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author12xx12 <44411062+12xx12@users.noreply.github.com>2020-10-10 21:31:44 +0200
committerGitHub <noreply@github.com>2020-10-10 21:31:44 +0200
commitc0711407e96353e14bfa41f17db4e45c43f8ebb9 (patch)
tree06fc3be82f5478aa9c39c1ec5e665a8a05feb6c2 /Server/Plugins
parentAnvil fixes (#4976) (diff)
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Diffstat (limited to 'Server/Plugins')
-rw-r--r--Server/Plugins/APIDump/Classes/BlockEntities.lua120
1 files changed, 117 insertions, 3 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua
index b5e4cdf3b..98de99bf4 100644
--- a/Server/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua
@@ -1353,7 +1353,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Type = "number",
},
},
- Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius).",
+ Notes = "Returns the amount of this monster type in a radius defined by SetSpawnRange (Y: 4-block radius).",
},
GetNearbyPlayersNum =
{
@@ -1365,6 +1365,22 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
Notes = "Returns the amount of the nearby players in a 16-block radius.",
},
+ GetSpawnCount =
+ {
+ Returns =
+ {
+ Type = "number",
+ },
+ Notes = "Returns the number of entities the spawner will try to spawn on each activation.",
+ },
+ GetSpawnRange =
+ {
+ Returns =
+ {
+ Type = "number",
+ },
+ Notes = "Returns half the length of the square the spawner tries to spawn entities in.",
+ },
GetSpawnDelay =
{
Returns =
@@ -1375,6 +1391,38 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters.",
},
+ GetMinSpawnDelay =
+ {
+ Returns =
+ {
+ Type = "number",
+ },
+ Notes = "Returns the minimum number of ticks the spawner waits until spawning new entities automatically.",
+ },
+ GetMaxSpawnDelay =
+ {
+ Returns =
+ {
+ Type = "number",
+ },
+ Notes = "Returns the maximum number of ticks the spawner waits until spawning new entities automatically.",
+ },
+ GetMaxNearbyEntities =
+ {
+ Returns =
+ {
+ Type = "number",
+ },
+ Notes = "Returns the maximum number of entities of the same type that can be present before the spawner cannot spawn more entities.",
+ },
+ GetRequiredPlayerRange =
+ {
+ Returns =
+ {
+ Type = "number"
+ },
+ Notes = "Returns the maximum euclidean distance from a player where the spawner can be activated.",
+ },
ResetTimer =
{
Notes = "Sets the spawn delay to a new random value.",
@@ -1401,13 +1449,79 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
Notes = "Sets the spawn delay.",
},
+ SetSpawnCount =
+ {
+ Params =
+ {
+ {
+ Name = "SpawnCount",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the number of entities the spawner will try to spawn in each activation. Might not spawn all of them due to spawn limitations of the entity.",
+ },
+ SetSpawnRange =
+ {
+ Params =
+ {
+ {
+ Name = "SpawnRange",
+ Type = "number",
+ },
+ },
+ Notes = "Sets half the length of the square the spawner will try to spawn entities in.",
+ },
+ SetMinSpawnDelay =
+ {
+ Params =
+ {
+ {
+ Name = "MinSpawnDelay",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the minimum amount of ticks the spawner will wait before spawning new entities.",
+ },
+ SetMaxSpawnDelay =
+ {
+ Params =
+ {
+ {
+ Name = "MaxSpawnDelay",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the maximum amount of ticks the spawner will wait before spawning new entities.",
+ },
+ SetMaxNearbyEntities =
+ {
+ Params =
+ {
+ {
+ Name = "MaxNearbyEntities",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the maximum amount of nearby entities until the spawner will stop spawning this entity type.",
+ },
+ SetRequiredPlayerRange =
+ {
+ Params =
+ {
+ {
+ Name = "RequiredPlayerRange",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the maximum euclidean distance from a player where the spawner can be activated.",
+ },
SpawnEntity =
{
- Notes = "Spawns the entity. This function automaticly change the spawn delay!",
+ Notes = "Spawns the entity. NOTE: This function resets the delay before the next automatic activation of the spawner.",
},
UpdateActiveState =
{
- Notes = "Upate the active flag from the mob spawner. This function is called every 5 seconds from the Tick() function.",
+ Notes = "Update the active flag from the mob spawner. This function is called every 5 seconds from the Tick() function.",
},
},
Inherits = "cBlockEntity",