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authorandrew <xdotftw@gmail.com>2014-03-02 09:50:24 +0100
committerandrew <xdotftw@gmail.com>2014-03-02 09:50:24 +0100
commit3ca56b39bce5ad59625d2ffb5ae730858fed8bcd (patch)
treee7d3611cdaf34fcb87d63c0fef4183592058663c /MCServer/Plugins
parentg_BlockXXX => cBlockInfo::XXX (diff)
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Diffstat (limited to '')
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua32
1 files changed, 32 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 4d0113223..695d1a853 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -290,6 +290,38 @@ g_APIDesc =
}, -- AdditionalInfo
}, -- cBlockArea
+ cBlockInfo =
+ {
+ Desc = [[
+ This class is used to query and register block properties.
+ ]],
+ Functions =
+ {
+ FullyOccupiesVoxel = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block fully occupies its voxel." },
+ GetById = { Params = "ID", Return = "{{cBlockInfo}}", Notes = "Returns the {{cBlockInfo}} structure for the block with the specified ID." },
+ GetLightValue = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block emits on its own." },
+ GetSpreadLightFalloff = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block consumes." },
+ IsOneHitDig = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block will be destroyed after a single hit." },
+ IsPistonBreakable = { Params = "ID", Return = "bool", Notes = "Returns whether a piston can break the specified block." },
+ IsSnowable = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block can hold snow atop." },
+ IsSolid = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is solid." },
+ IsTransparent = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is transparent." },
+ RequiresSpecialTool = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block requires a special tool to drop." },
+ },
+ Variables =
+ {
+ m_FullyOccupiesVoxel = { Type = "bool", Notes = "Does this block fully occupy its voxel - is it a 'full' block?" },
+ m_IsSnowable = { Type = "bool", Notes = "Can this block hold snow atop?" },
+ m_IsSolid = { Type = "bool", Notes = "Is this block solid (player cannot walk through)?" },
+ m_LightValue = { Type = "number", Notes = "How much light do the blocks emit on their own?" },
+ m_OneHitDig = { Type = "bool", Notes = "Is a block destroyed after a single hit?" },
+ m_PistonBreakable = { Type = "bool", Notes = "Can a piston break this block?" },
+ m_RequiresSpecialTool = { Type = "bool", Notes = "Does this block require a tool to drop?" },
+ m_SpreadLightFalloff = { Type = "number", Notes = "How much light do the blocks consume?" },
+ m_Transparent = { Type = "bool", Notes = "Is a block completely transparent? (light doesn't get decreased(?))" },
+ },
+ }, -- cBlockInfo
+
cChatColor =
{
Desc = [[