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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
commitf95064a85c83e1a77a5de2f8a09e5907573f8277 (patch)
tree9896aa6cff228acbc0b188b6c37e2032152fe661 /MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
parentFixed some comments and added debug logging (diff)
parentRCONClient: Initial implementation. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua')
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua47
1 files changed, 47 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
new file mode 100644
index 000000000..1d9585c55
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+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
@@ -0,0 +1,47 @@
+return
+{
+ HOOK_PLAYER_LEFT_CLICK =
+ {
+ CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerLeftClick", -- also used as pagename
+ Desc = [[
+ This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It
+ is called before any processing whatsoever is performed on the packet, meaning that hacked /
+ malicious clients may be trigerring this event very often and with unchecked parameters. Therefore
+ plugin authors are advised to use extreme caution with this callback.</p>
+ <p>
+ Plugins may refuse the default processing for the packet, causing MCServer to behave as if the
+ packet has never arrived. This may, however, create inconsistencies in the client - the client may
+ think that they broke a block, while the server didn't process the breaking, etc. For this reason,
+ if a plugin refuses the processing, MCServer sends the block specified in the packet back to the
+ client (as if placed anew), if the status code specified a block-break action. For other actions,
+ plugins must rectify the situation on their own.</p>
+ <p>
+ The client sends the left-click packet for several other occasions, such as dropping the held item
+ (Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the
+ <a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
+ { Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" },
+ },
+ Returns = [[
+ If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends
+ the packet for further processing.</p>
+ <p>
+ If the function returns true, no other plugins are called, processing is halted. If the action was a
+ block dig, MCServer sends the block specified in the coords back to the client. The packet is
+ dropped.
+ ]],
+ }, -- HOOK_PLAYER_LEFT_CLICK
+}
+
+
+
+
+