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authorMattes D <github@xoft.cz>2015-08-26 10:58:51 +0200
committerMattes D <github@xoft.cz>2015-09-05 22:01:21 +0200
commitdac97826f7d0c9b9135c1a08c4d5f16b61494bd1 (patch)
treeec17a9703fe734956e4f151cb5306befc4fd7571 /Server/Plugins/APIDump/Hooks/OnChat.lua
parentMerge pull request #2459 from cuberite/fixes (diff)
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Diffstat (limited to 'Server/Plugins/APIDump/Hooks/OnChat.lua')
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diff --git a/Server/Plugins/APIDump/Hooks/OnChat.lua b/Server/Plugins/APIDump/Hooks/OnChat.lua
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+++ b/Server/Plugins/APIDump/Hooks/OnChat.lua
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+return
+{
+ HOOK_CHAT =
+ {
+ CalledWhen = "Player sends a chat message",
+ DefaultFnName = "OnChat", -- also used as pagename
+ Desc = [[
+ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
+ the players. The function is then called for every in-game message sent from any player. Note that
+ registered in-game commands are not sent through this hook. Use the
+ {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
+ ]],
+ Params = {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
+ { Name = "Message", Type = "string", Notes = "The message" },
+ },
+ Returns = [[
+ The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
+ stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
+ no message is broadcast and no further action is taken.</p>
+ <p>
+ The second value is specifies the message to broadcast. This way, plugins may modify the message. If
+ the second value is not provided, the original message is used.
+ ]],
+ }, -- HOOK_CHAT
+}
+
+
+
+