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authorMattes D <github@xoft.cz>2014-06-01 22:35:29 +0200
committerMattes D <github@xoft.cz>2014-06-01 22:35:29 +0200
commitcdddb1aeac88d5502da43e238c670da5492d462f (patch)
treedd3846d0ed9ab98e5b3eb965992bb154e1b203a2 /Tools/AnvilStats/BiomeMap.h
parentGenerator article now has all biome genertors and most their imgs. (diff)
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-rw-r--r--Tools/AnvilStats/BiomeMap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h
index c590a3c63..f662094a5 100644
--- a/Tools/AnvilStats/BiomeMap.h
+++ b/Tools/AnvilStats/BiomeMap.h
@@ -41,7 +41,7 @@ protected:
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
+ virtual bool OnTerrainPopulated(bool a_Populated) override { return false; } // We don't care about "populated", the biomes are the same
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);