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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-24 11:37:32 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-25 16:47:06 +0100
commit400f875918d4ff9806a24200b78abd78ff7e4ad5 (patch)
tree31ef870c8edba38d0917e517bcda025d6b1cdaf9 /Server/Plugins/APIDump
parentMerge pull request #2815 from SafwatHalaby/world (diff)
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Diffstat (limited to 'Server/Plugins/APIDump')
-rw-r--r--Server/Plugins/APIDump/APIDesc.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index 6be3795a8..75d8b0eb7 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -1928,6 +1928,7 @@ a_Player:OpenWindow(Window);
Feed = { Params = "AddFood, AddSaturation", Return = "bool", Notes = "Tries to add the specified amounts to food level and food saturation level (only positive amounts expected). Returns true if player was hungry and the food was consumed, false if too satiated." },
FoodPoison = { Params = "NumTicks", Return = "", Notes = "Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two" },
ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." },
+ Freeze = { Params = "{{Vector3d|Location}}", Return = "", Notes = "Teleports the player to \"Location\" and prevents them from moving, locking them in place until unfreeze() is called" },
GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." },
GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code." },
GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" },
@@ -1943,6 +1944,7 @@ a_Player:OpenWindow(Window);
GetFoodPoisonedTicksRemaining = { Params = "", Return = "", Notes = "Returns the number of ticks left for the food posoning effect" },
GetFoodSaturationLevel = { Params = "", Return = "number", Notes = "Returns the food saturation (overcharge of the food level, is depleted before food level)" },
GetFoodTickTimer = { Params = "", Return = "", Notes = "Returns the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied." },
+ GetFrozenDuration = { Params = "", Return = "number", Notes = "Returns the number of ticks since the player was frozen" },
GetGameMode = { Return = "{{Globals#GameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.<br /> <b>NOTE:</b> Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."},
GetIP = { Return = "string", Notes = "Returns the IP address of the player, if available. Returns an empty string if there's no IP to report."},
GetInventory = { Return = "{{cInventory|Inventory}}", Notes = "Returns the player's inventory"},
@@ -1975,6 +1977,7 @@ a_Player:OpenWindow(Window);
IsGameModeSurvival = { Params = "", Return = "bool", Notes = "Returns true if the player is in the gmSurvival gamemode, or has their gamemode unset and the world is a gmSurvival world." },
IsInBed = { Params = "", Return = "bool", Notes = "Returns true if the player is currently lying in a bed." },
IsSatiated = { Params = "", Return = "bool", Notes = "Returns true if the player is satiated (cannot eat)." },
+ IsFrozen = { Params = "", Return = "bool", Notes = "Returns true if the player is frozen. See Freeze()" },
IsVisible = { Params = "", Return = "bool", Notes = "Returns true if the player is visible to other players" },
LoadRank = { Params = "", Return = "", Notes = "Reloads the player's rank, message visuals and permissions from the {{cRankManager}}, based on the player's current rank." },
MoveTo = { Params = "{{Vector3d|NewPosition}}", Return = "Tries to move the player into the specified position." },
@@ -2017,6 +2020,7 @@ a_Player:OpenWindow(Window);
TossEquippedItem = { Params = "[Amount]", Return = "", Notes = "Tosses the item that the player has selected in their hotbar. Amount defaults to 1." },
TossHeldItem = { Params = "[Amount]", Return = "", Notes = "Tosses the item held by the cursor, then the player is in a UI window. Amount defaults to 1." },
TossPickup = { Params = "{{cItem|Item}}", Return = "", Notes = "Tosses a pickup newly created from the specified item." },
+ Unfreeze = { Params = "", Return = "", Notes = "Allows the player to move again, canceling the effects of Freeze()" },
XpForLevel = { Params = "XPLevel", Return = "number", Notes = "(STATIC) Returns the total amount of XP needed for the specified XP level. Inverse of CalcLevelFromXp()." },
},
Constants =