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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
commitf95064a85c83e1a77a5de2f8a09e5907573f8277 (patch)
tree9896aa6cff228acbc0b188b6c37e2032152fe661 /MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
parentFixed some comments and added debug logging (diff)
parentRCONClient: Initial implementation. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua')
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diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
new file mode 100644
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+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_PLAYER_JOINED =
+ {
+ CalledWhen = "After Login and before Spawned, before being added to world. ",
+ DefaultFnName = "OnPlayerJoined", -- also used as pagename
+ Desc = [[
+ This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
+ enabled, this function is called after their name has been authenticated. It is called after
+ {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
+ entity is created, but not added to the world yet. The player is not yet visible to other players.
+ This is a notification-only event, plugins wishing to refuse player's entry should kick the player
+ using the {{cPlayer}}:Kick() function.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event. Either way the player is let in.
+ ]],
+ }, -- HOOK_PLAYER_JOINED
+}
+
+
+
+
+