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authorHowaner <franzi.moos@googlemail.com>2014-08-20 22:25:05 +0200
committerHowaner <franzi.moos@googlemail.com>2014-08-20 22:25:05 +0200
commitf7774ec33638bfc30cc29c1f70850a6072a31c93 (patch)
treec2c2896b87de9241b1555e4e2580aa6b3f401870 /MCServer/Plugins
parentRevert "Removes the fire if the block under the fire was broken." (diff)
parentMerge pull request #1335 from mc-server/CodeFixes (diff)
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Diffstat (limited to 'MCServer/Plugins')
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
index 2756529ef..4385bf94d 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
@@ -11,9 +11,11 @@ return
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
+ { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
+ { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
},
Returns = [[
- If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
+ If the function returns true, movement is prohibited.</p>
<p>
If the function returns false or no value, other plugins' callbacks are called and finally the new
position is permanently stored in the cPlayer object.</p>