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author | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
commit | 843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch) | |
tree | 3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /MCServer/Plugins/APIDump/Hooks/OnChat.lua | |
parent | merged makefile changes (diff) | |
parent | Fix Undefined behavior at Bindings/LuaWindow line 32 (diff) | |
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnChat.lua | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua new file mode 100644 index 000000000..d98df008a --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_CHAT = + { + CalledWhen = "Player sends a chat message", + DefaultFnName = "OnChat", -- also used as pagename + Desc = [[ + A plugin may implement an OnChat() function and register it as a Hook to process chat messages from + the players. The function is then called for every in-game message sent from any player. Note that + commands are handled separately using a command framework API. + ]], + Params = { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, + { Name = "Message", Type = "string", Notes = "The message" }, + }, + Returns = [[ + The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be + stopped or not. If it is false, the message is broadcast to all players in the world. If it is true, + no message is broadcast and no further action is taken.</p> + <p> + The second value is specifies the message to broadcast. This way, plugins may modify the message. If + the second value is not provided, the original message is used. + ]], + }, -- HOOK_CHAT +} + + + + |