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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
commitf95064a85c83e1a77a5de2f8a09e5907573f8277 (patch)
tree9896aa6cff228acbc0b188b6c37e2032152fe661 /MCServer/Plugins/APIDump/Hooks/OnChat.lua
parentFixed some comments and added debug logging (diff)
parentRCONClient: Initial implementation. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua')
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnChat.lua29
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diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
new file mode 100644
index 000000000..d98df008a
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+++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_CHAT =
+ {
+ CalledWhen = "Player sends a chat message",
+ DefaultFnName = "OnChat", -- also used as pagename
+ Desc = [[
+ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
+ the players. The function is then called for every in-game message sent from any player. Note that
+ commands are handled separately using a command framework API.
+ ]],
+ Params = {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
+ { Name = "Message", Type = "string", Notes = "The message" },
+ },
+ Returns = [[
+ The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
+ stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
+ no message is broadcast and no further action is taken.</p>
+ <p>
+ The second value is specifies the message to broadcast. This way, plugins may modify the message. If
+ the second value is not provided, the original message is used.
+ ]],
+ }, -- HOOK_CHAT
+}
+
+
+
+