <File
+ RelativePath="..\..\source\OSSupport\CriticalSection.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\CriticalSection.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\File.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\File.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\IsThread.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\IsThread.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\MakeDir.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\OSSupport\MakeDir.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="WorldStorage"
+ >
+ <File
+ RelativePath="..\..\source\WorldStorage\FastNBT.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\WorldStorage\FastNBT.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Filter>
+ <File
+ RelativePath=".\BlockZapper.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/Tools/BlockZapper/GNUmakefile b/Tools/BlockZapper/GNUmakefile
new file mode 100644
index 000000000..edd5f9009
--- /dev/null
+++ b/Tools/BlockZapper/GNUmakefile
@@ -0,0 +1,185 @@
+###################################################
+#
+# Makefile for BlockZapper
+# Creator: xoft
+#
+###################################################
+#
+# Info:
+# This makefile is gnu-make spacific, other make systems needn't understand it
+# This makefile generates include-file dependencies into *.d files in each build and then reuses these dependencies in the following builds
+#
+# Usage:
+# To make a release build, call "make"
+# To make a debug build, call "make debug=1"
+#
+###################################################
+
+#
+# Macros
+#
+
+CC = /usr/bin/g++
+
+
+all: BlockZapper
+
+
+
+
+
+###################################################
+# Set the variables used for compiling, based on the build mode requested:
+# CC_OPTIONS ... options for the C code compiler
+# CXX_OPTIONS ... options for the C++ code compiler
+# LNK_OPTIONS ... options for the linker
+# LNK_LIBS ... libraries to link in
+# -- according to http://stackoverflow.com/questions/6183899/undefined-reference-to-dlopen, libs must come after all sources
+# BUILDDIR ... folder where the intermediate object files are built
+
+LNK_LIBS = -lstdc++ -ldl -lz
+
+ifeq ($(debug),1)
+################
+# debug build - fully traceable by gdb in C++ code, slowest
+# Since C code is used only for supporting libraries (zlib, lua), it is still O3-optimized
+################
+CC_OPTIONS = -s -ggdb -g -D_DEBUG -O3
+CXX_OPTIONS = -s -ggdb -g -D_DEBUG
+LNK_OPTIONS = -pthread -g -ggdb
+BUILDDIR = build/debug/
+
+else
+ifeq ($(profile),1)
+################
+# profile build - a release build with symbols and profiling engine built in
+################
+CC_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG
+CXX_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG
+LNK_OPTIONS = -pthread -ggdb -O3 -pg
+BUILDDIR = build/profile/
+
+else
+ifeq ($(pedantic),1)
+################
+# pedantic build - basically a debug build with lots of warnings
+################
+CC_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
+CXX_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
+LNK_OPTIONS = -pthread -ggdb
+BUILDDIR = build/pedantic/
+
+else
+################
+# release build - fastest run-time, no detailed gdb support
+################
+CC_OPTIONS = -s -g -O3 -DNDEBUG
+CXX_OPTIONS = -s -g -O3 -DNDEBUG
+LNK_OPTIONS = -pthread -O3
+BUILDDIR = build/release/
+endif
+endif
+endif
+
+
+
+################
+# 32-bit build override in 64-bit build environments
+# - so that BearBin doesn't need to modify his makefile after each makefile change :)
+################
+ifeq ($(addm32),1)
+CC_OPTIONS += -m32
+CXX_OPTIONS += -m32
+LNK_OPTIONS += -m32
+endif
+
+
+
+###################################################
+# INCLUDE directories
+#
+
+INCLUDE = -I.\
+ -I../../source\
+ -I../../zlib-1.2.7\
+
+
+
+
+
+###################################################
+# Build BlockZapper
+#
+
+SOURCES := $(shell find . '(' -name '*.cpp' -o -name '*.c' ')')
+
+SHAREDSOURCES := \
+ source/Log.cpp \
+ source/MCLogger.cpp \
+ source/Noise.cpp \
+ source/StringCompression.cpp \
+ source/StringUtils.cpp \
+ source/OSSupport/CriticalSection.cpp \
+ source/OSSupport/File.cpp \
+ source/OSSupport/IsThread.cpp \
+ source/OSSupport/MakeDir.cpp \
+ source/WorldStorage/FastNBT.cpp
+
+SHAREDSOURCES := $(filter-out %minigzip.c,$(SHAREDSOURCES))
+
+OBJECTS := $(patsubst %.c,$(BUILDDIR)%.o,$(SOURCES))
+OBJECTS := $(patsubst %.cpp,$(BUILDDIR)%.o,$(OBJECTS))
+
+SHAREDOBJECTS := $(patsubst %.c,$(BUILDDIR)%.o,$(SHAREDSOURCES))
+SHAREDOBJECTS := $(patsubst %.cpp,$(BUILDDIR)%.o,$(SHAREDOBJECTS))
+
+-include $(patsubst %.o,%.d,$(OBJECTS))
+-include $(patsubst %.o,%.d,$(SHAREDOBJECTS))
+
+BlockZapper : $(OBJECTS) $(SHAREDOBJECTS)
+ $(CC) $(LNK_OPTIONS) $(OBJECTS) $(SHAREDOBJECTS) $(LNK_LIBS) -o BlockZapper
+
+clean :
+ rm -rf $(BUILDDIR) BlockZapper
+
+install : MCServer
+ cp MCServer MCServer
+
+
+
+
+
+###################################################
+# Build the parts of BlockZapper
+#
+# options used:
+# -x c ... compile as C code
+# -c ... compile but do not link
+# -MM ... generate a list of includes
+
+$(BUILDDIR)%.o: %.c
+ @mkdir -p $(dir $@)
+ $(CC) $(CC_OPTIONS) -x c -c $(INCLUDE) $< -o $@
+ @$(CC) $(CC_OPTIONS) -x c -MM $(INCLUDE) $< > $(patsubst %.o,%.d,$@)
+ @mv -f $(patsubst %.o,%.d,$@) $(patsubst %.o,%.d,$@).tmp
+ @sed -e "s|.*:|$(BUILDDIR)$*.o:|" < $(patsubst %.o,%.d,$@).tmp > $(patsubst %.o,%.d,$@)
+ @sed -e 's/.*://' -e 's/\\$$//' < $(patsubst %.o,%.d,$@).tmp | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $(patsubst %.o,%.d,$@)
+ @rm -f $(patsubst %.o,%.d,$@).tmp
+
+$(BUILDDIR)%.o: %.cpp
+ @mkdir -p $(dir $@)
+ $(CC) $(CXX_OPTIONS) -c $(INCLUDE) $< -o $@
+ @$(CC) $(CXX_OPTIONS) -MM $(INCLUDE) $< > $(patsubst %.o,%.d,$@)
+ @mv -f $(patsubst %.o,%.d,$@) $(patsubst %.o,%.d,$@).tmp
+ @sed -e "s|.*:|$(BUILDDIR)$*.o:|" < $(patsubst %.o,%.d,$@).tmp > $(patsubst %.o,%.d,$@)
+ @sed -e 's/.*://' -e 's/\\$$//' < $(patsubst %.o,%.d,$@).tmp | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $(patsubst %.o,%.d,$@)
+ @rm -f $(patsubst %.o,%.d,$@).tmp
+
+$(BUILDDIR)source/%.o: ../../source/%.cpp
+ @mkdir -p $(dir $@)
+ $(CC) $(CXX_OPTIONS) -c $(INCLUDE) $< -o $@
+ @$(CC) $(CXX_OPTIONS) -MM $(INCLUDE) $< > $(patsubst %.o,%.d,$@)
+ @mv -f $(patsubst %.o,%.d,$@) $(patsubst %.o,%.d,$@).tmp
+ @sed -e "s|.*:|$(BUILDDIR)$*.o:|" < $(patsubst %.o,%.d,$@).tmp > $(patsubst %.o,%.d,$@)
+ @sed -e 's/.*://' -e 's/\\$$//' < $(patsubst %.o,%.d,$@).tmp | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $(patsubst %.o,%.d,$@)
+ @rm -f $(patsubst %.o,%.d,$@).tmp
diff --git a/Tools/BlockZapper/Globals.cpp b/Tools/BlockZapper/Globals.cpp
new file mode 100644
index 000000000..31440fd44
--- /dev/null
+++ b/Tools/BlockZapper/Globals.cpp
@@ -0,0 +1,10 @@
+
+// Globals.cpp
+
+// Used for precompiled header generation in MSVC
+
+#include "Globals.h"
+
+
+
+
diff --git a/Tools/BlockZapper/Globals.h b/Tools/BlockZapper/Globals.h
new file mode 100644
index 000000000..e90fa96bd
--- /dev/null
+++ b/Tools/BlockZapper/Globals.h
@@ -0,0 +1,14 @@
+
+// Globals.h
+
+// This file is used for precompiled header generation in MSVC
+
+
+
+
+
+#include "../../source/Globals.h"
+
+
+
+
diff --git a/Tools/BlockZapper/Regions.cpp b/Tools/BlockZapper/Regions.cpp
new file mode 100644
index 000000000..b4c8bddcd
--- /dev/null
+++ b/Tools/BlockZapper/Regions.cpp
@@ -0,0 +1,167 @@
+
+// Regions.cpp
+
+// Implements the cRegions class representing the list of regions to zap
+
+#include "Globals.h"
+
+#include "Regions.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRegion:
+
+cRegion::cRegion(void) :
+ m_MinX(0),
+ m_MaxX(0),
+ m_MinY(0),
+ m_MaxY(0),
+ m_MinZ(0),
+ m_MaxZ(0),
+ m_ShouldZapBlocks(false),
+ m_ShouldZapEntities(false)
+{
+}
+
+
+
+
+
+cRegion::cRegion(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, bool a_ShouldZapBlocks, bool a_ShouldZapEntities) :
+ m_MinX(a_MinX),
+ m_MaxX(a_MaxX),
+ m_MinY(std::max(0, std::min(255, a_MinY))),
+ m_MaxY(std::max(0, std::min(255, a_MaxY))),
+ m_MinZ(a_MinZ),
+ m_MaxZ(a_MaxZ),
+ m_ShouldZapBlocks(a_ShouldZapBlocks),
+ m_ShouldZapEntities(a_ShouldZapEntities)
+{
+}
+
+
+
+
+
+bool cRegion::TouchesChunk(int a_ChunkX, int a_ChunkZ) const
+{
+ int ChunkBeginX = a_ChunkX * 16;
+ int ChunkEndX = a_ChunkX * 16 + 15;
+ int ChunkBeginZ = a_ChunkZ * 16;
+ int ChunkEndZ = a_ChunkZ * 16 + 15;
+ if (
+ (m_MinX > ChunkEndX) || (m_MaxX < ChunkBeginX) ||
+ (m_MinZ > ChunkEndZ) || (m_MaxZ < ChunkBeginZ)
+ )
+ {
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRegions:
+
+void cRegions::Read(std::istream & a_Stream)
+{
+ while (!a_Stream.eof())
+ {
+ AString Line;
+ std::getline(a_Stream, Line);
+
+ // Process the line
+ AStringVector Split = StringSplit(Line, " \t");
+ AStringVector NonEmpty;
+ for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
+ {
+ if (!itr->empty())
+ {
+ NonEmpty.push_back(*itr);
+ }
+ } // for itr - Split[]
+ switch (NonEmpty.size())
+ {
+ case 6:
+ case 7:
+ {
+ AddRegion(NonEmpty);
+ break;
+ }
+ default:
+ {
+ fprintf(stderr, "Cannot parse line \"%s\", ignoring", Line.c_str());
+ break;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cRegions::AddRegion(const AStringVector & a_Split)
+{
+ ASSERT((a_Split.size() == 6) || (a_Split.size() == 7));
+
+ int Coords[6];
+ for (int i = 0; i < 6; i++)
+ {
+ Coords[i] = atoi(a_Split[i].c_str());
+ if ((Coords[i] == 0) && (a_Split[i] != "0"))
+ {
+ fprintf(stderr, "Bad coord: \"%s\". Ignoring line.", a_Split[i].c_str());
+ return;
+ }
+ } // for i - a_Split[]
+
+ bool ShouldZapBlocks = true;
+ bool ShouldZapEntities = false;
+
+ if (a_Split.size() == 7)
+ {
+ AString Upper = a_Split[6];
+ StrToUpper(Upper);
+ if (Upper == "E")
+ {
+ ShouldZapEntities = true;
+ ShouldZapBlocks = false;
+ }
+ else if (Upper == "BE")
+ {
+ ShouldZapEntities = true;
+ }
+ else if (Upper == "B")
+ {
+ // Nothing needed
+ }
+ else
+ {
+ fprintf(stderr, "Bad zap specifier: \"%s\". Ignoring line.", a_Split[6].c_str());
+ return;
+ }
+ }
+
+ // Swap coords, if needed:
+ for (int i = 0; i < 3; i++)
+ {
+ if (Coords[2 * i] > Coords[2 * i + 1])
+ {
+ std::swap(Coords[2 * i], Coords[2 * i + 1]);
+ }
+ }
+
+ // Store the region
+ m_Regions.push_back(cRegion(Coords[0], Coords[1], Coords[2], Coords[3], Coords[4], Coords[5], ShouldZapBlocks, ShouldZapEntities));
+}
+
+
+
+
diff --git a/Tools/BlockZapper/Regions.h b/Tools/BlockZapper/Regions.h
new file mode 100644
index 000000000..d959200d2
--- /dev/null
+++ b/Tools/BlockZapper/Regions.h
@@ -0,0 +1,58 @@
+
+// Regions.h
+
+// Declares the cRegions class representing individual regions to zap
+
+
+
+
+
+#pragma once
+
+#include <iostream>
+
+
+
+
+
+struct cRegion
+{
+ int m_MinX, m_MaxX;
+ int m_MinY, m_MaxY;
+ int m_MinZ, m_MaxZ;
+
+ bool m_ShouldZapBlocks;
+ bool m_ShouldZapEntities;
+
+ cRegion(void);
+ cRegion(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, bool a_ShouldZapBlocks, bool a_ShouldZapEntities);
+
+ bool TouchesChunk(int a_ChunkX, int a_ChunkZ) const;
+} ;
+
+typedef std::vector<cRegion> cRegionVector;
+
+
+
+
+
+class cRegions
+{
+public:
+ /// Reads the list of regions from the specified stream
+ void Read(std::istream & a_Stream);
+
+ /// Returns all regions in this container
+ const cRegionVector & GetAll(void) const { return m_Regions; }
+
+protected:
+ cRegionVector m_Regions;
+
+ /// Adds a new region based on the contents of the split line. The split must already be the correct size
+ void AddRegion(const AStringVector & a_Split);
+
+} ;
+
+
+
+
diff --git a/Tools/BlockZapper/Zapper.cpp b/Tools/BlockZapper/Zapper.cpp
new file mode 100644
index 000000000..d5bc576ba
--- /dev/null
+++ b/Tools/BlockZapper/Zapper.cpp
@@ -0,0 +1,440 @@
+
+// Zapper.cpp
+
+// Implements the cZapper class representing the processor that actually zaps blocks and entities
+
+#include "Globals.h"
+
+#include "WorldStorage/FastNBT.h"
+#include "StringCompression.h"
+#include "zlib.h"
+
+#include "Zapper.h"
+
+
+
+
+
+/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
+#define CHUNK_INFLATE_MAX 256 KiB
+
+
+
+
+
+cZapper::cZapper(const AString & a_MCAFolder) :
+ m_MCAFolder(a_MCAFolder)
+{
+}
+
+
+
+
+
+void cZapper::ZapRegions(const cRegionVector & a_Regions)
+{
+ for (cRegionVector::const_iterator itr = a_Regions.begin(), end = a_Regions.end(); itr != end; ++itr)
+ {
+ int MinAnvX, MinAnvZ;
+ int MaxAnvX, MaxAnvZ;
+ BlockToMCA(itr->m_MinX, itr->m_MinZ, MinAnvX, MinAnvZ);
+ BlockToMCA(itr->m_MaxX, itr->m_MaxZ, MaxAnvX, MaxAnvZ);
+ for (int x = MinAnvX; x <= MaxAnvX; x++)
+ {
+ for (int z = MinAnvZ; z <= MaxAnvZ; z++)
+ {
+ ZapRegionInMCAFile(*itr, x, z);
+ }
+ }
+ } // for itr - a_Regions
+}
+
+
+
+
+
+void cZapper::BlockToMCA(int a_BlockX, int a_BlockZ, int & a_MCAX, int & a_MCAZ)
+{
+ // These need to be arithmetic shifts, consult your compiler documentation to see if it's so
+ // MSVC and GCC both use arithmetic shifts
+ a_MCAX = a_BlockX >> 10;
+ a_MCAZ = a_BlockZ >> 10;
+}
+
+
+
+
+
+void cZapper::BlockToChunk(int a_BlockX, int a_BlockZ, int & a_ChunkX, int & a_ChunkZ)
+{
+ // These need to be arithmetic shifts, consult your compiler documentation to see if it's so
+ // MSVC and GCC both use arithmetic shifts
+ a_ChunkX = a_BlockX >> 4;
+ a_ChunkZ = a_BlockZ >> 4;
+}
+
+
+
+
+
+void cZapper::ZapRegionInMCAFile(const cRegion & a_Region, int a_MCAX, int a_MCAZ)
+{
+ cFile fIn;
+ AString FileNameIn = Printf("%s/r.%d.%d.mca", m_MCAFolder.c_str(), a_MCAX, a_MCAZ);
+ if (!fIn.Open(FileNameIn, cFile::fmRead))
+ {
+ return;
+ }
+ cFile fOut;
+ AString FileNameOut = Printf("%s/r.%d.%d.zap", m_MCAFolder.c_str(), a_MCAX, a_MCAZ);
+ if (!fOut.Open(FileNameOut, cFile::fmWrite))
+ {
+ fprintf(stderr, "Cannot open temporary file \"%s\" for writing, skipping file \"%s\".", FileNameOut.c_str(), FileNameIn.c_str());
+ return;
+ }
+
+ AString DataOut;
+ DataOut.reserve(fIn.GetSize());
+
+ int HeaderIn[2048];
+ if (fIn.Read(HeaderIn, sizeof(HeaderIn)) != sizeof(HeaderIn))
+ {
+ fprintf(stderr, "Cannot read header from file \"%s\", skipping file.", FileNameIn.c_str());
+ }
+ int HeaderOut[2048];
+ for (int i = 0; i < 1024; i++)
+ {
+ if (HeaderIn[i] == 0)
+ {
+ // Chunk not present
+ HeaderOut[i] = 0;
+ continue;
+ }
+ AString ChunkData;
+ int ChunkX = a_MCAX * ChunksPerMCAX + (i % ChunksPerMCAX);
+ int ChunkZ = a_MCAZ * ChunksPerMCAZ + (i / ChunksPerMCAX);
+
+ LoadChunkData(fIn, HeaderIn[i], ChunkData, ChunkX, ChunkZ);
+
+ if (a_Region.TouchesChunk(ChunkX, ChunkZ))
+ {
+ ZapRegionInRawChunkData(a_Region, ChunkData, ChunkX, ChunkZ);
+ }
+ unsigned char ChunkHeader[5];
+ size_t DataSize = ChunkData.size() + 1;
+ ChunkHeader[0] = (DataSize >> 24) & 0xff;
+ ChunkHeader[1] = (DataSize >> 16) & 0xff;
+ ChunkHeader[2] = (DataSize >> 8) & 0xff;
+ ChunkHeader[3] = DataSize & 0xff;
+ ChunkHeader[4] = 2; // zlib compression
+ size_t Alignment = 4096 - (ChunkData.size() + 5) % 4096; // 5 bytes of the header are appended outside of ChunkData
+ if (Alignment > 0)
+ {
+ ChunkData.append(Alignment, (char)0);
+ }
+ HeaderOut[i] = htonl(((DataOut.size() / 4096 + 2) << 8) | ((ChunkData.size() + 5) / 4096));
+ DataOut.append((const char *)ChunkHeader, sizeof(ChunkHeader));
+ DataOut.append(ChunkData);
+ } // for i - chunks in fIn
+ for (int i = 1024; i < 2048; i++)
+ {
+ HeaderOut[i] = HeaderIn[i];
+ }
+ fIn.Close();
+ fOut.Write(HeaderOut, sizeof(HeaderOut));
+ fOut.Write(DataOut.data(), DataOut.size());
+ fOut.Close();
+ cFile::Delete(FileNameIn);
+ cFile::Rename(FileNameOut, FileNameIn);
+}
+
+
+
+
+
+void cZapper::LoadChunkData(cFile & a_InFile, int a_ChunkHeaderValue, AString & a_ChunkData, int a_ChunkX, int a_ChunkZ)
+{
+ a_ChunkHeaderValue = ntohl(a_ChunkHeaderValue); // Convert from big-endian to system-endian
+ int ChunkOffset = (a_ChunkHeaderValue >> 8) * 4096;
+ int ChunkSize = (a_ChunkHeaderValue & 0xff) * 4096;
+ a_InFile.Seek(ChunkOffset);
+ unsigned char ChunkHeader[5];
+ a_InFile.Read(ChunkHeader, sizeof(ChunkHeader));
+ if (ChunkHeader[4] != 2)
+ {
+ fprintf(stderr, "Chunk [%d, %d] is compressed in an unknown scheme (%d), skipping", a_ChunkX, a_ChunkZ, ChunkHeader[5]);
+ return;
+ }
+ int ActualSize = (ChunkHeader[0] << 24) | (ChunkHeader[1] << 16) | (ChunkHeader[2] << 8) | ChunkHeader[3];
+ ActualSize -= 1; // Compression took 1 byte
+ a_ChunkData.resize(ActualSize);
+ int BytesRead = a_InFile.Read((void *)(a_ChunkData.data()), ActualSize);
+ if (BytesRead != ActualSize)
+ {
+ fprintf(stderr, "Chunk is truncated in file (%d bytes out of %d), skipping.", BytesRead, ActualSize);
+ a_ChunkData.clear();
+ return;
+ }
+}
+
+
+
+
+
+void cZapper::ZapRegionInRawChunkData(const cRegion & a_Region, AString & a_ChunkData, int a_ChunkX, int a_ChunkZ)
+{
+ // Decompress the data:
+ char Uncompressed[CHUNK_INFLATE_MAX];
+ z_stream strm;
+ strm.zalloc = (alloc_func)NULL;
+ strm.zfree = (free_func)NULL;
+ strm.opaque = NULL;
+ inflateInit(&strm);
+ strm.next_out = (Bytef *)Uncompressed;
+ strm.avail_out = sizeof(Uncompressed);
+ strm.next_in = (Bytef *)a_ChunkData.data();
+ strm.avail_in = a_ChunkData.size();
+ int res = inflate(&strm, Z_FINISH);
+ inflateEnd(&strm);
+ if (res != Z_STREAM_END)
+ {
+ fprintf(stderr, "Chunk [%d, %d] failed to decompress: error %d. Skipping chunk.", a_ChunkX, a_ChunkZ, res);
+ return;
+ }
+
+ /*
+ // DEBUG: Output src to a file:
+ cFile f1;
+ if (f1.Open(Printf("chunk_%d_%d_in.nbt", a_ChunkX, a_ChunkZ), cFile::fmWrite))
+ {
+ f1.Write(Uncompressed, strm.total_out);
+ }
+ //*/
+
+ cParsedNBT NBT(Uncompressed, strm.total_out);
+ if (!NBT.IsValid())
+ {
+ fprintf(stderr, "Chunk [%d, %d] failed to parse. Skipping chunk.", a_ChunkX, a_ChunkZ);
+ return;
+ }
+ ZapRegionInNBTChunk(a_Region, NBT, a_ChunkX, a_ChunkZ);
+
+ cFastNBTWriter Writer;
+ for (int ch = NBT.GetFirstChild(0); ch >= 0; ch = NBT.GetNextSibling(ch))
+ {
+ SerializeNBTTag(NBT, ch, Writer);
+ }
+ Writer.Finish();
+
+ /*
+ // DEBUG: Output dst to a file:
+ cFile f2;
+ if (f2.Open(Printf("chunk_%d_%d_out.nbt", a_ChunkX, a_ChunkZ), cFile::fmWrite))
+ {
+ f2.Write(Writer.GetResult().data(), Writer.GetResult().size());
+ }
+ //*/
+
+ // Compress the serialized data into "Uncompressed" (reuse buffer)
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_ChunkData);
+}
+
+
+
+
+
+void cZapper::ZapRegionInNBTChunk(const cRegion & a_Region, cParsedNBT & a_NBT, int a_ChunkX, int a_ChunkZ)
+{
+ int LevelTag = a_NBT.FindChildByName(a_NBT.GetRoot(), "Level");
+ if (LevelTag < 0)
+ {
+ fprintf(stderr, "Cannot find Level tag in chunk [%d, %d]'s NBT. Skipping chunk.", a_ChunkX, a_ChunkZ);
+ return;
+ }
+
+ // Create a copy of the region and limit it to the current chunk:
+ int BlockX = a_ChunkX * 16;
+ int BlockZ = a_ChunkZ * 16;
+ cRegion Local;
+ Local.m_MinX = std::max(0, a_Region.m_MinX - BlockX);
+ Local.m_MaxX = std::min(15, a_Region.m_MaxX - BlockX);
+ Local.m_MinY = a_Region.m_MinY;
+ Local.m_MaxY = a_Region.m_MaxY;
+ Local.m_MinZ = std::max(0, a_Region.m_MinZ - BlockZ);
+ Local.m_MaxZ = std::min(15, a_Region.m_MaxZ - BlockZ);
+
+ if (a_Region.m_ShouldZapBlocks)
+ {
+ int SectionsTag = a_NBT.FindChildByName(LevelTag, "Sections");
+ if (SectionsTag < 0)
+ {
+ fprintf(stderr, "Cannot find the Sections tag in the Level tag in chunk [%d, %d]'s NBT. Skipping block-zapping in chunk.", a_ChunkX, a_ChunkZ);
+ return;
+ }
+ ZapRegionBlocksInNBT(Local, a_NBT, SectionsTag);
+ }
+
+ if (a_Region.m_ShouldZapEntities)
+ {
+ int EntitiesTag = a_NBT.FindChildByName(LevelTag, "Entities");
+ if (EntitiesTag < 0)
+ {
+ fprintf(stderr, "Cannot find the Entities tag in the Level tag in chunk [%d, %d]'s NBT. Skipping entity-zapping in chunk.", a_ChunkX, a_ChunkZ);
+ return;
+ }
+ ZapRegionEntitiesInNBT(Local, a_NBT, EntitiesTag);
+ }
+}
+
+
+
+
+
+void cZapper::ZapRegionBlocksInNBT(const cRegion & a_Region, cParsedNBT & a_NBT, int a_SectionsTag)
+{
+ for (int Child = a_NBT.GetFirstChild(a_SectionsTag); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ int y = 0;
+ int SectionY = a_NBT.FindChildByName(Child, "Y");
+ if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
+ {
+ continue;
+ }
+ y = a_NBT.GetByte(SectionY);
+ if ((y * 16 > a_Region.m_MaxY) || (y * 16 + 16 < a_Region.m_MinY))
+ {
+ continue;
+ }
+ int BlockDataTag = a_NBT.FindChildByName(Child, "Blocks");
+ int BlockMetaTag = a_NBT.FindChildByName(Child, "Data");
+ int BlockAddTag = a_NBT.FindChildByName(Child, "Add");
+ if (BlockDataTag > 0)
+ {
+ ZapRegionInNBTSectionBytes(a_Region, y, (unsigned char *)(a_NBT.GetData(BlockDataTag)));
+ }
+ if (BlockMetaTag > 0)
+ {
+ ZapRegionInNBTSectionNibbles(a_Region, y, (unsigned char *)(a_NBT.GetData(BlockMetaTag)));
+ }
+ if (BlockAddTag > 0)
+ {
+ ZapRegionInNBTSectionNibbles(a_Region, y, (unsigned char *)(a_NBT.GetData(BlockAddTag)));
+ }
+ } // for Child - Level/Sections/[]
+}
+
+
+
+
+
+void cZapper::ZapRegionInNBTSectionBytes(const cRegion & a_Region, int a_SectionY, unsigned char * a_BlockBytes)
+{
+ int MinY = std::max(0, a_Region.m_MinY - a_SectionY * 16);
+ int MaxY = std::min(15, a_Region.m_MaxY - a_SectionY * 16);
+ ASSERT(MinY >= 0);
+ ASSERT(MaxY >= 0);
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = a_Region.m_MinZ; z <= a_Region.m_MaxZ; z++)
+ {
+ for (int x = a_Region.m_MinX; x <= a_Region.m_MaxX; x++)
+ {
+ a_BlockBytes[x + z * 16 + y * 16 * 16] = 0;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cZapper::ZapRegionInNBTSectionNibbles(const cRegion & a_Region, int a_SectionY, unsigned char * a_BlockNibbles)
+{
+ int MinY = std::max(0, a_Region.m_MinY - a_SectionY * 16);
+ int MaxY = std::min(15, a_Region.m_MaxY - a_SectionY * 16);
+ ASSERT(MinY >= 0);
+ ASSERT(MaxY >= 0);
+ for (int y = MinY; y <= MaxY; y++)
+ {
+ for (int z = a_Region.m_MinZ; z < a_Region.m_MaxZ; z++)
+ {
+ for (int x = a_Region.m_MinX; x < a_Region.m_MaxX; x++)
+ {
+ cChunkDef::SetNibble(a_BlockNibbles, x, y, z, 0);
+ }
+ }
+ }
+}
+
+
+
+
+
+void cZapper::ZapRegionEntitiesInNBT(const cRegion & a_Region, cParsedNBT & a_NBT, int a_EntitiesTag)
+{
+ // TODO
+}
+
+
+
+
+
+void cZapper::SerializeNBTTag(const cParsedNBT & a_NBT, int a_Tag, cFastNBTWriter & a_Writer)
+{
+ switch (a_NBT.GetType(a_Tag))
+ {
+ case TAG_Byte: a_Writer.AddByte (a_NBT.GetName(a_Tag), a_NBT.GetByte (a_Tag)); break;
+ case TAG_Short: a_Writer.AddShort (a_NBT.GetName(a_Tag), a_NBT.GetShort (a_Tag)); break;
+ case TAG_Int: a_Writer.AddInt (a_NBT.GetName(a_Tag), a_NBT.GetInt (a_Tag)); break;
+ case TAG_Long: a_Writer.AddLong (a_NBT.GetName(a_Tag), a_NBT.GetLong (a_Tag)); break;
+ case TAG_Float: a_Writer.AddFloat (a_NBT.GetName(a_Tag), a_NBT.GetFloat (a_Tag)); break;
+ case TAG_Double: a_Writer.AddDouble (a_NBT.GetName(a_Tag), a_NBT.GetDouble(a_Tag)); break;
+ case TAG_ByteArray: a_Writer.AddByteArray(a_NBT.GetName(a_Tag), a_NBT.GetData (a_Tag), a_NBT.GetDataLength(a_Tag)); break;
+ case TAG_String: a_Writer.AddString (a_NBT.GetName(a_Tag), a_NBT.GetString(a_Tag)); break;
+ case TAG_IntArray:
+ {
+ std::vector<int> Data;
+ int NumInts = a_NBT.GetDataLength(a_Tag) / 4;
+ Data.reserve(NumInts);
+ int * OrigData = (int *)(a_NBT.GetData(a_Tag));
+ for (int i = 0; i < NumInts; i++)
+ {
+ Data.push_back(ntohl(OrigData[i]));
+ }
+ a_Writer.AddIntArray (a_NBT.GetName(a_Tag), &Data.front(), Data.size()); break;
+ }
+
+ case TAG_List:
+ {
+ a_Writer.BeginList(a_NBT.GetName(a_Tag), a_NBT.GetChildrenType(a_Tag));
+ for (int ch = a_NBT.GetFirstChild(a_Tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
+ {
+ SerializeNBTTag(a_NBT, ch, a_Writer);
+ } // for ch - children[]
+ a_Writer.EndList();
+ break;
+ }
+
+ case TAG_Compound:
+ {
+ a_Writer.BeginCompound(a_NBT.GetName(a_Tag));
+ for (int ch = a_NBT.GetFirstChild(a_Tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
+ {
+ SerializeNBTTag(a_NBT, ch, a_Writer);
+ } // for ch - children[]
+ a_Writer.EndCompound();
+ break;
+ }
+
+ default:
+ {
+ ASSERT(!"Unknown NBT tag");
+ break;
+ }
+ }
+}
+
+
+
+
diff --git a/Tools/BlockZapper/Zapper.h b/Tools/BlockZapper/Zapper.h
new file mode 100644
index 000000000..585c3a5ca
--- /dev/null
+++ b/Tools/BlockZapper/Zapper.h
@@ -0,0 +1,80 @@
+
+// Zapper.h
+
+// Declares the cZapper class representing the processor that actually zaps blocks and entities
+
+
+
+
+
+#pragma once
+
+#include "Regions.h"
+
+
+
+
+
+// fwd: ParsedNBT.h
+class cParsedNBT;
+class cFastNBTWriter;
+
+
+
+
+
+class cZapper
+{
+public:
+ cZapper(const AString & a_MCAFolder);
+
+ /// Zaps all the specified regions
+ void ZapRegions(const cRegionVector & a_Regions);
+
+protected:
+ static const int BlocksPerChunkX = 16;
+ static const int BlocksPerChunkZ = 16;
+ static const int ChunksPerMCAX = 32;
+ static const int ChunksPerMCAZ = 32;
+
+ AString m_MCAFolder;
+
+ /// Converts from block coords to MCA coords
+ void BlockToMCA(int a_BlockX, int a_BlockZ, int & a_MCAX, int & a_MCAZ);
+
+ /// Converts from block coords to chunk coords
+ void BlockToChunk(int a_BlockX, int a_BlockZ, int & a_ChunkX, int & a_ChunkZ);
+
+ /// Zaps the specified region in the MCA file with the specified MCA coords
+ void ZapRegionInMCAFile(const cRegion & a_Region, int a_MCAX, int a_MCAZ);
+
+ /** Loads raw compressed chunk data from the specified file
+ * chunk is specified by ChunkHeaderValue, which is the int describing the chunk in file header.
+ */
+ void LoadChunkData(cFile & a_InFile, int a_ChunkHeaderValue, AString & a_ChunkData, int a_ChunkX, int a_ChunkZ);
+
+ /// Zaps the specified region in the raw (compressed) chunk data.
+ void ZapRegionInRawChunkData(const cRegion & a_Region, AString & a_ChunkData, int a_ChunkX, int a_ChunkZ);
+
+ /// Zaps the specified region in the specified NBT structure
+ void ZapRegionInNBTChunk(const cRegion & a_Region, cParsedNBT & a_NBT, int a_ChunkX, int a_ChunkZ);
+
+ /// Zaps the blocks in the specified region from the specified NBT
+ void ZapRegionBlocksInNBT(const cRegion & a_Region, cParsedNBT & a_NBT, int a_SectionsTag);
+
+ /// Zaps the blocks in the specified bytes (types) from one vertical section (16^3 blocks) of a chunk.
+ void ZapRegionInNBTSectionBytes(const cRegion & a_Region, int a_SectionY, unsigned char * a_BlockBytes);
+
+ /// Zaps the blocks in the specified nibbles (meta, add) from one vertical section (16^3 blocks) of a chunk.
+ void ZapRegionInNBTSectionNibbles(const cRegion & a_Region, int a_SectionY, unsigned char * a_BlockNibbles);
+
+ /// Zaps entities in the specified region from the specified NBT
+ void ZapRegionEntitiesInNBT(const cRegion & a_Region, cParsedNBT & a_NBT, int a_EntitiesTag);
+
+ /// Serializes the NBT subtree into a writer
+ void SerializeNBTTag(const cParsedNBT & a_NBT, int a_Tag, cFastNBTWriter & a_Writer);
+} ;
+
+
+
+
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index 40a97946f..b1e126ad9 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1745,6 +1745,10 @@
>
</File>
<File
+ RelativePath="..\source\Generating\DistortedHeightmap.h"
+ >
+ </File>
+ <File
RelativePath="..\source\Generating\FinishGen.cpp"
>
</File>