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author | Mattes D <github@xoft.cz> | 2016-11-26 19:24:24 +0100 |
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committer | Mattes D <github@xoft.cz> | 2016-11-26 19:24:24 +0100 |
commit | 56f8dedb6b0c8922257055d22c6166e85f5e066f (patch) | |
tree | eb430c09bd70e97dd7dc5e5af7ec5382ec2f17e2 /Server/Plugins/Debuggers/Debuggers.lua | |
parent | Debuggers: Added commands to investigate item's Lore. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | Server/Plugins/Debuggers/Debuggers.lua | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua index 27440027e..914da8036 100644 --- a/Server/Plugins/Debuggers/Debuggers.lua +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -987,6 +987,28 @@ end; +function HandleGetCustomNameCmd(a_Split, a_Player) + local item = a_Player:GetInventory():GetEquippedItem() + if (not(item.m_CustomName) or (item.m_CustomName == "")) then + a_Player:SendMessage("The custom name is empty") + return true + end + local dispCN = string.gsub(item.m_CustomName, ".", + function(a_Char) + if (a_Char < " ") then + return string.byte(a_Char) + end + return a_Char + end + ) + a_Player:SendMessage(string.format("The custom name is %d bytes: %s", string.len(item.m_CustomName), dispCN)) + return true +end + + + + + function HandleGetLoreCmd(a_Split, a_Player) local item = a_Player:GetInventory():GetEquippedItem() if (not(item.m_Lore) or (item.m_Lore == "")) then @@ -1062,6 +1084,31 @@ end +function HandleSetCustomNameCmd(a_Split, a_Player, a_EntireCmd) + if not(a_Split[2]) then + a_Player:SendMessageFatal("Missing an argument: the custom name to set"); + return true + end + local nameToSet = a_EntireCmd:match("/setcustomname%s(.*)") + if not(nameToSet) then + a_Player:SendMessageFatal("Failed to extract the custom name to set") + return true + end + nameToSet = nameToSet:gsub("\\([0-9][0-9][0-9])", string.char) + + local inv = a_Player:GetInventory() + local slotNum = inv:GetEquippedSlotNum() + local item = cItem(inv:GetEquippedItem()) -- Make a copy of the item + item.m_CustomName = nameToSet + inv:SetHotbarSlot(slotNum, item) + a_Player:SendMessage("Custom name set to " .. nameToSet) + return true +end + + + + + function HandleSetLoreCmd(a_Split, a_Player, a_EntireCmd) if not(a_Split[2]) then a_Player:SendMessageFatal("Missing an argument: the lore to set"); |