diff options
author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
---|---|---|
committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /MCServer/Plugins/Debuggers/Debuggers.lua | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
download | cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.gz cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.bz2 cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.lz cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.xz cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.zst cuberite-a9b597087b56b4526a3f6447789ba141568575a1.zip |
Diffstat (limited to 'MCServer/Plugins/Debuggers/Debuggers.lua')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 90 |
1 files changed, 83 insertions, 7 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 064d5d772..b402c1867 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -29,7 +29,10 @@ function Initialize(Plugin) PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); - PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined) + PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined); + PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock); + PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading); + PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted); -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); @@ -57,9 +60,10 @@ function Initialize(Plugin) PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); - PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") - PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one") - PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z") + PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings"); + PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); + PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z"); + PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory."); Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("StressTest", HandleRequest_StressTest) @@ -345,7 +349,7 @@ end function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) -- Magic rod of query: show block types and metas for both neighbors of the pointed face - local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta); + local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta); @@ -355,7 +359,7 @@ function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cur end local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace); - Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta); + Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta); else @@ -530,7 +534,7 @@ function OnTakeDamage(Receiver, TDI) -- Receiver is cPawn -- TDI is TakeDamageInfo - LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); + -- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); return false; end @@ -1102,6 +1106,41 @@ end +function HandleRMItem(a_Split, a_Player) + -- Check params: + if (a_Split[2] == nil) then + a_Player:SendMessage("Usage: /rmitem <Item> [Count]") + return true + end + + -- Parse the item type: + local Item = cItem() + if (not StringToItem(a_Split[2], Item)) then + a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item") + return true + end + + -- Parse the optional item count + if (a_Split[3] ~= nil) then + local Count = tonumber(a_Split[3]) + if (Count == nil) then + a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number") + return true + end + + Item.m_ItemCount = Count + end + + -- Remove the item: + local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item) + a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!") + return true +end + + + + + function HandleRequest_Debuggers(a_Request) local FolderContents = cFile:GetFolderContents("./"); return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>"; @@ -1379,3 +1418,40 @@ end + +function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos) + -- Test projectile hooks by setting the blocks they hit on fire: + local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace) + local World = a_Projectile:GetWorld() + + World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0) +end + + + + + +function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ) + -- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test] + if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then + return true + end +end + + + + + +function OnWorldStarted(a_World) + -- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test] + a_World:ChunkStay({{0, 0}}, nil, + function() + -- The chunk is loaded, make it always tick: + a_World:SetChunkAlwaysTicked(0, 0, true) + end + ) +end + + + + |