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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-06 21:56:03 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-06 21:56:03 +0200 |
commit | 8f18510dec4eab5f00e0ff311cf31ae2ce4f2d4d (patch) | |
tree | 786de8ccf882511206a8113eb3cad5b7e19a80b3 /AnvilStats/Statistics.h | |
parent | ProtoProxy: moved into the Tools folder (diff) | |
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Diffstat (limited to 'AnvilStats/Statistics.h')
-rw-r--r-- | AnvilStats/Statistics.h | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/AnvilStats/Statistics.h b/AnvilStats/Statistics.h deleted file mode 100644 index 2c0a86cc1..000000000 --- a/AnvilStats/Statistics.h +++ /dev/null @@ -1,138 +0,0 @@ -
-// Statistics.h
-
-// Interfaces to the cStatistics class representing a statistics-collecting callback
-
-
-
-
-
-#pragma once
-
-#include "Callback.h"
-#include "Utils.h"
-
-
-
-
-
-class cStatistics :
- public cCallback
-{
-public:
- class cStats
- {
- public:
- UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
- UInt64 m_BiomeCounts[256];
- UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
- UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats
- UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats
- UInt64 m_NumEntities;
- UInt64 m_NumTileEntities;
- UInt64 m_NumTileTicks;
- int m_MinChunkX, m_MaxChunkX; // X coords range
- int m_MinChunkZ, m_MaxChunkZ; // Z coords range
-
- Int64 m;
- UInt64 m_SpawnerEntity[entMax + 1];
-
- cStats(void);
- void Add(const cStats & a_Stats);
- void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
- } ;
-
- cStatistics(void);
-
- const cStats & GetStats(void) const { return m_Stats; }
-
-protected:
- cStats m_Stats;
-
- bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
- unsigned char m_BiomeData[16 * 16];
- bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
-
- // cCallback overrides:
- virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
- virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
- virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
- virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
- virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
- virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
- virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
- virtual bool OnSection(
- unsigned char a_Y,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockAdditional,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight
- ) override;
-
- virtual bool OnEmptySection(unsigned char a_Y) override;
-
- virtual bool OnEntity(
- const AString & a_EntityType,
- double a_PosX, double a_PosY, double a_PosZ,
- double a_SpeedX, double a_SpeedY, double a_SpeedZ,
- float a_Yaw, float a_Pitch,
- float a_FallDistance,
- short a_FireTicksLeft,
- short a_AirTicks,
- char a_IsOnGround,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileEntity(
- const AString & a_EntityType,
- int a_PosX, int a_PosY, int a_PosZ,
- cParsedNBT & a_NBT,
- int a_NBTTag
- ) override;
-
- virtual bool OnTileTick(
- int a_BlockType,
- int a_TicksLeft,
- int a_PosX, int a_PosY, int a_PosZ
- ) override;
-
- void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
-} ;
-
-
-
-
-
-class cStatisticsFactory :
- public cCallbackFactory
-{
-public:
- cStatisticsFactory(void);
- virtual ~cStatisticsFactory();
-
- virtual cCallback * CreateNewCallback(void)
- {
- return new cStatistics;
- }
-
-protected:
- // The results, combined, are stored here:
- cStatistics::cStats m_CombinedStats;
-
- clock_t m_BeginTick;
-
- void JoinResults(void);
- void SaveBiomes(void);
- void SaveBlockTypes(void);
- void SaveBiomeBlockTypes(void);
- void SaveStatistics(void);
- void SaveSpawners(void);
-} ;
-
-
-
-
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