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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-05 13:47:16 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-05 13:47:16 +0200 |
commit | a6b0c74f79dc6654b67b20c5c77965dccc044412 (patch) | |
tree | 555e9d4c2a7c337df931bea567f47d0aef0c6fd8 /Server | |
parent | Merge pull request #3121 from LogicParrot/loops (diff) | |
parent | Improved player freeze code (diff) | |
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Diffstat (limited to 'Server')
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 5217cbc28..800396b4e 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -1946,7 +1946,6 @@ a_Player:OpenWindow(Window); GetFoodPoisonedTicksRemaining = { Params = "", Return = "", Notes = "Returns the number of ticks left for the food posoning effect" }, GetFoodSaturationLevel = { Params = "", Return = "number", Notes = "Returns the food saturation (overcharge of the food level, is depleted before food level)" }, GetFoodTickTimer = { Params = "", Return = "", Notes = "Returns the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied." }, - GetFrozenDuration = { Params = "", Return = "number", Notes = "Returns the number of ticks since the player was frozen" }, GetGameMode = { Return = "{{Globals#GameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.<br /> <b>NOTE:</b> Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."}, GetIP = { Return = "string", Notes = "Returns the IP address of the player, if available. Returns an empty string if there's no IP to report."}, GetInventory = { Return = "{{cInventory|Inventory}}", Notes = "Returns the player's inventory"}, |