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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:36 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:36 +0200 |
commit | 4666c1bf3082a9b313336389ac25013429f2145f (patch) | |
tree | 10c4c7fb704267ed1ed5a2ae3b2e4b7f63ab9490 /MCServer/Plugins/APIDump/APIDesc.lua | |
parent | Removed my hackish Light functions (diff) | |
parent | APIDump: Added cChatColor constants. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/APIDump/APIDesc.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 59 |
1 files changed, 52 insertions, 7 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 1a7072f04..0940931cd 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -369,10 +369,30 @@ g_APIDesc = }, Constants = { - Color = { Notes = "The first character of the color-code-sequence, §" }, - Delimiter = { Notes = "The first character of the color-code-sequence, §" }, - Random = { Notes = "Random letters and symbols animate instead of the text" }, + Black = { Notes = "" }, + Blue = { Notes = "" }, + Bold = { Notes = "" }, + Color = { Notes = "The first character of the color-code-sequence, §" }, + DarkPurple = { Notes = "" }, + Delimiter = { Notes = "The first character of the color-code-sequence, §" }, + Gold = { Notes = "" }, + Gray = { Notes = "" }, + Green = { Notes = "" }, + Italic = { Notes = "" }, + LightBlue = { Notes = "" }, + LightGray = { Notes = "" }, + LightGreen = { Notes = "" }, + LightPurple = { Notes = "" }, + Navy = { Notes = "" }, Plain = { Notes = "Resets all formatting to normal" }, + Purple = { Notes = "" }, + Random = { Notes = "Random letters and symbols animate instead of the text" }, + Red = { Notes = "" }, + Rose = { Notes = "" }, + Strikethrough = { Notes = "" }, + Underlined = { Notes = "" }, + White = { Notes = "" }, + Yellow = { Notes = "" }, }, }, @@ -755,12 +775,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." }, GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" }, GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." }, - GetLookVector = { Params = "", Return = "Vector3f", Notes = "Returns the vector that defines the direction in which the entity is looking" }, + GetLookVector = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the vector that defines the direction in which the entity is looking" }, GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." }, GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." }, GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" }, GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" }, - GetPosition = { Params = "", Return = "Vector3d", Notes = "Returns the entity's pivot position as a 3D vector" }, + GetPosition = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the entity's pivot position as a 3D vector" }, GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" }, GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" }, GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" }, @@ -768,23 +788,26 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." }, GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" }, GetRotation = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. FIXME: Rename to GetYaw()." }, - GetSpeed = { Params = "", Return = "Vector3d", Notes = "Returns the complete speed vector of the entity" }, + GetSpeed = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the complete speed vector of the entity" }, GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" }, GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" }, GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." }, GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." }, - GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world where the entity resides" }, + GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" }, Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." }, IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" }, IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." }, IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." }, IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." }, + IsFallingBlock = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cFallingBlock}} entity." }, + IsInvisible = { Params = "", Return = "bool", Notes = "Returns true if the entity is invisible" }, IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" }, IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." }, IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" }, IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." }, IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" }, + IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." }, IsRclking = { Params = "", Return = "bool", Notes = "Currently unimplemented" }, IsRiding = { Params = "", Return = "bool", Notes = "Returns true if the entity is attached to (riding) another entity." }, IsSprinting = { Params = "", Return = "bool", Notes = "Returns true if the entity is sprinting. Entities that cannot sprint return always false" }, @@ -935,6 +958,28 @@ cFile:Delete("/usr/bin/virus.exe"); }, }, + cHopperEntity = + { + Desc = [[ + This class represents a hopper block entity in the world.</p> + <p> + Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and + {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk. + ]], + Functions = + { + constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." }, + GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, + }, + Constants = + { + ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, + ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, + TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, + }, + Inherits = "cBlockEntityWithItems", + }, + cIniFile = { Desc = [[The cIniFile is a class that makes it simple to read from and write to INI files. MCServer uses mostly INI files for settings and options. |