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authormadmaxoft <github@xoft.cz>2013-08-12 07:46:41 +0200
committermadmaxoft <github@xoft.cz>2013-08-12 07:46:41 +0200
commit79ece8eb0db07d88e1f44239842b7ef44a33a2d4 (patch)
tree5e1d2b29b9f101557db1edf8650dc84fb73d5047 /MCServer/Plugins/Core/weather.lua
parentAdded cWorld:QueueSaveAllChunks() function for saving chunks asynchronously. (diff)
parentMerge pull request #77 from tonibm19/patch-1 (diff)
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Diffstat (limited to 'MCServer/Plugins/Core/weather.lua')
-rw-r--r--MCServer/Plugins/Core/weather.lua14
1 files changed, 13 insertions, 1 deletions
diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua
index 220c2a5cb..4d33a7a11 100644
--- a/MCServer/Plugins/Core/weather.lua
+++ b/MCServer/Plugins/Core/weather.lua
@@ -15,7 +15,19 @@ function HandleWeatherCommand(Split, Player)
Player:GetWorld():SetWeather(2)
SendMessageSuccess( Player, "Thundery showers activate!")
end
-
+
return true
end
+
+function HandleDownfallCommand( Split, Player )
+ World = Player:GetWorld()
+ if World:GetWeather() == 0 then
+ World:SetWeather(1)
+ else
+ World:SetWeather(0)
+ end
+
+ SendMessageSuccess( Player, "Downfall Toggled")
+
+end