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authorSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:36 +0200
committerSamuel Barney <samjbarney@gmail.com>2013-10-24 01:41:36 +0200
commit4666c1bf3082a9b313336389ac25013429f2145f (patch)
tree10c4c7fb704267ed1ed5a2ae3b2e4b7f63ab9490 /MCServer/Plugins/APIDump/APIDesc.lua
parentRemoved my hackish Light functions (diff)
parentAPIDump: Added cChatColor constants. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/APIDesc.lua')
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua59
1 files changed, 52 insertions, 7 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 1a7072f04..0940931cd 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -369,10 +369,30 @@ g_APIDesc =
},
Constants =
{
- Color = { Notes = "The first character of the color-code-sequence, §" },
- Delimiter = { Notes = "The first character of the color-code-sequence, §" },
- Random = { Notes = "Random letters and symbols animate instead of the text" },
+ Black = { Notes = "" },
+ Blue = { Notes = "" },
+ Bold = { Notes = "" },
+ Color = { Notes = "The first character of the color-code-sequence, §" },
+ DarkPurple = { Notes = "" },
+ Delimiter = { Notes = "The first character of the color-code-sequence, §" },
+ Gold = { Notes = "" },
+ Gray = { Notes = "" },
+ Green = { Notes = "" },
+ Italic = { Notes = "" },
+ LightBlue = { Notes = "" },
+ LightGray = { Notes = "" },
+ LightGreen = { Notes = "" },
+ LightPurple = { Notes = "" },
+ Navy = { Notes = "" },
Plain = { Notes = "Resets all formatting to normal" },
+ Purple = { Notes = "" },
+ Random = { Notes = "Random letters and symbols animate instead of the text" },
+ Red = { Notes = "" },
+ Rose = { Notes = "" },
+ Strikethrough = { Notes = "" },
+ Underlined = { Notes = "" },
+ White = { Notes = "" },
+ Yellow = { Notes = "" },
},
},
@@ -755,12 +775,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." },
GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" },
GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." },
- GetLookVector = { Params = "", Return = "Vector3f", Notes = "Returns the vector that defines the direction in which the entity is looking" },
+ GetLookVector = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the vector that defines the direction in which the entity is looking" },
GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." },
GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" },
GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" },
- GetPosition = { Params = "", Return = "Vector3d", Notes = "Returns the entity's pivot position as a 3D vector" },
+ GetPosition = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the entity's pivot position as a 3D vector" },
GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" },
@@ -768,23 +788,26 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." },
GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" },
GetRotation = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. FIXME: Rename to GetYaw()." },
- GetSpeed = { Params = "", Return = "Vector3d", Notes = "Returns the complete speed vector of the entity" },
+ GetSpeed = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the complete speed vector of the entity" },
GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" },
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
- GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world where the entity resides" },
+ GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" },
Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." },
IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." },
+ IsFallingBlock = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cFallingBlock}} entity." },
+ IsInvisible = { Params = "", Return = "bool", Notes = "Returns true if the entity is invisible" },
IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" },
+ IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." },
IsRclking = { Params = "", Return = "bool", Notes = "Currently unimplemented" },
IsRiding = { Params = "", Return = "bool", Notes = "Returns true if the entity is attached to (riding) another entity." },
IsSprinting = { Params = "", Return = "bool", Notes = "Returns true if the entity is sprinting. Entities that cannot sprint return always false" },
@@ -935,6 +958,28 @@ cFile:Delete("/usr/bin/virus.exe");
},
},
+ cHopperEntity =
+ {
+ Desc = [[
+ This class represents a hopper block entity in the world.</p>
+ <p>
+ Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and
+ {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk.
+ ]],
+ Functions =
+ {
+ constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." },
+ GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
+ },
+ Constants =
+ {
+ ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
+ ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
+ TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
+ },
+ Inherits = "cBlockEntityWithItems",
+ },
+
cIniFile =
{
Desc = [[The cIniFile is a class that makes it simple to read from and write to INI files. MCServer uses mostly INI files for settings and options.