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author | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:52:14 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-02-06 21:52:14 +0100 |
commit | 2c7925f0adc17d7680ff9791832ab2c349c2301f (patch) | |
tree | ef6233b0d9dece6f7520996f2a4d850470e2c2d3 /MCServer/Plugins | |
parent | Readded old DistributeStackToAreas() comment. (diff) | |
parent | Switched LuaState to use sizeof... (diff) | |
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Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index a047488b5..a46072324 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -1164,7 +1164,7 @@ function HandleSched(a_Split, a_Player) end -- Schedule a broadcast of the final message and a note to the originating player - -- Note that we CANNOT us the a_Player in the callback - what if the player disconnected? + -- Note that we CANNOT use the a_Player in the callback - what if the player disconnected? -- Therefore we store the player's EntityID local PlayerID = a_Player:GetUniqueID() World:ScheduleTask(220, @@ -1607,10 +1607,13 @@ end function HandleConsoleSchedule(a_Split) - LOG("Scheduling a task for 2 seconds in the future") + local prev = os.clock() + LOG("Scheduling a task for 2 seconds in the future (current os.clock is " .. prev .. ")") cRoot:Get():GetDefaultWorld():ScheduleTask(40, function () - LOG("Scheduled function is called.") + local current = os.clock() + local diff = current - prev + LOG("Scheduled function is called. Current os.clock is " .. current .. ", difference is " .. diff .. ")") end ) return true, "Task scheduled" |